mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-11-24 07:20:37 +00:00
443 lines
14 KiB
EmacsLisp
443 lines
14 KiB
EmacsLisp
;;; mpuz.el --- multiplication puzzle for GNU Emacs
|
||
|
||
;;; Copyright (C) 1990 Free Software Foundation, Inc.
|
||
|
||
;; Author: Philippe Schnoebelen <phs@lifia.imag.fr>
|
||
;; Keywords: games
|
||
|
||
;; This file is part of GNU Emacs.
|
||
|
||
;; GNU Emacs is free software; you can redistribute it and/or modify
|
||
;; it under the terms of the GNU General Public License as published by
|
||
;; the Free Software Foundation; either version 2, or (at your option)
|
||
;; any later version.
|
||
|
||
;; GNU Emacs is distributed in the hope that it will be useful,
|
||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
;; GNU General Public License for more details.
|
||
|
||
;; You should have received a copy of the GNU General Public License
|
||
;; along with GNU Emacs; see the file COPYING. If not, write to
|
||
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
||
;;; Commentary:
|
||
|
||
;; When this package is loaded, `M-x mpuz' generates a random multiplication
|
||
;; puzzle. This is a multiplication example in which each digit has been
|
||
;; consistently replaced with some letter. Your job is to reconstruct
|
||
;; the original digits. Type `?' while the mode is active for detailed help.
|
||
|
||
;;; Code:
|
||
|
||
(random t) ; randomize
|
||
|
||
(defvar mpuz-silent nil
|
||
"*Set this to T if you don't want dings on inputs.")
|
||
|
||
(defun mpuz-ding ()
|
||
"Dings, unless global variable `mpuz-silent' forbids it."
|
||
(or mpuz-silent (ding t)))
|
||
|
||
|
||
;; Mpuz mode and keymaps
|
||
;;----------------------
|
||
(defvar mpuz-mode-hook nil)
|
||
|
||
(defvar mpuz-mode-map nil
|
||
"Local keymap to use in Mult Puzzle.")
|
||
|
||
(if mpuz-mode-map nil
|
||
(setq mpuz-mode-map (make-sparse-keymap))
|
||
(define-key mpuz-mode-map "a" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "b" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "c" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "d" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "e" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "f" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "g" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "h" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "i" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "j" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "A" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "B" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "C" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "D" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "E" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "F" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "G" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "H" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "I" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "J" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
|
||
(define-key mpuz-mode-map "?" 'describe-mode))
|
||
|
||
(defun mpuz-mode ()
|
||
"Multiplication puzzle mode.
|
||
|
||
You have to guess which letters stand for which digits in the
|
||
multiplication displayed inside the `*Mult Puzzle*' buffer.
|
||
|
||
You may enter a guess for a letter's value by typing first the letter,
|
||
then the digit. Thus, to guess that A=3, type A 3.
|
||
|
||
To leave the game to do other editing work, just switch buffers.
|
||
Then you may resume the game with M-x mpuz.
|
||
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
|
||
(interactive)
|
||
(setq major-mode 'mpuz-mode
|
||
mode-name "Mult Puzzle")
|
||
(use-local-map mpuz-mode-map)
|
||
(run-hooks 'mpuz-mode-hook))
|
||
|
||
|
||
;; Some variables for statistics
|
||
;;------------------------------
|
||
(defvar mpuz-nb-errors 0
|
||
"Number of errors made in current game.")
|
||
|
||
(defvar mpuz-nb-completed-games 0
|
||
"Number of games completed.")
|
||
|
||
(defvar mpuz-nb-cumulated-errors 0
|
||
"Number of errors made in previous games.")
|
||
|
||
|
||
;; Some variables for game tracking
|
||
;;---------------------------------
|
||
(defvar mpuz-in-progress nil
|
||
"True if a game is currently in progress.")
|
||
|
||
(defvar mpuz-found-digits (make-vector 10 nil)
|
||
"A vector recording which digits have been decrypted.")
|
||
|
||
(defmacro mpuz-digit-solved-p (digit)
|
||
(list 'aref 'mpuz-found-digits digit))
|
||
|
||
|
||
;; A puzzle uses a permutation of [0..9] into itself.
|
||
;; We use both the permutation and its inverse.
|
||
;;---------------------------------------------------
|
||
(defvar mpuz-digit-to-letter (make-vector 10 0)
|
||
"A permutation from [0..9] to [0..9].")
|
||
|
||
(defvar mpuz-letter-to-digit (make-vector 10 0)
|
||
"The inverse of mpuz-digit-to-letter.")
