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* doc/emacs/display.texi (Faces): Simplify discussion. Move documentation of list-faces-display here, from Standard Faces node. Note special role of `default' background. (Standard Faces): Note special role of `default' background. Note that region face may be taken fom GTK. Add xref to Text Display. (Text Scale): Rename from "Temporary Face Changes". Callers changed. Don't bother documenting variable-pitch-mode. (Font Lock): Copyedits. Remove font-lock-maximum-size. (Useless Whitespace): Simplify description of delete-trailing-whitespace. Note active region case. (Text Display): Fix description of escape-glyph face assignment. Remove unibye mode discussion. Update some parts for Unicode. Move glyphless chars documentation to Lisp manual. * doc/emacs/frames.texi (Tooltips): Document x-gtk-use-system-tooltips. * doc/lispref/display.texi (Glyphless Chars): New node.
6339 lines
250 KiB
Plaintext
6339 lines
250 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../../info/display
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@node Display, System Interface, Processes, Top
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@chapter Emacs Display
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This chapter describes a number of features related to the display
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that Emacs presents to the user.
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@menu
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* Refresh Screen:: Clearing the screen and redrawing everything on it.
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* Forcing Redisplay:: Forcing redisplay.
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* Truncation:: Folding or wrapping long text lines.
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* The Echo Area:: Displaying messages at the bottom of the screen.
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* Warnings:: Displaying warning messages for the user.
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* Invisible Text:: Hiding part of the buffer text.
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* Selective Display:: Hiding part of the buffer text (the old way).
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* Temporary Displays:: Displays that go away automatically.
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* Overlays:: Use overlays to highlight parts of the buffer.
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* Width:: How wide a character or string is on the screen.
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* Line Height:: Controlling the height of lines.
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* Faces:: A face defines a graphics style for text characters:
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font, colors, etc.
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* Fringes:: Controlling window fringes.
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* Scroll Bars:: Controlling vertical scroll bars.
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* Display Property:: Enabling special display features.
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* Images:: Displaying images in Emacs buffers.
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* Buttons:: Adding clickable buttons to Emacs buffers.
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* Abstract Display:: Emacs' Widget for Object Collections.
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* Blinking:: How Emacs shows the matching open parenthesis.
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* Usual Display:: The usual conventions for displaying nonprinting chars.
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* Display Tables:: How to specify other conventions.
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* Beeping:: Audible signal to the user.
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* Window Systems:: Which window system is being used.
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* Bidirectional Display:: Display of bidirectional scripts, such as
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Arabic and Farsi.
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* Glyphless Chars:: How glyphless characters are drawn.
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@end menu
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@node Refresh Screen
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@section Refreshing the Screen
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The function @code{redraw-frame} clears and redisplays the entire
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contents of a given frame (@pxref{Frames}). This is useful if the
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screen is corrupted.
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@c Emacs 19 feature
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@defun redraw-frame frame
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This function clears and redisplays frame @var{frame}.
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@end defun
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Even more powerful is @code{redraw-display}:
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@deffn Command redraw-display
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This function clears and redisplays all visible frames.
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@end deffn
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In Emacs, processing user input takes priority over redisplay. If
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you call these functions when input is available, they don't redisplay
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immediately, but the requested redisplay does happen
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eventually---after all the input has been processed.
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On text-only terminals, suspending and resuming Emacs normally also
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refreshes the screen. Some terminal emulators record separate
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contents for display-oriented programs such as Emacs and for ordinary
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sequential display. If you are using such a terminal, you might want
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to inhibit the redisplay on resumption.
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@defopt no-redraw-on-reenter
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@cindex suspend (cf. @code{no-redraw-on-reenter})
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@cindex resume (cf. @code{no-redraw-on-reenter})
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This variable controls whether Emacs redraws the entire screen after it
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has been suspended and resumed. Non-@code{nil} means there is no need
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to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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@end defopt
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@node Forcing Redisplay
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@section Forcing Redisplay
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@cindex forcing redisplay
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Emacs normally tries to redisplay the screen whenever it waits for
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input. With the following function, you can request an immediate
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attempt to redisplay, in the middle of Lisp code, without actually
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waiting for input.
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@defun redisplay &optional force
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This function tries immediately to redisplay, provided there are no
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pending input events.
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If the optional argument @var{force} is non-@code{nil}, it does all
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pending redisplay work even if input is available, with no
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pre-emption.
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The function returns @code{t} if it actually tried to redisplay, and
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@code{nil} otherwise. A value of @code{t} does not mean that
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redisplay proceeded to completion; it could have been pre-empted by
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newly arriving terminal input.
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@end defun
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@code{redisplay} with no argument tries immediately to redisplay,
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but has no effect on the usual rules for what parts of the screen to
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redisplay. By contrast, the following function adds certain windows
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to the pending redisplay work (as if their contents had completely
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changed), but doesn't immediately try to do any redisplay work.
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@defun force-window-update &optional object
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This function forces some or all windows to be updated on next
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redisplay. If @var{object} is a window, it requires eventual
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redisplay of that window. If @var{object} is a buffer or buffer name,
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it requires eventual redisplay of all windows displaying that buffer.
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If @var{object} is @code{nil} (or omitted), it requires eventual
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redisplay of all windows.
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@end defun
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@code{force-window-update} does not do a redisplay immediately.
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(Emacs will do that when it waits for input.) Rather, its effect is
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to put more work on the queue to be done by redisplay whenever there
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is a chance.
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@defvar redisplay-dont-pause
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If this variable is non-@code{nil}, pending input does not prevent or
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halt redisplay; redisplay occurs, and finishes, regardless of whether
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input is available. If it is @code{nil}, Emacs redisplay stops if
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input arrives, and does not happen at all if input is available before
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it starts. The default is @code{t}.
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@end defvar
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@defvar redisplay-preemption-period
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This variable specifies how many seconds Emacs waits between checks
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for new input during redisplay. (The default is 0.1 seconds.) If
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input has arrived when Emacs checks, it pre-empts redisplay and
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processes the available input before trying again to redisplay.
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If this variable is @code{nil}, Emacs does not check for input during
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redisplay, and redisplay cannot be preempted by input.
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This variable is only obeyed on graphical terminals. For
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text terminals, see @ref{Terminal Output}.
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@end defvar
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@node Truncation
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@section Truncation
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@cindex line wrapping
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@cindex line truncation
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@cindex continuation lines
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@cindex @samp{$} in display
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@cindex @samp{\} in display
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When a line of text extends beyond the right edge of a window, Emacs
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can @dfn{continue} the line (make it ``wrap'' to the next screen
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line), or @dfn{truncate} the line (limit it to one screen line). The
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additional screen lines used to display a long text line are called
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@dfn{continuation} lines. Continuation is not the same as filling;
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continuation happens on the screen only, not in the buffer contents,
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and it breaks a line precisely at the right margin, not at a word
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boundary. @xref{Filling}.
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On a graphical display, tiny arrow images in the window fringes
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indicate truncated and continued lines (@pxref{Fringes}). On a text
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terminal, a @samp{$} in the rightmost column of the window indicates
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truncation; a @samp{\} on the rightmost column indicates a line that
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``wraps.'' (The display table can specify alternate characters to use
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for this; @pxref{Display Tables}).
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@defopt truncate-lines
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If this buffer-local variable is non-@code{nil}, lines that extend
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beyond the right edge of the window are truncated; otherwise, they are
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continued. As a special exception, the variable
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@code{truncate-partial-width-windows} takes precedence in
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@dfn{partial-width} windows (i.e., windows that do not occupy the
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entire frame width).
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@end defopt
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@defopt truncate-partial-width-windows
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This variable controls line truncation in @dfn{partial-width} windows.
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A partial-width window is one that does not occupy the entire frame
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width (@pxref{Splitting Windows}). If the value is @code{nil}, line
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truncation is determined by the variable @code{truncate-lines} (see
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above). If the value is an integer @var{n}, lines are truncated if
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the partial-width window has fewer than @var{n} columns, regardless of
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the value of @code{truncate-lines}; if the partial-width window has
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@var{n} or more columns, line truncation is determined by
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@code{truncate-lines}. For any other non-@code{nil} value, lines are
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truncated in every partial-width window, regardless of the value of
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@code{truncate-lines}.
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@end defopt
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When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
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a window, that forces truncation.
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@defvar wrap-prefix
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If this buffer-local variable is non-@code{nil}, it defines a
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``prefix'' that is prepended to every continuation line at
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display-time. (If lines are truncated, the wrap-prefix is never
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used.) It may be a string, an image, or a stretch-glyph; the value is
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interpreted in the same way as a @code{display} text property.
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@xref{Display Property}.
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A wrap-prefix may also be specified for regions of text, using the
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@code{wrap-prefix} text or overlay property. This takes precedence
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over the @code{wrap-prefix} variable. @xref{Special Properties}.
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@end defvar
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@defvar line-prefix
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If this buffer-local variable is non-@code{nil}, it defines a
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``prefix'' that is prepended to every non-continuation line at
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display-time. It may be a string, an image, or a stretch-glyph; the
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value is interpreted in the same way as a @code{display} text
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property. @xref{Display Property}.
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A line-prefix may also be specified for regions of text using the
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@code{line-prefix} text or overlay property. This takes precedence
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over the @code{line-prefix} variable. @xref{Special Properties}.
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@end defvar
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If your buffer contains @emph{very} long lines, and you use
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continuation to display them, computing the continuation lines can
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make Emacs redisplay slow. The column computation and indentation
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functions also become slow. Then you might find it advisable to set
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@code{cache-long-line-scans} to @code{t}.
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@defvar cache-long-line-scans
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If this variable is non-@code{nil}, various indentation and motion
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functions, and Emacs redisplay, cache the results of scanning the
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buffer, and consult the cache to avoid rescanning regions of the buffer
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unless they are modified.
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Turning on the cache slows down processing of short lines somewhat.
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This variable is automatically buffer-local in every buffer.
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@end defvar
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@node The Echo Area
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@section The Echo Area
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@cindex error display
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@cindex echo area
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The @dfn{echo area} is used for displaying error messages
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(@pxref{Errors}), for messages made with the @code{message} primitive,
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and for echoing keystrokes. It is not the same as the minibuffer,
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despite the fact that the minibuffer appears (when active) in the same
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place on the screen as the echo area. The @cite{GNU Emacs Manual}
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specifies the rules for resolving conflicts between the echo area and
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the minibuffer for use of that screen space (@pxref{Minibuffer,, The
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Minibuffer, emacs, The GNU Emacs Manual}).
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You can write output in the echo area by using the Lisp printing
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functions with @code{t} as the stream (@pxref{Output Functions}), or
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explicitly.
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@menu
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* Displaying Messages:: Explicitly displaying text in the echo area.
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* Progress:: Informing user about progress of a long operation.
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* Logging Messages:: Echo area messages are logged for the user.
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* Echo Area Customization:: Controlling the echo area.
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@end menu
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@node Displaying Messages
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@subsection Displaying Messages in the Echo Area
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@cindex display message in echo area
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This section describes the functions for explicitly producing echo
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area messages. Many other Emacs features display messages there, too.
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@defun message format-string &rest arguments
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This function displays a message in the echo area. The argument
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@var{format-string} is similar to a C language @code{printf} format
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string. See @code{format} in @ref{Formatting Strings}, for the details
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on the conversion specifications. @code{message} returns the
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constructed string.
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In batch mode, @code{message} prints the message text on the standard
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error stream, followed by a newline.
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If @var{format-string}, or strings among the @var{arguments}, have
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@code{face} text properties, these affect the way the message is displayed.
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@c Emacs 19 feature
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If @var{format-string} is @code{nil} or the empty string,
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@code{message} clears the echo area; if the echo area has been
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expanded automatically, this brings it back to its normal size.
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If the minibuffer is active, this brings the minibuffer contents back
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onto the screen immediately.
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@example
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@group
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(message "Minibuffer depth is %d."
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(minibuffer-depth))
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@print{} Minibuffer depth is 0.
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@result{} "Minibuffer depth is 0."
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@end group
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@group
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---------- Echo Area ----------
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Minibuffer depth is 0.
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---------- Echo Area ----------
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@end group
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@end example
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To automatically display a message in the echo area or in a pop-buffer,
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depending on its size, use @code{display-message-or-buffer} (see below).
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@end defun
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@defmac with-temp-message message &rest body
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This construct displays a message in the echo area temporarily, during
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the execution of @var{body}. It displays @var{message}, executes
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@var{body}, then returns the value of the last body form while restoring
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the previous echo area contents.
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@end defmac
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@defun message-or-box format-string &rest arguments
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This function displays a message like @code{message}, but may display it
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in a dialog box instead of the echo area. If this function is called in
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a command that was invoked using the mouse---more precisely, if
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@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
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@code{nil} or a list---then it uses a dialog box or pop-up menu to
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display the message. Otherwise, it uses the echo area. (This is the
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same criterion that @code{y-or-n-p} uses to make a similar decision; see
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@ref{Yes-or-No Queries}.)
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You can force use of the mouse or of the echo area by binding
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@code{last-nonmenu-event} to a suitable value around the call.
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@end defun
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@defun message-box format-string &rest arguments
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@anchor{message-box}
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This function displays a message like @code{message}, but uses a dialog
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box (or a pop-up menu) whenever that is possible. If it is impossible
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to use a dialog box or pop-up menu, because the terminal does not
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support them, then @code{message-box} uses the echo area, like
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@code{message}.
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@end defun
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@defun display-message-or-buffer message &optional buffer-name not-this-window frame
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This function displays the message @var{message}, which may be either a
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string or a buffer. If it is shorter than the maximum height of the
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echo area, as defined by @code{max-mini-window-height}, it is displayed
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in the echo area, using @code{message}. Otherwise,
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@code{display-buffer} is used to show it in a pop-up buffer.
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Returns either the string shown in the echo area, or when a pop-up
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buffer is used, the window used to display it.
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If @var{message} is a string, then the optional argument
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@var{buffer-name} is the name of the buffer used to display it when a
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pop-up buffer is used, defaulting to @samp{*Message*}. In the case
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where @var{message} is a string and displayed in the echo area, it is
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not specified whether the contents are inserted into the buffer anyway.
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The optional arguments @var{not-this-window} and @var{frame} are as for
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@code{display-buffer}, and only used if a buffer is displayed.
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@end defun
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@defun current-message
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This function returns the message currently being displayed in the
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echo area, or @code{nil} if there is none.
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@end defun
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@node Progress
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@subsection Reporting Operation Progress
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@cindex progress reporting
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When an operation can take a while to finish, you should inform the
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user about the progress it makes. This way the user can estimate
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remaining time and clearly see that Emacs is busy working, not hung.
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A convenient way to do this is to use a @dfn{progress reporter}.
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Here is a working example that does nothing useful:
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@smallexample
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(let ((progress-reporter
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(make-progress-reporter "Collecting mana for Emacs..."
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0 500)))
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(dotimes (k 500)
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(sit-for 0.01)
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(progress-reporter-update progress-reporter k))
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(progress-reporter-done progress-reporter))
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@end smallexample
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@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
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This function creates and returns a progress reporter object, which
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you will use as an argument for the other functions listed below. The
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idea is to precompute as much data as possible to make progress
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reporting very fast.
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When this progress reporter is subsequently used, it will display
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@var{message} in the echo area, followed by progress percentage.
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@var{message} is treated as a simple string. If you need it to depend
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on a filename, for instance, use @code{format} before calling this
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function.
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The arguments @var{min-value} and @var{max-value} should be numbers
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standing for the starting and final states of the operation. For
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instance, an operation that ``scans'' a buffer should set these to the
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results of @code{point-min} and @code{point-max} correspondingly.
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@var{max-value} should be greater than @var{min-value}.
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Alternatively, you can set @var{min-value} and @var{max-value} to
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@code{nil}. In that case, the progress reporter does not report
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process percentages; it instead displays a ``spinner'' that rotates a
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notch each time you update the progress reporter.
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If @var{min-value} and @var{max-value} are numbers, you can give the
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argument @var{current-value} a numerical value specifying the initial
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progress; if omitted, this defaults to @var{min-value}.
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The remaining arguments control the rate of echo area updates. The
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progress reporter will wait for at least @var{min-change} more
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percents of the operation to be completed before printing next
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message; the default is one percent. @var{min-time} specifies the
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minimum time in seconds to pass between successive prints; the default
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is 0.2 seconds. (On some operating systems, the progress reporter may
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handle fractions of seconds with varying precision).
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This function calls @code{progress-reporter-update}, so the first
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message is printed immediately.
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@end defun
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@defun progress-reporter-update reporter value
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This function does the main work of reporting progress of your
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operation. It displays the message of @var{reporter}, followed by
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progress percentage determined by @var{value}. If percentage is zero,
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or close enough according to the @var{min-change} and @var{min-time}
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arguments, then it is omitted from the output.
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@var{reporter} must be the result of a call to
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@code{make-progress-reporter}. @var{value} specifies the current
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state of your operation and must be between @var{min-value} and
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@var{max-value} (inclusive) as passed to
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@code{make-progress-reporter}. For instance, if you scan a buffer,
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then @var{value} should be the result of a call to @code{point}.
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This function respects @var{min-change} and @var{min-time} as passed
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to @code{make-progress-reporter} and so does not output new messages
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on every invocation. It is thus very fast and normally you should not
|
|
try to reduce the number of calls to it: resulting overhead will most
|
|
likely negate your effort.
|
|
@end defun
|
|
|
|
@defun progress-reporter-force-update reporter value &optional new-message
|
|
This function is similar to @code{progress-reporter-update} except
|
|
that it prints a message in the echo area unconditionally.
|
|
|
|
The first two arguments have the same meaning as for
|
|
@code{progress-reporter-update}. Optional @var{new-message} allows
|
|
you to change the message of the @var{reporter}. Since this functions
|
|
always updates the echo area, such a change will be immediately
|
|
presented to the user.
|
|
@end defun
|
|
|
|
@defun progress-reporter-done reporter
|
|
This function should be called when the operation is finished. It
|
|
prints the message of @var{reporter} followed by word ``done'' in the
|
|
echo area.
|
|
|
|
You should always call this function and not hope for
|
|
@code{progress-reporter-update} to print ``100%.'' Firstly, it may
|
|
never print it, there are many good reasons for this not to happen.
|
|
Secondly, ``done'' is more explicit.
|
|
@end defun
|
|
|
|
@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
|
|
This is a convenience macro that works the same way as @code{dotimes}
|
|
does, but also reports loop progress using the functions described
|
|
above. It allows you to save some typing.
|
|
|
|
You can rewrite the example in the beginning of this node using
|
|
this macro this way:
|
|
|
|
@example
|
|
(dotimes-with-progress-reporter
|
|
(k 500)
|
|
"Collecting some mana for Emacs..."
|
|
(sit-for 0.01))
|
|
@end example
|
|
@end defmac
|
|
|
|
@node Logging Messages
|
|
@subsection Logging Messages in @samp{*Messages*}
|
|
@cindex logging echo-area messages
|
|
|
|
Almost all the messages displayed in the echo area are also recorded
|
|
in the @samp{*Messages*} buffer so that the user can refer back to
|
|
them. This includes all the messages that are output with
|
|
@code{message}.
|
|
|
|
@defopt message-log-max
|
|
This variable specifies how many lines to keep in the @samp{*Messages*}
|
|
buffer. The value @code{t} means there is no limit on how many lines to
|
|
keep. The value @code{nil} disables message logging entirely. Here's
|
|
how to display a message and prevent it from being logged:
|
|
|
|
@example
|
|
(let (message-log-max)
|
|
(message @dots{}))
|
|
@end example
|
|
@end defopt
|
|
|
|
To make @samp{*Messages*} more convenient for the user, the logging
|
|
facility combines successive identical messages. It also combines
|
|
successive related messages for the sake of two cases: question
|
|
followed by answer, and a series of progress messages.
|
|
|
|
A ``question followed by an answer'' means two messages like the
|
|
ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
|
|
and the second is @samp{@var{question}...@var{answer}}. The first
|
|
message conveys no additional information beyond what's in the second,
|
|
so logging the second message discards the first from the log.
|
|
|
|
A ``series of progress messages'' means successive messages like
|
|
those produced by @code{make-progress-reporter}. They have the form
|
|
@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
|
|
time, while @var{how-far} varies. Logging each message in the series
|
|
discards the previous one, provided they are consecutive.
|
|
|
|
The functions @code{make-progress-reporter} and @code{y-or-n-p}
|
|
don't have to do anything special to activate the message log
|
|
combination feature. It operates whenever two consecutive messages
|
|
are logged that share a common prefix ending in @samp{...}.
|
|
|
|
@node Echo Area Customization
|
|
@subsection Echo Area Customization
|
|
|
|
These variables control details of how the echo area works.
|
|
|
|
@defvar cursor-in-echo-area
|
|
This variable controls where the cursor appears when a message is
|
|
displayed in the echo area. If it is non-@code{nil}, then the cursor
|
|
appears at the end of the message. Otherwise, the cursor appears at
|
|
point---not in the echo area at all.
|
|
|
|
The value is normally @code{nil}; Lisp programs bind it to @code{t}
|
|
for brief periods of time.
|
|
@end defvar
|
|
|
|
@defvar echo-area-clear-hook
|
|
This normal hook is run whenever the echo area is cleared---either by
|
|
@code{(message nil)} or for any other reason.
|
|
@end defvar
|
|
|
|
@defopt echo-keystrokes
|
|
This variable determines how much time should elapse before command
|
|
characters echo. Its value must be an integer or floating point number,
|
|
which specifies the
|
|
number of seconds to wait before echoing. If the user types a prefix
|
|
key (such as @kbd{C-x}) and then delays this many seconds before
|
|
continuing, the prefix key is echoed in the echo area. (Once echoing
|
|
begins in a key sequence, all subsequent characters in the same key
|
|
sequence are echoed immediately.)
|
|
|
|
If the value is zero, then command input is not echoed.
|
|
@end defopt
|
|
|
|
@defvar message-truncate-lines
|
|
Normally, displaying a long message resizes the echo area to display
|
|
the entire message. But if the variable @code{message-truncate-lines}
|
|
is non-@code{nil}, the echo area does not resize, and the message is
|
|
truncated to fit it, as in Emacs 20 and before.
|
|
@end defvar
|
|
|
|
The variable @code{max-mini-window-height}, which specifies the
|
|
maximum height for resizing minibuffer windows, also applies to the
|
|
echo area (which is really a special use of the minibuffer window.
|
|
@xref{Minibuffer Misc}.).
|
|
|
|
@node Warnings
|
|
@section Reporting Warnings
|
|
@cindex warnings
|
|
|
|
@dfn{Warnings} are a facility for a program to inform the user of a
|
|
possible problem, but continue running.
|
|
|
|
@menu
|
|
* Warning Basics:: Warnings concepts and functions to report them.
|
|
* Warning Variables:: Variables programs bind to customize their warnings.
|
|
* Warning Options:: Variables users set to control display of warnings.
|
|
@end menu
|
|
|
|
@node Warning Basics
|
|
@subsection Warning Basics
|
|
@cindex severity level
|
|
|
|
Every warning has a textual message, which explains the problem for
|
|
the user, and a @dfn{severity level} which is a symbol. Here are the
|
|
possible severity levels, in order of decreasing severity, and their
|
|
meanings:
|
|
|
|
@table @code
|
|
@item :emergency
|
|
A problem that will seriously impair Emacs operation soon
|
|
if you do not attend to it promptly.
|
|
@item :error
|
|
A report of data or circumstances that are inherently wrong.
|
|
@item :warning
|
|
A report of data or circumstances that are not inherently wrong, but
|
|
raise suspicion of a possible problem.
|
|
@item :debug
|
|
A report of information that may be useful if you are debugging.
|
|
@end table
|
|
|
|
When your program encounters invalid input data, it can either
|
|
signal a Lisp error by calling @code{error} or @code{signal} or report
|
|
a warning with severity @code{:error}. Signaling a Lisp error is the
|
|
easiest thing to do, but it means the program cannot continue
|
|
processing. If you want to take the trouble to implement a way to
|
|
continue processing despite the bad data, then reporting a warning of
|
|
severity @code{:error} is the right way to inform the user of the
|
|
problem. For instance, the Emacs Lisp byte compiler can report an
|
|
error that way and continue compiling other functions. (If the
|
|
program signals a Lisp error and then handles it with
|
|
@code{condition-case}, the user won't see the error message; it could
|
|
show the message to the user by reporting it as a warning.)
|
|
|
|
@cindex warning type
|
|
Each warning has a @dfn{warning type} to classify it. The type is a
|
|
list of symbols. The first symbol should be the custom group that you
|
|
use for the program's user options. For example, byte compiler
|
|
warnings use the warning type @code{(bytecomp)}. You can also
|
|
subcategorize the warnings, if you wish, by using more symbols in the
|
|
list.
|
|
|
|
@defun display-warning type message &optional level buffer-name
|
|
This function reports a warning, using @var{message} as the message
|
|
and @var{type} as the warning type. @var{level} should be the
|
|
severity level, with @code{:warning} being the default.
|
|
|
|
@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
|
|
for logging the warning. By default, it is @samp{*Warnings*}.
|
|
@end defun
|
|
|
|
@defun lwarn type level message &rest args
|
|
This function reports a warning using the value of @code{(format
|
|
@var{message} @var{args}...)} as the message. In other respects it is
|
|
equivalent to @code{display-warning}.
|
|
@end defun
|
|
|
|
@defun warn message &rest args
|
|
This function reports a warning using the value of @code{(format
|
|
@var{message} @var{args}...)} as the message, @code{(emacs)} as the
|
|
type, and @code{:warning} as the severity level. It exists for
|
|
compatibility only; we recommend not using it, because you should
|
|
specify a specific warning type.
|
|
@end defun
|
|
|
|
@node Warning Variables
|
|
@subsection Warning Variables
|
|
|
|
Programs can customize how their warnings appear by binding
|
|
the variables described in this section.
|
|
|
|
@defvar warning-levels
|
|
This list defines the meaning and severity order of the warning
|
|
severity levels. Each element defines one severity level,
|
|
and they are arranged in order of decreasing severity.
|
|
|
|
Each element has the form @code{(@var{level} @var{string}
|
|
@var{function})}, where @var{level} is the severity level it defines.
|
|
@var{string} specifies the textual description of this level.
|
|
@var{string} should use @samp{%s} to specify where to put the warning
|
|
type information, or it can omit the @samp{%s} so as not to include
|
|
that information.
|
|
|
|
The optional @var{function}, if non-@code{nil}, is a function to call
|
|
with no arguments, to get the user's attention.
|
|
|
|
Normally you should not change the value of this variable.
|
|
@end defvar
|
|
|
|
@defvar warning-prefix-function
|
|
If non-@code{nil}, the value is a function to generate prefix text for
|
|
warnings. Programs can bind the variable to a suitable function.
|
|
@code{display-warning} calls this function with the warnings buffer
|
|
current, and the function can insert text in it. That text becomes
|
|
the beginning of the warning message.
|
|
|
|
The function is called with two arguments, the severity level and its
|
|
entry in @code{warning-levels}. It should return a list to use as the
|
|
entry (this value need not be an actual member of
|
|
@code{warning-levels}). By constructing this value, the function can
|
|
change the severity of the warning, or specify different handling for
|
|
a given severity level.
|
|
|
|
If the variable's value is @code{nil} then there is no function
|
|
to call.
|
|
@end defvar
|
|
|
|
@defvar warning-series
|
|
Programs can bind this variable to @code{t} to say that the next
|
|
warning should begin a series. When several warnings form a series,
|
|
that means to leave point on the first warning of the series, rather
|
|
than keep moving it for each warning so that it appears on the last one.
|
|
The series ends when the local binding is unbound and
|
|
@code{warning-series} becomes @code{nil} again.
|
|
|
|
The value can also be a symbol with a function definition. That is
|
|
equivalent to @code{t}, except that the next warning will also call
|
|
the function with no arguments with the warnings buffer current. The
|
|
function can insert text which will serve as a header for the series
|
|
of warnings.
|
|
|
|
Once a series has begun, the value is a marker which points to the
|
|
buffer position in the warnings buffer of the start of the series.
|
|
|
|
The variable's normal value is @code{nil}, which means to handle
|
|
each warning separately.
|
|
@end defvar
|
|
|
|
@defvar warning-fill-prefix
|
|
When this variable is non-@code{nil}, it specifies a fill prefix to
|
|
use for filling each warning's text.
|
|
@end defvar
|
|
|
|
@defvar warning-type-format
|
|
This variable specifies the format for displaying the warning type
|
|
in the warning message. The result of formatting the type this way
|
|
gets included in the message under the control of the string in the
|
|
entry in @code{warning-levels}. The default value is @code{" (%s)"}.
|
|
If you bind it to @code{""} then the warning type won't appear at
|
|
all.
|
|
@end defvar
|
|
|
|
@node Warning Options
|
|
@subsection Warning Options
|
|
|
|
These variables are used by users to control what happens
|
|
when a Lisp program reports a warning.
|
|
|
|
@defopt warning-minimum-level
|
|
This user option specifies the minimum severity level that should be
|
|
shown immediately to the user. The default is @code{:warning}, which
|
|
means to immediately display all warnings except @code{:debug}
|
|
warnings.
|
|
@end defopt
|
|
|
|
@defopt warning-minimum-log-level
|
|
This user option specifies the minimum severity level that should be
|
|
logged in the warnings buffer. The default is @code{:warning}, which
|
|
means to log all warnings except @code{:debug} warnings.
|
|
@end defopt
|
|
|
|
@defopt warning-suppress-types
|
|
This list specifies which warning types should not be displayed
|
|
immediately for the user. Each element of the list should be a list
|
|
of symbols. If its elements match the first elements in a warning
|
|
type, then that warning is not displayed immediately.
|
|
@end defopt
|
|
|
|
@defopt warning-suppress-log-types
|
|
This list specifies which warning types should not be logged in the
|
|
warnings buffer. Each element of the list should be a list of
|
|
symbols. If it matches the first few elements in a warning type, then
|
|
that warning is not logged.
|
|
@end defopt
|
|
|
|
@node Invisible Text
|
|
@section Invisible Text
|
|
|
|
@cindex invisible text
|
|
You can make characters @dfn{invisible}, so that they do not appear on
|
|
the screen, with the @code{invisible} property. This can be either a
|
|
text property (@pxref{Text Properties}) or a property of an overlay
|
|
(@pxref{Overlays}). Cursor motion also partly ignores these
|
|
characters; if the command loop finds point within them, it moves
|
|
point to the other side of them.
