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emacs/lisp/play
Stefan Monnier f51e7ac369 * lisp/play/landmark.el: Use lexical-binding and avoid `intangible'.
(landmark--last-pos): New var.
(landmark--intangible-chars): New const.
(landmark--intangible): New function.
(landmark-mode, landmark-move): Use it.
(landmark-mode): Remove properties.
(landmark-plot-square, landmark-point-square, landmark-goto-xy)
(landmark-cross-qtuple):
Don't worry about `intangible' any more.
(landmark-click, landmark-point-y): Same; and don't assume point-min==1.
(landmark-init-display): Don't set `intangible' and `point-entered'.
(square): Remove.  Inline it instead.
(landmark--distance): Rename from `distance'.
(landmark-calc-distance-of-robot-from): Rename from
calc-distance-of-robot-from.
(landmark-calc-smell-internal): Rename from calc-smell-internal.
2014-06-25 14:11:45 -04:00
..
.gitignore
5x5.el
animate.el
blackbox.el
bubbles.el
cookie1.el
decipher.el
dissociate.el
doctor.el
dunnet.el
fortune.el
gamegrid.el
gametree.el
gomoku.el
handwrite.el
hanoi.el
landmark.el * lisp/play/landmark.el: Use lexical-binding and avoid `intangible'. 2014-06-25 14:11:45 -04:00
life.el
morse.el
mpuz.el
pong.el
snake.el
solitaire.el
spook.el
studly.el
tetris.el
zone.el