|
||
|
||
(defmacro mpuz-to-digit (letter)
|
||
(list 'aref 'mpuz-letter-to-digit letter))
|
||
|
||
(defmacro mpuz-to-letter (digit)
|
||
(list 'aref 'mpuz-digit-to-letter digit))
|
||
|
||
(defun mpuz-build-random-perm ()
|
||
"Initialize puzzle coding with a random permutation."
|
||
(let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
|
||
(index 10)
|
||
elem)
|
||
(while letters
|
||
(setq elem (nth (random index) letters)
|
||
letters (delq elem letters)
|
||
index (1- index))
|
||
(aset mpuz-digit-to-letter index elem)
|
||
(aset mpuz-letter-to-digit elem index))))
|
||
|
||
|
||
;; A puzzle also uses a board displaying a multiplication.
|
||
;; Every digit appears in the board, crypted or not.
|
||
;;------------------------------------------------------
|
||
(defvar mpuz-board (make-vector 10 nil)
|
||
"The board associates to any digit the list of squares where it appears.")
|
||
|
||
(defun mpuz-put-digit-on-board (number square)
|
||
"Put (last digit of) NUMBER on SQUARE of the puzzle board."
|
||
;; i.e. push SQUARE on NUMBER square-list
|
||
(setq number (% number 10))
|
||
(aset mpuz-board number (cons square (aref mpuz-board number))))
|
||
|
||
(defun mpuz-check-all-solved ()
|
||
"Check whether all digits have been solved. Return t if yes."
|
||
(catch 'found
|
||
(let ((digit -1))
|
||
(while (> 10 (setq digit (1+ digit)))
|
||
(if (and (not (mpuz-digit-solved-p digit)) ; unsolved
|
||
(aref mpuz-board digit)) ; and appearing in the puzzle !
|
||
(throw 'found nil))))
|
||
t))
|
||
|
||
|
||
;; To build a puzzle, we take two random numbers and multiply them.
|
||
;; We also take a random permutation for encryption.
|
||
;; The random numbers are only use to see which digit appears in which square
|
||
;; of the board. Everything is stored in individual squares.
|
||
;;---------------------------------------------------------------------------
|
||
(defun mpuz-random-puzzle ()
|
||
"Draw random values to be multiplied in a puzzle."
|
||
(mpuz-build-random-perm)
|
||
(fillarray mpuz-board nil) ; erase the board
|
||
(let (A B C D E)
|
||
;; A,B,C,D & E, are the five rows of our multiplication.
|
||
;; Choose random values, discarding uninteresting cases.
|
||
(while (progn
|
||
(setq A (random 1000)
|
||
B (random 100)
|
||
C (* A (% B 10))
|
||
D (* A (/ B 10))
|
||
E (* A B))
|
||
(or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
|
||
;; Individual digits are now put on their respectives squares.
|
||
;; [NB: A square is a pair <row,column> of the screen.]
|
||
(mpuz-put-digit-on-board A '(2 . 9))
|
||
(mpuz-put-digit-on-board (/ A 10) '(2 . 7))
|
||
(mpuz-put-digit-on-board (/ A 100) '(2 . 5))
|
||
(mpuz-put-digit-on-board B '(4 . 9))
|
||
(mpuz-put-digit-on-board (/ B 10) '(4 . 7))
|
||
(mpuz-put-digit-on-board C '(6 . 9))
|
||
(mpuz-put-digit-on-board (/ C 10) '(6 . 7))
|
||
(mpuz-put-digit-on-board (/ C 100) '(6 . 5))
|
||
(mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
|
||
(mpuz-put-digit-on-board D '(8 . 7))
|
||
(mpuz-put-digit-on-board (/ D 10) '(8 . 5))
|
||
(mpuz-put-digit-on-board (/ D 100) '(8 . 3))
|
||
(mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
|
||
(mpuz-put-digit-on-board E '(10 . 9))
|
||
(mpuz-put-digit-on-board (/ E 10) '(10 . 7))
|
||
(mpuz-put-digit-on-board (/ E 100) '(10 . 5))
|
||
(mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
|
||
(mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
|
||
|
||
;; Display
|
||
;;--------
|
||
(defconst mpuz-framework
|
||
"
|
||
. . .
|
||
Number of errors (this game): 0
|
||
x . .
|
||
-------
|
||
. . . .
|
||
Number of completed games: 0
|
||
. . . .
|
||
--------- Average number of errors: 0.00
|
||
. . . . ."
|
||
"The general picture of the puzzle screen, as a string.")
|
||
|
||
(defun mpuz-create-buffer ()
|
||
"Create (or recreate) the puzzle buffer. Return it."
|
||
(let ((buff (get-buffer-create "*Mult Puzzle*")))
|
||
(save-excursion
|
||
(set-buffer buff)
|
||
(let ((buffer-read-only nil))
|
||
(erase-buffer)
|
||
(insert mpuz-framework)
|
||
(mpuz-paint-board)
|
||
(mpuz-paint-errors)
|
||
(mpuz-paint-statistics)))
|
||
buff))
|
||
|
||
(defun mpuz-paint-errors ()
|
||
"Paint error count on the puzzle screen."