|
|
|
|
In the simplest case, any non-@code{nil} @code{invisible} property makes
|
|
a character invisible. This is the default case---if you don't alter
|
|
the default value of @code{buffer-invisibility-spec}, this is how the
|
|
@code{invisible} property works. You should normally use @code{t}
|
|
as the value of the @code{invisible} property if you don't plan
|
|
to set @code{buffer-invisibility-spec} yourself.
|
|
|
|
More generally, you can use the variable @code{buffer-invisibility-spec}
|
|
to control which values of the @code{invisible} property make text
|
|
invisible. This permits you to classify the text into different subsets
|
|
in advance, by giving them different @code{invisible} values, and
|
|
subsequently make various subsets visible or invisible by changing the
|
|
value of @code{buffer-invisibility-spec}.
|
|
|
|
Controlling visibility with @code{buffer-invisibility-spec} is
|
|
especially useful in a program to display the list of entries in a
|
|
database. It permits the implementation of convenient filtering
|
|
commands to view just a part of the entries in the database. Setting
|
|
this variable is very fast, much faster than scanning all the text in
|
|
the buffer looking for properties to change.
|
|
|
|
@defvar buffer-invisibility-spec
|
|
This variable specifies which kinds of @code{invisible} properties
|
|
actually make a character invisible. Setting this variable makes it
|
|
buffer-local.
|
|
|
|
@table @asis
|
|
@item @code{t}
|
|
A character is invisible if its @code{invisible} property is
|
|
non-@code{nil}. This is the default.
|
|
|
|
@item a list
|
|
Each element of the list specifies a criterion for invisibility; if a
|
|
character's @code{invisible} property fits any one of these criteria,
|
|
the character is invisible. The list can have two kinds of elements:
|
|
|
|
@table @code
|
|
@item @var{atom}
|
|
A character is invisible if its @code{invisible} property value
|
|
is @var{atom} or if it is a list with @var{atom} as a member.
|
|
|
|
@item (@var{atom} . t)
|
|
A character is invisible if its @code{invisible} property value is
|
|
@var{atom} or if it is a list with @var{atom} as a member. Moreover,
|
|
a sequence of such characters displays as an ellipsis.
|
|
@end table
|
|
@end table
|
|
@end defvar
|
|
|
|
Two functions are specifically provided for adding elements to
|
|
@code{buffer-invisibility-spec} and removing elements from it.
|
|
|
|
@defun add-to-invisibility-spec element
|
|
This function adds the element @var{element} to
|
|
@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
|
|
was @code{t}, it changes to a list, @code{(t)}, so that text whose
|
|
@code{invisible} property is @code{t} remains invisible.
|
|
@end defun
|
|
|
|
@defun remove-from-invisibility-spec element
|
|
This removes the element @var{element} from
|
|
@code{buffer-invisibility-spec}. This does nothing if @var{element}
|
|
is not in the list.
|
|
@end defun
|
|
|
|
A convention for use of @code{buffer-invisibility-spec} is that a
|
|
major mode should use the mode's own name as an element of
|
|
@code{buffer-invisibility-spec} and as the value of the
|
|
@code{invisible} property:
|
|
|
|
@example
|
|
;; @r{If you want to display an ellipsis:}
|
|
(add-to-invisibility-spec '(my-symbol . t))
|
|
;; @r{If you don't want ellipsis:}
|
|
(add-to-invisibility-spec 'my-symbol)
|
|
|
|
(overlay-put (make-overlay beginning end)
|
|
'invisible 'my-symbol)
|
|
|
|
;; @r{When done with the overlays:}
|
|
(remove-from-invisibility-spec '(my-symbol . t))
|
|
;; @r{Or respectively:}
|
|
(remove-from-invisibility-spec 'my-symbol)
|
|
@end example
|
|
|
|
You can check for invisibility using the following function:
|
|
|
|
@defun invisible-p pos-or-prop
|
|
If @var{pos-or-prop} is a marker or number, this function returns a
|
|
non-@code{nil} value if the text at that position is invisible.
|
|
|
|
If @var{pos-or-prop} is any other kind of Lisp object, that is taken
|
|
to mean a possible value of the @code{invisible} text or overlay
|
|
property. In that case, this function returns a non-@code{nil} value
|
|
if that value would cause text to become invisible, based on the
|
|
current value of @code{buffer-invisibility-spec}.
|
|
@end defun
|
|
|
|
@vindex line-move-ignore-invisible
|
|
Ordinarily, functions that operate on text or move point do not care
|
|
whether the text is invisible. The user-level line motion commands
|
|
ignore invisible newlines if @code{line-move-ignore-invisible} is
|
|
non-@code{nil} (the default), but only because they are explicitly
|
|
programmed to do so.
|
|
|
|
However, if a command ends with point inside or immediately before
|
|
invisible text, the main editing loop moves point further forward or
|
|
further backward (in the same direction that the command already moved
|
|
it) until that condition is no longer true. Thus, if the command
|
|
moved point back into an invisible range, Emacs moves point back to
|
|
the beginning of that range, and then back one more character. If the
|
|
command moved point forward into an invisible range, Emacs moves point
|
|
forward up to the first visible character that follows the invisible
|
|
text.
|
|
|
|
Incremental search can make invisible overlays visible temporarily
|
|
and/or permanently when a match includes invisible text. To enable
|
|
this, the overlay should have a non-@code{nil}
|
|
@code{isearch-open-invisible} property. The property value should be a
|
|
function to be called with the overlay as an argument. This function
|
|
should make the overlay visible permanently; it is used when the match
|
|
overlaps the overlay on exit from the search.
|
|
|
|
During the search, such overlays are made temporarily visible by
|
|
temporarily modifying their invisible and intangible properties. If you
|
|
want this to be done differently for a certain overlay, give it an
|
|
@code{isearch-open-invisible-temporary} property which is a function.
|
|
The function is called with two arguments: the first is the overlay, and
|
|
the second is @code{nil} to make the overlay visible, or @code{t} to
|
|
make it invisible again.
|
|
|
|
@node Selective Display
|
|
@section Selective Display
|
|
@c @cindex selective display Duplicates selective-display
|
|
|
|
@dfn{Selective display} refers to a pair of related features for
|
|
hiding certain lines on the screen.
|
|
|
|
The first variant, explicit selective display, is designed for use
|
|
in a Lisp program: it controls which lines are hidden by altering the
|
|
text. This kind of hiding in some ways resembles the effect of the
|
|
@code{invisible} property (@pxref{Invisible Text}), but the two
|
|
features are different and do not work the same way.
|
|
|
|
In the second variant, the choice of lines to hide is made
|
|
automatically based on indentation. This variant is designed to be a
|
|
user-level feature.
|
|
|
|
The way you control explicit selective display is by replacing a
|
|
newline (control-j) with a carriage return (control-m). The text that
|
|
was formerly a line following that newline is now hidden. Strictly
|
|
speaking, it is temporarily no longer a line at all, since only
|
|
newlines can separate lines; it is now part of the previous line.
|
|
|
|
Selective display does not directly affect editing commands. For
|
|
example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
|
|
into hidden text. However, the replacement of newline characters with
|
|
carriage return characters affects some editing commands. For
|
|
example, @code{next-line} skips hidden lines, since it searches only
|
|
for newlines. Modes that use selective display can also define
|
|
commands that take account of the newlines, or that control which
|
|
parts of the text are hidden.
|
|
|
|
When you write a selectively displayed buffer into a file, all the
|
|
control-m's are output as newlines. This means that when you next read
|
|
in the file, it looks OK, with nothing hidden. The selective display
|
|
effect is seen only within Emacs.
|
|
|
|
@defvar selective-display
|
|
This buffer-local variable enables selective display. This means that
|
|
lines, or portions of lines, may be made hidden.
|
|
|
|
@itemize @bullet
|
|
@item
|
|
If the value of @code{selective-display} is @code{t}, then the character
|
|
control-m marks the start of hidden text; the control-m, and the rest
|
|
of the line following it, are not displayed. This is explicit selective
|
|
display.
|
|
|
|
@item
|
|
If the value of @code{selective-display} is a positive integer, then
|
|
lines that start with more than that many columns of indentation are not
|
|
displayed.
|
|
@end itemize
|
|
|
|
When some portion of a buffer is hidden, the vertical movement
|
|
commands operate as if that portion did not exist, allowing a single
|
|
@code{next-line} command to skip any number of hidden lines.
|
|
However, character movement commands (such as @code{forward-char}) do
|
|
not skip the hidden portion, and it is possible (if tricky) to insert
|
|
or delete text in an hidden portion.
|
|
|
|
In the examples below, we show the @emph{display appearance} of the
|
|
buffer @code{foo}, which changes with the value of
|
|
@code{selective-display}. The @emph{contents} of the buffer do not
|
|
change.
|
|
|
|
@example
|
|
@group
|
|
(setq selective-display nil)
|
|
@result{} nil
|
|
|
|
---------- Buffer: foo ----------
|
|
1 on this column
|
|
2on this column
|
|
3n this column
|
|
3n this column
|
|
2on this column
|
|
1 on this column
|
|
---------- Buffer: foo ----------
|
|
@end group
|
|
|
|
@group
|
|
(setq selective-display 2)
|
|
@result{} 2
|
|
|
|
---------- Buffer: foo ----------
|
|
1 on this column
|
|
2on this column
|
|
2on this column
|
|
1 on this column
|
|
---------- Buffer: foo ----------
|
|
@end group
|
|
@end example
|
|
@end defvar
|
|
|
|
@defopt selective-display-ellipses
|
|
If this buffer-local variable is non-@code{nil}, then Emacs displays
|
|
@samp{@dots{}} at the end of a line that is followed by hidden text.
|
|
This example is a continuation of the previous one.
|
|
|
|
@example
|
|
@group
|
|
(setq selective-display-ellipses t)
|
|
@result{} t
|
|
|
|
---------- Buffer: foo ----------
|
|
1 on this column
|
|
2on this column ...
|
|
2on this column
|
|
1 on this column
|
|
---------- Buffer: foo ----------
|
|
@end group
|
|
@end example
|
|
|
|
You can use a display table to substitute other text for the ellipsis
|
|
(@samp{@dots{}}). @xref{Display Tables}.
|
|
@end defopt
|
|
|
|
@node Temporary Displays
|
|
@section Temporary Displays
|
|
|
|
Temporary displays are used by Lisp programs to put output into a
|
|
buffer and then present it to the user for perusal rather than for
|
|
editing. Many help commands use this feature.
|
|
|
|
@defspec with-output-to-temp-buffer buffer-name forms@dots{}
|
|
This function executes @var{forms} while arranging to insert any output
|
|
they print into the buffer named @var{buffer-name}, which is first
|
|
created if necessary, and put into Help mode. Finally, the buffer is
|
|
displayed in some window, but not selected.
|
|
|
|
If the @var{forms} do not change the major mode in the output buffer,
|
|
so that it is still Help mode at the end of their execution, then
|
|
@code{with-output-to-temp-buffer} makes this buffer read-only at the
|
|
end, and also scans it for function and variable names to make them
|
|
into clickable cross-references. @xref{Docstring hyperlinks, , Tips
|
|
for Documentation Strings}, in particular the item on hyperlinks in
|
|
documentation strings, for more details.
|
|
|
|
The string @var{buffer-name} specifies the temporary buffer, which
|
|
need not already exist. The argument must be a string, not a buffer.
|
|
The buffer is erased initially (with no questions asked), and it is
|
|
marked as unmodified after @code{with-output-to-temp-buffer} exits.
|
|
|
|
@code{with-output-to-temp-buffer} binds @code{standard-output} to the
|
|
temporary buffer, then it evaluates the forms in @var{forms}. Output
|
|
using the Lisp output functions within @var{forms} goes by default to
|
|
that buffer (but screen display and messages in the echo area, although
|
|
they are ``output'' in the general sense of the word, are not affected).
|
|
@xref{Output Functions}.
|
|
|
|
Several hooks are available for customizing the behavior
|
|
of this construct; they are listed below.
|
|
|
|
The value of the last form in @var{forms} is returned.
|
|
|
|
@example
|
|
@group
|
|
---------- Buffer: foo ----------
|
|
This is the contents of foo.
|
|
---------- Buffer: foo ----------
|
|
@end group
|
|
|
|
@group
|
|
(with-output-to-temp-buffer "foo"
|
|
(print 20)
|
|
(print standard-output))
|
|
@result{} #<buffer foo>
|
|
|
|
---------- Buffer: foo ----------
|
|
20
|
|
|
|
#<buffer foo>
|
|
|
|
---------- Buffer: foo ----------
|
|
@end group
|
|
@end example
|
|
@end defspec
|
|
|
|
@defopt temp-buffer-show-function
|
|
If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
|
|
calls it as a function to do the job of displaying a help buffer. The
|
|
function gets one argument, which is the buffer it should display.
|
|
|
|
It is a good idea for this function to run @code{temp-buffer-show-hook}
|
|
just as @code{with-output-to-temp-buffer} normally would, inside of
|
|
@code{save-selected-window} and with the chosen window and buffer
|
|
selected.
|
|
@end defopt
|
|
|
|
@defvar temp-buffer-setup-hook
|
|
This normal hook is run by @code{with-output-to-temp-buffer} before
|
|
evaluating @var{body}. When the hook runs, the temporary buffer is
|
|
current. This hook is normally set up with a function to put the
|
|
buffer in Help mode.
|
|
@end defvar
|
|
|
|
@defvar temp-buffer-show-hook
|
|
This normal hook is run by @code{with-output-to-temp-buffer} after
|
|
displaying the temporary buffer. When the hook runs, the temporary buffer
|
|
is current, and the window it was displayed in is selected.
|
|
@end defvar
|
|
|
|
@defun momentary-string-display string position &optional char message
|
|
This function momentarily displays @var{string} in the current buffer at
|
|
@var{position}. It has no effect on the undo list or on the buffer's
|
|
modification status.
|
|
|
|
The momentary display remains until the next input event. If the next
|
|
input event is @var{char}, @code{momentary-string-display} ignores it
|
|
and returns. Otherwise, that event remains buffered for subsequent use
|
|
as input. Thus, typing @var{char} will simply remove the string from
|
|
the display, while typing (say) @kbd{C-f} will remove the string from
|
|
the display and later (presumably) move point forward. The argument
|
|
@var{char} is a space by default.
|
|
|
|
The return value of @code{momentary-string-display} is not meaningful.
|
|
|
|
If the string @var{string} does not contain control characters, you can
|
|
do the same job in a more general way by creating (and then subsequently
|
|
deleting) an overlay with a @code{before-string} property.
|
|
@xref{Overlay Properties}.
|
|
|
|
If @var{message} is non-@code{nil}, it is displayed in the echo area
|
|
while @var{string} is displayed in the buffer. If it is @code{nil}, a
|
|
default message says to type @var{char} to continue.
|
|
|
|
In this example, point is initially located at the beginning of the
|
|
second line:
|
|
|
|
@example
|
|
@group
|
|
---------- Buffer: foo ----------
|
|
This is the contents of foo.
|
|
@point{}Second line.
|
|
---------- Buffer: foo ----------
|
|
@end group
|
|
|
|
@group
|
|
(momentary-string-display
|
|
"**** Important Message! ****"
|
|
(point) ?\r
|
|
"Type RET when done reading")
|
|
@result{} t
|
|
@end group
|
|
|
|
@group
|
|
---------- Buffer: foo ----------
|
|
This is the contents of foo.
|
|
**** Important Message! ****Second line.
|
|
---------- Buffer: foo ----------
|
|
|
|
---------- Echo Area ----------
|
|
Type RET when done reading
|
|
---------- Echo Area ----------
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@node Overlays
|
|
@section Overlays
|
|
@cindex overlays
|
|
|
|
You can use @dfn{overlays} to alter the appearance of a buffer's text on
|
|
the screen, for the sake of presentation features. An overlay is an
|
|
object that belongs to a particular buffer, and has a specified
|
|
beginning and end. It also has properties that you can examine and set;
|
|
these affect the display of the text within the overlay.
|
|
|
|
@cindex scalability of overlays
|
|
The visual effect of an overlay is the same as of the corresponding
|
|
text property (@pxref{Text Properties}). However, due to a different
|
|
implementation, overlays generally don't scale well (many operations
|
|
take a time that is proportional to the number of overlays in the
|
|
buffer). If you need to affect the visual appearance of many portions
|
|
in the buffer, we recommend using text properties.
|
|
|
|
An overlay uses markers to record its beginning and end; thus,
|
|
editing the text of the buffer adjusts the beginning and end of each
|
|
overlay so that it stays with the text. When you create the overlay,
|
|
you can specify whether text inserted at the beginning should be
|
|
inside the overlay or outside, and likewise for the end of the overlay.
|
|
|
|
@menu
|
|
* Managing Overlays:: Creating and moving overlays.
|
|
* Overlay Properties:: How to read and set properties.
|
|
What properties do to the screen display.
|
|
* Finding Overlays:: Searching for overlays.
|
|
@end menu
|
|
|
|
@node Managing Overlays
|
|
@subsection Managing Overlays
|
|
|
|
This section describes the functions to create, delete and move
|
|
overlays, and to examine their contents. Overlay changes are not
|
|
recorded in the buffer's undo list, since the overlays are not
|
|
part of the buffer's contents.
|
|
|
|
@defun overlayp object
|
|
This function returns @code{t} if @var{object} is an overlay.
|
|
@end defun
|
|
|
|
@defun make-overlay start end &optional buffer front-advance rear-advance
|
|
This function creates and returns an overlay that belongs to
|
|
@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
|
|
and @var{end} must specify buffer positions; they may be integers or
|
|
markers. If @var{buffer} is omitted, the overlay is created in the
|
|
current buffer.
|
|
|
|
The arguments @var{front-advance} and @var{rear-advance} specify the
|
|
marker insertion type for the start of the overlay and for the end of
|
|
the overlay, respectively. @xref{Marker Insertion Types}. If they
|
|
are both @code{nil}, the default, then the overlay extends to include
|
|
any text inserted at the beginning, but not text inserted at the end.
|
|
If @var{front-advance} is non-@code{nil}, text inserted at the
|
|
beginning of the overlay is excluded from the overlay. If
|
|
@var{rear-advance} is non-@code{nil}, text inserted at the end of the
|
|
overlay is included in the overlay.
|
|
@end defun
|
|
|
|
@defun overlay-start overlay
|
|
This function returns the position at which @var{overlay} starts,
|
|
as an integer.
|
|
@end defun
|
|
|
|
@defun overlay-end overlay
|
|
This function returns the position at which @var{overlay} ends,
|
|
as an integer.
|
|
@end defun
|
|
|
|
@defun overlay-buffer overlay
|
|
This function returns the buffer that @var{overlay} belongs to. It
|
|
returns @code{nil} if @var{overlay} has been deleted.
|
|
@end defun
|
|
|
|
@defun delete-overlay overlay
|
|
This function deletes @var{overlay}. The overlay continues to exist as
|
|
a Lisp object, and its property list is unchanged, but it ceases to be
|
|
attached to the buffer it belonged to, and ceases to have any effect on
|
|
display.
|
|
|
|
A deleted overlay is not permanently disconnected. You can give it a
|
|
position in a buffer again by calling @code{move-overlay}.
|
|
@end defun
|
|
|
|
@defun move-overlay overlay start end &optional buffer
|
|
This function moves @var{overlay} to @var{buffer}, and places its bounds
|
|
at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
|
|
must specify buffer positions; they may be integers or markers.
|
|
|
|
If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
|
|
was already associated with; if @var{overlay} was deleted, it goes into
|
|
the current buffer.
|
|
|
|
The return value is @var{overlay}.
|
|
|
|
This is the only valid way to change the endpoints of an overlay. Do
|
|
not try modifying the markers in the overlay by hand, as that fails to
|
|
update other vital data structures and can cause some overlays to be
|
|
``lost.''
|
|
@end defun
|
|
|
|
@defun remove-overlays &optional start end name value
|
|
This function removes all the overlays between @var{start} and
|
|
@var{end} whose property @var{name} has the value @var{value}. It can
|
|
move the endpoints of the overlays in the region, or split them.
|
|
|
|
If @var{name} is omitted or @code{nil}, it means to delete all overlays in
|
|
the specified region. If @var{start} and/or @var{end} are omitted or
|
|
@code{nil}, that means the beginning and end of the buffer respectively.
|
|
Therefore, @code{(remove-overlays)} removes all the overlays in the
|
|
current buffer.
|
|
@end defun
|
|
|
|
@defun copy-overlay overlay
|
|
This function returns a copy of @var{overlay}. The copy has the same
|
|
endpoints and properties as @var{overlay}. However, the marker
|
|
insertion type for the start of the overlay and for the end of the
|
|
overlay are set to their default values (@pxref{Marker Insertion
|
|
Types}).
|
|
@end defun
|
|
|
|
Here are some examples:
|
|
|
|
@example
|
|
;; @r{Create an overlay.}
|
|
(setq foo (make-overlay 1 10))
|
|
@result{} #<overlay from 1 to 10 in display.texi>
|
|
(overlay-start foo)
|
|
@result{} 1
|
|
(overlay-end foo)
|
|
@result{} 10
|
|
(overlay-buffer foo)
|
|
@result{} #<buffer display.texi>
|
|
;; @r{Give it a property we can check later.}
|
|
(overlay-put foo 'happy t)
|
|
@result{} t
|
|
;; @r{Verify the property is present.}
|
|
(overlay-get foo 'happy)
|
|
@result{} t
|
|
;; @r{Move the overlay.}
|
|
(move-overlay foo 5 20)
|
|
@result{} #<overlay from 5 to 20 in display.texi>
|
|
(overlay-start foo)
|
|
@result{} 5
|
|
(overlay-end foo)
|
|
@result{} 20
|
|
;; @r{Delete the overlay.}
|
|
(delete-overlay foo)
|
|
@result{} nil
|
|
;; @r{Verify it is deleted.}
|
|
foo
|
|
@result{} #<overlay in no buffer>
|
|
;; @r{A deleted overlay has no position.}
|
|
(overlay-start foo)
|
|
@result{} nil
|
|
(overlay-end foo)
|
|
@result{} nil
|
|
(overlay-buffer foo)
|
|
@result{} nil
|
|
;; @r{Undelete the overlay.}
|
|
(move-overlay foo 1 20)
|
|
@result{} #<overlay from 1 to 20 in display.texi>
|
|
;; @r{Verify the results.}
|
|
(overlay-start foo)
|
|
@result{} 1
|
|
(overlay-end foo)
|
|
@result{} 20
|
|
(overlay-buffer foo)
|
|
@result{} #<buffer display.texi>
|
|
;; @r{Moving and deleting the overlay does not change its properties.}
|
|
(overlay-get foo 'happy)
|
|
@result{} t
|
|
@end example
|
|
|
|
Emacs stores the overlays of each buffer in two lists, divided
|
|
around an arbitrary ``center position.'' One list extends backwards
|
|
through the buffer from that center position, and the other extends
|
|
forwards from that center position. The center position can be anywhere
|
|
in the buffer.
|
|
|
|
@defun overlay-recenter pos
|
|
This function recenters the overlays of the current buffer around
|
|
position @var{pos}. That makes overlay lookup faster for positions
|
|
near @var{pos}, but slower for positions far away from @var{pos}.
|
|
@end defun
|
|
|
|
A loop that scans the buffer forwards, creating overlays, can run
|
|
faster if you do @code{(overlay-recenter (point-max))} first.
|
|
|
|
@node Overlay Properties
|
|
@subsection Overlay Properties
|
|
|
|
Overlay properties are like text properties in that the properties that
|
|
alter how a character is displayed can come from either source. But in
|
|
most respects they are different. @xref{Text Properties}, for comparison.
|
|
|
|
Text properties are considered a part of the text; overlays and
|
|
their properties are specifically considered not to be part of the
|
|
text. Thus, copying text between various buffers and strings
|
|
preserves text properties, but does not try to preserve overlays.
|
|
Changing a buffer's text properties marks the buffer as modified,
|
|
while moving an overlay or changing its properties does not. Unlike
|
|
text property changes, overlay property changes are not recorded in
|
|
the buffer's undo list.
|
|
|
|
Since more than one overlay can specify a property value for the
|
|
same character, Emacs lets you specify a priority value of each
|
|
overlay. You should not make assumptions about which overlay will
|
|
prevail when there is a conflict and they have the same priority.
|
|
|
|
These functions read and set the properties of an overlay:
|
|
|
|
@defun overlay-get overlay prop
|
|
This function returns the value of property @var{prop} recorded in
|
|
@var{overlay}, if any. If @var{overlay} does not record any value for
|
|
that property, but it does have a @code{category} property which is a
|
|
symbol, that symbol's @var{prop} property is used. Otherwise, the value
|
|
is @code{nil}.
|
|
@end defun
|
|
|
|
@defun overlay-put overlay prop value
|
|
This function sets the value of property @var{prop} recorded in
|
|
@var{overlay} to @var{value}. It returns @var{value}.
|
|
@end defun
|
|
|
|
@defun overlay-properties overlay
|
|
This returns a copy of the property list of @var{overlay}.
|
|
@end defun
|
|
|
|
See also the function @code{get-char-property} which checks both
|
|
overlay properties and text properties for a given character.
|
|
@xref{Examining Properties}.
|
|
|
|
Many overlay properties have special meanings; here is a table
|
|
of them:
|
|
|
|
@table @code
|
|
@item priority
|
|
@kindex priority @r{(overlay property)}
|
|
This property's value (which should be a nonnegative integer number)
|
|
determines the priority of the overlay. No priority, or @code{nil},
|
|
means zero.
|
|
|
|
The priority matters when two or more overlays cover the same
|
|
character and both specify the same property; the one whose
|
|
@code{priority} value is larger overrides the other. For the
|
|
@code{face} property, the higher priority overlay's value does not
|
|
completely override the other value; instead, its face attributes
|
|
override the face attributes of the lower priority @code{face}
|
|
property.
|
|
|
|
Currently, all overlays take priority over text properties. Please
|
|
avoid using negative priority values, as we have not yet decided just
|
|
what they should mean.
|
|
|
|
@item window
|
|
@kindex window @r{(overlay property)}
|
|
If the @code{window} property is non-@code{nil}, then the overlay
|
|
applies only on that window.
|
|
|
|
@item category
|
|
@kindex category @r{(overlay property)}
|
|
If an overlay has a @code{category} property, we call it the
|
|
@dfn{category} of the overlay. It should be a symbol. The properties
|
|
of the symbol serve as defaults for the properties of the overlay.
|
|
|
|
@item face
|
|
@kindex face @r{(overlay property)}
|
|
This property controls the way text is displayed---for example, which
|
|
font and which colors. @xref{Faces}, for more information.
|
|
|
|
In the simplest case, the value is a face name. It can also be a list;
|
|
then each element can be any of these possibilities:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
A face name (a symbol or string).
|
|
|
|
@item
|
|
A property list of face attributes. This has the form (@var{keyword}
|
|
@var{value} @dots{}), where each @var{keyword} is a face attribute
|
|
name and @var{value} is a meaningful value for that attribute. With
|
|
this feature, you do not need to create a face each time you want to
|
|
specify a particular attribute for certain text. @xref{Face
|
|
Attributes}.
|
|
|
|
@item
|
|
A cons cell, of the form @code{(foreground-color . @var{color-name})}
|
|
or @code{(background-color . @var{color-name})}. These elements
|
|
specify just the foreground color or just the background color.
|
|
|
|
@code{(foreground-color . @var{color-name})} has the same effect as
|
|
@code{(:foreground @var{color-name})}; likewise for the background.
|
|
@end itemize
|
|
|
|
@item mouse-face
|
|
@kindex mouse-face @r{(overlay property)}
|
|
This property is used instead of @code{face} when the mouse is within
|
|
the range of the overlay. However, Emacs ignores all face attributes
|
|
from this property that alter the text size (e.g. @code{:height},
|
|
@code{:weight}, and @code{:slant}). Those attributes are always the
|
|
same as in the unhighlighted text.
|
|
|
|
@item display
|
|
@kindex display @r{(overlay property)}
|
|
This property activates various features that change the
|
|
way text is displayed. For example, it can make text appear taller
|
|
or shorter, higher or lower, wider or narrower, or replaced with an image.
|
|
@xref{Display Property}.
|
|
|
|
@item help-echo
|
|
@kindex help-echo @r{(overlay property)}
|
|
If an overlay has a @code{help-echo} property, then when you move the
|
|
mouse onto the text in the overlay, Emacs displays a help string in the
|
|
echo area, or in the tooltip window. For details see @ref{Text
|
|
help-echo}.
|
|
|
|
@item modification-hooks
|
|
@kindex modification-hooks @r{(overlay property)}
|
|
This property's value is a list of functions to be called if any
|
|
character within the overlay is changed or if text is inserted strictly
|
|
within the overlay.
|
|
|
|
The hook functions are called both before and after each change.
|
|
If the functions save the information they receive, and compare notes
|
|
between calls, they can determine exactly what change has been made
|
|
in the buffer text.
|
|
|
|
When called before a change, each function receives four arguments: the
|
|
overlay, @code{nil}, and the beginning and end of the text range to be
|
|
modified.
|
|
|
|
When called after a change, each function receives five arguments: the
|
|
overlay, @code{t}, the beginning and end of the text range just
|
|
modified, and the length of the pre-change text replaced by that range.
|
|
(For an insertion, the pre-change length is zero; for a deletion, that
|
|
length is the number of characters deleted, and the post-change
|
|
beginning and end are equal.)
|
|
|
|
If these functions modify the buffer, they should bind
|
|
@code{inhibit-modification-hooks} to @code{t} around doing so, to
|
|
avoid confusing the internal mechanism that calls these hooks.
|
|
|
|
Text properties also support the @code{modification-hooks} property,
|
|
but the details are somewhat different (@pxref{Special Properties}).
|
|
|
|
@item insert-in-front-hooks
|
|
@kindex insert-in-front-hooks @r{(overlay property)}
|
|
This property's value is a list of functions to be called before and
|
|
after inserting text right at the beginning of the overlay. The calling
|
|
conventions are the same as for the @code{modification-hooks} functions.
|
|
|
|
@item insert-behind-hooks
|
|
@kindex insert-behind-hooks @r{(overlay property)}
|
|
This property's value is a list of functions to be called before and
|
|
after inserting text right at the end of the overlay. The calling
|
|
conventions are the same as for the @code{modification-hooks} functions.
|
|
|
|
@item invisible
|
|
@kindex invisible @r{(overlay property)}
|
|
The @code{invisible} property can make the text in the overlay
|
|
invisible, which means that it does not appear on the screen.
|
|
@xref{Invisible Text}, for details.
|
|
|
|
@item intangible
|
|
@kindex intangible @r{(overlay property)}
|
|
The @code{intangible} property on an overlay works just like the
|
|
@code{intangible} text property. @xref{Special Properties}, for details.