|
||
(mpuz-switch-to-window)
|
||
(let ((buffer-read-only nil))
|
||
(goto-line 3)
|
||
(move-to-column 49)
|
||
(mpuz-delete-line)
|
||
(insert (prin1-to-string mpuz-nb-errors))))
|
||
|
||
(defun mpuz-paint-statistics ()
|
||
"Paint statistics about previous games on the puzzle screen."
|
||
(let* ((mean (if (zerop mpuz-nb-completed-games) 0
|
||
(/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
|
||
(* 2 mpuz-nb-completed-games))))
|
||
(frac-part (% mean 100)))
|
||
(let ((buffer-read-only nil))
|
||
(goto-line 7)
|
||
(move-to-column 51)
|
||
(mpuz-delete-line)
|
||
(insert (prin1-to-string mpuz-nb-completed-games))
|
||
(goto-line 9)
|
||
(move-to-column 50)
|
||
(mpuz-delete-line)
|
||
(insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
|
||
|
||
(defun mpuz-paint-board ()
|
||
"Paint board situation on the puzzle screen."
|
||
(mpuz-switch-to-window)
|
||
(let ((letter -1))
|
||
(while (> 10 (setq letter (1+ letter)))
|
||
(mpuz-paint-digit (mpuz-to-digit letter))))
|
||
(goto-char (point-min)))
|
||
|
||
(defun mpuz-paint-digit (digit)
|
||
"Paint all occurrences of DIGIT on the puzzle board."
|
||
;; (mpuz-switch-to-window)
|
||
(let ((char (if (mpuz-digit-solved-p digit)
|
||
(+ digit ?0)
|
||
(+ (mpuz-to-letter digit) ?A)))
|
||
(square-l (aref mpuz-board digit)))
|
||
(let ((buffer-read-only nil))
|
||
(while square-l
|
||
(goto-line (car (car square-l))) ; line before column !
|
||
(move-to-column (cdr (car square-l)))
|
||
(insert char)
|
||
(delete-char 1)
|
||
(backward-char 1)
|
||
(setq square-l (cdr square-l))))))
|
||
|
||
(defun mpuz-delete-line ()
|
||
"Clear from point to next newline." ; & put nothing in the kill ring
|
||
(while (not (= ?\n (char-after (point))))
|
||
(delete-char 1)))
|
||
|
||
(defun mpuz-get-buffer ()
|
||
"Get the puzzle buffer if it exists."
|
||
(get-buffer "*Mult Puzzle*"))
|
||
|
||
(defun mpuz-switch-to-window ()
|
||
"Find or create the Mult-Puzzle buffer, and display it."
|
||
(let ((buff (mpuz-get-buffer)))
|
||
(or buff (setq buff (mpuz-create-buffer)))
|
||
(switch-to-buffer buff)
|
||
(or buffer-read-only (toggle-read-only))
|
||
(mpuz-mode)))
|
||
|
||
|
||
;; Game control
|
||
;;-------------
|
||
(defun mpuz-abort-game ()
|
||
"Abort any puzzle in progress."
|
||
(message "Mult Puzzle aborted.")
|
||
(setq mpuz-in-progress nil
|
||
mpuz-nb-errors 0)
|
||
(fillarray mpuz-board nil)
|
||
(let ((buff (mpuz-get-buffer)))
|
||
(if buff (kill-buffer buff))))
|
||
|
||
(defun mpuz-start-new-game ()
|
||
"Start a new puzzle."
|
||
(message "Here we go...")
|
||
(setq mpuz-nb-errors 0
|
||
mpuz-in-progress t)
|
||
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
|
||
(mpuz-random-puzzle)
|
||
(mpuz-switch-to-window)
|
||
(mpuz-paint-board)
|
||
(mpuz-paint-errors)
|
||
(mpuz-ask-for-try))
|
||
|
||
(defun mpuz-offer-new-game ()
|
||
"Ask if user wants to start a new puzzle."
|
||
(if (y-or-n-p "Start a new game ")
|
||
(mpuz-start-new-game)
|
||
(message "OK. I won't.")))
|
||
|
||
;;;###autoload
|
||
(defun mpuz ()
|
||
"Multiplication puzzle with GNU Emacs."
|
||
;; Main entry point
|
||
(interactive)
|
||
(mpuz-switch-to-window)
|
||
(if mpuz-in-progress
|
||
(mpuz-offer-abort)
|
||
(mpuz-start-new-game)))
|
||
|
||
(defun mpuz-offer-abort ()
|
||
"Ask if user wants to abort current puzzle."