|
|
|
|
@item isearch-open-invisible
|
|
This property tells incremental search how to make an invisible overlay
|
|
visible, permanently, if the final match overlaps it. @xref{Invisible
|
|
Text}.
|
|
|
|
@item isearch-open-invisible-temporary
|
|
This property tells incremental search how to make an invisible overlay
|
|
visible, temporarily, during the search. @xref{Invisible Text}.
|
|
|
|
@item before-string
|
|
@kindex before-string @r{(overlay property)}
|
|
This property's value is a string to add to the display at the beginning
|
|
of the overlay. The string does not appear in the buffer in any
|
|
sense---only on the screen.
|
|
|
|
@item after-string
|
|
@kindex after-string @r{(overlay property)}
|
|
This property's value is a string to add to the display at the end of
|
|
the overlay. The string does not appear in the buffer in any
|
|
sense---only on the screen.
|
|
|
|
@item line-prefix
|
|
This property specifies a display spec to prepend to each
|
|
non-continuation line at display-time. @xref{Truncation}.
|
|
|
|
@itemx wrap-prefix
|
|
This property specifies a display spec to prepend to each continuation
|
|
line at display-time. @xref{Truncation}.
|
|
|
|
@item evaporate
|
|
@kindex evaporate @r{(overlay property)}
|
|
If this property is non-@code{nil}, the overlay is deleted automatically
|
|
if it becomes empty (i.e., if its length becomes zero). If you give
|
|
an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
|
|
it immediately.
|
|
|
|
@item local-map
|
|
@cindex keymap of character (and overlays)
|
|
@kindex local-map @r{(overlay property)}
|
|
If this property is non-@code{nil}, it specifies a keymap for a portion
|
|
of the text. The property's value replaces the buffer's local map, when
|
|
the character after point is within the overlay. @xref{Active Keymaps}.
|
|
|
|
@item keymap
|
|
@kindex keymap @r{(overlay property)}
|
|
The @code{keymap} property is similar to @code{local-map} but overrides the
|
|
buffer's local map (and the map specified by the @code{local-map}
|
|
property) rather than replacing it.
|
|
@end table
|
|
|
|
The @code{local-map} and @code{keymap} properties do not affect a
|
|
string displayed by the @code{before-string}, @code{after-string}, or
|
|
@code{display} properties. This is only relevant for mouse clicks and
|
|
other mouse events that fall on the string, since point is never on
|
|
the string. To bind special mouse events for the string, assign it a
|
|
@code{local-map} or @code{keymap} text property. @xref{Special
|
|
Properties}.
|
|
|
|
@node Finding Overlays
|
|
@subsection Searching for Overlays
|
|
|
|
@defun overlays-at pos
|
|
This function returns a list of all the overlays that cover the
|
|
character at position @var{pos} in the current buffer. The list is in
|
|
no particular order. An overlay contains position @var{pos} if it
|
|
begins at or before @var{pos}, and ends after @var{pos}.
|
|
|
|
To illustrate usage, here is a Lisp function that returns a list of the
|
|
overlays that specify property @var{prop} for the character at point:
|
|
|
|
@smallexample
|
|
(defun find-overlays-specifying (prop)
|
|
(let ((overlays (overlays-at (point)))
|
|
found)
|
|
(while overlays
|
|
(let ((overlay (car overlays)))
|
|
(if (overlay-get overlay prop)
|
|
(setq found (cons overlay found))))
|
|
(setq overlays (cdr overlays)))
|
|
found))
|
|
@end smallexample
|
|
@end defun
|
|
|
|
@defun overlays-in beg end
|
|
This function returns a list of the overlays that overlap the region
|
|
@var{beg} through @var{end}. ``Overlap'' means that at least one
|
|
character is contained within the overlay and also contained within the
|
|
specified region; however, empty overlays are included in the result if
|
|
they are located at @var{beg}, strictly between @var{beg} and @var{end},
|
|
or at @var{end} when @var{end} denotes the position at the end of the
|
|
buffer.
|
|
@end defun
|
|
|
|
@defun next-overlay-change pos
|
|
This function returns the buffer position of the next beginning or end
|
|
of an overlay, after @var{pos}. If there is none, it returns
|
|
@code{(point-max)}.
|
|
@end defun
|
|
|
|
@defun previous-overlay-change pos
|
|
This function returns the buffer position of the previous beginning or
|
|
end of an overlay, before @var{pos}. If there is none, it returns
|
|
@code{(point-min)}.
|
|
@end defun
|
|
|
|
As an example, here's a simplified (and inefficient) version of the
|
|
primitive function @code{next-single-char-property-change}
|
|
(@pxref{Property Search}). It searches forward from position
|
|
@var{pos} for the next position where the value of a given property
|
|
@code{prop}, as obtained from either overlays or text properties,
|
|
changes.
|
|
|
|
@smallexample
|
|
(defun next-single-char-property-change (position prop)
|
|
(save-excursion
|
|
(goto-char position)
|
|
(let ((propval (get-char-property (point) prop)))
|
|
(while (and (not (eobp))
|
|
(eq (get-char-property (point) prop) propval))
|
|
(goto-char (min (next-overlay-change (point))
|
|
(next-single-property-change (point) prop)))))
|
|
(point)))
|
|
@end smallexample
|
|
|
|
@node Width
|
|
@section Width
|
|
|
|
Since not all characters have the same width, these functions let you
|
|
check the width of a character. @xref{Primitive Indent}, and
|
|
@ref{Screen Lines}, for related functions.
|
|
|
|
@defun char-width char
|
|
This function returns the width in columns of the character @var{char},
|
|
if it were displayed in the current buffer and the selected window.
|
|
@end defun
|
|
|
|
@defun string-width string
|
|
This function returns the width in columns of the string @var{string},
|
|
if it were displayed in the current buffer and the selected window.
|
|
@end defun
|
|
|
|
@defun truncate-string-to-width string width &optional start-column padding ellipsis
|
|
This function returns the part of @var{string} that fits within
|
|
@var{width} columns, as a new string.
|
|
|
|
If @var{string} does not reach @var{width}, then the result ends where
|
|
@var{string} ends. If one multi-column character in @var{string}
|
|
extends across the column @var{width}, that character is not included in
|
|
the result. Thus, the result can fall short of @var{width} but cannot
|
|
go beyond it.
|
|
|
|
The optional argument @var{start-column} specifies the starting column.
|
|
If this is non-@code{nil}, then the first @var{start-column} columns of
|
|
the string are omitted from the value. If one multi-column character in
|
|
@var{string} extends across the column @var{start-column}, that
|
|
character is not included.
|
|
|
|
The optional argument @var{padding}, if non-@code{nil}, is a padding
|
|
character added at the beginning and end of the result string, to extend
|
|
it to exactly @var{width} columns. The padding character is used at the
|
|
end of the result if it falls short of @var{width}. It is also used at
|
|
the beginning of the result if one multi-column character in
|
|
@var{string} extends across the column @var{start-column}.
|
|
|
|
If @var{ellipsis} is non-@code{nil}, it should be a string which will
|
|
replace the end of @var{str} (including any padding) if it extends
|
|
beyond @var{end-column}, unless the display width of @var{str} is
|
|
equal to or less than the display width of @var{ellipsis}. If
|
|
@var{ellipsis} is non-@code{nil} and not a string, it stands for
|
|
@code{"..."}.
|
|
|
|
@example
|
|
(truncate-string-to-width "\tab\t" 12 4)
|
|
@result{} "ab"
|
|
(truncate-string-to-width "\tab\t" 12 4 ?\s)
|
|
@result{} " ab "
|
|
@end example
|
|
@end defun
|
|
|
|
@node Line Height
|
|
@section Line Height
|
|
@cindex line height
|
|
|
|
The total height of each display line consists of the height of the
|
|
contents of the line, plus optional additional vertical line spacing
|
|
above or below the display line.
|
|
|
|
The height of the line contents is the maximum height of any
|
|
character or image on that display line, including the final newline
|
|
if there is one. (A display line that is continued doesn't include a
|
|
final newline.) That is the default line height, if you do nothing to
|
|
specify a greater height. (In the most common case, this equals the
|
|
height of the default frame font.)
|
|
|
|
There are several ways to explicitly specify a larger line height,
|
|
either by specifying an absolute height for the display line, or by
|
|
specifying vertical space. However, no matter what you specify, the
|
|
actual line height can never be less than the default.
|
|
|
|
@kindex line-height @r{(text property)}
|
|
A newline can have a @code{line-height} text or overlay property
|
|
that controls the total height of the display line ending in that
|
|
newline.
|
|
|
|
If the property value is @code{t}, the newline character has no
|
|
effect on the displayed height of the line---the visible contents
|
|
alone determine the height. This is useful for tiling small images
|
|
(or image slices) without adding blank areas between the images.
|
|
|
|
If the property value is a list of the form @code{(@var{height}
|
|
@var{total})}, that adds extra space @emph{below} the display line.
|
|
First Emacs uses @var{height} as a height spec to control extra space
|
|
@emph{above} the line; then it adds enough space @emph{below} the line
|
|
to bring the total line height up to @var{total}. In this case, the
|
|
other ways to specify the line spacing are ignored.
|
|
|
|
Any other kind of property value is a height spec, which translates
|
|
into a number---the specified line height. There are several ways to
|
|
write a height spec; here's how each of them translates into a number:
|
|
|
|
@table @code
|
|
@item @var{integer}
|
|
If the height spec is a positive integer, the height value is that integer.
|
|
@item @var{float}
|
|
If the height spec is a float, @var{float}, the numeric height value
|
|
is @var{float} times the frame's default line height.
|
|
@item (@var{face} . @var{ratio})
|
|
If the height spec is a cons of the format shown, the numeric height
|
|
is @var{ratio} times the height of face @var{face}. @var{ratio} can
|
|
be any type of number, or @code{nil} which means a ratio of 1.
|
|
If @var{face} is @code{t}, it refers to the current face.
|
|
@item (nil . @var{ratio})
|
|
If the height spec is a cons of the format shown, the numeric height
|
|
is @var{ratio} times the height of the contents of the line.
|
|
@end table
|
|
|
|
Thus, any valid height spec determines the height in pixels, one way
|
|
or another. If the line contents' height is less than that, Emacs
|
|
adds extra vertical space above the line to achieve the specified
|
|
total height.
|
|
|
|
If you don't specify the @code{line-height} property, the line's
|
|
height consists of the contents' height plus the line spacing.
|
|
There are several ways to specify the line spacing for different
|
|
parts of Emacs text.
|
|
|
|
On graphical terminals, you can specify the line spacing for all
|
|
lines in a frame, using the @code{line-spacing} frame parameter
|
|
(@pxref{Layout Parameters}). However, if the default value of
|
|
@code{line-spacing} is non-@code{nil}, it overrides the
|
|
frame's @code{line-spacing} parameter. An integer value specifies the
|
|
number of pixels put below lines. A floating point number specifies
|
|
the spacing relative to the frame's default line height.
|
|
|
|
@vindex line-spacing
|
|
You can specify the line spacing for all lines in a buffer via the
|
|
buffer-local @code{line-spacing} variable. An integer value specifies
|
|
the number of pixels put below lines. A floating point number
|
|
specifies the spacing relative to the default frame line height. This
|
|
overrides line spacings specified for the frame.
|
|
|
|
@kindex line-spacing @r{(text property)}
|
|
Finally, a newline can have a @code{line-spacing} text or overlay
|
|
property that overrides the default frame line spacing and the buffer
|
|
local @code{line-spacing} variable, for the display line ending in
|
|
that newline.
|
|
|
|
One way or another, these mechanisms specify a Lisp value for the
|
|
spacing of each line. The value is a height spec, and it translates
|
|
into a Lisp value as described above. However, in this case the
|
|
numeric height value specifies the line spacing, rather than the line
|
|
height.
|
|
|
|
On text-only terminals, the line spacing cannot be altered.
|
|
|
|
@node Faces
|
|
@section Faces
|
|
@cindex faces
|
|
|
|
A @dfn{face} is a collection of graphical attributes for displaying
|
|
text: font, foreground color, background color, optional underlining,
|
|
and so on. Faces control how buffer text is displayed, and how some
|
|
parts of the frame, such as the mode-line, are displayed.
|
|
@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
|
|
faces Emacs normally comes with.
|
|
|
|
@cindex face id
|
|
For most purposes, you refer to a face in Lisp programs using its
|
|
@dfn{face name}. This is either a string or (equivalently) a Lisp
|
|
symbol whose name is equal to that string.
|
|
|
|
@defun facep object
|
|
This function returns a non-@code{nil} value if @var{object} is a Lisp
|
|
symbol or string that names a face. Otherwise, it returns @code{nil}.
|
|
@end defun
|
|
|
|
Each face name is meaningful for all frames, and by default it has
|
|
the same meaning in all frames. But you can arrange to give a
|
|
particular face name a special meaning in one frame if you wish.
|
|
|
|
@menu
|
|
* Defining Faces:: How to define a face with @code{defface}.
|
|
* Face Attributes:: What is in a face?
|
|
* Attribute Functions:: Functions to examine and set face attributes.
|
|
* Displaying Faces:: How Emacs combines the faces specified for a character.
|
|
* Face Remapping:: Remapping faces to alternative definitions.
|
|
* Face Functions:: How to define and examine faces.
|
|
* Auto Faces:: Hook for automatic face assignment.
|
|
* Basic Faces:: Faces that are defined by default.
|
|
* Font Selection:: Finding the best available font for a face.
|
|
* Font Lookup:: Looking up the names of available fonts
|
|
and information about them.
|
|
* Fontsets:: A fontset is a collection of fonts
|
|
that handle a range of character sets.
|
|
* Low-Level Font:: Lisp representation for character display fonts.
|
|
@end menu
|
|
|
|
@node Defining Faces
|
|
@subsection Defining Faces
|
|
|
|
The way to define a new face is with @code{defface}. This creates a
|
|
kind of customization item (@pxref{Customization}) which the user can
|
|
customize using the Customization buffer (@pxref{Easy Customization,,,
|
|
emacs, The GNU Emacs Manual}).
|
|
|
|
People are sometimes tempted to create variables whose values specify
|
|
which faces to use (for example, Font-Lock does this). In the vast
|
|
majority of cases, this is not necessary, and simply using faces
|
|
directly is preferable.
|
|
|
|
@defmac defface face spec doc [keyword value]@dots{}
|
|
This declares @var{face} as a customizable face whose default
|
|
attributes are given by @var{spec}. You should not quote the symbol
|
|
@var{face}, and it should not end in @samp{-face} (that would be
|
|
redundant). The argument @var{doc} specifies the face documentation.
|
|
The keywords you can use in @code{defface} are the same as in
|
|
@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
|
|
|
|
When @code{defface} executes, it defines the face according to
|
|
@var{spec}, then uses any customizations that were read from the
|
|
init file (@pxref{Init File}) to override that specification.
|
|
|
|
When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
|
|
Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
|
|
overrides any customizations of the face. This way, the face reflects
|
|
exactly what the @code{defface} says.
|
|
|
|
The purpose of @var{spec} is to specify how the face should appear on
|
|
different kinds of terminals. It should be an alist whose elements
|
|
have the form @code{(@var{display} @var{atts})}. Each element's
|
|
@sc{car}, @var{display}, specifies a class of terminals. (The first
|
|
element, if its @sc{car} is @code{default}, is special---it specifies
|
|
defaults for the remaining elements). The element's @sc{cadr},
|
|
@var{atts}, is a list of face attributes and their values; it
|
|
specifies what the face should look like on that kind of terminal.
|
|
The possible attributes are defined in the value of
|
|
@code{custom-face-attributes}.
|
|
|
|
The @var{display} part of an element of @var{spec} determines which
|
|
frames the element matches. If more than one element of @var{spec}
|
|
matches a given frame, the first element that matches is the one used
|
|
for that frame. There are three possibilities for @var{display}:
|
|
|
|
@table @asis
|
|
@item @code{default}
|
|
This element of @var{spec} doesn't match any frames; instead, it
|
|
specifies defaults that apply to all frames. This kind of element, if
|
|
used, must be the first element of @var{spec}. Each of the following
|
|
elements can override any or all of these defaults.
|
|
|
|
@item @code{t}
|
|
This element of @var{spec} matches all frames. Therefore, any
|
|
subsequent elements of @var{spec} are never used. Normally
|
|
@code{t} is used in the last (or only) element of @var{spec}.
|
|
|
|
@item a list
|
|
If @var{display} is a list, each element should have the form
|
|
@code{(@var{characteristic} @var{value}@dots{})}. Here
|
|
@var{characteristic} specifies a way of classifying frames, and the
|
|
@var{value}s are possible classifications which @var{display} should
|
|
apply to. Here are the possible values of @var{characteristic}:
|
|
|
|
@table @code
|
|
@item type
|
|
The kind of window system the frame uses---either @code{graphic} (any
|
|
graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
|
|
@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
|
|
(a non-graphics-capable display).
|
|
@xref{Window Systems, window-system}.
|
|
|
|
@item class
|
|
What kinds of colors the frame supports---either @code{color},
|
|
@code{grayscale}, or @code{mono}.
|
|
|
|
@item background
|
|
The kind of background---either @code{light} or @code{dark}.
|
|
|
|
@item min-colors
|
|
An integer that represents the minimum number of colors the frame
|
|
should support. This matches a frame if its
|
|
@code{display-color-cells} value is at least the specified integer.
|
|
|
|
@item supports
|
|
Whether or not the frame can display the face attributes given in
|
|
@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
|
|
Attribute Testing}, for more information on exactly how this testing
|
|
is done.
|
|
@end table
|
|
|
|
If an element of @var{display} specifies more than one @var{value} for a
|
|
given @var{characteristic}, any of those values is acceptable. If
|
|
@var{display} has more than one element, each element should specify a
|
|
different @var{characteristic}; then @emph{each} characteristic of the
|
|
frame must match one of the @var{value}s specified for it in
|
|
@var{display}.
|
|
@end table
|
|
@end defmac
|
|
|
|
Here's how the standard face @code{region} is defined:
|
|
|
|
@example
|
|
@group
|
|
(defface region
|
|
'((((class color) (min-colors 88) (background dark))
|
|
:background "blue3")
|
|
@end group
|
|
(((class color) (min-colors 88) (background light))
|
|
:background "lightgoldenrod2")
|
|
(((class color) (min-colors 16) (background dark))
|
|
:background "blue3")
|
|
(((class color) (min-colors 16) (background light))
|
|
:background "lightgoldenrod2")
|
|
(((class color) (min-colors 8))
|
|
:background "blue" :foreground "white")
|
|
(((type tty) (class mono))
|
|
:inverse-video t)
|
|
(t :background "gray"))
|
|
@group
|
|
"Basic face for highlighting the region."
|
|
:group 'basic-faces)
|
|
@end group
|
|
@end example
|
|
|
|
Internally, @code{defface} uses the symbol property
|
|
@code{face-defface-spec} to record the specified face attributes. The
|
|
attributes saved by the user with the customization buffer are
|
|
recorded in the symbol property @code{saved-face}; the attributes
|
|
customized by the user for the current session, but not saved, are
|
|
recorded in the symbol property @code{customized-face}. The
|
|
documentation string is recorded in the symbol property
|
|
@code{face-documentation}.
|
|
|
|
@defopt frame-background-mode
|
|
This option, if non-@code{nil}, specifies the background type to use for
|
|
interpreting face definitions. If it is @code{dark}, then Emacs treats
|
|
all frames as if they had a dark background, regardless of their actual
|
|
background colors. If it is @code{light}, then Emacs treats all frames
|
|
as if they had a light background.
|
|
@end defopt
|
|
|
|
@node Face Attributes
|
|
@subsection Face Attributes
|
|
@cindex face attributes
|
|
|
|
The effect of using a face is determined by a fixed set of @dfn{face
|
|
attributes}. This table lists all the face attributes, their possible
|
|
values, and their effects. You can specify more than one face for a
|
|
given piece of text; Emacs merges the attributes of all the faces to
|
|
determine how to display the text. @xref{Displaying Faces}.
|
|
|
|
In addition to the values given below, each face attribute can also
|
|
have the value @code{unspecified}. This special value means the face
|
|
doesn't specify that attribute. In face merging, when the first face
|
|
fails to specify a particular attribute, the next face gets a chance.
|
|
However, the @code{default} face must specify all attributes.
|
|
|
|
Some of these font attributes are meaningful only on certain kinds
|
|
of displays. If your display cannot handle a certain attribute, the
|
|
attribute is ignored.
|
|
|
|
@table @code
|
|
@item :family
|
|
Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
|
|
Emacs Manual}. If you specify a font family name, the wild-card
|
|
characters @samp{*} and @samp{?} are allowed. The function
|
|
@code{font-family-list}, described below, returns a list of available
|
|
family names. @xref{Fontsets}, for information about fontsets.
|
|
|
|
@item :foundry
|
|
The name of the @dfn{font foundry} for the font family specified by
|
|
the @code{:family} attribute (a string). The wild-card characters
|
|
@samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
|
|
Emacs Manual}.
|
|
|
|
@item :width
|
|
Relative proportionate character width, also known as the character
|
|
set width. This should be one of the symbols @code{ultra-condensed},
|
|
@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
|
|
@code{normal}, @code{semi-expanded}, @code{expanded},
|
|
@code{extra-expanded}, or @code{ultra-expanded}.
|
|
|
|
@item :height
|
|
The height of the font. In the simplest case, this is an integer in
|
|
units of 1/10 point.
|
|
|
|
The value can also be a floating point number or a function, which
|
|
specifies the height relative to an @dfn{underlying face} (i.e., a
|
|
face that has a lower priority in the list described in
|
|
@ref{Displaying Faces}). If the value is a floating point number,
|
|
that specifies the amount by which to scale the height of the
|
|
underlying face. If the value is a function, that function is called
|
|
with one argument, the height of the underlying face, and returns the
|
|
height of the new face. If the function is passed an integer
|
|
argument, it must return an integer.
|
|
|
|
The height of the default face must be specified using an integer;
|
|
floating point and function values are not allowed.
|
|
|
|
@item :weight
|
|
Font weight---one of the symbols (from densest to faintest)
|
|
@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
|
|
@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
|
|
@code{ultra-light}. On text-only terminals that support
|
|
variable-brightness text, any weight greater than normal is displayed
|
|
as extra bright, and any weight less than normal is displayed as
|
|
half-bright.
|
|
|
|
@item :slant
|
|
Font slant---one of the symbols @code{italic}, @code{oblique},
|
|
@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
|
|
text-only terminals that support variable-brightness text, slanted
|
|
text is displayed as half-bright.
|
|
|
|
@item :foreground
|
|
Foreground color, a string. The value can be a system-defined color
|
|
name, or a hexadecimal color specification. @xref{Color Names}. On
|
|
black-and-white displays, certain shades of gray are implemented by
|
|
stipple patterns.
|
|
|
|
@item :background
|
|
Background color, a string. The value can be a system-defined color
|
|
name, or a hexadecimal color specification. @xref{Color Names}.
|
|
|
|
@item :underline
|
|
Whether or not characters should be underlined, and in what color. If
|
|
the value is @code{t}, underlining uses the foreground color of the
|
|
face. If the value is a string, underlining uses that color. The
|
|
value @code{nil} means do not underline.
|
|
|
|
@item :overline
|
|
Whether or not characters should be overlined, and in what color.
|
|
The value is used like that of @code{:underline}.
|
|
|
|
@item :strike-through
|
|
Whether or not characters should be strike-through, and in what
|
|
color. The value is used like that of @code{:underline}.
|
|
|
|
@item :box
|
|
Whether or not a box should be drawn around characters, its color, the
|
|
width of the box lines, and 3D appearance. Here are the possible
|
|
values of the @code{:box} attribute, and what they mean:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Don't draw a box.
|
|
|
|
@item @code{t}
|
|
Draw a box with lines of width 1, in the foreground color.
|
|
|
|
@item @var{color}
|
|
Draw a box with lines of width 1, in color @var{color}.
|
|
|
|
@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
|
|
This way you can explicitly specify all aspects of the box. The value
|
|
@var{width} specifies the width of the lines to draw; it defaults to
|
|
1. A negative width @var{-n} means to draw a line of width @var{n}
|
|
that occupies the space of the underlying text, thus avoiding any
|
|
increase in the character height or width.
|
|
|
|
The value @var{color} specifies the color to draw with. The default is
|
|
the foreground color of the face for simple boxes, and the background
|
|
color of the face for 3D boxes.
|
|
|
|
The value @var{style} specifies whether to draw a 3D box. If it is
|
|
@code{released-button}, the box looks like a 3D button that is not being
|
|
pressed. If it is @code{pressed-button}, the box looks like a 3D button
|
|
that is being pressed. If it is @code{nil} or omitted, a plain 2D box
|
|
is used.
|
|
@end table
|
|
|
|
@item :inverse-video
|
|
Whether or not characters should be displayed in inverse video. The
|
|
value should be @code{t} (yes) or @code{nil} (no).
|
|
|
|
@item :stipple
|
|
The background stipple, a bitmap.
|
|
|
|
The value can be a string; that should be the name of a file containing
|
|
external-format X bitmap data. The file is found in the directories
|
|
listed in the variable @code{x-bitmap-file-path}.
|
|
|
|
Alternatively, the value can specify the bitmap directly, with a list
|
|
of the form @code{(@var{width} @var{height} @var{data})}. Here,
|
|
@var{width} and @var{height} specify the size in pixels, and
|
|
@var{data} is a string containing the raw bits of the bitmap, row by
|
|
row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
|
|
in the string (which should be a unibyte string for best results).
|
|
This means that each row always occupies at least one whole byte.
|
|
|
|
If the value is @code{nil}, that means use no stipple pattern.
|
|
|
|
Normally you do not need to set the stipple attribute, because it is
|
|
used automatically to handle certain shades of gray.
|
|
|
|
@item :font
|
|
The font used to display the face. Its value should be a font object.
|
|
@xref{Font Selection}, for information about font objects.
|
|
|
|
When specifying this attribute using @code{set-face-attribute}
|
|
(@pxref{Attribute Functions}), you may also supply a font spec, a font
|
|
entity, or a string. Emacs converts such values to an appropriate
|
|
font object, and stores that font object as the actual attribute
|
|
value. If you specify a string, the contents of the string should be
|
|
a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
|
|
font name is an XLFD containing wildcards, Emacs chooses the first
|
|
font matching those wildcards. Specifying this attribute also changes
|
|
the values of the @code{:family}, @code{:foundry}, @code{:width},
|
|
@code{:height}, @code{:weight}, and @code{:slant} attributes.
|
|
|
|
@item :inherit
|
|
The name of a face from which to inherit attributes, or a list of face
|
|
names. Attributes from inherited faces are merged into the face like
|
|
an underlying face would be, with higher priority than underlying
|
|
faces (@pxref{Displaying Faces}). If a list of faces is used,
|
|
attributes from faces earlier in the list override those from later
|
|
faces.
|
|
@end table
|
|
|
|
For compatibility with Emacs 20, you can also specify values for two
|
|
``fake'' face attributes: @code{:bold} and @code{:italic}. Their
|
|
values must be either @code{t} or @code{nil}; a value of
|
|
@code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
|
|
is equivalent to setting the @code{:weight} attribute to @code{bold},
|
|
and setting it to @code{nil} is equivalent to setting @code{:weight}
|
|
to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
|
|
setting the @code{:slant} attribute to @code{italic}, and setting it
|
|
to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
|
|
|
|
@defun font-family-list &optional frame
|
|
This function returns a list of available font family names. The
|
|
optional argument @var{frame} specifies the frame on which the text is
|
|
to be displayed; if it is @code{nil}, the selected frame is used.
|
|
@end defun
|
|
|
|
@defopt underline-minimum-offset
|
|
This variable specifies the minimum distance between the baseline and
|
|
the underline, in pixels, when displaying underlined text.
|
|
@end defopt
|
|
|
|
@defopt x-bitmap-file-path
|
|
This variable specifies a list of directories for searching
|
|
for bitmap files, for the @code{:stipple} attribute.
|
|
@end defopt
|
|
|
|
@defun bitmap-spec-p object
|
|
This returns @code{t} if @var{object} is a valid bitmap specification,
|
|
suitable for use with @code{:stipple} (see above). It returns
|
|
@code{nil} otherwise.
|
|
@end defun
|
|
|
|
@node Attribute Functions
|
|
@subsection Face Attribute Functions
|
|
|
|
This section describes the functions for accessing and modifying the
|
|
attributes of an existing face.
|
|
|
|
@defun set-face-attribute face frame &rest arguments
|
|
This function sets one or more attributes of @var{face} for
|
|
@var{frame}. The attributes you specify this way override whatever
|
|
the @code{defface} says.
|
|
|
|
The extra arguments @var{arguments} specify the attributes to set, and
|
|
the values for them. They should consist of alternating attribute names
|
|
(such as @code{:family} or @code{:underline}) and corresponding values.
|
|
Thus,
|
|
|
|
@example
|
|
(set-face-attribute 'foo nil
|
|
:width 'extended
|
|
:weight 'bold
|
|
:underline "red")
|
|
@end example
|
|
|
|
@noindent
|
|
sets the attributes @code{:width}, @code{:weight} and @code{:underline}
|
|
to the corresponding values.
|
|
|
|
If @var{frame} is @code{t}, this function sets the default attributes
|
|
for new frames. Default attribute values specified this way override
|
|
the @code{defface} for newly created frames.
|
|
|
|
If @var{frame} is @code{nil}, this function sets the attributes for
|
|
all existing frames, and the default for new frames.
|
|
@end defun
|
|
|
|
@defun face-attribute face attribute &optional frame inherit
|
|
This returns the value of the @var{attribute} attribute of @var{face}
|
|
on @var{frame}. If @var{frame} is @code{nil}, that means the selected
|
|
frame (@pxref{Input Focus}).
|
|
|
|
If @var{frame} is @code{t}, this returns whatever new-frames default
|
|
value you previously specified with @code{set-face-attribute} for the
|
|
@var{attribute} attribute of @var{face}. If you have not specified
|
|
one, it returns @code{nil}.
|
|
|
|
If @var{inherit} is @code{nil}, only attributes directly defined by
|
|
@var{face} are considered, so the return value may be
|
|
@code{unspecified}, or a relative value. If @var{inherit} is
|
|
non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
|
|
with the faces specified by its @code{:inherit} attribute; however the
|
|
return value may still be @code{unspecified} or relative. If
|
|
@var{inherit} is a face or a list of faces, then the result is further
|
|
merged with that face (or faces), until it becomes specified and
|
|
absolute.