|
||
(interactive)
|
||
(if (y-or-n-p "Abort game ")
|
||
(mpuz-abort-game)
|
||
(mpuz-ask-for-try)))
|
||
|
||
(defun mpuz-ask-for-try ()
|
||
"Ask for user proposal in puzzle."
|
||
(message "Your try ?"))
|
||
|
||
(defun mpuz-try-letter ()
|
||
"Propose a digit for a letter in puzzle."
|
||
(interactive)
|
||
(if mpuz-in-progress
|
||
(let (letter-char digit digit-char message)
|
||
(setq letter-char (upcase last-command-char)
|
||
digit (mpuz-to-digit (- letter-char ?A)))
|
||
(cond ((mpuz-digit-solved-p digit)
|
||
(message "%c already solved." letter-char))
|
||
((null (aref mpuz-board digit))
|
||
(message "%c does not appear." letter-char))
|
||
((progn (message "%c = " letter-char)
|
||
;; <char> has been entered.
|
||
;; Print "<char> =" and
|
||
;; read <num> or = <num>
|
||
(setq digit-char (read-char))
|
||
(if (eq digit-char ?=)
|
||
(setq digit-char (read-char)))
|
||
(message "%c = %c" letter-char digit-char)
|
||
(or (> digit-char ?9) (< digit-char ?0))) ; bad input
|
||
(ding t))
|
||
(t
|
||
(mpuz-try-proposal letter-char digit-char))))
|
||
(mpuz-offer-new-game)))
|
||
|
||
(defun mpuz-try-proposal (letter-char digit-char)
|
||
"Propose LETTER-CHAR as code for DIGIT-CHAR."
|
||
(let* ((letter (- letter-char ?A))
|
||
(digit (- digit-char ?0))
|
||
(correct-digit (mpuz-to-digit letter)))
|
||
(cond ((mpuz-digit-solved-p correct-digit)
|
||
(message "%c has already been found."))
|
||
((= digit correct-digit)
|
||
(message "%c = %c correct !" letter-char digit-char)
|
||
(mpuz-ding)
|
||
(mpuz-correct-guess digit))
|
||
(t ;;; incorrect guess
|
||
(message "%c = %c incorrect !" letter-char digit-char)
|
||
(mpuz-ding)
|
||
(setq mpuz-nb-errors (1+ mpuz-nb-errors))
|
||
(mpuz-paint-errors)))))
|
||
|
||
(defun mpuz-correct-guess (digit)
|
||
"Handle correct guessing of DIGIT."
|
||
(aset mpuz-found-digits digit t) ; Mark digit as solved
|
||
(mpuz-paint-digit digit) ; Repaint it (now as a digit)
|
||
(if (mpuz-check-all-solved)
|
||
(mpuz-close-game)))
|
||
|
||
(defun mpuz-close-game ()
|
||
"Housecleaning when puzzle has been solved."
|
||
(setq mpuz-in-progress nil
|
||
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
|
||
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
|
||
(mpuz-paint-statistics)
|
||
(let ((message (mpuz-congratulate)))
|
||
(message message)
|
||
(sit-for 4)
|
||
(if (y-or-n-p (concat message " Start a new game "))
|
||
(mpuz-start-new-game)
|
||
(message "Good Bye !"))))
|
||
|
||
(defun mpuz-congratulate ()
|
||
"Build a congratulation message when puzzle is solved."
|
||
(format "Puzzle solved with %d errors. %s"
|
||
mpuz-nb-errors
|
||
(cond ((= mpuz-nb-errors 0) "That's perfect !")
|
||
((= mpuz-nb-errors 1) "That's very good !")
|
||
((= mpuz-nb-errors 2) "That's good.")
|
||
((= mpuz-nb-errors 3) "That's not bad.")
|
||
((= mpuz-nb-errors 4) "That's not too bad...")
|
||
((and (>= mpuz-nb-errors 5)
|
||
(< mpuz-nb-errors 10)) "That's bad !")
|
||
((and (>= mpuz-nb-errors 10)
|
||
(< mpuz-nb-errors 15)) "That's awful.")
|
||
((>= mpuz-nb-errors 15) "That's not serious."))))
|
||
|
||
(defun mpuz-show-solution ()
|
||
"Display solution for debugging purposes."
|
||
(interactive)
|
||
(mpuz-switch-to-window)
|
||
(let (digit list)
|
||
(setq digit -1)
|
||
(while (> 10 (setq digit (1+ digit)))
|
||
(or (mpuz-digit-solved-p digit)
|
||
(setq list (cons digit list))))
|
||
(mapcar 'mpuz-correct-guess list)))
|
||
|
||
;;; mpuz.el ends here
|