|
|
|
|
To ensure that the return value is always specified and absolute, use
|
|
a value of @code{default} for @var{inherit}; this will resolve any
|
|
unspecified or relative values by merging with the @code{default} face
|
|
(which is always completely specified).
|
|
|
|
For example,
|
|
|
|
@example
|
|
(face-attribute 'bold :weight)
|
|
@result{} bold
|
|
@end example
|
|
@end defun
|
|
|
|
@defun face-attribute-relative-p attribute value
|
|
This function returns non-@code{nil} if @var{value}, when used as the
|
|
value of the face attribute @var{attribute}, is relative. This means
|
|
it would modify, rather than completely override, any value that comes
|
|
from a subsequent face in the face list or that is inherited from
|
|
another face.
|
|
|
|
@code{unspecified} is a relative value for all attributes. For
|
|
@code{:height}, floating point and function values are also relative.
|
|
|
|
For example:
|
|
|
|
@example
|
|
(face-attribute-relative-p :height 2.0)
|
|
@result{} t
|
|
@end example
|
|
@end defun
|
|
|
|
@defun face-all-attributes face &optional frame
|
|
This function returns an alist of attributes of @var{face}. The
|
|
elements of the result are name-value pairs of the form
|
|
@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
|
|
@var{frame} specifies the frame whose definition of @var{face} to
|
|
return; if omitted or @code{nil}, the returned value describes the
|
|
default attributes of @var{face} for newly created frames.
|
|
@end defun
|
|
|
|
@defun merge-face-attribute attribute value1 value2
|
|
If @var{value1} is a relative value for the face attribute
|
|
@var{attribute}, returns it merged with the underlying value
|
|
@var{value2}; otherwise, if @var{value1} is an absolute value for the
|
|
face attribute @var{attribute}, returns @var{value1} unchanged.
|
|
@end defun
|
|
|
|
The following functions provide compatibility with Emacs 20 and
|
|
below. They work by calling @code{set-face-attribute}. Values of
|
|
@code{t} and @code{nil} for their @var{frame} argument are handled
|
|
just like @code{set-face-attribute} and @code{face-attribute}.
|
|
|
|
@defun set-face-foreground face color &optional frame
|
|
@defunx set-face-background face color &optional frame
|
|
These functions set the @code{:foreground} attribute (or
|
|
@code{:background} attribute, respectively) of @var{face} to
|
|
@var{color}.
|
|
@end defun
|
|
|
|
@defun set-face-stipple face pattern &optional frame
|
|
This function sets the @code{:stipple} attribute of @var{face} to
|
|
@var{pattern}.
|
|
@end defun
|
|
|
|
@defun set-face-font face font &optional frame
|
|
This function sets the @code{:font} attribute of @var{face} to
|
|
@var{font}.
|
|
@end defun
|
|
|
|
@defun set-face-bold-p face bold-p &optional frame
|
|
This function sets the @code{:weight} attribute of @var{face} to
|
|
@var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
|
|
otherwise.
|
|
@end defun
|
|
|
|
@defun set-face-italic-p face italic-p &optional frame
|
|
This function sets the @code{:slant} attribute of @var{face} to
|
|
@var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
|
|
otherwise.
|
|
@end defun
|
|
|
|
@defun set-face-underline-p face underline &optional frame
|
|
This function sets the @code{:underline} attribute of @var{face} to
|
|
@var{underline}.
|
|
@end defun
|
|
|
|
@defun set-face-inverse-video-p face inverse-video-p &optional frame
|
|
This function sets the @code{:inverse-video} attribute of @var{face}
|
|
to @var{inverse-video-p}.
|
|
@end defun
|
|
|
|
@defun invert-face face &optional frame
|
|
This function swaps the foreground and background colors of face
|
|
@var{face}.
|
|
@end defun
|
|
|
|
The following functions examine the attributes of a face. If you
|
|
don't specify @var{frame}, they refer to the selected frame; @code{t}
|
|
refers to the default data for new frames. They return the symbol
|
|
@code{unspecified} if the face doesn't define any value for that
|
|
attribute.
|
|
|
|
@defun face-foreground face &optional frame inherit
|
|
@defunx face-background face &optional frame inherit
|
|
These functions return the foreground color (or background color,
|
|
respectively) of face @var{face}, as a string.
|
|
|
|
If @var{inherit} is @code{nil}, only a color directly defined by the face is
|
|
returned. If @var{inherit} is non-@code{nil}, any faces specified by its
|
|
@code{:inherit} attribute are considered as well, and if @var{inherit}
|
|
is a face or a list of faces, then they are also considered, until a
|
|
specified color is found. To ensure that the return value is always
|
|
specified, use a value of @code{default} for @var{inherit}.
|
|
@end defun
|
|
|
|
@defun face-stipple face &optional frame inherit
|
|
This function returns the name of the background stipple pattern of face
|
|
@var{face}, or @code{nil} if it doesn't have one.
|
|
|
|
If @var{inherit} is @code{nil}, only a stipple directly defined by the
|
|
face is returned. If @var{inherit} is non-@code{nil}, any faces
|
|
specified by its @code{:inherit} attribute are considered as well, and
|
|
if @var{inherit} is a face or a list of faces, then they are also
|
|
considered, until a specified stipple is found. To ensure that the
|
|
return value is always specified, use a value of @code{default} for
|
|
@var{inherit}.
|
|
@end defun
|
|
|
|
@defun face-font face &optional frame
|
|
This function returns the name of the font of face @var{face}.
|
|
@end defun
|
|
|
|
@defun face-bold-p face &optional frame
|
|
This function returns a non-@code{nil} value if the @code{:weight}
|
|
attribute of @var{face} is bolder than normal (i.e., one of
|
|
@code{semi-bold}, @code{bold}, @code{extra-bold}, or
|
|
@code{ultra-bold}). Otherwise, it returns @code{nil}.
|
|
@end defun
|
|
|
|
@defun face-italic-p face &optional frame
|
|
This function returns a non-@code{nil} value if the @code{:slant}
|
|
attribute of @var{face} is @code{italic} or @code{oblique}, and
|
|
@code{nil} otherwise.
|
|
@end defun
|
|
|
|
@defun face-underline-p face &optional frame
|
|
This function returns the @code{:underline} attribute of face @var{face}.
|
|
@end defun
|
|
|
|
@defun face-inverse-video-p face &optional frame
|
|
This function returns the @code{:inverse-video} attribute of face @var{face}.
|
|
@end defun
|
|
|
|
@node Displaying Faces
|
|
@subsection Displaying Faces
|
|
|
|
Here is how Emacs determines the face to use for displaying any
|
|
given piece of text:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
If the text consists of a special glyph, the glyph can specify a
|
|
particular face. @xref{Glyphs}.
|
|
|
|
@item
|
|
If the text lies within an active region, Emacs highlights it using
|
|
the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
|
|
Manual}.
|
|
|
|
@item
|
|
If the text lies within an overlay with a non-@code{nil} @code{face}
|
|
property, Emacs applies the face or face attributes specified by that
|
|
property. If the overlay has a @code{mouse-face} property and the
|
|
mouse is ``near enough'' to the overlay, Emacs applies the face or
|
|
face attributes specified by the @code{mouse-face} property instead.
|
|
@xref{Overlay Properties}.
|
|
|
|
When multiple overlays cover one character, an overlay with higher
|
|
priority overrides those with lower priority. @xref{Overlays}.
|
|
|
|
@item
|
|
If the text contains a @code{face} or @code{mouse-face} property,
|
|
Emacs applies the specified faces and face attributes. @xref{Special
|
|
Properties}. (This is how Font Lock mode faces are applied.
|
|
@xref{Font Lock Mode}.)
|
|
|
|
@item
|
|
If the text lies within the mode line of the selected window, Emacs
|
|
applies the @code{mode-line} face. For the mode line of a
|
|
non-selected window, Emacs applies the @code{mode-line-inactive} face.
|
|
For a header line, Emacs applies the @code{header-line} face.
|
|
|
|
@item
|
|
If any given attribute has not been specified during the preceding
|
|
steps, Emacs applies the attribute of the @code{default} face.
|
|
@end itemize
|
|
|
|
If these various sources together specify more than one face for a
|
|
particular character, Emacs merges the attributes of the various faces
|
|
specified. For each attribute, Emacs tries using the above order
|
|
(i.e., first the face of any special glyph; then the face for region
|
|
highlighting, if appropriate; then faces specified by overlays, then
|
|
faces specified by text properties, then the @code{mode-line} or
|
|
@code{mode-line-inactive} or @code{header-line} face, if appropriate,
|
|
and finally the @code{default} face).
|
|
|
|
@node Face Remapping
|
|
@subsection Face Remapping
|
|
|
|
The variable @code{face-remapping-alist} is used for buffer-local or
|
|
global changes in the appearance of a face. For instance, it can be
|
|
used to make the @code{default} face a variable-pitch face within a
|
|
particular buffer.
|
|
|
|
@defvar face-remapping-alist
|
|
An alist whose elements have the form @code{(@var{face}
|
|
@var{remapping...})}. This causes Emacs to display text using the
|
|
face @var{face} using @var{remapping...} instead of @var{face}'s
|
|
ordinary definition. @var{remapping...} may be any face specification
|
|
suitable for a @code{face} text property: either a face name, or a
|
|
property list of attribute/value pairs. @xref{Special Properties}.
|
|
|
|
If @code{face-remapping-alist} is buffer-local, its local value takes
|
|
effect only within that buffer.
|
|
|
|
Two points bear emphasizing:
|
|
|
|
@enumerate
|
|
@item
|
|
The new definition @var{remapping...} is the complete
|
|
specification of how to display @var{face}---it entirely replaces,
|
|
rather than augmenting or modifying, the normal definition of that
|
|
face.
|
|
|
|
@item
|
|
If @var{remapping...} recursively references the same face name
|
|
@var{face}, either directly remapping entry, or via the
|
|
@code{:inherit} attribute of some other face in @var{remapping...},
|
|
then that reference uses the normal definition of @var{face} in the
|
|
selected frame, instead of the ``remapped'' definition.
|
|
|
|
For instance, if the @code{mode-line} face is remapped using this
|
|
entry in @code{face-remapping-alist}:
|
|
@example
|
|
(mode-line italic mode-line)
|
|
@end example
|
|
@noindent
|
|
then the new definition of the @code{mode-line} face inherits from the
|
|
@code{italic} face, and the @emph{normal} (non-remapped) definition of
|
|
@code{mode-line} face.
|
|
@end enumerate
|
|
@end defvar
|
|
|
|
A typical use of the @code{face-remapping-alist} is to change a
|
|
buffer's @code{default} face; for example, the following changes a
|
|
buffer's @code{default} face to use the @code{variable-pitch} face,
|
|
with the height doubled:
|
|
|
|
@example
|
|
(set (make-local-variable 'face-remapping-alist)
|
|
'((default variable-pitch :height 2.0)))
|
|
@end example
|
|
|
|
The following functions implement a higher-level interface to
|
|
@code{face-remapping-alist}, making it easier to use
|
|
``cooperatively''. They are mainly intended for buffer-local use, and
|
|
so all make @code{face-remapping-alist} variable buffer-local as a
|
|
side-effect. They use entries in @code{face-remapping-alist} which
|
|
have the general form:
|
|
|
|
@example
|
|
(@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
|
|
@end example
|
|
|
|
Everything except @var{face} is a ``face spec'': a list of face names
|
|
or face attribute-value pairs. All face specs are merged together,
|
|
with earlier values taking precedence.
|
|
|
|
The @var{relative_specs_}n values are ``relative specs'', and are
|
|
added by @code{face-remap-add-relative} (and removed by
|
|
@code{face-remap-remove-relative}. These are intended for face
|
|
modifications (such as increasing the size). Typical users of these
|
|
relative specs would be minor modes.
|
|
|
|
@var{base_specs} is the lowest-priority value, and by default is just the
|
|
face name, which causes the global definition of that face to be used.
|
|
|
|
A non-default value of @var{base_specs} may also be set using
|
|
@code{face-remap-set-base}. Because this @emph{overwrites} the
|
|
default base-spec value (which inherits the global face definition),
|
|
it is up to the caller of @code{face-remap-set-base} to add such
|
|
inheritance if it is desired. A typical use of
|
|
@code{face-remap-set-base} would be a major mode adding a face
|
|
remappings, e.g., of the default face.
|
|
|
|
|
|
@defun face-remap-add-relative face &rest specs
|
|
This functions adds a face remapping entry of @var{face} to @var{specs}
|
|
in the current buffer.
|
|
|
|
It returns a ``cookie'' which can be used to later delete the remapping with
|
|
@code{face-remap-remove-relative}.
|
|
|
|
@var{specs} can be any value suitable for the @code{face} text
|
|
property, including a face name, a list of face names, or a
|
|
face-attribute property list. The attributes given by @var{specs}
|
|
will be merged with any other currently active face remappings of
|
|
@var{face}, and with the global definition of @var{face} (by default;
|
|
this may be changed using @code{face-remap-set-base}), with the most
|
|
recently added relative remapping taking precedence.
|
|
@end defun
|
|
|
|
@defun face-remap-remove-relative cookie
|
|
This function removes a face remapping previously added by
|
|
@code{face-remap-add-relative}. @var{cookie} should be a return value
|
|
from that function.
|
|
@end defun
|
|
|
|
@defun face-remap-set-base face &rest specs
|
|
This function sets the ``base remapping'' of @var{face} in the current
|
|
buffer to @var{specs}. If @var{specs} is empty, the default base
|
|
remapping is restored, which inherits from the global definition of
|
|
@var{face}; note that this is different from @var{specs} containing a
|
|
single value @code{nil}, which has the opposite result (the global
|
|
definition of @var{face} is ignored).
|
|
@end defun
|
|
|
|
@defun face-remap-reset-base face
|
|
This function sets the ``base remapping'' of @var{face} to its default
|
|
value, which inherits from @var{face}'s global definition.
|
|
@end defun
|
|
|
|
@node Face Functions
|
|
@subsection Functions for Working with Faces
|
|
|
|
Here are additional functions for creating and working with faces.
|
|
|
|
@defun make-face name
|
|
This function defines a new face named @var{name}, initially with all
|
|
attributes @code{nil}. It does nothing if there is already a face named
|
|
@var{name}.
|
|
@end defun
|
|
|
|
@defun face-list
|
|
This function returns a list of all defined faces.
|
|
@end defun
|
|
|
|
@defun copy-face old-face new-name &optional frame new-frame
|
|
This function defines a face named @var{new-name} as a copy of the existing
|
|
face named @var{old-face}. It creates the face @var{new-name} if that
|
|
doesn't already exist.
|
|
|
|
If the optional argument @var{frame} is given, this function applies
|
|
only to that frame. Otherwise it applies to each frame individually,
|
|
copying attributes from @var{old-face} in each frame to @var{new-face}
|
|
in the same frame.
|
|
|
|
If the optional argument @var{new-frame} is given, then @code{copy-face}
|
|
copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
|
|
in @var{new-frame}.
|
|
@end defun
|
|
|
|
@defun face-id face
|
|
This function returns the @dfn{face number} of face @var{face}. This
|
|
is a number that uniquely identifies a face at low levels within
|
|
Emacs. It is seldom necessary to refer to a face by its face number.
|
|
@end defun
|
|
|
|
@defun face-documentation face
|
|
This function returns the documentation string of face @var{face}, or
|
|
@code{nil} if none was specified for it.
|
|
@end defun
|
|
|
|
@defun face-equal face1 face2 &optional frame
|
|
This returns @code{t} if the faces @var{face1} and @var{face2} have the
|
|
same attributes for display.
|
|
@end defun
|
|
|
|
@defun face-differs-from-default-p face &optional frame
|
|
This returns non-@code{nil} if the face @var{face} displays
|
|
differently from the default face.
|
|
@end defun
|
|
|
|
@cindex face alias
|
|
A @dfn{face alias} provides an equivalent name for a face. You can
|
|
define a face alias by giving the alias symbol the @code{face-alias}
|
|
property, with a value of the target face name. The following example
|
|
makes @code{modeline} an alias for the @code{mode-line} face.
|
|
|
|
@example
|
|
(put 'modeline 'face-alias 'mode-line)
|
|
@end example
|
|
|
|
@defun define-obsolete-face-alias obsolete-face current-face &optional when
|
|
This function defines a face alias and marks it as obsolete, indicating
|
|
that it may be removed in future. The optional string @var{when}
|
|
indicates when the face was made obsolete (for example, a release number).
|
|
@end defun
|
|
|
|
@node Auto Faces
|
|
@subsection Automatic Face Assignment
|
|
@cindex automatic face assignment
|
|
@cindex faces, automatic choice
|
|
|
|
This hook is used for automatically assigning faces to text in the
|
|
buffer. It is part of the implementation of Jit-Lock mode, used by
|
|
Font-Lock.
|
|
|
|
@defvar fontification-functions
|
|
This variable holds a list of functions that are called by Emacs
|
|
redisplay as needed, just before doing redisplay. They are called even
|
|
when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
|
|
variable usually holds just one function, @code{jit-lock-function}.
|
|
|
|
The functions are called in the order listed, with one argument, a
|
|
buffer position @var{pos}. Collectively they should attempt to assign
|
|
faces to the text in the current buffer starting at @var{pos}.
|
|
|
|
The functions should record the faces they assign by setting the
|
|
@code{face} property. They should also add a non-@code{nil}
|
|
@code{fontified} property to all the text they have assigned faces to.
|
|
That property tells redisplay that faces have been assigned to that text
|
|
already.
|
|
|
|
It is probably a good idea for the functions to do nothing if the
|
|
character after @var{pos} already has a non-@code{nil} @code{fontified}
|
|
property, but this is not required. If one function overrides the
|
|
assignments made by a previous one, the properties after the last
|
|
function finishes are the ones that really matter.
|
|
|
|
For efficiency, we recommend writing these functions so that they
|
|
usually assign faces to around 400 to 600 characters at each call.
|
|
@end defvar
|
|
|
|
@node Basic Faces
|
|
@subsection Basic Faces
|
|
|
|
If your Emacs Lisp program needs to assign some faces to text, it is
|
|
often a good idea to use certain existing faces or inherit from them,
|
|
rather than defining entirely new faces. This way, if other users
|
|
have customized the basic faces to give Emacs a certain look, your
|
|
program will ``fit in'' without additional customization.
|
|
|
|
Some of the basic faces defined in Emacs are listed below. In
|
|
addition to these, you might want to make use of the Font Lock faces
|
|
for syntactic highlighting, if highlighting is not already handled by
|
|
Font Lock mode, or if some Font Lock faces are not in use.
|
|
@xref{Faces for Font Lock}.
|
|
|
|
@table @code
|
|
@item default
|
|
The default face, whose attributes are all specified. All other faces
|
|
implicitly inherit from it: any unspecified attribute defaults to the
|
|
attribute on this face (@pxref{Face Attributes}).
|
|
|
|
@item bold
|
|
@itemx italic
|
|
@itemx bold-italic
|
|
@itemx underline
|
|
@itemx fixed-pitch
|
|
@itemx variable-pitch
|
|
These have the attributes indicated by their names (e.g. @code{bold}
|
|
has a bold @code{:weight} attribute), with all other attributes
|
|
unspecified (and so given by @code{default}).
|
|
|
|
@item shadow
|
|
For ``dimmed out'' text. For example, it is used for the ignored
|
|
part of a filename in the minibuffer (@pxref{Minibuffer File,,
|
|
Minibuffers for File Names, emacs, The GNU Emacs Manual}).
|
|
|
|
@item link
|
|
@itemx link-visited
|
|
For clickable text buttons that send the user to a different
|
|
buffer or ``location''.
|
|
|
|
@item highlight
|
|
For stretches of text that should temporarily stand out. For example,
|
|
it is commonly assigned to the @code{mouse-face} property for cursor
|
|
highlighting (@pxref{Special Properties}).
|
|
|
|
@item match
|
|
For text matching a search command.
|
|
|
|
@item error
|
|
@itemx warning
|
|
@itemx success
|
|
For text concerning errors, warnings, or successes. For example,
|
|
these are used for messages in @samp{*Compilation*} buffers.
|
|
@end table
|
|
|
|
@node Font Selection
|
|
@subsection Font Selection
|
|
|
|
Before Emacs can draw a character on a particular display, it must
|
|
select a @dfn{font} for that character@footnote{In this context, the
|
|
term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
|
|
Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
|
|
Emacs automatically chooses a font based on the faces assigned to that
|
|
character---specifically, the face attributes @code{:family},
|
|
@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
|
|
Attributes}). The choice of font also depends on the character to be
|
|
displayed; some fonts can only display a limited set of characters.
|
|
If no available font exactly fits the requirements, Emacs looks for
|
|
the @dfn{closest matching font}. The variables in this section
|
|
control how Emacs makes this selection.
|
|
|
|
@defopt face-font-family-alternatives
|
|
If a given family is specified but does not exist, this variable
|
|
specifies alternative font families to try. Each element should have
|
|
this form:
|
|
|
|
@example
|
|
(@var{family} @var{alternate-families}@dots{})
|
|
@end example
|
|
|
|
If @var{family} is specified but not available, Emacs will try the other
|
|
families given in @var{alternate-families}, one by one, until it finds a
|
|
family that does exist.
|
|
@end defopt
|
|
|
|
@defopt face-font-selection-order
|
|
If there is no font that exactly matches all desired face attributes
|
|
(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
|
|
this variable specifies the order in which these attributes should be
|
|
considered when selecting the closest matching font. The value should
|
|
be a list containing those four attribute symbols, in order of
|
|
decreasing importance. The default is @code{(:width :height :weight
|
|
:slant)}.
|
|
|
|
Font selection first finds the best available matches for the first
|
|
attribute in the list; then, among the fonts which are best in that
|
|
way, it searches for the best matches in the second attribute, and so
|
|
on.
|
|
|
|
The attributes @code{:weight} and @code{:width} have symbolic values in
|
|
a range centered around @code{normal}. Matches that are more extreme
|
|
(farther from @code{normal}) are somewhat preferred to matches that are
|
|
less extreme (closer to @code{normal}); this is designed to ensure that
|
|
non-normal faces contrast with normal ones, whenever possible.
|
|
|
|
One example of a case where this variable makes a difference is when the
|
|
default font has no italic equivalent. With the default ordering, the
|
|
@code{italic} face will use a non-italic font that is similar to the
|
|
default one. But if you put @code{:slant} before @code{:height}, the
|
|
@code{italic} face will use an italic font, even if its height is not
|
|
quite right.
|
|
@end defopt
|
|
|
|
@defopt face-font-registry-alternatives
|
|
This variable lets you specify alternative font registries to try, if a
|
|
given registry is specified and doesn't exist. Each element should have
|
|
this form:
|
|
|
|
@example
|
|
(@var{registry} @var{alternate-registries}@dots{})
|
|
@end example
|
|
|
|
If @var{registry} is specified but not available, Emacs will try the
|
|
other registries given in @var{alternate-registries}, one by one,
|
|
until it finds a registry that does exist.
|
|
@end defopt
|
|
|
|
Emacs can make use of scalable fonts, but by default it does not use
|
|
them.
|
|
|
|
@defopt scalable-fonts-allowed
|
|
This variable controls which scalable fonts to use. A value of
|
|
@code{nil}, the default, means do not use scalable fonts. @code{t}
|
|
means to use any scalable font that seems appropriate for the text.
|
|
|
|
Otherwise, the value must be a list of regular expressions. Then a
|
|
scalable font is enabled for use if its name matches any regular
|
|
expression in the list. For example,
|
|
|
|
@example
|
|
(setq scalable-fonts-allowed '("muleindian-2$"))
|
|
@end example
|
|
|
|
@noindent
|
|
allows the use of scalable fonts with registry @code{muleindian-2}.
|
|
@end defopt
|
|
|
|
@defvar face-font-rescale-alist
|
|
This variable specifies scaling for certain faces. Its value should
|
|
be a list of elements of the form
|
|
|
|
@example
|
|
(@var{fontname-regexp} . @var{scale-factor})
|
|
@end example
|
|
|
|
If @var{fontname-regexp} matches the font name that is about to be
|
|
used, this says to choose a larger similar font according to the
|
|
factor @var{scale-factor}. You would use this feature to normalize
|
|
the font size if certain fonts are bigger or smaller than their
|
|
nominal heights and widths would suggest.
|
|
@end defvar
|
|
|
|
@node Font Lookup
|
|
@subsection Looking Up Fonts
|
|
|
|
@defun x-list-fonts name &optional reference-face frame maximum width
|
|
This function returns a list of available font names that match
|
|
@var{name}. @var{name} should be a string containing a font name in
|
|
either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
|
|
GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
|
|
used: the @samp{*} character matches any substring, and the @samp{?}
|
|
character matches any single character. Case is ignored when matching
|
|
font names.
|
|
|
|
If the optional arguments @var{reference-face} and @var{frame} are
|
|
specified, the returned list includes only fonts that are the same
|
|
size as @var{reference-face} (a face name) currently is on the frame
|
|
@var{frame}.
|
|
|
|
The optional argument @var{maximum} sets a limit on how many fonts to
|
|
return. If it is non-@code{nil}, then the return value is truncated
|
|
after the first @var{maximum} matching fonts. Specifying a small
|
|
value for @var{maximum} can make this function much faster, in cases
|
|
where many fonts match the pattern.
|
|
|
|
The optional argument @var{width} specifies a desired font width. If
|
|
it is non-@code{nil}, the function only returns those fonts whose
|
|
characters are (on average) @var{width} times as wide as
|
|
@var{reference-face}.
|
|
@end defun
|
|
|
|
@defun x-family-fonts &optional family frame
|
|
This function returns a list describing the available fonts for family
|
|
@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
|
|
this list applies to all families, and therefore, it contains all
|
|
available fonts. Otherwise, @var{family} must be a string; it may
|
|
contain the wildcards @samp{?} and @samp{*}.
|
|
|
|
The list describes the display that @var{frame} is on; if @var{frame} is
|
|
omitted or @code{nil}, it applies to the selected frame's display
|
|
(@pxref{Input Focus}).
|
|
|
|
Each element in the list is a vector of the following form:
|
|
|
|
@example
|
|
[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
|
|
@var{fixed-p} @var{full} @var{registry-and-encoding}]
|
|
@end example
|
|
|
|
The first five elements correspond to face attributes; if you
|
|
specify these attributes for a face, it will use this font.
|
|
|
|
The last three elements give additional information about the font.
|
|
@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
|
|
@var{full} is the full name of the font, and
|
|
@var{registry-and-encoding} is a string giving the registry and
|
|
encoding of the font.
|
|
@end defun
|
|
|
|
@defvar font-list-limit
|
|
This variable specifies maximum number of fonts to consider in font
|
|
matching. The function @code{x-family-fonts} will not return more than
|
|
that many fonts, and font selection will consider only that many fonts
|
|
when searching a matching font for face attributes. The default is
|
|
currently 100.
|
|
@end defvar
|
|
|
|
@node Fontsets
|
|
@subsection Fontsets
|
|
|
|
A @dfn{fontset} is a list of fonts, each assigned to a range of
|
|
character codes. An individual font cannot display the whole range of
|
|
characters that Emacs supports, but a fontset can. Fontsets have names,
|
|
just as fonts do, and you can use a fontset name in place of a font name
|
|
when you specify the ``font'' for a frame or a face. Here is
|
|
information about defining a fontset under Lisp program control.
|
|
|
|
@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
|
|
This function defines a new fontset according to the specification
|
|
string @var{fontset-spec}. The string should have this format:
|
|
|
|
@smallexample
|
|
@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Whitespace characters before and after the commas are ignored.
|
|
|
|
The first part of the string, @var{fontpattern}, should have the form of
|
|
a standard X font name, except that the last two fields should be
|
|
@samp{fontset-@var{alias}}.
|
|
|
|
The new fontset has two names, one long and one short. The long name is
|
|
@var{fontpattern} in its entirety. The short name is
|
|
@samp{fontset-@var{alias}}. You can refer to the fontset by either
|
|
name. If a fontset with the same name already exists, an error is
|
|
signaled, unless @var{noerror} is non-@code{nil}, in which case this
|
|
function does nothing.
|
|
|
|
If optional argument @var{style-variant-p} is non-@code{nil}, that says
|
|
to create bold, italic and bold-italic variants of the fontset as well.
|
|
These variant fontsets do not have a short name, only a long one, which
|
|
is made by altering @var{fontpattern} to indicate the bold or italic
|
|
status.
|
|
|
|
The specification string also says which fonts to use in the fontset.
|
|
See below for the details.
|
|
@end defun
|
|
|
|
The construct @samp{@var{charset}:@var{font}} specifies which font to
|
|
use (in this fontset) for one particular character set. Here,
|
|
@var{charset} is the name of a character set, and @var{font} is the font
|
|
to use for that character set. You can use this construct any number of
|
|
times in the specification string.
|
|
|
|
For the remaining character sets, those that you don't specify
|
|
explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
|
|
@samp{fontset-@var{alias}} with a value that names one character set.
|
|
For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
|
|
with @samp{ISO8859-1}.
|
|
|
|
In addition, when several consecutive fields are wildcards, Emacs
|
|
collapses them into a single wildcard. This is to prevent use of
|
|
auto-scaled fonts. Fonts made by scaling larger fonts are not usable
|
|
for editing, and scaling a smaller font is not useful because it is
|
|
better to use the smaller font in its own size, which Emacs does.
|
|
|
|
Thus if @var{fontpattern} is this,
|
|
|
|
@example
|
|
-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
|
|
@end example
|
|
|
|
@noindent
|
|
the font specification for @acronym{ASCII} characters would be this:
|
|
|
|
@example
|
|
-*-fixed-medium-r-normal-*-24-*-ISO8859-1
|
|
@end example
|
|
|
|
@noindent
|
|
and the font specification for Chinese GB2312 characters would be this:
|
|
|
|
@example
|
|
-*-fixed-medium-r-normal-*-24-*-gb2312*-*
|
|
@end example
|
|
|
|
You may not have any Chinese font matching the above font
|
|
specification. Most X distributions include only Chinese fonts that
|
|
have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
|
|
such a case, @samp{Fontset-@var{n}} can be specified as below:
|
|
|
|
@smallexample
|
|
Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
|
|
chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Then, the font specifications for all but Chinese GB2312 characters have
|
|
@samp{fixed} in the @var{family} field, and the font specification for
|
|
Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
|
|
field.
|
|
|
|
@defun set-fontset-font name character font-spec &optional frame add
|
|
This function modifies the existing fontset @var{name} to use the font
|
|
matching with @var{font-spec} for the character @var{character}.
|
|
|
|
If @var{name} is @code{nil}, this function modifies the fontset of the
|
|
selected frame or that of @var{frame} if @var{frame} is not
|
|
@code{nil}.
|
|
|
|
If @var{name} is @code{t}, this function modifies the default
|
|
fontset, whose short name is @samp{fontset-default}.
|
|
|
|
@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
|
|
@var{from} and @var{to} are character codepoints. In that case, use
|
|
@var{font-spec} for all characters in the range @var{from} and @var{to}
|
|
(inclusive).
|
|
|
|
@var{character} may be a charset. In that case, use
|
|
@var{font-spec} for all character in the charsets.
|
|
|
|
@var{character} may be a script name. In that case, use
|
|
@var{font-spec} for all character in the charsets.
|
|
|
|
@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
|
|
where @var{family} is a family name of a font (possibly including a
|
|
foundry name at the head), @var{registry} is a registry name of a font
|
|
(possibly including an encoding name at the tail).
|
|
|
|
@var{font-spec} may be a font name string.
|
|
|
|
The optional argument @var{add}, if non-@code{nil}, specifies how to
|
|
add @var{font-spec} to the font specifications previously set. If it
|
|
is @code{prepend}, @var{font-spec} is prepended. If it is
|
|
@code{append}, @var{font-spec} is appended. By default,
|
|
@var{font-spec} overrides the previous settings.
|
|
|
|
For instance, this changes the default fontset to use a font of which
|
|
family name is @samp{Kochi Gothic} for all characters belonging to
|
|
the charset @code{japanese-jisx0208}.
|
|
|
|
@smallexample
|
|
(set-fontset-font t 'japanese-jisx0208
|
|
(font-spec :family "Kochi Gothic"))
|
|
@end smallexample
|
|
@end defun
|
|
|
|
@defun char-displayable-p char
|
|
This function returns @code{t} if Emacs ought to be able to display
|
|
@var{char}. More precisely, if the selected frame's fontset has a
|
|
font to display the character set that @var{char} belongs to.
|
|
|
|
Fontsets can specify a font on a per-character basis; when the fontset
|
|
does that, this function's value may not be accurate.
|
|
@end defun
|
|
|
|
@node Low-Level Font
|
|
@subsection Low-Level Font Representation
|
|
|
|
Normally, it is not necessary to manipulate fonts directly. In case
|
|
you need to do so, this section explains how.
|
|
|
|
In Emacs Lisp, fonts are represented using three different Lisp
|
|
object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
|
|
entities}.
|
|
|
|
@defun fontp object &optional type
|
|
Return @code{t} if @var{object} is a font object, font spec, or font
|
|
entity. Otherwise, return @code{nil}.
|
|
|
|
The optional argument @var{type}, if non-@code{nil}, determines the
|
|
exact type of Lisp object to check for. In that case, @var{type}
|
|
should be one of @code{font-object}, @code{font-spec}, or
|
|
@code{font-entity}.
|
|
@end defun
|
|
|
|
A font object is a Lisp object that represents a font that Emacs has
|
|
@dfn{opened}. Font objects cannot be modified in Lisp, but they can
|
|
be inspected.
|
|
|
|
@defun font-at position &optional window string
|
|
Return the font object that is being used to display the character at
|
|
position @var{position} in the window @var{window}. If @var{window}
|
|
is @code{nil}, it defaults to the selected window. If @var{string} is
|
|
@code{nil}, @var{position} specifies a position in the current buffer;
|
|
otherwise, @var{string} should be a string, and @var{position}
|
|
specifies a position in that string.
|
|
@end defun
|
|
|
|
A font spec is a Lisp object that contains a set of specifications
|
|
that can be used to find a font. More than one font may match the
|
|
specifications in a font spec.
|
|
|
|
@defun font-spec &rest arguments
|
|
Return a new font spec using the specifications in @var{arguments},
|
|
which should come in @code{property}-@code{value} pairs. The possible
|
|
specifications are as follows:
|
|
|
|
@table @code
|
|
@item :name
|
|
The font name (a string), in either XLFD, Fontconfig, or GTK format.
|
|
@xref{Fonts,,, emacs, The GNU Emacs Manual}.
|
|
|
|
@item :family
|
|
@itemx :foundry
|
|
@itemx :weight
|
|
@itemx :slant
|
|
@itemx :width
|
|
These have the same meanings as the face attributes of the same name.
|
|
@xref{Face Attributes}.
|
|
|
|
@item :size
|
|
The font size---either a non-negative integer that specifies the pixel
|
|
size, or a floating point number that specifies the point size.
|
|
|
|
@item :adstyle
|
|
Additional typographic style information for the font, such as
|
|
@samp{sans}. The value should be a string or a symbol.
|
|
|
|
@item :registry
|
|
The charset registry and encoding of the font, such as
|
|
@samp{iso8859-1}. The value should be a string or a symbol.
|
|
|
|
@item :script
|
|
The script that the font must support (a symbol).
|
|
|
|
@item :otf
|
|
The font must be an OpenType font that supports these OpenType
|
|
features, provided Emacs is compiled with support for @samp{libotf} (a
|
|
library for performing complex text layout in certain scripts). The
|
|
value must be a list of the form
|
|
|
|
@smallexample
|
|
@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
|
|
@end smallexample
|
|
|
|
where @var{script-tag} is the OpenType script tag symbol;
|
|
@var{langsys-tag} is the OpenType language system tag symbol, or
|
|
@code{nil} to use the default language system; @code{gsub} is a list
|
|
of OpenType GSUB feature tag symbols, or @code{nil} if none is
|
|
required; and @code{gpos} is a list of OpenType GPOS feature tag
|
|
symbols, or @code{nil} if none is required. If @code{gsub} or
|
|
@code{gpos} is a list, a @code{nil} element in that list means that
|
|
the font must not match any of the remaining tag symbols. The
|
|
@code{gpos} element may be omitted.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun font-put font-spec property value
|
|
Set the font property @var{property} in the font-spec @var{font-spec}
|
|
to @var{value}.
|
|
@end defun
|
|
|
|
A font entity is a reference to a font that need not be open. Its
|
|
properties are intermediate between a font object and a font spec:
|
|
like a font object, and unlike a font spec, it refers to a single,
|
|
specific font. Unlike a font object, creating a font entity does not
|
|
load the contents of that font into computer memory.
|
|
|
|
@defun find-font font-spec &optional frame
|
|
This function returns a font entity that best matches the font spec
|
|
@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
|
|
it defaults to the selected frame.
|
|
@end defun
|
|
|
|
@defun list-fonts font-spec &optional frame num prefer
|
|
This function returns a list of all font entities that match the font
|
|
spec @var{font-spec}.
|
|
|
|
The optional argument @var{frame}, if non-@code{nil}, specifies the
|
|
frame on which the fonts are to be displayed. The optional argument
|
|
@var{num}, if non-@code{nil}, should be an integer that specifies the
|
|
maximum length of the returned list. The optional argument
|
|
@var{prefer}, if non-@code{nil}, should be another font spec, which is
|
|
used to control the order of the returned list; the returned font
|
|
entities are sorted in order of decreasing ``closeness'' to that font
|
|
spec.
|
|
@end defun
|
|
|
|
If you call @code{set-face-attribute} and pass a font spec, font
|
|
entity, or font name string as the value of the @code{:font}
|
|
attribute, Emacs opens the best ``matching'' font that is available
|
|
for display. It then stores the corresponding font object as the
|
|
actual value of the @code{:font} attribute for that face.
|
|
|
|
The following functions can be used to obtain information about a
|
|
font. For these functions, the @var{font} argument can be a font
|
|
object, a font entity, or a font spec.
|
|
|
|
@defun font-get font property
|
|
This function returns the value of the font property @var{property}
|
|
for @var{font}.
|
|
|
|
If @var{font} is a font spec and the font spec does not specify
|
|
@var{property}, the return value is @code{nil}. If @var{font} is a
|
|
font object or font entity, the value for the @var{:script} property
|
|
may be a list of scripts supported by the font.
|
|
@end defun
|
|
|
|
@defun font-face-attributes font &optional frame
|
|
This function returns a list of face attributes corresponding to
|
|
@var{font}. The optional argument @var{frame} specifies the frame on
|
|
which the font is to be displayed. If it is @code{nil}, the selected
|
|
frame is used. The return value has the form
|
|
|
|
@smallexample
|
|
(:family @var{family} :height @var{height} :weight @var{weight}
|
|
:slant @var{slant} :width @var{width})
|
|
@end smallexample
|
|
|
|
where the values of @var{family}, @var{height}, @var{weight},
|
|
@var{slant}, and @var{width} are face attribute values. Some of these
|
|
key-attribute pairs may be omitted from the list if they are not
|
|
specified by @var{font}.
|
|
@end defun
|
|
|
|
@defun font-xlfd-name font &optional fold-wildcards
|
|
This function returns the XLFD (X Logical Font Descriptor), a string,
|
|
matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
|
|
information about XLFDs. If the name is too long for an XLFD (which
|
|
can contain at most 255 characters), the function returns @code{nil}.
|
|
|
|
If the optional argument @var{fold-wildcards} is non-@code{nil},
|
|
consecutive wildcards in the XLFD are folded into one.
|
|
@end defun
|
|
|
|
@node Fringes
|
|
@section Fringes
|
|
@cindex fringes
|
|
|
|
The @dfn{fringes} of a window are thin vertical strips down the
|
|
sides that are used for displaying bitmaps that indicate truncation,
|
|
continuation, horizontal scrolling, and the overlay arrow.
|
|
|
|
@menu
|
|
* Fringe Size/Pos:: Specifying where to put the window fringes.
|
|
* Fringe Indicators:: Displaying indicator icons in the window fringes.
|
|
* Fringe Cursors:: Displaying cursors in the right fringe.
|
|
* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
|
|
* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
|
|
* Overlay Arrow:: Display of an arrow to indicate position.
|
|
@end menu
|
|
|
|
@node Fringe Size/Pos
|
|
@subsection Fringe Size and Position
|
|
|
|
The following buffer-local variables control the position and width
|
|
of the window fringes.
|
|
|
|
@defvar fringes-outside-margins
|
|
The fringes normally appear between the display margins and the window
|
|
text. If the value is non-@code{nil}, they appear outside the display
|
|
margins. @xref{Display Margins}.
|
|
@end defvar
|
|
|
|
@defvar left-fringe-width
|
|
This variable, if non-@code{nil}, specifies the width of the left
|
|
fringe in pixels. A value of @code{nil} means to use the left fringe
|
|
width from the window's frame.
|
|
@end defvar
|
|
|
|
@defvar right-fringe-width
|
|
This variable, if non-@code{nil}, specifies the width of the right
|
|
fringe in pixels. A value of @code{nil} means to use the right fringe
|
|
width from the window's frame.
|
|
@end defvar
|
|
|
|
The values of these variables take effect when you display the
|
|
buffer in a window. If you change them while the buffer is visible,
|
|
you can call @code{set-window-buffer} to display it once again in the
|
|
same window, to make the changes take effect. A buffer that does not
|
|
specify values for these variables will use the default values
|
|
specified for the frame; see @ref{Layout Parameters}.
|
|
|
|
@defun set-window-fringes window left &optional right outside-margins
|
|
This function sets the fringe widths of window @var{window}.
|
|
If @var{window} is @code{nil}, the selected window is used.
|
|
|
|
The argument @var{left} specifies the width in pixels of the left
|
|
fringe, and likewise @var{right} for the right fringe. A value of
|
|
@code{nil} for either one stands for the default width. If
|
|
@var{outside-margins} is non-@code{nil}, that specifies that fringes
|
|
should appear outside of the display margins.
|
|
@end defun
|
|
|
|
@defun window-fringes &optional window
|
|
This function returns information about the fringes of a window
|
|
@var{window}. If @var{window} is omitted or @code{nil}, the selected
|
|
window is used. The value has the form @code{(@var{left-width}
|
|
@var{right-width} @var{outside-margins})}.
|
|
@end defun
|
|
|
|
|
|
@node Fringe Indicators
|
|
@subsection Fringe Indicators
|
|
@cindex fringe indicators
|
|
@cindex indicators, fringe
|
|
|
|
The @dfn{fringe indicators} are tiny icons Emacs displays in the
|
|
window fringe (on a graphic display) to indicate truncated or
|
|
continued lines, buffer boundaries, overlay arrow, etc.
|
|
|
|
@defopt indicate-empty-lines
|
|
@cindex fringes, and empty line indication
|
|
When this is non-@code{nil}, Emacs displays a special glyph in the
|
|
fringe of each empty line at the end of the buffer, on graphical
|
|
displays. @xref{Fringes}. This variable is automatically
|
|
buffer-local in every buffer.
|
|
@end defopt
|
|
|
|
@defopt indicate-buffer-boundaries
|
|
This buffer-local variable controls how the buffer boundaries and
|
|
window scrolling are indicated in the window fringes.
|
|
|
|
Emacs can indicate the buffer boundaries---that is, the first and last
|
|
line in the buffer---with angle icons when they appear on the screen.
|
|
In addition, Emacs can display an up-arrow in the fringe to show
|
|
that there is text above the screen, and a down-arrow to show
|
|
there is text below the screen.
|
|
|
|
There are three kinds of basic values:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Don't display any of these fringe icons.
|
|
@item @code{left}
|
|
Display the angle icons and arrows in the left fringe.
|
|
@item @code{right}
|
|
Display the angle icons and arrows in the right fringe.
|
|
@item any non-alist
|
|
Display the angle icons in the left fringe
|
|
and don't display the arrows.
|
|
@end table
|
|
|
|
Otherwise the value should be an alist that specifies which fringe
|
|
indicators to display and where. Each element of the alist should
|
|
have the form @code{(@var{indicator} . @var{position})}. Here,
|
|
@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
|
|
@code{down}, and @code{t} (which covers all the icons not yet
|
|
specified), while @var{position} is one of @code{left}, @code{right}
|
|
and @code{nil}.
|
|
|
|
For example, @code{((top . left) (t . right))} places the top angle
|
|
bitmap in left fringe, and the bottom angle bitmap as well as both
|
|
arrow bitmaps in right fringe. To show the angle bitmaps in the left
|
|
fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
|
|
@end defopt
|
|
|
|
@defvar fringe-indicator-alist
|
|
This buffer-local variable specifies the mapping from logical fringe
|
|
indicators to the actual bitmaps displayed in the window fringes.
|
|
|
|
These symbols identify the logical fringe indicators:
|
|
|
|
@table @asis
|
|
@item Truncation and continuation line indicators:
|
|
@code{truncation}, @code{continuation}.
|
|
|
|
@item Buffer position indicators:
|
|
@code{up}, @code{down},
|
|
@code{top}, @code{bottom},
|
|
@code{top-bottom}.
|
|
|
|
@item Empty line indicator:
|
|
@code{empty-line}.
|
|
|
|
@item Overlay arrow indicator:
|
|
@code{overlay-arrow}.
|
|
|
|
@item Unknown bitmap indicator:
|
|
@code{unknown}.
|
|
@end table
|
|
|
|
The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
|
|
specifies the fringe bitmaps used to display a specific logical
|
|
fringe indicator.
|
|
|
|
Here, @var{indicator} specifies the logical indicator type, and
|
|
@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
|
|
[@var{left1} @var{right1}])} which specifies the actual bitmap shown
|
|
in the left or right fringe for the logical indicator.
|
|
|
|
The @var{left} and @var{right} symbols specify the bitmaps shown in
|
|
the left and/or right fringe for the specific indicator. The
|
|
@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
|
|
`top-bottom indicators when the last (only) line in has no final
|
|
newline. Alternatively, @var{bitmaps} may be a single symbol which is
|
|
used in both left and right fringes.
|
|
|
|
When @code{fringe-indicator-alist} has a buffer-local value, and there
|
|
is no bitmap defined for a logical indicator, or the bitmap is
|
|
@code{t}, the corresponding value from the default value of
|
|
@code{fringe-indicator-alist} is used.
|
|
|
|
To completely hide a specific indicator, set the bitmap to @code{nil}.
|
|
@end defvar
|
|
|
|
Standard fringe bitmaps for indicators:
|
|
@example
|
|
left-arrow right-arrow up-arrow down-arrow
|
|
left-curly-arrow right-curly-arrow
|
|
left-triangle right-triangle
|
|
top-left-angle top-right-angle
|
|
bottom-left-angle bottom-right-angle
|
|
left-bracket right-bracket
|
|
filled-rectangle hollow-rectangle
|
|
filled-square hollow-square
|
|
vertical-bar horizontal-bar
|
|
empty-line question-mark
|
|
@end example
|
|
|
|
@node Fringe Cursors
|
|
@subsection Fringe Cursors
|
|
@cindex fringe cursors
|
|
@cindex cursor, fringe
|
|
|
|
When a line is exactly as wide as the window, Emacs displays the
|
|
cursor in the right fringe instead of using two lines. Different
|
|
bitmaps are used to represent the cursor in the fringe depending on
|
|
the current buffer's cursor type.
|
|
|
|
@table @asis
|
|
@item Logical cursor types:
|
|
@code{box} , @code{hollow}, @code{bar},
|
|
@code{hbar}, @code{hollow-small}.
|
|
@end table
|
|
|
|
The @code{hollow-small} type is used instead of @code{hollow} when the
|
|
normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
|
|
display line.
|
|
|
|
@defopt overflow-newline-into-fringe
|
|
If this is non-@code{nil}, lines exactly as wide as the window (not
|
|
counting the final newline character) are not continued. Instead,
|
|
when point is at the end of the line, the cursor appears in the right
|
|
fringe.
|
|
@end defopt
|
|
|
|
@defvar fringe-cursor-alist
|
|
This variable specifies the mapping from logical cursor type to the
|
|
actual fringe bitmaps displayed in the right fringe. The value is an
|
|
alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
|
|
the fringe bitmaps used to display a specific logical cursor type in
|
|
the fringe. Here, @var{cursor} specifies the logical cursor type and
|
|
@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
|
|
for that logical cursor type.
|
|
|
|
When @code{fringe-cursor-alist} has a buffer-local value, and there is
|
|
no bitmap defined for a cursor type, the corresponding value from the
|
|
default value of @code{fringes-indicator-alist} is used.
|
|
@end defvar
|
|
|
|
Standard bitmaps for displaying the cursor in right fringe:
|
|
@example
|
|
filled-rectangle hollow-rectangle filled-square hollow-square
|
|
vertical-bar horizontal-bar
|
|
@end example
|
|
|
|
|
|
@node Fringe Bitmaps
|
|
@subsection Fringe Bitmaps
|
|
@cindex fringe bitmaps
|
|
@cindex bitmaps, fringe
|
|
|
|
The @dfn{fringe bitmaps} are the actual bitmaps which represent the
|
|
logical fringe indicators for truncated or continued lines, buffer
|
|
boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
|
|
name space. The fringe bitmaps are shared by all frames and windows.
|
|
You can redefine the built-in fringe bitmaps, and you can define new
|
|
fringe bitmaps.
|
|
|
|
The way to display a bitmap in the left or right fringes for a given
|
|
line in a window is by specifying the @code{display} property for one
|
|
of the characters that appears in it. Use a display specification of
|
|
the form @code{(left-fringe @var{bitmap} [@var{face}])} or
|
|
@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
|
|
Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
|
|
want, and @var{face} (which is optional) is the name of the face whose
|
|
colors should be used for displaying the bitmap, instead of the
|
|
default @code{fringe} face. @var{face} is automatically merged with
|
|
the @code{fringe} face, so normally @var{face} need only specify the
|
|
foreground color for the bitmap.
|
|
|
|
@defun fringe-bitmaps-at-pos &optional pos window
|
|
This function returns the fringe bitmaps of the display line
|
|
containing position @var{pos} in window @var{window}. The return
|
|
value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
|
|
is the symbol for the fringe bitmap in the left fringe (or @code{nil}
|
|
if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
|
|
is non-@code{nil} if there is an overlay arrow in the left fringe.
|
|
|
|
The value is @code{nil} if @var{pos} is not visible in @var{window}.
|
|
If @var{window} is @code{nil}, that stands for the selected window.
|
|
If @var{pos} is @code{nil}, that stands for the value of point in
|
|
@var{window}.
|
|
@end defun
|
|
|
|
@node Customizing Bitmaps
|
|
@subsection Customizing Fringe Bitmaps
|
|
|
|
@defun define-fringe-bitmap bitmap bits &optional height width align
|
|
This function defines the symbol @var{bitmap} as a new fringe bitmap,
|
|
or replaces an existing bitmap with that name.
|
|
|
|
The argument @var{bits} specifies the image to use. It should be
|
|
either a string or a vector of integers, where each element (an
|
|
integer) corresponds to one row of the bitmap. Each bit of an integer
|
|
corresponds to one pixel of the bitmap, where the low bit corresponds
|
|
to the rightmost pixel of the bitmap.
|
|
|
|
The height is normally the length of @var{bits}. However, you
|
|
can specify a different height with non-@code{nil} @var{height}. The width
|
|
is normally 8, but you can specify a different width with non-@code{nil}
|
|
@var{width}. The width must be an integer between 1 and 16.
|
|
|
|
The argument @var{align} specifies the positioning of the bitmap
|
|
relative to the range of rows where it is used; the default is to
|
|
center the bitmap. The allowed values are @code{top}, @code{center},
|
|
or @code{bottom}.
|
|
|
|
The @var{align} argument may also be a list @code{(@var{align}
|
|
@var{periodic})} where @var{align} is interpreted as described above.
|
|
If @var{periodic} is non-@code{nil}, it specifies that the rows in
|
|
@code{bits} should be repeated enough times to reach the specified
|
|
height.
|
|
@end defun
|
|
|
|
@defun destroy-fringe-bitmap bitmap
|
|
This function destroy the fringe bitmap identified by @var{bitmap}.
|
|
If @var{bitmap} identifies a standard fringe bitmap, it actually
|
|
restores the standard definition of that bitmap, instead of
|
|
eliminating it entirely.
|
|
@end defun
|
|
|
|
@defun set-fringe-bitmap-face bitmap &optional face
|
|
This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
|
|
If @var{face} is @code{nil}, it selects the @code{fringe} face. The
|
|
bitmap's face controls the color to draw it in.
|
|
|
|
@var{face} is merged with the @code{fringe} face, so normally
|
|
@var{face} should specify only the foreground color.
|
|
@end defun
|
|
|
|
@node Overlay Arrow
|
|
@subsection The Overlay Arrow
|
|
@c @cindex overlay arrow Duplicates variable names
|
|
|
|
The @dfn{overlay arrow} is useful for directing the user's attention
|
|
to a particular line in a buffer. For example, in the modes used for
|
|
interface to debuggers, the overlay arrow indicates the line of code
|
|
about to be executed. This feature has nothing to do with
|
|
@dfn{overlays} (@pxref{Overlays}).
|
|
|
|
@defvar overlay-arrow-string
|
|
This variable holds the string to display to call attention to a
|
|
particular line, or @code{nil} if the arrow feature is not in use.
|
|
On a graphical display the contents of the string are ignored; instead a
|
|
glyph is displayed in the fringe area to the left of the display area.
|
|
@end defvar
|
|
|
|
@defvar overlay-arrow-position
|
|
This variable holds a marker that indicates where to display the overlay
|
|
arrow. It should point at the beginning of a line. On a non-graphical
|
|
display the arrow text
|
|
appears at the beginning of that line, overlaying any text that would
|
|
otherwise appear. Since the arrow is usually short, and the line
|
|
usually begins with indentation, normally nothing significant is
|
|
overwritten.
|
|
|
|
The overlay-arrow string is displayed in any given buffer if the value
|
|
of @code{overlay-arrow-position} in that buffer points into that
|
|
buffer. Thus, it is possible to display multiple overlay arrow strings
|
|
by creating buffer-local bindings of @code{overlay-arrow-position}.
|
|
However, it is usually cleaner to use
|
|
@code{overlay-arrow-variable-list} to achieve this result.
|
|
@c !!! overlay-arrow-position: but the overlay string may remain in the display
|
|
@c of some other buffer until an update is required. This should be fixed
|
|
@c now. Is it?
|
|
@end defvar
|
|
|
|
You can do a similar job by creating an overlay with a
|
|
@code{before-string} property. @xref{Overlay Properties}.
|
|
|
|
You can define multiple overlay arrows via the variable
|
|
@code{overlay-arrow-variable-list}.
|
|
|
|
@defvar overlay-arrow-variable-list
|
|
This variable's value is a list of variables, each of which specifies
|
|
the position of an overlay arrow. The variable
|
|
@code{overlay-arrow-position} has its normal meaning because it is on
|
|
this list.
|
|
@end defvar
|
|
|
|
Each variable on this list can have properties
|
|
@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
|
|
specify an overlay arrow string (for text-only terminals) or fringe
|
|
bitmap (for graphical terminals) to display at the corresponding
|
|
overlay arrow position. If either property is not set, the default
|
|
@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
|
|
is used.
|
|
|
|
@node Scroll Bars
|
|
@section Scroll Bars
|
|
@cindex scroll bars
|
|
|
|
Normally the frame parameter @code{vertical-scroll-bars} controls
|
|
whether the windows in the frame have vertical scroll bars, and
|
|
whether they are on the left or right. The frame parameter
|
|
@code{scroll-bar-width} specifies how wide they are (@code{nil}
|
|
meaning the default). @xref{Layout Parameters}.
|
|
|
|
@defun frame-current-scroll-bars &optional frame
|
|
This function reports the scroll bar type settings for frame
|
|
@var{frame}. The value is a cons cell
|
|
@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
|
|
@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
|
|
(which means no scroll bar.) @var{horizontal-type} is meant to
|
|
specify the horizontal scroll bar type, but since they are not
|
|
implemented, it is always @code{nil}.
|
|
@end defun
|
|
|
|
@vindex vertical-scroll-bar
|
|
You can enable or disable scroll bars for a particular buffer,
|
|
by setting the variable @code{vertical-scroll-bar}. This variable
|
|
automatically becomes buffer-local when set. The possible values are
|
|
@code{left}, @code{right}, @code{t}, which means to use the
|
|
frame's default, and @code{nil} for no scroll bar.
|
|
|
|
You can also control this for individual windows. Call the function
|
|
@code{set-window-scroll-bars} to specify what to do for a specific window:
|
|
|
|
@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
|
|
This function sets the width and type of scroll bars for window
|
|
@var{window}.
|
|
|
|
@var{width} specifies the scroll bar width in pixels (@code{nil} means
|
|
use the width specified for the frame). @var{vertical-type} specifies
|
|
whether to have a vertical scroll bar and, if so, where. The possible
|
|
values are @code{left}, @code{right} and @code{nil}, just like the
|
|
values of the @code{vertical-scroll-bars} frame parameter.
|
|
|
|
The argument @var{horizontal-type} is meant to specify whether and
|
|
where to have horizontal scroll bars, but since they are not
|
|
implemented, it has no effect. If @var{window} is @code{nil}, the
|
|
selected window is used.
|
|
@end defun
|
|
|
|
@defun window-scroll-bars &optional window
|
|
Report the width and type of scroll bars specified for @var{window}.
|
|
If @var{window} is omitted or @code{nil}, the selected window is used.
|
|
The value is a list of the form @code{(@var{width}
|
|
@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
|
|
@var{width} is the value that was specified for the width (which may
|
|
be @code{nil}); @var{cols} is the number of columns that the scroll
|
|
bar actually occupies.
|
|
|
|
@var{horizontal-type} is not actually meaningful.
|
|
@end defun
|
|
|
|
If you don't specify these values for a window with
|
|
@code{set-window-scroll-bars}, the buffer-local variables
|
|
@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
|
|
displayed control the window's vertical scroll bars. The function
|
|
@code{set-window-buffer} examines these variables. If you change them
|
|
in a buffer that is already visible in a window, you can make the
|
|
window take note of the new values by calling @code{set-window-buffer}
|
|
specifying the same buffer that is already displayed.
|
|
|
|
@defopt scroll-bar-mode
|
|
This variable, always local in all buffers, controls whether and where
|
|
to put scroll bars in windows displaying the buffer. The possible values
|
|
are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
|
|
the left, and @code{right} to put a scroll bar on the right.
|
|
@end defopt
|
|
|
|
@defun window-current-scroll-bars &optional window
|
|
This function reports the scroll bar type for window @var{window}.
|
|
If @var{window} is omitted or @code{nil}, the selected window is used.
|
|
The value is a cons cell
|
|
@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
|
|
@code{window-scroll-bars}, this reports the scroll bar type actually
|
|
used, once frame defaults and @code{scroll-bar-mode} are taken into
|
|
account.
|
|
@end defun
|
|
|
|
@defvar scroll-bar-width
|
|
This variable, always local in all buffers, specifies the width of the
|
|
buffer's scroll bars, measured in pixels. A value of @code{nil} means
|
|
to use the value specified by the frame.
|
|
@end defvar
|
|
|
|
@node Display Property
|
|
@section The @code{display} Property
|
|
@cindex display specification
|
|
@kindex display @r{(text property)}
|
|
|
|
The @code{display} text property (or overlay property) is used to
|
|
insert images into text, and also control other aspects of how text
|
|
displays. The value of the @code{display} property should be a
|
|
display specification, or a list or vector containing several display
|
|
specifications. Display specifications in the same @code{display}
|
|
property value generally apply in parallel to the text they cover.
|
|
|
|
If several sources (overlays and/or a text property) specify values
|
|
for the @code{display} property, only one of the values takes effect,
|
|
following the rules of @code{get-char-property}. @xref{Examining
|
|
Properties}.
|
|
|
|
The rest of this section describes several kinds of
|
|
display specifications and what they mean.
|
|
|
|
@menu
|
|
* Replacing Specs:: Display specs that replace the text.
|
|
* Specified Space:: Displaying one space with a specified width.
|
|
* Pixel Specification:: Specifying space width or height in pixels.
|
|
* Other Display Specs:: Displaying an image; adjusting the height,
|
|
spacing, and other properties of text.
|
|
* Display Margins:: Displaying text or images to the side of the main text.
|
|
@end menu
|
|
|
|
@node Replacing Specs
|
|
@subsection Display Specs That Replace The Text
|
|
|
|
Some kinds of @code{display} specifications specify something to
|
|
display instead of the text that has the property. These are called
|
|
@dfn{replacing} display specifications. Emacs does not allow the user
|
|
to interactively move point into the middle of buffer text that is
|
|
replaced in this way.
|
|
|
|
If a list of display specifications includes more than one replacing
|
|
display specification, the first overrides the rest. Replacing
|
|
display specifications make most other display specifications
|
|
irrelevant, since those don't apply to the replacement.
|
|
|
|
For replacing display specifications, ``the text that has the
|
|
property'' means all the consecutive characters that have the same
|
|
Lisp object as their @code{display} property; these characters are
|
|
replaced as a single unit. By contrast, characters that have similar
|
|
but distinct Lisp objects as their @code{display} properties are
|
|
handled separately. Here's a function that illustrates this point:
|
|
|
|
@smallexample
|
|
(defun foo ()
|
|
(goto-char (point-min))
|
|
(dotimes (i 5)
|
|
(let ((string (concat "A")))
|
|
(put-text-property (point) (1+ (point)) 'display string)
|
|
(forward-char 1)
|
|
(put-text-property (point) (1+ (point)) 'display string)
|
|
(forward-char 1))))
|
|
@end smallexample
|
|
|
|
@noindent
|
|
It gives each of the first ten characters in the buffer string
|
|
@code{"A"} as the @code{display} property, but they don't all get the
|
|
same string. The first two characters get the same string, so they
|
|
together are replaced with one @samp{A}. The next two characters get
|
|
a second string, so they together are replaced with one @samp{A}.
|
|
Likewise for each following pair of characters. Thus, the ten
|
|
characters appear as five A's. This function would have the same
|
|
results:
|
|
|
|
@smallexample
|
|
(defun foo ()
|
|
(goto-char (point-min))
|
|
(dotimes (i 5)
|
|
(let ((string (concat "A")))
|
|
(put-text-property (point) (+ 2 (point)) 'display string)
|
|
(put-text-property (point) (1+ (point)) 'display string)
|
|
(forward-char 2))))
|
|
@end smallexample
|
|
|
|
@noindent
|
|
This illustrates that what matters is the property value for
|
|
each character. If two consecutive characters have the same
|
|
object as the @code{display} property value, it's irrelevant
|
|
whether they got this property from a single call to
|
|
@code{put-text-property} or from two different calls.
|
|
|
|
@node Specified Space
|
|
@subsection Specified Spaces
|
|
@cindex spaces, specified height or width
|
|
@cindex variable-width spaces
|
|
|
|
To display a space of specified width and/or height, use a display
|
|
specification of the form @code{(space . @var{props})}, where
|
|
@var{props} is a property list (a list of alternating properties and
|
|
values). You can put this property on one or more consecutive
|
|
characters; a space of the specified height and width is displayed in
|
|
place of @emph{all} of those characters. These are the properties you
|
|
can use in @var{props} to specify the weight of the space:
|
|
|
|
@table @code
|
|
@item :width @var{width}
|
|
If @var{width} is an integer or floating point number, it specifies
|
|
that the space width should be @var{width} times the normal character
|
|
width. @var{width} can also be a @dfn{pixel width} specification
|
|
(@pxref{Pixel Specification}).
|
|
|
|
@item :relative-width @var{factor}
|
|
Specifies that the width of the stretch should be computed from the
|
|
first character in the group of consecutive characters that have the
|
|
same @code{display} property. The space width is the width of that
|
|
character, multiplied by @var{factor}.
|
|
|
|
@item :align-to @var{hpos}
|
|
Specifies that the space should be wide enough to reach @var{hpos}.
|
|
If @var{hpos} is a number, it is measured in units of the normal
|
|
character width. @var{hpos} can also be a @dfn{pixel width}
|
|
specification (@pxref{Pixel Specification}).
|
|
@end table
|
|
|
|
You should use one and only one of the above properties. You can
|
|
also specify the height of the space, with these properties:
|
|
|
|
@table @code
|
|
@item :height @var{height}
|
|
Specifies the height of the space.
|
|
If @var{height} is an integer or floating point number, it specifies
|
|
that the space height should be @var{height} times the normal character
|
|
height. The @var{height} may also be a @dfn{pixel height} specification
|
|
(@pxref{Pixel Specification}).
|
|
|
|
@item :relative-height @var{factor}
|
|
Specifies the height of the space, multiplying the ordinary height
|
|
of the text having this display specification by @var{factor}.
|
|
|
|
@item :ascent @var{ascent}
|
|
If the value of @var{ascent} is a non-negative number no greater than
|
|
100, it specifies that @var{ascent} percent of the height of the space
|
|
should be considered as the ascent of the space---that is, the part
|
|
above the baseline. The ascent may also be specified in pixel units
|
|
with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
|
|
|
|
@end table
|
|
|
|
Don't use both @code{:height} and @code{:relative-height} together.
|
|
|
|
The @code{:width} and @code{:align-to} properties are supported on
|
|
non-graphic terminals, but the other space properties in this section
|
|
are not.
|
|
|
|
Note that space properties are treated as paragraph separators for
|
|
the purposes of reordering bidirectional text for display.
|
|
@xref{Bidirectional Display}, for the details.
|
|
|
|
@node Pixel Specification
|
|
@subsection Pixel Specification for Spaces
|
|
@cindex spaces, pixel specification
|
|
|
|
The value of the @code{:width}, @code{:align-to}, @code{:height},
|
|
and @code{:ascent} properties can be a special kind of expression that
|
|
is evaluated during redisplay. The result of the evaluation is used
|
|
as an absolute number of pixels.
|
|
|
|
The following expressions are supported:
|
|
|
|
@smallexample
|
|
@group
|
|
@var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
|
|
@var{num} ::= @var{integer} | @var{float} | @var{symbol}
|
|
@var{unit} ::= in | mm | cm | width | height
|
|
@end group
|
|
@group
|
|
@var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
|
|
| scroll-bar | text
|
|
@var{pos} ::= left | center | right
|
|
@var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
|
|
@var{op} ::= + | -
|
|
@end group
|
|
@end smallexample
|
|
|
|
The form @var{num} specifies a fraction of the default frame font
|
|
height or width. The form @code{(@var{num})} specifies an absolute
|
|
number of pixels. If @var{num} is a symbol, @var{symbol}, its
|
|
buffer-local variable binding is used.
|
|
|
|
The @code{in}, @code{mm}, and @code{cm} units specify the number of
|
|
pixels per inch, millimeter, and centimeter, respectively. The
|
|
@code{width} and @code{height} units correspond to the default width
|
|
and height of the current face. An image specification @code{image}
|
|
corresponds to the width or height of the image.
|
|
|
|
The elements @code{left-fringe}, @code{right-fringe},
|
|
@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
|
|
@code{text} specify to the width of the corresponding area of the
|
|
window.
|
|
|
|
The @code{left}, @code{center}, and @code{right} positions can be
|
|
used with @code{:align-to} to specify a position relative to the left
|
|
edge, center, or right edge of the text area.
|
|
|
|
Any of the above window elements (except @code{text}) can also be
|
|
used with @code{:align-to} to specify that the position is relative to
|
|
the left edge of the given area. Once the base offset for a relative
|
|
position has been set (by the first occurrence of one of these
|
|
symbols), further occurrences of these symbols are interpreted as the
|
|
width of the specified area. For example, to align to the center of
|
|
the left-margin, use
|
|
|
|
@example
|
|
:align-to (+ left-margin (0.5 . left-margin))
|
|
@end example
|
|
|
|
If no specific base offset is set for alignment, it is always relative
|
|
to the left edge of the text area. For example, @samp{:align-to 0} in a
|
|
header-line aligns with the first text column in the text area.
|
|
|
|
A value of the form @code{(@var{num} . @var{expr})} stands for the
|
|
product of the values of @var{num} and @var{expr}. For example,
|
|
@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
|
|
@var{image})} specifies half the width (or height) of the specified
|
|
image.
|
|
|
|
The form @code{(+ @var{expr} ...)} adds up the value of the
|
|
expressions. The form @code{(- @var{expr} ...)} negates or subtracts
|
|
the value of the expressions.
|
|
|
|
@node Other Display Specs
|
|
@subsection Other Display Specifications
|
|
|
|
Here are the other sorts of display specifications that you can use
|
|
in the @code{display} text property.
|
|
|
|
@table @code
|
|
@item @var{string}
|
|
Display @var{string} instead of the text that has this property.
|
|
|
|
Recursive display specifications are not supported---@var{string}'s
|
|
@code{display} properties, if any, are not used.
|
|
|
|
@item (image . @var{image-props})
|
|
This kind of display specification is an image descriptor (@pxref{Images}).
|
|
When used as a display specification, it means to display the image
|
|
instead of the text that has the display specification.
|
|
|
|
@item (slice @var{x} @var{y} @var{width} @var{height})
|
|
This specification together with @code{image} specifies a @dfn{slice}
|
|
(a partial area) of the image to display. The elements @var{y} and
|
|
@var{x} specify the top left corner of the slice, within the image;
|
|
@var{width} and @var{height} specify the width and height of the
|
|
slice. Integer values are numbers of pixels. A floating point number
|
|
in the range 0.0--1.0 stands for that fraction of the width or height
|
|
of the entire image.
|
|
|
|
@item ((margin nil) @var{string})
|
|
A display specification of this form means to display @var{string}
|
|
instead of the text that has the display specification, at the same
|
|
position as that text. It is equivalent to using just @var{string},
|
|
but it is done as a special case of marginal display (@pxref{Display
|
|
Margins}).
|
|
|
|
@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
|
|
@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
|
|
This display specification on any character of a line of text causes
|
|
the specified @var{bitmap} be displayed in the left or right fringes
|
|
for that line, instead of the characters that have the display
|
|
specification. The optional @var{face} specifies the colors to be
|
|
used for the bitmap. @xref{Fringe Bitmaps}, for the details.
|
|
|
|
@item (space-width @var{factor})
|
|
This display specification affects all the space characters within the
|
|
text that has the specification. It displays all of these spaces
|
|
@var{factor} times as wide as normal. The element @var{factor} should
|
|
be an integer or float. Characters other than spaces are not affected
|
|
at all; in particular, this has no effect on tab characters.
|
|
|
|
@item (height @var{height})
|
|
This display specification makes the text taller or shorter.
|
|
Here are the possibilities for @var{height}:
|
|
|
|
@table @asis
|
|
@item @code{(+ @var{n})}
|
|
This means to use a font that is @var{n} steps larger. A ``step'' is
|
|
defined by the set of available fonts---specifically, those that match
|
|
what was otherwise specified for this text, in all attributes except
|
|
height. Each size for which a suitable font is available counts as
|
|
another step. @var{n} should be an integer.
|
|
|
|
@item @code{(- @var{n})}
|
|
This means to use a font that is @var{n} steps smaller.
|
|
|
|
@item a number, @var{factor}
|
|
A number, @var{factor}, means to use a font that is @var{factor} times
|
|
as tall as the default font.
|
|
|
|
@item a symbol, @var{function}
|
|
A symbol is a function to compute the height. It is called with the
|
|
current height as argument, and should return the new height to use.
|
|
|
|
@item anything else, @var{form}
|
|
If the @var{height} value doesn't fit the previous possibilities, it is
|
|
a form. Emacs evaluates it to get the new height, with the symbol
|
|
@code{height} bound to the current specified font height.
|
|
@end table
|
|
|
|
@item (raise @var{factor})
|
|
This kind of display specification raises or lowers the text
|
|
it applies to, relative to the baseline of the line.
|
|
|
|
@var{factor} must be a number, which is interpreted as a multiple of the
|
|
height of the affected text. If it is positive, that means to display
|
|
the characters raised. If it is negative, that means to display them
|
|
lower down.
|
|
|
|
If the text also has a @code{height} display specification, that does
|
|
not affect the amount of raising or lowering, which is based on the
|
|
faces used for the text.
|
|
@end table
|
|
|
|
@c We put all the `@code{(when ...)}' on one line to encourage
|
|
@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
|
|
@c was at eol; the info file ended up w/ two spaces rendered after it.
|
|
You can make any display specification conditional. To do that,
|
|
package it in another list of the form
|
|
@code{(when @var{condition} . @var{spec})}.
|
|
Then the specification @var{spec} applies only when
|
|
@var{condition} evaluates to a non-@code{nil} value. During the
|
|
evaluation, @code{object} is bound to the string or buffer having the
|
|
conditional @code{display} property. @code{position} and
|
|
@code{buffer-position} are bound to the position within @code{object}
|
|
and the buffer position where the @code{display} property was found,
|
|
respectively. Both positions can be different when @code{object} is a
|
|
string.
|
|
|
|
@node Display Margins
|
|
@subsection Displaying in the Margins
|
|
@cindex display margins
|
|
@cindex margins, display
|
|
|
|
A buffer can have blank areas called @dfn{display margins} on the
|
|
left and on the right. Ordinary text never appears in these areas,
|
|
but you can put things into the display margins using the
|
|
@code{display} property. There is currently no way to make text or
|
|
images in the margin mouse-sensitive.
|
|
|
|
The way to display something in the margins is to specify it in a
|
|
margin display specification in the @code{display} property of some
|
|
text. This is a replacing display specification, meaning that the
|
|
text you put it on does not get displayed; the margin display appears,
|
|
but that text does not.
|
|
|
|
A margin display specification looks like @code{((margin
|
|
right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
|
|
Here, @var{spec} is another display specification that says what to
|
|
display in the margin. Typically it is a string of text to display,
|
|
or an image descriptor.
|
|
|
|
To display something in the margin @emph{in association with}
|
|
certain buffer text, without altering or preventing the display of
|
|
that text, put a @code{before-string} property on the text and put the
|
|
margin display specification on the contents of the before-string.
|
|
|
|
Before the display margins can display anything, you must give
|
|
them a nonzero width. The usual way to do that is to set these
|
|
variables:
|
|
|
|
@defvar left-margin-width
|
|
This variable specifies the width of the left margin.
|
|
It is buffer-local in all buffers.
|
|
@end defvar
|
|
|
|
@defvar right-margin-width
|
|
This variable specifies the width of the right margin.
|
|
It is buffer-local in all buffers.
|
|
@end defvar
|
|
|
|
Setting these variables does not immediately affect the window. These
|
|
variables are checked when a new buffer is displayed in the window.
|
|
Thus, you can make changes take effect by calling
|
|
@code{set-window-buffer}.
|
|
|
|
You can also set the margin widths immediately.
|
|
|
|
@defun set-window-margins window left &optional right
|
|
This function specifies the margin widths for window @var{window}.
|
|
The argument @var{left} controls the left margin and
|
|
@var{right} controls the right margin (default @code{0}).
|
|
@end defun
|
|
|
|
@defun window-margins &optional window
|
|
This function returns the left and right margins of @var{window}
|
|
as a cons cell of the form @code{(@var{left} . @var{right})}.
|
|
If @var{window} is @code{nil}, the selected window is used.
|
|
@end defun
|
|
|
|
@node Images
|
|
@section Images
|
|
@cindex images in buffers
|
|
|
|
To display an image in an Emacs buffer, you must first create an image
|
|
descriptor, then use it as a display specifier in the @code{display}
|
|
property of text that is displayed (@pxref{Display Property}).
|
|
|
|
Emacs is usually able to display images when it is run on a
|
|
graphical terminal. Images cannot be displayed in a text terminal, on
|
|
certain graphical terminals that lack the support for this, or if
|
|
Emacs is compiled without image support. You can use the function
|
|
@code{display-images-p} to determine if images can in principle be
|
|
displayed (@pxref{Display Feature Testing}).
|
|
|
|
@menu
|
|
* Image Formats:: Supported image formats.
|
|
* Image Descriptors:: How to specify an image for use in @code{:display}.
|
|
* XBM Images:: Special features for XBM format.
|
|
* XPM Images:: Special features for XPM format.
|
|
* GIF Images:: Special features for GIF format.
|
|
* TIFF Images:: Special features for TIFF format.
|
|
* PostScript Images:: Special features for PostScript format.
|
|
* ImageMagick Images:: Special features available through ImageMagick.
|
|
* Other Image Types:: Various other formats are supported.
|
|
* Defining Images:: Convenient ways to define an image for later use.
|
|
* Showing Images:: Convenient ways to display an image once it is defined.
|
|
* Image Cache:: Internal mechanisms of image display.
|
|
@end menu
|
|
|
|
@node Image Formats
|
|
@subsection Image Formats
|
|
@cindex image formats
|
|
@cindex image types
|
|
|
|
Emacs can display a number of different image formats; some of them
|
|
are supported only if particular support libraries are installed on
|
|
your machine. In some environments, Emacs can load support libraries
|
|
on demand; if so, the variable @code{dynamic-library-alist}
|
|
(@pxref{Dynamic Libraries}) can be used to modify the set of known
|
|
names for these dynamic libraries (though it is not possible to add
|
|
new image formats). Note that image types @code{pbm} and @code{xbm}
|
|
do not depend on external libraries and are always available in Emacs.
|
|
|
|
The supported image formats include XBM, XPM (this requires the
|
|
libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
|
|
@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
|
|
@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
|
|
v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
|
|
@code{librsvg} 2.0.0).
|
|
|
|
You specify one of these formats with an image type symbol. The image
|
|
type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
|
|
@code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
|
|
|
|
@defvar image-types
|
|
This variable contains a list of those image type symbols that are
|
|
potentially supported in the current configuration.
|
|
@emph{Potentially} here means that Emacs knows about the image types,
|
|
not necessarily that they can be loaded (they could depend on
|
|
unavailable dynamic libraries, for example).
|
|
|
|
To know which image types are really available, use
|
|
@code{image-type-available-p}.
|
|
@end defvar
|
|
|
|
@defun image-type-available-p type
|
|
This function returns non-@code{nil} if image type @var{type} is
|
|
available, i.e., if images of this type can be loaded and displayed in
|
|
Emacs. @var{type} should be one of the types contained in
|
|
@code{image-types}.
|
|
|
|
For image types whose support libraries are statically linked, this
|
|
function always returns @code{t}; for other image types, it returns
|
|
@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
|
|
@end defun
|
|
|
|
@node Image Descriptors
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@subsection Image Descriptors
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@cindex image descriptor
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An image description is a list of the form @code{(image . @var{props})},
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where @var{props} is a property list containing alternating keyword
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symbols (symbols whose names start with a colon) and their values.
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You can use any Lisp object as a property, but the only properties
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that have any special meaning are certain symbols, all of them keywords.
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Every image descriptor must contain the property @code{:type
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@var{type}} to specify the format of the image. The value of @var{type}
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should be an image type symbol; for example, @code{xpm} for an image in
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XPM format.
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Here is a list of other properties that are meaningful for all image
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types:
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@table @code
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@item :file @var{file}
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The @code{:file} property says to load the image from file
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@var{file}. If @var{file} is not an absolute file name, it is expanded
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in @code{data-directory}.
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@item :data @var{data}
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The @code{:data} property says the actual contents of the image.
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Each image must use either @code{:data} or @code{:file}, but not both.
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For most image types, the value of the @code{:data} property should be a
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string containing the image data; we recommend using a unibyte string.
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Before using @code{:data}, look for further information in the section
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below describing the specific image format. For some image types,
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@code{:data} may not be supported; for some, it allows other data types;
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for some, @code{:data} alone is not enough, so you need to use other
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image properties along with @code{:data}.
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@item :margin @var{margin}
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The @code{:margin} property specifies how many pixels to add as an
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extra margin around the image. The value, @var{margin}, must be a
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non-negative number, or a pair @code{(@var{x} . @var{y})} of such
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numbers. If it is a pair, @var{x} specifies how many pixels to add
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horizontally, and @var{y} specifies how many pixels to add vertically.
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If @code{:margin} is not specified, the default is zero.
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@item :ascent @var{ascent}
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The @code{:ascent} property specifies the amount of the image's
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height to use for its ascent---that is, the part above the baseline.
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The value, @var{ascent}, must be a number in the range 0 to 100, or
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the symbol @code{center}.
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If @var{ascent} is a number, that percentage of the image's height is
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used for its ascent.
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If @var{ascent} is @code{center}, the image is vertically centered
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around a centerline which would be the vertical centerline of text drawn
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at the position of the image, in the manner specified by the text
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properties and overlays that apply to the image.
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If this property is omitted, it defaults to 50.
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@item :relief @var{relief}
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The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
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around the image. The value, @var{relief}, specifies the width of the
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shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
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so that the image appears as a pressed button; otherwise, it appears as
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an unpressed button.
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@item :conversion @var{algorithm}
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The @code{:conversion} property, if non-@code{nil}, specifies a
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conversion algorithm that should be applied to the image before it is
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displayed; the value, @var{algorithm}, specifies which algorithm.
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@table @code
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@item laplace
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@itemx emboss
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Specifies the Laplace edge detection algorithm, which blurs out small
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differences in color while highlighting larger differences. People
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sometimes consider this useful for displaying the image for a
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``disabled'' button.
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@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
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Specifies a general edge-detection algorithm. @var{matrix} must be
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either a nine-element list or a nine-element vector of numbers. A pixel
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at position @math{x/y} in the transformed image is computed from
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original pixels around that position. @var{matrix} specifies, for each
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pixel in the neighborhood of @math{x/y}, a factor with which that pixel
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will influence the transformed pixel; element @math{0} specifies the
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factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
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the pixel at @math{x/y-1} etc., as shown below:
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@iftex
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@tex
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$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
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x-1/y & x/y & x+1/y \cr
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x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
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@end tex
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@end iftex
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@ifnottex
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@display
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(x-1/y-1 x/y-1 x+1/y-1
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x-1/y x/y x+1/y
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x-1/y+1 x/y+1 x+1/y+1)
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@end display
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@end ifnottex
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The resulting pixel is computed from the color intensity of the color
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resulting from summing up the RGB values of surrounding pixels,
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multiplied by the specified factors, and dividing that sum by the sum
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of the factors' absolute values.
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Laplace edge-detection currently uses a matrix of
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@iftex
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@tex
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$$\pmatrix{1 & 0 & 0 \cr
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0& 0 & 0 \cr
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0 & 0 & -1 \cr}$$
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@end tex
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@end iftex
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@ifnottex
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@display
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(1 0 0
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0 0 0
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0 0 -1)
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@end display
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@end ifnottex
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Emboss edge-detection uses a matrix of
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@iftex
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@tex
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$$\pmatrix{ 2 & -1 & 0 \cr
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-1 & 0 & 1 \cr
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0 & 1 & -2 \cr}$$
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@end tex
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@end iftex
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@ifnottex
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@display
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( 2 -1 0
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-1 0 1
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0 1 -2)
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@end display
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@end ifnottex
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@item disabled
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Specifies transforming the image so that it looks ``disabled.''
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@end table
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@item :mask @var{mask}
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If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
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a clipping mask for the image, so that the background of a frame is
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visible behind the image. If @var{bg} is not specified, or if @var{bg}
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is @code{t}, determine the background color of the image by looking at
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the four corners of the image, assuming the most frequently occurring
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color from the corners is the background color of the image. Otherwise,
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@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
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specifying the color to assume for the background of the image.
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If @var{mask} is @code{nil}, remove a mask from the image, if it has
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one. Images in some formats include a mask which can be removed by
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specifying @code{:mask nil}.
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@item :pointer @var{shape}
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This specifies the pointer shape when the mouse pointer is over this
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image. @xref{Pointer Shape}, for available pointer shapes.
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@item :map @var{map}
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This associates an image map of @dfn{hot spots} with this image.
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An image map is an alist where each element has the format
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@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
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as either a rectangle, a circle, or a polygon.
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A rectangle is a cons
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@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
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which specifies the pixel coordinates of the upper left and bottom right
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corners of the rectangle area.
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A circle is a cons
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@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
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which specifies the center and the radius of the circle; @var{r} may
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be a float or integer.
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A polygon is a cons
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@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
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where each pair in the vector describes one corner in the polygon.
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When the mouse pointer lies on a hot-spot area of an image, the
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@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
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property, that defines a tool-tip for the hot-spot, and if it contains
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a @code{pointer} property, that defines the shape of the mouse cursor when
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it is on the hot-spot.
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@xref{Pointer Shape}, for available pointer shapes.
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When you click the mouse when the mouse pointer is over a hot-spot, an
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event is composed by combining the @var{id} of the hot-spot with the
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mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
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@var{id} is @code{area4}.
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@end table
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@defun image-mask-p spec &optional frame
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This function returns @code{t} if image @var{spec} has a mask bitmap.
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@var{frame} is the frame on which the image will be displayed.
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@var{frame} @code{nil} or omitted means to use the selected frame
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(@pxref{Input Focus}).
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@end defun
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@node XBM Images
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@subsection XBM Images
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@cindex XBM
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To use XBM format, specify @code{xbm} as the image type. This image
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format doesn't require an external library, so images of this type are
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always supported.
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Additional image properties supported for the @code{xbm} image type are:
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@table @code
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@item :foreground @var{foreground}
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The value, @var{foreground}, should be a string specifying the image
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foreground color, or @code{nil} for the default color. This color is
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used for each pixel in the XBM that is 1. The default is the frame's
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foreground color.
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@item :background @var{background}
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The value, @var{background}, should be a string specifying the image
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background color, or @code{nil} for the default color. This color is
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used for each pixel in the XBM that is 0. The default is the frame's
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background color.
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@end table
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If you specify an XBM image using data within Emacs instead of an
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external file, use the following three properties:
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@table @code
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@item :data @var{data}
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The value, @var{data}, specifies the contents of the image.
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There are three formats you can use for @var{data}:
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@itemize @bullet
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@item
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A vector of strings or bool-vectors, each specifying one line of the
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image. Do specify @code{:height} and @code{:width}.
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@item
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A string containing the same byte sequence as an XBM file would contain.
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You must not specify @code{:height} and @code{:width} in this case,
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because omitting them is what indicates the data has the format of an
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XBM file. The file contents specify the height and width of the image.
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@item
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A string or a bool-vector containing the bits of the image (plus perhaps
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some extra bits at the end that will not be used). It should contain at
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least @var{width} * @code{height} bits. In this case, you must specify
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@code{:height} and @code{:width}, both to indicate that the string
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contains just the bits rather than a whole XBM file, and to specify the
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size of the image.
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@end itemize
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@item :width @var{width}
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The value, @var{width}, specifies the width of the image, in pixels.
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@item :height @var{height}
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The value, @var{height}, specifies the height of the image, in pixels.
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@end table
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@node XPM Images
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@subsection XPM Images
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@cindex XPM
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To use XPM format, specify @code{xpm} as the image type. The
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additional image property @code{:color-symbols} is also meaningful with
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the @code{xpm} image type:
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@table @code
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@item :color-symbols @var{symbols}
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The value, @var{symbols}, should be an alist whose elements have the
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form @code{(@var{name} . @var{color})}. In each element, @var{name} is
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the name of a color as it appears in the image file, and @var{color}
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specifies the actual color to use for displaying that name.
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@end table
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@node GIF Images
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@subsection GIF Images
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@cindex GIF
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For GIF images, specify image type @code{gif}.
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@table @code
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@item :index @var{index}
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You can use @code{:index} to specify one image from a GIF file that
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contains more than one image. This property specifies use of image
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number @var{index} from the file. If the GIF file doesn't contain an
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image with index @var{index}, the image displays as a hollow box.
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@end table
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@ignore
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This could be used to implement limited support for animated GIFs.
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For example, the following function displays a multi-image GIF file
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at point-min in the current buffer, switching between sub-images
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every 0.1 seconds.
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(defun show-anim (file max)
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"Display multi-image GIF file FILE which contains MAX subimages."
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(display-anim (current-buffer) file 0 max t))
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(defun display-anim (buffer file idx max first-time)
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(when (= idx max)
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(setq idx 0))
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(let ((img (create-image file nil :image idx)))
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(with-current-buffer buffer
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(goto-char (point-min))
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(unless first-time (delete-char 1))
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(insert-image img))
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(run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
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@end ignore
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@node TIFF Images
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@subsection TIFF Images
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@cindex TIFF
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For TIFF images, specify image type @code{tiff}.
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@table @code
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@item :index @var{index}
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You can use @code{:index} to specify one image from a TIFF file that
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contains more than one image. This property specifies use of image
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number @var{index} from the file. If the TIFF file doesn't contain an
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image with index @var{index}, the image displays as a hollow box.
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@end table
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@node PostScript Images
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@subsection PostScript Images
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@cindex postscript images
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To use PostScript for an image, specify image type @code{postscript}.
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This works only if you have Ghostscript installed. You must always use
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these three properties:
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@table @code
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@item :pt-width @var{width}
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The value, @var{width}, specifies the width of the image measured in
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points (1/72 inch). @var{width} must be an integer.
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@item :pt-height @var{height}
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The value, @var{height}, specifies the height of the image in points
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(1/72 inch). @var{height} must be an integer.
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@item :bounding-box @var{box}
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The value, @var{box}, must be a list or vector of four integers, which
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specifying the bounding box of the PostScript image, analogous to the
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@samp{BoundingBox} comment found in PostScript files.
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@example
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%%BoundingBox: 22 171 567 738
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@end example
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@end table
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@node ImageMagick Images
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@subsection ImageMagick Images
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@cindex ImageMagick images
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@cindex images, support for more formats
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If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
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support, you can use the ImageMagick library to load many image formats.
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@findex imagemagick-types
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The function @code{imagemagick-types} returns a list of image file
|
|
extensions that your installation of ImageMagick supports. To enable
|
|
support, you must call the function @code{imagemagick-register-types}.
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@vindex imagemagick-types-inhibit
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|
The variable @code{imagemagick-types-inhibit} specifies a list of
|
|
image types that you do @emph{not} want ImageMagick to handle. There
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may be overlap between image loaders in your Emacs installation, and
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you may prefer to use a different one for a given image type (which
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@c FIXME how is this priority determined?
|
|
loader will be used in practice depends on the priority of the loaders).
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@c FIXME why are these uppercase when image-types is lower-case?
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@c FIXME what are the possibe options? Are these actually file extensions?
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For example, if you never want to use the ImageMagick loader to use
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JPEG files, add @code{JPG} to this list.
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@vindex imagemagick-render-type
|
|
You can set the variable @code{imagemagick-render-type} to choose
|
|
between screen render methods for the ImageMagick loader. The options
|
|
are: @code{0}, a conservative method which works with older
|
|
@c FIXME details of this "newer method"?
|
|
@c Presumably it is faster but may be less "robust"?
|
|
ImageMagick versions (it is a bit slow, but robust); and @code{1},
|
|
a newer ImageMagick method.
|
|
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Images loaded with ImageMagick support a few new display specifications:
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@table @code
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@item :width, :height
|
|
The @code{:width} and @code{:height} keywords are used for scaling the
|
|
image. If only one of them is specified, the other one will be
|
|
calculated so as to preserve the aspect ratio. If both are specified,
|
|
aspect ratio may not be preserved.
|
|
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|
@item :rotation
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|
Specifies a rotation angle in degrees.
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|
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|
@item :index
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|
Specifies which image to view inside an image bundle file format, such
|
|
as TIFF or DJVM. You can use the @code{image-metadata} function to
|
|
retrieve the total number of images in an image bundle (this is
|
|
similar to how GIF files work).
|
|
@end table
|
|
|
|
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|
@node Other Image Types
|
|
@subsection Other Image Types
|
|
@cindex PBM
|
|
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|
For PBM images, specify image type @code{pbm}. Color, gray-scale and
|
|
monochromatic images are supported. For mono PBM images, two additional
|
|
image properties are supported.
|
|
|
|
@table @code
|
|
@item :foreground @var{foreground}
|
|
The value, @var{foreground}, should be a string specifying the image
|
|
foreground color, or @code{nil} for the default color. This color is
|
|
used for each pixel in the PBM that is 1. The default is the frame's
|
|
foreground color.
|
|
|
|
@item :background @var{background}
|
|
The value, @var{background}, should be a string specifying the image
|
|
background color, or @code{nil} for the default color. This color is
|
|
used for each pixel in the PBM that is 0. The default is the frame's
|
|
background color.
|
|
@end table
|
|
|
|
For JPEG images, specify image type @code{jpeg}.
|
|
|
|
For TIFF images, specify image type @code{tiff}.
|
|
|
|
For PNG images, specify image type @code{png}.
|
|
|
|
For SVG images, specify image type @code{svg}.
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|
|
@node Defining Images
|
|
@subsection Defining Images
|
|
|
|
The functions @code{create-image}, @code{defimage} and
|
|
@code{find-image} provide convenient ways to create image descriptors.
|
|
|
|
@defun create-image file-or-data &optional type data-p &rest props
|
|
This function creates and returns an image descriptor which uses the
|
|
data in @var{file-or-data}. @var{file-or-data} can be a file name or
|
|
a string containing the image data; @var{data-p} should be @code{nil}
|
|
for the former case, non-@code{nil} for the latter case.
|
|
|
|
The optional argument @var{type} is a symbol specifying the image type.
|
|
If @var{type} is omitted or @code{nil}, @code{create-image} tries to
|
|
determine the image type from the file's first few bytes, or else
|
|
from the file's name.
|
|
|
|
The remaining arguments, @var{props}, specify additional image
|
|
properties---for example,
|
|
|
|
@example
|
|
(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
|
|
@end example
|
|
|
|
The function returns @code{nil} if images of this type are not
|
|
supported. Otherwise it returns an image descriptor.
|
|
@end defun
|
|
|
|
@defmac defimage symbol specs &optional doc
|
|
This macro defines @var{symbol} as an image name. The arguments
|
|
@var{specs} is a list which specifies how to display the image.
|
|
The third argument, @var{doc}, is an optional documentation string.
|
|
|
|
Each argument in @var{specs} has the form of a property list, and each
|
|
one should specify at least the @code{:type} property and either the
|
|
@code{:file} or the @code{:data} property. The value of @code{:type}
|
|
should be a symbol specifying the image type, the value of
|
|
@code{:file} is the file to load the image from, and the value of
|
|
@code{:data} is a string containing the actual image data. Here is an
|
|
example:
|
|
|
|
@example
|
|
(defimage test-image
|
|
((:type xpm :file "~/test1.xpm")
|
|
(:type xbm :file "~/test1.xbm")))
|
|
@end example
|
|
|
|
@code{defimage} tests each argument, one by one, to see if it is
|
|
usable---that is, if the type is supported and the file exists. The
|
|
first usable argument is used to make an image descriptor which is
|
|
stored in @var{symbol}.
|
|
|
|
If none of the alternatives will work, then @var{symbol} is defined
|
|
as @code{nil}.
|
|
@end defmac
|
|
|
|
@defun find-image specs
|
|
This function provides a convenient way to find an image satisfying one
|
|
of a list of image specifications @var{specs}.
|
|
|
|
Each specification in @var{specs} is a property list with contents
|
|
depending on image type. All specifications must at least contain the
|
|
properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
|
|
or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
|
|
the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
|
|
image from, and @var{data} is a string containing the actual image data.
|
|
The first specification in the list whose @var{type} is supported, and
|
|
@var{file} exists, is used to construct the image specification to be
|
|
returned. If no specification is satisfied, @code{nil} is returned.
|
|
|
|
The image is looked for in @code{image-load-path}.
|
|
@end defun
|
|
|
|
@defvar image-load-path
|
|
This variable's value is a list of locations in which to search for
|
|
image files. If an element is a string or a variable symbol whose
|
|
value is a string, the string is taken to be the name of a directory
|
|
to search. If an element is a variable symbol whose value is a list,
|
|
that is taken to be a list of directory names to search.
|
|
|
|
The default is to search in the @file{images} subdirectory of the
|
|
directory specified by @code{data-directory}, then the directory
|
|
specified by @code{data-directory}, and finally in the directories in
|
|
@code{load-path}. Subdirectories are not automatically included in
|
|
the search, so if you put an image file in a subdirectory, you have to
|
|
supply the subdirectory name explicitly. For example, to find the
|
|
image @file{images/foo/bar.xpm} within @code{data-directory}, you
|
|
should specify the image as follows:
|
|
|
|
@example
|
|
(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
|
|
@end example
|
|
@end defvar
|
|
|
|
@defun image-load-path-for-library library image &optional path no-error
|
|
This function returns a suitable search path for images used by the
|
|
Lisp package @var{library}.
|
|
|
|
The function searches for @var{image} first using @code{image-load-path},
|
|
excluding @file{@code{data-directory}/images}, and then in
|
|
@code{load-path}, followed by a path suitable for @var{library}, which
|
|
includes @file{../../etc/images} and @file{../etc/images} relative to
|
|
the library file itself, and finally in
|
|
@file{@code{data-directory}/images}.
|
|
|
|
Then this function returns a list of directories which contains first
|
|
the directory in which @var{image} was found, followed by the value of
|
|
@code{load-path}. If @var{path} is given, it is used instead of
|
|
@code{load-path}.
|
|
|
|
If @var{no-error} is non-@code{nil} and a suitable path can't be
|
|
found, don't signal an error. Instead, return a list of directories as
|
|
before, except that @code{nil} appears in place of the image directory.
|
|
|
|
Here is an example of using @code{image-load-path-for-library}:
|
|
|
|
@example
|
|
(defvar image-load-path) ; shush compiler
|
|
(let* ((load-path (image-load-path-for-library
|
|
"mh-e" "mh-logo.xpm"))
|
|
(image-load-path (cons (car load-path)
|
|
image-load-path)))
|
|
(mh-tool-bar-folder-buttons-init))
|
|
@end example
|
|
@end defun
|
|
|
|
@node Showing Images
|
|
@subsection Showing Images
|
|
|
|
You can use an image descriptor by setting up the @code{display}
|
|
property yourself, but it is easier to use the functions in this
|
|
section.
|
|
|
|
@defun insert-image image &optional string area slice
|
|
This function inserts @var{image} in the current buffer at point. The
|
|
value @var{image} should be an image descriptor; it could be a value
|
|
returned by @code{create-image}, or the value of a symbol defined with
|
|
@code{defimage}. The argument @var{string} specifies the text to put
|
|
in the buffer to hold the image. If it is omitted or @code{nil},
|
|
@code{insert-image} uses @code{" "} by default.
|
|
|
|
The argument @var{area} specifies whether to put the image in a margin.
|
|
If it is @code{left-margin}, the image appears in the left margin;
|
|
@code{right-margin} specifies the right margin. If @var{area} is
|
|
@code{nil} or omitted, the image is displayed at point within the
|
|
buffer's text.
|
|
|
|
The argument @var{slice} specifies a slice of the image to insert. If
|
|
@var{slice} is @code{nil} or omitted the whole image is inserted.
|
|
Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
|
|
@var{height})} which specifies the @var{x} and @var{y} positions and
|
|
@var{width} and @var{height} of the image area to insert. Integer
|
|
values are in units of pixels. A floating point number in the range
|
|
0.0--1.0 stands for that fraction of the width or height of the entire
|
|
image.
|
|
|
|
Internally, this function inserts @var{string} in the buffer, and gives
|
|
it a @code{display} property which specifies @var{image}. @xref{Display
|
|
Property}.
|
|
@end defun
|
|
|
|
@cindex slice, image
|
|
@cindex image slice
|
|
@defun insert-sliced-image image &optional string area rows cols
|
|
This function inserts @var{image} in the current buffer at point, like
|
|
@code{insert-image}, but splits the image into @var{rows}x@var{cols}
|
|
equally sized slices.
|
|
|
|
If an image is inserted ``sliced'', then the Emacs display engine will
|
|
treat each slice as a separate image, and allow more intuitive
|
|
scrolling up/down, instead of jumping up/down the entire image when
|
|
paging through a buffer that displays (large) images.
|
|
@end defun
|
|
|
|
@defun put-image image pos &optional string area
|
|
This function puts image @var{image} in front of @var{pos} in the
|
|
current buffer. The argument @var{pos} should be an integer or a
|
|
marker. It specifies the buffer position where the image should appear.
|
|
The argument @var{string} specifies the text that should hold the image
|
|
as an alternative to the default.
|
|
|
|
The argument @var{image} must be an image descriptor, perhaps returned
|
|
by @code{create-image} or stored by @code{defimage}.
|
|
|
|
The argument @var{area} specifies whether to put the image in a margin.
|
|
If it is @code{left-margin}, the image appears in the left margin;
|
|
@code{right-margin} specifies the right margin. If @var{area} is
|
|
@code{nil} or omitted, the image is displayed at point within the
|
|
buffer's text.
|
|
|
|
Internally, this function creates an overlay, and gives it a
|
|
@code{before-string} property containing text that has a @code{display}
|
|
property whose value is the image. (Whew!)
|
|
@end defun
|
|
|
|
@defun remove-images start end &optional buffer
|
|
This function removes images in @var{buffer} between positions
|
|
@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
|
|
images are removed from the current buffer.
|
|
|
|
This removes only images that were put into @var{buffer} the way
|
|
@code{put-image} does it, not images that were inserted with
|
|
@code{insert-image} or in other ways.
|
|
@end defun
|
|
|
|
@defun image-size spec &optional pixels frame
|
|
This function returns the size of an image as a pair
|
|
@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
|
|
specification. @var{pixels} non-@code{nil} means return sizes
|
|
measured in pixels, otherwise return sizes measured in canonical
|
|
character units (fractions of the width/height of the frame's default
|
|
font). @var{frame} is the frame on which the image will be displayed.
|
|
@var{frame} null or omitted means use the selected frame (@pxref{Input
|
|
Focus}).
|
|
@end defun
|
|
|
|
@defvar max-image-size
|
|
This variable is used to define the maximum size of image that Emacs
|
|
will load. Emacs will refuse to load (and display) any image that is
|
|
larger than this limit.
|
|
|
|
If the value is an integer, it directly specifies the maximum
|
|
image height and width, measured in pixels. If it is a floating
|
|
point number, it specifies the maximum image height and width
|
|
as a ratio to the frame height and width. If the value is
|
|
non-numeric, there is no explicit limit on the size of images.
|
|
|
|
The purpose of this variable is to prevent unreasonably large images
|
|
from accidentally being loaded into Emacs. It only takes effect the
|
|
first time an image is loaded. Once an image is placed in the image
|
|
cache, it can always be displayed, even if the value of
|
|
@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
|
|
@end defvar
|
|
|
|
@node Image Cache
|
|
@subsection Image Cache
|
|
@cindex image cache
|
|
|
|
Emacs caches images so that it can display them again more
|
|
efficiently. When Emacs displays an image, it searches the image
|
|
cache for an existing image specification @code{equal} to the desired
|
|
specification. If a match is found, the image is displayed from the
|
|
cache. Otherwise, Emacs loads the image normally.
|
|
|
|
@defun image-flush spec &optional frame
|
|
This function removes the image with specification @var{spec} from the
|
|
image cache of frame @var{frame}. Image specifications are compared
|
|
using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
|
|
selected frame. If @var{frame} is @code{t}, the image is flushed on
|
|
all existing frames.
|
|
|
|
In Emacs' current implementation, each graphical terminal possesses an
|
|
image cache, which is shared by all the frames on that terminal
|
|
(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
|
|
also refreshes it in all other frames on the same terminal.
|
|
@end defun
|
|
|
|
One use for @code{image-flush} is to tell Emacs about a change in an
|
|
image file. If an image specification contains a @code{:file}
|
|
property, the image is cached based on the file's contents when the
|
|
image is first displayed. Even if the file subsequently changes,
|
|
Emacs continues displaying the old version of the image. Calling
|
|
@code{image-flush} flushes the image from the cache, forcing Emacs to
|
|
re-read the file the next time it needs to display that image.
|
|
|
|
Another use for @code{image-flush} is for memory conservation. If
|
|
your Lisp program creates a large number of temporary images over a
|
|
period much shorter than @code{image-cache-eviction-delay} (see
|
|
below), you can opt to flush unused images yourself, instead of
|
|
waiting for Emacs to do it automatically.
|
|
|
|
@defun clear-image-cache &optional filter
|
|
This function clears an image cache, removing all the images stored in
|
|
it. If @var{filter} is omitted or @code{nil}, it clears the cache for
|
|
the selected frame. If @var{filter} is a frame, it clears the cache
|
|
for that frame. If @var{filter} is @code{t}, all image caches are
|
|
cleared. Otherwise, @var{filter} is taken to be a file name, and all
|
|
images associated with that file name are removed from all image
|
|
caches.
|
|
@end defun
|
|
|
|
If an image in the image cache has not been displayed for a specified
|
|
period of time, Emacs removes it from the cache and frees the
|
|
associated memory.
|
|
|
|
@defvar image-cache-eviction-delay
|
|
This variable specifies the number of seconds an image can remain in
|
|
the cache without being displayed. When an image is not displayed for
|
|
this length of time, Emacs removes it from the image cache.
|
|
|
|
Under some circumstances, if the number of images in the cache grows
|
|
too large, the actual eviction delay may be shorter than this.
|
|
|
|
If the value is @code{nil}, Emacs does not remove images from the cache
|
|
except when you explicitly clear it. This mode can be useful for
|
|
debugging.
|
|
@end defvar
|
|
|
|
@node Buttons
|
|
@section Buttons
|
|
@cindex buttons in buffers
|
|
@cindex clickable buttons in buffers
|
|
|
|
The @emph{button} package defines functions for inserting and
|
|
manipulating clickable (with the mouse, or via keyboard commands)
|
|
buttons in Emacs buffers, such as might be used for help hyper-links,
|
|
etc. Emacs uses buttons for the hyper-links in help text and the like.
|
|
|
|
A button is essentially a set of properties attached (via text
|
|
properties or overlays) to a region of text in an Emacs buffer. These
|
|
properties are called @dfn{button properties}.
|
|
|
|
One of these properties (@code{action}) is a function, which will
|
|
be called when the user invokes it using the keyboard or the mouse.
|
|
The invoked function may then examine the button and use its other
|
|
properties as desired.
|
|
|
|
In some ways the Emacs button package duplicates functionality offered
|
|
by the widget package (@pxref{Top, , Introduction, widget, The Emacs
|
|
Widget Library}), but the button package has the advantage that it is
|
|
much faster, much smaller, and much simpler to use (for elisp
|
|
programmers---for users, the result is about the same). The extra
|
|
speed and space savings are useful mainly if you need to create many
|
|
buttons in a buffer (for instance an @code{*Apropos*} buffer uses
|
|
buttons to make entries clickable, and may contain many thousands of
|
|
entries).
|
|
|
|
@menu
|
|
* Button Properties:: Button properties with special meanings.
|
|
* Button Types:: Defining common properties for classes of buttons.
|
|
* Making Buttons:: Adding buttons to Emacs buffers.
|
|
* Manipulating Buttons:: Getting and setting properties of buttons.
|
|
* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
|
|
@end menu
|
|
|
|
@node Button Properties
|
|
@subsection Button Properties
|
|
@cindex button properties
|
|
|
|
Buttons have an associated list of properties defining their
|
|
appearance and behavior, and other arbitrary properties may be used
|
|
for application specific purposes. Some properties that have special
|
|
meaning to the button package include:
|
|
|
|
@table @code
|
|
@item action
|
|
@kindex action @r{(button property)}
|
|
The function to call when the user invokes the button, which is passed
|
|
the single argument @var{button}. By default this is @code{ignore},
|
|
which does nothing.
|
|
|
|
@item mouse-action
|
|
@kindex mouse-action @r{(button property)}
|
|
This is similar to @code{action}, and when present, will be used
|
|
instead of @code{action} for button invocations resulting from
|
|
mouse-clicks (instead of the user hitting @key{RET}). If not
|
|
present, mouse-clicks use @code{action} instead.
|
|
|
|
@item face
|
|
@kindex face @r{(button property)}
|
|
This is an Emacs face controlling how buttons of this type are
|
|
displayed; by default this is the @code{button} face.
|
|
|
|
@item mouse-face
|
|
@kindex mouse-face @r{(button property)}
|
|
This is an additional face which controls appearance during
|
|
mouse-overs (merged with the usual button face); by default this is
|
|
the usual Emacs @code{highlight} face.
|
|
|
|
@item keymap
|
|
@kindex keymap @r{(button property)}
|
|
The button's keymap, defining bindings active within the button
|
|
region. By default this is the usual button region keymap, stored
|
|
in the variable @code{button-map}, which defines @key{RET} and
|
|
@key{mouse-2} to invoke the button.
|
|
|
|
@item type
|
|
@kindex type @r{(button property)}
|
|
The button-type of the button. When creating a button, this is
|
|
usually specified using the @code{:type} keyword argument.
|
|
@xref{Button Types}.
|
|
|
|
@item help-echo
|
|
@kindex help-index @r{(button property)}
|
|
A string displayed by the Emacs tool-tip help system; by default,
|
|
@code{"mouse-2, RET: Push this button"}.
|
|
|
|
@item follow-link
|
|
@kindex follow-link @r{(button property)}
|
|
The follow-link property, defining how a @key{Mouse-1} click behaves
|
|
on this button, @xref{Clickable Text}.
|
|
|
|
@item button
|
|
@kindex button @r{(button property)}
|
|
All buttons have a non-@code{nil} @code{button} property, which may be useful
|
|
in finding regions of text that comprise buttons (which is what the
|
|
standard button functions do).
|
|
@end table
|
|
|
|
There are other properties defined for the regions of text in a
|
|
button, but these are not generally interesting for typical uses.
|
|
|
|
@node Button Types
|
|
@subsection Button Types
|
|
@cindex button types
|
|
|
|
Every button has a button @emph{type}, which defines default values
|
|
for the button's properties. Button types are arranged in a
|
|
hierarchy, with specialized types inheriting from more general types,
|
|
so that it's easy to define special-purpose types of buttons for
|
|
specific tasks.
|
|
|
|
@defun define-button-type name &rest properties
|
|
Define a `button type' called @var{name} (a symbol).
|
|
The remaining arguments
|
|
form a sequence of @var{property value} pairs, specifying default
|
|
property values for buttons with this type (a button's type may be set
|
|
by giving it a @code{type} property when creating the button, using
|
|
the @code{:type} keyword argument).
|
|
|
|
In addition, the keyword argument @code{:supertype} may be used to
|
|
specify a button-type from which @var{name} inherits its default
|
|
property values. Note that this inheritance happens only when
|
|
@var{name} is defined; subsequent changes to a supertype are not
|
|
reflected in its subtypes.
|
|
@end defun
|
|
|
|
Using @code{define-button-type} to define default properties for
|
|
buttons is not necessary---buttons without any specified type use the
|
|
built-in button-type @code{button}---but it is encouraged, since
|
|
doing so usually makes the resulting code clearer and more efficient.
|
|
|
|
@node Making Buttons
|
|
@subsection Making Buttons
|
|
@cindex making buttons
|
|
|
|
Buttons are associated with a region of text, using an overlay or
|
|
text properties to hold button-specific information, all of which are
|
|
initialized from the button's type (which defaults to the built-in
|
|
button type @code{button}). Like all Emacs text, the appearance of
|
|
the button is governed by the @code{face} property; by default (via
|
|
the @code{face} property inherited from the @code{button} button-type)
|
|
this is a simple underline, like a typical web-page link.
|
|
|
|
For convenience, there are two sorts of button-creation functions,
|
|
those that add button properties to an existing region of a buffer,
|
|
called @code{make-...button}, and those that also insert the button
|
|
text, called @code{insert-...button}.
|
|
|
|
The button-creation functions all take the @code{&rest} argument
|
|
@var{properties}, which should be a sequence of @var{property value}
|
|
pairs, specifying properties to add to the button; see @ref{Button
|
|
Properties}. In addition, the keyword argument @code{:type} may be
|
|
used to specify a button-type from which to inherit other properties;
|
|
see @ref{Button Types}. Any properties not explicitly specified
|
|
during creation will be inherited from the button's type (if the type
|
|
defines such a property).
|
|
|
|
The following functions add a button using an overlay
|
|
(@pxref{Overlays}) to hold the button properties:
|
|
|
|
@defun make-button beg end &rest properties
|
|
This makes a button from @var{beg} to @var{end} in the
|
|
current buffer, and returns it.
|
|
@end defun
|
|
|
|
@defun insert-button label &rest properties
|
|
This insert a button with the label @var{label} at point,
|
|
and returns it.
|
|
@end defun
|
|
|
|
The following functions are similar, but use Emacs text properties
|
|
(@pxref{Text Properties}) to hold the button properties, making the
|
|
button actually part of the text instead of being a property of the
|
|
buffer. Buttons using text properties do not create markers into the
|
|
buffer, which is important for speed when you use extremely large
|
|
numbers of buttons. (However, if there is an existing face text
|
|
property at the site of the button, the button face may not be visible.)
|
|
Both functions return the position of the start of the new button:
|
|
|
|
@defun make-text-button beg end &rest properties
|
|
This makes a button from @var{beg} to @var{end} in the current buffer, using
|
|
text properties.
|
|
@end defun
|
|
|
|
@defun insert-text-button label &rest properties
|
|
This inserts a button with the label @var{label} at point, using text
|
|
properties.
|
|
@end defun
|
|
|
|
@node Manipulating Buttons
|
|
@subsection Manipulating Buttons
|
|
@cindex manipulating buttons
|
|
|
|
These are functions for getting and setting properties of buttons.
|
|
Often these are used by a button's invocation function to determine
|
|
what to do.
|
|
|
|
Where a @var{button} parameter is specified, it means an object
|
|
referring to a specific button, either an overlay (for overlay
|
|
buttons), or a buffer-position or marker (for text property buttons).
|
|
Such an object is passed as the first argument to a button's
|
|
invocation function when it is invoked.
|
|
|
|
@defun button-start button
|
|
Return the position at which @var{button} starts.
|
|
@end defun
|
|
|
|
@defun button-end button
|
|
Return the position at which @var{button} ends.
|
|
@end defun
|
|
|
|
@defun button-get button prop
|
|
Get the property of button @var{button} named @var{prop}.
|
|
@end defun
|
|
|
|
@defun button-put button prop val
|
|
Set @var{button}'s @var{prop} property to @var{val}.
|
|
@end defun
|
|
|
|
@defun button-activate button &optional use-mouse-action
|
|
Call @var{button}'s @code{action} property (i.e., invoke it). If
|
|
@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
|
|
@code{mouse-action} property instead of @code{action}; if the button
|
|
has no @code{mouse-action} property, use @code{action} as normal.
|
|
@end defun
|
|
|
|
@defun button-label button
|
|
Return @var{button}'s text label.
|
|
@end defun
|
|
|
|
@defun button-type button
|
|
Return @var{button}'s button-type.
|
|
@end defun
|
|
|
|
@defun button-has-type-p button type
|
|
Return @code{t} if @var{button} has button-type @var{type}, or one of
|
|
@var{type}'s subtypes.
|
|
@end defun
|
|
|
|
@defun button-at pos
|
|
Return the button at position @var{pos} in the current buffer, or @code{nil}.
|
|
@end defun
|
|
|
|
@defun button-type-put type prop val
|
|
Set the button-type @var{type}'s @var{prop} property to @var{val}.
|
|
@end defun
|
|
|
|
@defun button-type-get type prop
|
|
Get the property of button-type @var{type} named @var{prop}.
|
|
@end defun
|
|
|
|
@defun button-type-subtype-p type supertype
|
|
Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
|
|
@end defun
|
|
|
|
@node Button Buffer Commands
|
|
@subsection Button Buffer Commands
|
|
@cindex button buffer commands
|
|
|
|
These are commands and functions for locating and operating on
|
|
buttons in an Emacs buffer.
|
|
|
|
@code{push-button} is the command that a user uses to actually `push'
|
|
a button, and is bound by default in the button itself to @key{RET}
|
|
and to @key{mouse-2} using a region-specific keymap. Commands
|
|
that are useful outside the buttons itself, such as
|
|
@code{forward-button} and @code{backward-button} are additionally
|
|
available in the keymap stored in @code{button-buffer-map}; a mode
|
|
which uses buttons may want to use @code{button-buffer-map} as a
|
|
parent keymap for its keymap.
|
|
|
|
If the button has a non-@code{nil} @code{follow-link} property, and
|
|
@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
|
|
will also activate the @code{push-button} command.
|
|
@xref{Clickable Text}.
|
|
|
|
@deffn Command push-button &optional pos use-mouse-action
|
|
Perform the action specified by a button at location @var{pos}.
|
|
@var{pos} may be either a buffer position or a mouse-event. If
|
|
@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
|
|
mouse-event (@pxref{Mouse Events}), try to invoke the button's
|
|
@code{mouse-action} property instead of @code{action}; if the button
|
|
has no @code{mouse-action} property, use @code{action} as normal.
|
|
@var{pos} defaults to point, except when @code{push-button} is invoked
|
|
interactively as the result of a mouse-event, in which case, the mouse
|
|
event's position is used. If there's no button at @var{pos}, do
|
|
nothing and return @code{nil}, otherwise return @code{t}.
|
|
@end deffn
|
|
|
|
@deffn Command forward-button n &optional wrap display-message
|
|
Move to the @var{n}th next button, or @var{n}th previous button if
|
|
@var{n} is negative. If @var{n} is zero, move to the start of any
|
|
button at point. If @var{wrap} is non-@code{nil}, moving past either
|
|
end of the buffer continues from the other end. If
|
|
@var{display-message} is non-@code{nil}, the button's help-echo string
|
|
is displayed. Any button with a non-@code{nil} @code{skip} property
|
|
is skipped over. Returns the button found.
|
|
@end deffn
|
|
|
|
@deffn Command backward-button n &optional wrap display-message
|
|
Move to the @var{n}th previous button, or @var{n}th next button if
|
|
@var{n} is negative. If @var{n} is zero, move to the start of any
|
|
button at point. If @var{wrap} is non-@code{nil}, moving past either
|
|
end of the buffer continues from the other end. If
|
|
@var{display-message} is non-@code{nil}, the button's help-echo string
|
|
is displayed. Any button with a non-@code{nil} @code{skip} property
|
|
is skipped over. Returns the button found.
|
|
@end deffn
|
|
|
|
@defun next-button pos &optional count-current
|
|
@defunx previous-button pos &optional count-current
|
|
Return the next button after (for @code{next-button} or before (for
|
|
@code{previous-button}) position @var{pos} in the current buffer. If
|
|
@var{count-current} is non-@code{nil}, count any button at @var{pos}
|
|
in the search, instead of starting at the next button.
|
|
@end defun
|
|
|
|
@node Abstract Display
|
|
@section Abstract Display
|
|
@cindex ewoc
|
|
@cindex display, abstract
|
|
@cindex display, arbitrary objects
|
|
@cindex model/view/controller
|
|
@cindex view part, model/view/controller
|
|
|
|
The Ewoc package constructs buffer text that represents a structure
|
|
of Lisp objects, and updates the text to follow changes in that
|
|
structure. This is like the ``view'' component in the
|
|
``model/view/controller'' design paradigm.
|
|
|
|
An @dfn{ewoc} is a structure that organizes information required to
|
|
construct buffer text that represents certain Lisp data. The buffer
|
|
text of the ewoc has three parts, in order: first, fixed @dfn{header}
|
|
text; next, textual descriptions of a series of data elements (Lisp
|
|
objects that you specify); and last, fixed @dfn{footer} text.
|
|
Specifically, an ewoc contains information on:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
The buffer which its text is generated in.
|
|
|
|
@item
|
|
The text's start position in the buffer.
|
|
|
|
@item
|
|
The header and footer strings.
|
|
|
|
@item
|
|
A doubly-linked chain of @dfn{nodes}, each of which contains:
|
|
|
|
@itemize
|
|
@item
|
|
A @dfn{data element}, a single Lisp object.
|
|
|
|
@item
|
|
Links to the preceding and following nodes in the chain.
|
|
@end itemize
|
|
|
|
@item
|
|
A @dfn{pretty-printer} function which is responsible for
|
|
inserting the textual representation of a data
|
|
element value into the current buffer.
|
|
@end itemize
|
|
|
|
Typically, you define an ewoc with @code{ewoc-create}, and then pass
|
|
the resulting ewoc structure to other functions in the Ewoc package to
|
|
build nodes within it, and display it in the buffer. Once it is
|
|
displayed in the buffer, other functions determine the correspondence
|
|
between buffer positions and nodes, move point from one node's textual
|
|
representation to another, and so forth. @xref{Abstract Display
|
|
Functions}.
|
|
|
|
A node @dfn{encapsulates} a data element much the way a variable
|
|
holds a value. Normally, encapsulation occurs as a part of adding a
|
|
node to the ewoc. You can retrieve the data element value and place a
|
|
new value in its place, like so:
|
|
|
|
@lisp
|
|
(ewoc-data @var{node})
|
|
@result{} value
|
|
|
|
(ewoc-set-data @var{node} @var{new-value})
|
|
@result{} @var{new-value}
|
|
@end lisp
|
|
|
|
@noindent
|
|
You can also use, as the data element value, a Lisp object (list or
|
|
vector) that is a container for the ``real'' value, or an index into
|
|
some other structure. The example (@pxref{Abstract Display Example})
|
|
uses the latter approach.
|
|
|
|
When the data changes, you will want to update the text in the
|
|
buffer. You can update all nodes by calling @code{ewoc-refresh}, or
|
|
just specific nodes using @code{ewoc-invalidate}, or all nodes
|
|
satisfying a predicate using @code{ewoc-map}. Alternatively, you can
|
|
delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
|
|
and add new nodes in their place. Deleting a node from an ewoc deletes
|
|
its associated textual description from buffer, as well.
|
|
|
|
@menu
|
|
* Abstract Display Functions:: Functions in the Ewoc package.
|
|
* Abstract Display Example:: Example of using Ewoc.
|
|
@end menu
|
|
|
|
@node Abstract Display Functions
|
|
@subsection Abstract Display Functions
|
|
|
|
In this subsection, @var{ewoc} and @var{node} stand for the
|
|
structures described above (@pxref{Abstract Display}), while
|
|
@var{data} stands for an arbitrary Lisp object used as a data element.
|
|
|
|
@defun ewoc-create pretty-printer &optional header footer nosep
|
|
This constructs and returns a new ewoc, with no nodes (and thus no data
|
|
elements). @var{pretty-printer} should be a function that takes one
|
|
argument, a data element of the sort you plan to use in this ewoc, and
|
|
inserts its textual description at point using @code{insert} (and never
|
|
@code{insert-before-markers}, because that would interfere with the
|
|
Ewoc package's internal mechanisms).
|
|
|
|
Normally, a newline is automatically inserted after the header,
|
|
the footer and every node's textual description. If @var{nosep}
|
|
is non-@code{nil}, no newline is inserted. This may be useful for
|
|
displaying an entire ewoc on a single line, for example, or for
|
|
making nodes ``invisible'' by arranging for @var{pretty-printer}
|
|
to do nothing for those nodes.
|
|
|
|
An ewoc maintains its text in the buffer that is current when
|
|
you create it, so switch to the intended buffer before calling
|
|
@code{ewoc-create}.
|
|
@end defun
|
|
|
|
@defun ewoc-buffer ewoc
|
|
This returns the buffer where @var{ewoc} maintains its text.
|
|
@end defun
|
|
|
|
@defun ewoc-get-hf ewoc
|
|
This returns a cons cell @code{(@var{header} . @var{footer})}
|
|
made from @var{ewoc}'s header and footer.
|
|
@end defun
|
|
|
|
@defun ewoc-set-hf ewoc header footer
|
|
This sets the header and footer of @var{ewoc} to the strings
|
|
@var{header} and @var{footer}, respectively.
|
|
@end defun
|
|
|
|
@defun ewoc-enter-first ewoc data
|
|
@defunx ewoc-enter-last ewoc data
|
|
These add a new node encapsulating @var{data}, putting it, respectively,
|
|
at the beginning or end of @var{ewoc}'s chain of nodes.
|
|
@end defun
|
|
|
|
@defun ewoc-enter-before ewoc node data
|
|
@defunx ewoc-enter-after ewoc node data
|
|
These add a new node encapsulating @var{data}, adding it to
|
|
@var{ewoc} before or after @var{node}, respectively.
|
|
@end defun
|
|
|
|
@defun ewoc-prev ewoc node
|
|
@defunx ewoc-next ewoc node
|
|
These return, respectively, the previous node and the next node of @var{node}
|
|
in @var{ewoc}.
|
|
@end defun
|
|
|
|
@defun ewoc-nth ewoc n
|
|
This returns the node in @var{ewoc} found at zero-based index @var{n}.
|
|
A negative @var{n} means count from the end. @code{ewoc-nth} returns
|
|
@code{nil} if @var{n} is out of range.
|
|
@end defun
|
|
|
|
@defun ewoc-data node
|
|
This extracts the data encapsulated by @var{node} and returns it.
|
|
@end defun
|
|
|
|
@defun ewoc-set-data node data
|
|
This sets the data encapsulated by @var{node} to @var{data}.
|
|
@end defun
|
|
|
|
@defun ewoc-locate ewoc &optional pos guess
|
|
This determines the node in @var{ewoc} which contains point (or
|
|
@var{pos} if specified), and returns that node. If @var{ewoc} has no
|
|
nodes, it returns @code{nil}. If @var{pos} is before the first node,
|
|
it returns the first node; if @var{pos} is after the last node, it returns
|
|
the last node. The optional third arg @var{guess}
|
|
should be a node that is likely to be near @var{pos}; this doesn't
|
|
alter the result, but makes the function run faster.
|
|
@end defun
|
|
|
|
@defun ewoc-location node
|
|
This returns the start position of @var{node}.
|
|
@end defun
|
|
|
|
@defun ewoc-goto-prev ewoc arg
|
|
@defunx ewoc-goto-next ewoc arg
|
|
These move point to the previous or next, respectively, @var{arg}th node
|
|
in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
|
|
the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
|
|
moves past the last node, returning @code{nil}. Excepting this special
|
|
case, these functions return the node moved to.
|
|
@end defun
|
|
|
|
@defun ewoc-goto-node ewoc node
|
|
This moves point to the start of @var{node} in @var{ewoc}.
|
|
@end defun
|
|
|
|
@defun ewoc-refresh ewoc
|
|
This function regenerates the text of @var{ewoc}. It works by
|
|
deleting the text between the header and the footer, i.e., all the
|
|
data elements' representations, and then calling the pretty-printer
|
|
function for each node, one by one, in order.
|
|
@end defun
|
|
|
|
@defun ewoc-invalidate ewoc &rest nodes
|
|
This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
|
|
@var{ewoc} are updated instead of the entire set.
|
|
@end defun
|
|
|
|
@defun ewoc-delete ewoc &rest nodes
|
|
This deletes each node in @var{nodes} from @var{ewoc}.
|
|
@end defun
|
|
|
|
@defun ewoc-filter ewoc predicate &rest args
|
|
This calls @var{predicate} for each data element in @var{ewoc} and
|
|
deletes those nodes for which @var{predicate} returns @code{nil}.
|
|
Any @var{args} are passed to @var{predicate}.
|
|
@end defun
|
|
|
|
@defun ewoc-collect ewoc predicate &rest args
|
|
This calls @var{predicate} for each data element in @var{ewoc}
|
|
and returns a list of those elements for which @var{predicate}
|
|
returns non-@code{nil}. The elements in the list are ordered
|
|
as in the buffer. Any @var{args} are passed to @var{predicate}.
|
|
@end defun
|
|
|
|
@defun ewoc-map map-function ewoc &rest args
|
|
This calls @var{map-function} for each data element in @var{ewoc} and
|
|
updates those nodes for which @var{map-function} returns non-@code{nil}.
|
|
Any @var{args} are passed to @var{map-function}.
|
|
@end defun
|
|
|
|
@node Abstract Display Example
|
|
@subsection Abstract Display Example
|
|
|
|
Here is a simple example using functions of the ewoc package to
|
|
implement a ``color components display,'' an area in a buffer that
|
|
represents a vector of three integers (itself representing a 24-bit RGB
|
|
value) in various ways.
|
|
|
|
@example
|
|
(setq colorcomp-ewoc nil
|
|
colorcomp-data nil
|
|
colorcomp-mode-map nil
|
|
colorcomp-labels ["Red" "Green" "Blue"])
|
|
|
|
(defun colorcomp-pp (data)
|
|
(if data
|
|
(let ((comp (aref colorcomp-data data)))
|
|
(insert (aref colorcomp-labels data) "\t: #x"
|
|
(format "%02X" comp) " "
|
|
(make-string (ash comp -2) ?#) "\n"))
|
|
(let ((cstr (format "#%02X%02X%02X"
|
|
(aref colorcomp-data 0)
|
|
(aref colorcomp-data 1)
|
|
(aref colorcomp-data 2)))
|
|
(samp " (sample text) "))
|
|
(insert "Color\t: "
|
|
(propertize samp 'face
|
|
`(foreground-color . ,cstr))
|
|
(propertize samp 'face
|
|
`(background-color . ,cstr))
|
|
"\n"))))
|
|
|
|
(defun colorcomp (color)
|
|
"Allow fiddling with COLOR in a new buffer.
|
|
The buffer is in Color Components mode."
|
|
(interactive "sColor (name or #RGB or #RRGGBB): ")
|
|
(when (string= "" color)
|
|
(setq color "green"))
|
|
(unless (color-values color)
|
|
(error "No such color: %S" color))
|
|
(switch-to-buffer
|
|
(generate-new-buffer (format "originally: %s" color)))
|
|
(kill-all-local-variables)
|
|
(setq major-mode 'colorcomp-mode
|
|
mode-name "Color Components")
|
|
(use-local-map colorcomp-mode-map)
|
|
(erase-buffer)
|
|
(buffer-disable-undo)
|
|
(let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
|
|
(color-values color))))
|
|
(ewoc (ewoc-create 'colorcomp-pp
|
|
"\nColor Components\n\n"
|
|
(substitute-command-keys
|
|
"\n\\@{colorcomp-mode-map@}"))))
|
|
(set (make-local-variable 'colorcomp-data) data)
|
|
(set (make-local-variable 'colorcomp-ewoc) ewoc)
|
|
(ewoc-enter-last ewoc 0)
|
|
(ewoc-enter-last ewoc 1)
|
|
(ewoc-enter-last ewoc 2)
|
|
(ewoc-enter-last ewoc nil)))
|
|
@end example
|
|
|
|
@cindex controller part, model/view/controller
|
|
This example can be extended to be a ``color selection widget'' (in
|
|
other words, the controller part of the ``model/view/controller''
|
|
design paradigm) by defining commands to modify @code{colorcomp-data}
|
|
and to ``finish'' the selection process, and a keymap to tie it all
|
|
together conveniently.
|
|
|
|
@smallexample
|
|
(defun colorcomp-mod (index limit delta)
|
|
(let ((cur (aref colorcomp-data index)))
|
|
(unless (= limit cur)
|
|
(aset colorcomp-data index (+ cur delta)))
|
|
(ewoc-invalidate
|
|
colorcomp-ewoc
|
|
(ewoc-nth colorcomp-ewoc index)
|
|
(ewoc-nth colorcomp-ewoc -1))))
|
|
|
|
(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
|
|
(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
|
|
(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
|
|
(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
|
|
(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
|
|
(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
|
|
|
|
(defun colorcomp-copy-as-kill-and-exit ()
|
|
"Copy the color components into the kill ring and kill the buffer.
|
|
The string is formatted #RRGGBB (hash followed by six hex digits)."
|
|
(interactive)
|
|
(kill-new (format "#%02X%02X%02X"
|
|
(aref colorcomp-data 0)
|
|
(aref colorcomp-data 1)
|
|
(aref colorcomp-data 2)))
|
|
(kill-buffer nil))
|
|
|
|
(setq colorcomp-mode-map
|
|
(let ((m (make-sparse-keymap)))
|
|
(suppress-keymap m)
|
|
(define-key m "i" 'colorcomp-R-less)
|
|
(define-key m "o" 'colorcomp-R-more)
|
|
(define-key m "k" 'colorcomp-G-less)
|
|
(define-key m "l" 'colorcomp-G-more)
|
|
(define-key m "," 'colorcomp-B-less)
|
|
(define-key m "." 'colorcomp-B-more)
|
|
(define-key m " " 'colorcomp-copy-as-kill-and-exit)
|
|
m))
|
|
@end smallexample
|
|
|
|
Note that we never modify the data in each node, which is fixed when the
|
|
ewoc is created to be either @code{nil} or an index into the vector
|
|
@code{colorcomp-data}, the actual color components.
|
|
|
|
@node Blinking
|
|
@section Blinking Parentheses
|
|
@cindex parenthesis matching
|
|
@cindex blinking parentheses
|
|
@cindex balancing parentheses
|
|
|
|
This section describes the mechanism by which Emacs shows a matching
|
|
open parenthesis when the user inserts a close parenthesis.
|
|
|
|
@defvar blink-paren-function
|
|
The value of this variable should be a function (of no arguments) to
|
|
be called whenever a character with close parenthesis syntax is inserted.
|
|
The value of @code{blink-paren-function} may be @code{nil}, in which
|
|
case nothing is done.
|
|
@end defvar
|
|
|
|
@defopt blink-matching-paren
|
|
If this variable is @code{nil}, then @code{blink-matching-open} does
|
|
nothing.
|
|
@end defopt
|
|
|
|
@defopt blink-matching-paren-distance
|
|
This variable specifies the maximum distance to scan for a matching
|
|
parenthesis before giving up.
|
|
@end defopt
|
|
|
|
@defopt blink-matching-delay
|
|
This variable specifies the number of seconds for the cursor to remain
|
|
at the matching parenthesis. A fraction of a second often gives
|
|
good results, but the default is 1, which works on all systems.
|
|
@end defopt
|
|
|
|
@deffn Command blink-matching-open
|
|
This function is the default value of @code{blink-paren-function}. It
|
|
assumes that point follows a character with close parenthesis syntax and
|
|
moves the cursor momentarily to the matching opening character. If that
|
|
character is not already on the screen, it displays the character's
|
|
context in the echo area. To avoid long delays, this function does not
|
|
search farther than @code{blink-matching-paren-distance} characters.
|
|
|
|
Here is an example of calling this function explicitly.
|
|
|
|
@smallexample
|
|
@group
|
|
(defun interactive-blink-matching-open ()
|
|
@c Do not break this line! -- rms.
|
|
@c The first line of a doc string
|
|
@c must stand alone.
|
|
"Indicate momentarily the start of sexp before point."
|
|
(interactive)
|
|
@end group
|
|
@group
|
|
(let ((blink-matching-paren-distance
|
|
(buffer-size))
|
|
(blink-matching-paren t))
|
|
(blink-matching-open)))
|
|
@end group
|
|
@end smallexample
|
|
@end deffn
|
|
|
|
@node Usual Display
|
|
@section Usual Display Conventions
|
|
|
|
The usual display conventions define how to display each character
|
|
code. You can override these conventions by setting up a display table
|
|
(@pxref{Display Tables}). Here are the usual display conventions:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
Character codes 32 through 126 map to glyph codes 32 through 126.
|
|
Normally this means they display as themselves.
|
|
|
|
@item
|
|
Character code 9 is a horizontal tab. It displays as whitespace
|
|
up to a position determined by @code{tab-width}.
|
|
|
|
@item
|
|
Character code 10 is a newline.
|
|
|
|
@item
|
|
All other codes in the range 0 through 31, and code 127, display in one
|
|
of two ways according to the value of @code{ctl-arrow}. If it is
|
|
non-@code{nil}, these codes map to sequences of two glyphs, where the
|
|
first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
|
|
specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
|
|
just like the codes in the range 128 to 255.
|
|
|
|
On MS-DOS terminals, Emacs arranges by default for the character code
|
|
127 to be mapped to the glyph code 127, which normally displays as an
|
|
empty polygon. This glyph is used to display non-@acronym{ASCII} characters
|
|
that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
|
|
emacs, The GNU Emacs Manual}.
|
|
|
|
@item
|
|
Character codes 128 through 255 map to sequences of four glyphs, where
|
|
the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
|
|
digit characters representing the character code in octal. (A display
|
|
table can specify a glyph to use instead of @samp{\}.)
|
|
|
|
@item
|
|
Multibyte character codes above 256 are displayed as themselves, or as
|
|
a question mark or a hex code or an empty box if the terminal cannot
|
|
display that character.
|
|
@end itemize
|
|
|
|
The usual display conventions apply even when there is a display
|
|
table, for any character whose entry in the active display table is
|
|
@code{nil}. Thus, when you set up a display table, you need only
|
|
specify the characters for which you want special behavior.
|
|
|
|
These display rules apply to carriage return (character code 13), when
|
|
it appears in the buffer. But that character may not appear in the
|
|
buffer where you expect it, if it was eliminated as part of end-of-line
|
|
conversion (@pxref{Coding System Basics}).
|
|
|
|
These variables affect the way certain characters are displayed on the
|
|
screen. Since they change the number of columns the characters occupy,
|
|
they also affect the indentation functions. These variables also affect
|
|
how the mode line is displayed; if you want to force redisplay of the
|
|
mode line using the new values, call the function
|
|
@code{force-mode-line-update} (@pxref{Mode Line Format}).
|
|
|
|
@defopt ctl-arrow
|
|
@cindex control characters in display
|
|
This buffer-local variable controls how control characters are
|
|
displayed. If it is non-@code{nil}, they are displayed as a caret
|
|
followed by the character: @samp{^A}. If it is @code{nil}, they are
|
|
displayed as a backslash followed by three octal digits: @samp{\001}.
|
|
@end defopt
|
|
|
|
@defopt tab-width
|
|
The value of this buffer-local variable is the spacing between tab
|
|
stops used for displaying tab characters in Emacs buffers. The value
|
|
is in units of columns, and the default is 8. Note that this feature
|
|
is completely independent of the user-settable tab stops used by the
|
|
command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
|
|
@end defopt
|
|
|
|
@node Display Tables
|
|
@section Display Tables
|
|
|
|
@cindex display table
|
|
You can use the @dfn{display table} feature to control how all possible
|
|
character codes display on the screen. This is useful for displaying
|
|
European languages that have letters not in the @acronym{ASCII} character
|
|
set.
|
|
|
|
The display table maps each character code into a sequence of
|
|
@dfn{glyphs}, each glyph being a graphic that takes up one character
|
|
position on the screen. You can also define how to display each glyph
|
|
on your terminal, using the @dfn{glyph table}.
|
|
|
|
Display tables affect how the mode line is displayed; if you want to
|
|
force redisplay of the mode line using a new display table, call
|
|
@code{force-mode-line-update} (@pxref{Mode Line Format}).
|
|
|
|
@menu
|
|
* Display Table Format:: What a display table consists of.
|
|
* Active Display Table:: How Emacs selects a display table to use.
|
|
* Glyphs:: How to define a glyph, and what glyphs mean.
|
|
@end menu
|
|
|
|
@node Display Table Format
|
|
@subsection Display Table Format
|
|
|
|
A display table is actually a char-table (@pxref{Char-Tables}) with
|
|
@code{display-table} as its subtype.
|
|
|
|
@defun make-display-table
|
|
This creates and returns a display table. The table initially has
|
|
@code{nil} in all elements.
|
|
@end defun
|
|
|
|
The ordinary elements of the display table are indexed by character
|
|
codes; the element at index @var{c} says how to display the character
|
|
code @var{c}. The value should be @code{nil} or a vector of the
|
|
glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
|
|
character @var{c} according to the usual display conventions
|
|
(@pxref{Usual Display}).
|
|
|
|
@strong{Warning:} if you use the display table to change the display
|
|
of newline characters, the whole buffer will be displayed as one long
|
|
``line.''
|
|
|
|
The display table also has six ``extra slots'' which serve special
|
|
purposes. Here is a table of their meanings; @code{nil} in any slot
|
|
means to use the default for that slot, as stated below.
|
|
|
|
@table @asis
|
|
@item 0
|
|
The glyph for the end of a truncated screen line (the default for this
|
|
is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
|
|
arrows in the fringes to indicate truncation, so the display table has
|
|
no effect.
|
|
|
|
@item 1
|
|
The glyph for the end of a continued line (the default is @samp{\}).
|
|
On graphical terminals, Emacs uses curved arrows in the fringes to
|
|
indicate continuation, so the display table has no effect.
|
|
|
|
@item 2
|
|
The glyph for indicating a character displayed as an octal character
|
|
code (the default is @samp{\}).
|
|
|
|
@item 3
|
|
The glyph for indicating a control character (the default is @samp{^}).
|
|
|
|
@item 4
|
|
A vector of glyphs for indicating the presence of invisible lines (the
|
|
default is @samp{...}). @xref{Selective Display}.
|
|
|
|
@item 5
|
|
The glyph used to draw the border between side-by-side windows (the
|
|
default is @samp{|}). @xref{Splitting Windows}. This takes effect only
|
|
when there are no scroll bars; if scroll bars are supported and in use,
|
|
a scroll bar separates the two windows.
|
|
@end table
|
|
|
|
For example, here is how to construct a display table that mimics the
|
|
effect of setting @code{ctl-arrow} to a non-@code{nil} value:
|
|
|
|
@example
|
|
(setq disptab (make-display-table))
|
|
(let ((i 0))
|
|
(while (< i 32)
|
|
(or (= i ?\t) (= i ?\n)
|
|
(aset disptab i (vector ?^ (+ i 64))))
|
|
(setq i (1+ i)))
|
|
(aset disptab 127 (vector ?^ ??)))
|
|
@end example
|
|
|
|
@defun display-table-slot display-table slot
|
|
This function returns the value of the extra slot @var{slot} of
|
|
@var{display-table}. The argument @var{slot} may be a number from 0 to
|
|
5 inclusive, or a slot name (symbol). Valid symbols are
|
|
@code{truncation}, @code{wrap}, @code{escape}, @code{control},
|
|
@code{selective-display}, and @code{vertical-border}.
|
|
@end defun
|
|
|
|
@defun set-display-table-slot display-table slot value
|
|
This function stores @var{value} in the extra slot @var{slot} of
|
|
@var{display-table}. The argument @var{slot} may be a number from 0 to
|
|
5 inclusive, or a slot name (symbol). Valid symbols are
|
|
@code{truncation}, @code{wrap}, @code{escape}, @code{control},
|
|
@code{selective-display}, and @code{vertical-border}.
|
|
@end defun
|
|
|
|
@defun describe-display-table display-table
|
|
This function displays a description of the display table
|
|
@var{display-table} in a help buffer.
|
|
@end defun
|
|
|
|
@deffn Command describe-current-display-table
|
|
This command displays a description of the current display table in a
|
|
help buffer.
|
|
@end deffn
|
|
|
|
@node Active Display Table
|
|
@subsection Active Display Table
|
|
@cindex active display table
|
|
|
|
Each window can specify a display table, and so can each buffer. When
|
|
a buffer @var{b} is displayed in window @var{w}, display uses the
|
|
display table for window @var{w} if it has one; otherwise, the display
|
|
table for buffer @var{b} if it has one; otherwise, the standard display
|
|
table if any. The display table chosen is called the @dfn{active}
|
|
display table.
|
|
|
|
@defun window-display-table &optional window
|
|
This function returns @var{window}'s display table, or @code{nil}
|
|
if @var{window} does not have an assigned display table. The default
|
|
for @var{window} is the selected window.
|
|
@end defun
|
|
|
|
@defun set-window-display-table window table
|
|
This function sets the display table of @var{window} to @var{table}.
|
|
The argument @var{table} should be either a display table or
|
|
@code{nil}.
|
|
@end defun
|
|
|
|
@defvar buffer-display-table
|
|
This variable is automatically buffer-local in all buffers; its value in
|
|
a particular buffer specifies the display table for that buffer. If it
|
|
is @code{nil}, that means the buffer does not have an assigned display
|
|
table.
|
|
@end defvar
|
|
|
|
@defvar standard-display-table
|
|
This variable's value is the default display table, used whenever a
|
|
window has no display table and neither does the buffer displayed in
|
|
that window. This variable is @code{nil} by default.
|
|
@end defvar
|
|
|
|
If there is no display table to use for a particular window---that is,
|
|
if the window specifies none, its buffer specifies none, and
|
|
@code{standard-display-table} is @code{nil}---then Emacs uses the usual
|
|
display conventions for all character codes in that window. @xref{Usual
|
|
Display}.
|
|
|
|
A number of functions for changing the standard display table
|
|
are defined in the library @file{disp-table}.
|
|
|
|
@node Glyphs
|
|
@subsection Glyphs
|
|
|
|
@cindex glyph
|
|
A @dfn{glyph} is a generalization of a character; it stands for an
|
|
image that takes up a single character position on the screen. Normally
|
|
glyphs come from vectors in the display table (@pxref{Display Tables}).
|
|
|
|
A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
|
|
can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
|
|
simple glyph code is just a way of specifying a character and a face
|
|
to output it in. @xref{Faces}.
|
|
|
|
The following functions are used to manipulate simple glyph codes:
|
|
|
|
@defun make-glyph-code char &optional face
|
|
This function returns a simple glyph code representing char @var{char}
|
|
with face @var{face}.
|
|
@end defun
|
|
|
|
@defun glyph-char glyph
|
|
This function returns the character of simple glyph code @var{glyph}.
|
|
@end defun
|
|
|
|
@defun glyph-face glyph
|
|
This function returns face of simple glyph code @var{glyph}, or
|
|
@code{nil} if @var{glyph} has the default face (face-id 0).
|
|
@xref{Face Functions}.
|
|
@end defun
|
|
|
|
On character terminals, you can set up a @dfn{glyph table} to define
|
|
the meaning of glyph codes (represented as small integers).
|
|
|
|
@defvar glyph-table
|
|
The value of this variable is the current glyph table. It should be
|
|
@code{nil} or a vector whose @var{g}th element defines glyph code
|
|
@var{g}.
|
|
|
|
If a glyph code is greater than or equal to the length of the glyph
|
|
table, that code is automatically simple. If @code{glyph-table} is
|
|
@code{nil} then all glyph codes are simple.
|
|
|
|
The glyph table is used only on character terminals. On graphical
|
|
displays, all glyph codes are simple.
|
|
@end defvar
|
|
|
|
Here are the meaningful types of elements in the glyph table:
|
|
|
|
@table @asis
|
|
@item @var{string}
|
|
Send the characters in @var{string} to the terminal to output
|
|
this glyph code.
|
|
|
|
@item @var{code}
|
|
Define this glyph code as an alias for glyph code @var{code} created
|
|
by @code{make-glyph-code}. You can use such an alias to define a
|
|
small-numbered glyph code which specifies a character with a face.
|
|
|
|
@item @code{nil}
|
|
This glyph code is simple.
|
|
@end table
|
|
|
|
@defun create-glyph string
|
|
This function returns a newly-allocated glyph code which is set up to
|
|
display by sending @var{string} to the terminal.
|
|
@end defun
|
|
|
|
@node Beeping
|
|
@section Beeping
|
|
@c @cindex beeping "beep" is adjacent
|
|
@cindex bell
|
|
|
|
This section describes how to make Emacs ring the bell (or blink the
|
|
screen) to attract the user's attention. Be conservative about how
|
|
often you do this; frequent bells can become irritating. Also be
|
|
careful not to use just beeping when signaling an error is more
|
|
appropriate. (@xref{Errors}.)
|
|
|
|
@defun ding &optional do-not-terminate
|
|
@cindex keyboard macro termination
|
|
This function beeps, or flashes the screen (see @code{visible-bell} below).
|
|
It also terminates any keyboard macro currently executing unless
|
|
@var{do-not-terminate} is non-@code{nil}.
|
|
@end defun
|
|
|
|
@defun beep &optional do-not-terminate
|
|
This is a synonym for @code{ding}.
|
|
@end defun
|
|
|
|
@defopt visible-bell
|
|
This variable determines whether Emacs should flash the screen to
|
|
represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
|
|
is effective on graphical displays, and on text-only terminals
|
|
provided the terminal's Termcap entry defines the visible bell
|
|
capability (@samp{vb}).
|
|
@end defopt
|
|
|
|
@defvar ring-bell-function
|
|
If this is non-@code{nil}, it specifies how Emacs should ``ring the
|
|
bell.'' Its value should be a function of no arguments. If this is
|
|
non-@code{nil}, it takes precedence over the @code{visible-bell}
|
|
variable.
|
|
@end defvar
|
|
|
|
@node Window Systems
|
|
@section Window Systems
|
|
|
|
Emacs works with several window systems, most notably the X Window
|
|
System. Both Emacs and X use the term ``window,'' but use it
|
|
differently. An Emacs frame is a single window as far as X is
|
|
concerned; the individual Emacs windows are not known to X at all.
|
|
|
|
@defvar window-system
|
|
This terminal-local variable tells Lisp programs what window system
|
|
Emacs is using for displaying the frame. The possible values are
|
|
|
|
@table @code
|
|
@item x
|
|
@cindex X Window System
|
|
Emacs is displaying the frame using X.
|
|
@item w32
|
|
Emacs is displaying the frame using native MS-Windows GUI.
|
|
@item ns
|
|
Emacs is displaying the frame using the Nextstep interface (used on
|
|
GNUstep and Mac OS X).
|
|
@item pc
|
|
Emacs is displaying the frame using MS-DOS direct screen writes.
|
|
@item nil
|
|
Emacs is displaying the frame on a character-based terminal.
|
|
@end table
|
|
@end defvar
|
|
|
|
@defvar initial-window-system
|
|
This variable holds the value of @code{window-system} used for the
|
|
first frame created by Emacs during startup. (When Emacs is invoked
|
|
with the @option{--daemon} option, it does not create any initial
|
|
frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
|
|
Options, daemon,, emacs, The GNU Emacs Manual}.)
|
|
@end defvar
|
|
|
|
@defun window-system &optional frame
|
|
This function returns a symbol whose name tells what window system is
|
|
used for displaying @var{frame} (which defaults to the currently
|
|
selected frame). The list of possible symbols it returns is the same
|
|
one documented for the variable @code{window-system} above.
|
|
@end defun
|
|
|
|
Do @emph{not} use @code{window-system} and
|
|
@code{initial-window-system} as predicates or boolean flag variables,
|
|
if you want to write code that works differently on text terminals and
|
|
graphic displays. That is because @code{window-system} is not a good
|
|
indicator of Emacs capabilities on a given display type. Instead, use
|
|
@code{display-graphic-p} or any of the other @code{display-*-p}
|
|
predicates described in @ref{Display Feature Testing}.
|
|
|
|
@defvar window-setup-hook
|
|
This variable is a normal hook which Emacs runs after handling the
|
|
initialization files. Emacs runs this hook after it has completed
|
|
loading your init file, the default initialization file (if
|
|
any), and the terminal-specific Lisp code, and running the hook
|
|
@code{term-setup-hook}.
|
|
|
|
This hook is used for internal purposes: setting up communication with
|
|
the window system, and creating the initial window. Users should not
|
|
interfere with it.
|
|
@end defvar
|
|
|
|
@node Bidirectional Display
|
|
@section Bidirectional Display
|
|
@cindex bidirectional display
|
|
@cindex right-to-left text
|
|
|
|
Emacs can display text written in scripts, such as Arabic, Farsi,
|
|
and Hebrew, whose natural ordering of horizontal text for display is
|
|
from right to left. However, digits and Latin text embedded in these
|
|
scripts are still displayed left to right. It is also not uncommon to
|
|
have small portions of text in Arabic or Hebrew embedded in otherwise
|
|
Latin document, e.g., as comments and strings in a program source
|
|
file. Likewise, small portions of Latin text can be embedded in an
|
|
Arabic or Farsi document. For these reasons, text that uses these
|
|
scripts is actually @dfn{bidirectional}: a mixture of runs of
|
|
left-to-right and right-to-left characters.
|
|
|
|
This section describes the facilities and options provided by Emacs
|
|
for editing and displaying bidirectional text.
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|
|
|
@cindex logical order
|
|
@cindex reading order
|
|
@cindex visual order
|
|
@cindex unicode bidirectional algorithm
|
|
Emacs stores right-to-left and bidirectional text in the so-called
|
|
@dfn{logical} (or @dfn{reading}) order: the buffer or string position
|
|
of the first character you read precedes that of the next character.
|
|
Reordering of bidirectional text into the @dfn{visual} order happens
|
|
at display time. As result, character positions no longer increase
|
|
monotonically with their positions on display. Emacs implements the
|
|
Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}) described in
|
|
the Unicode Standard Annex #9, for reordering of bidirectional text
|
|
for display. Reordering of bidirectional text for display in Emacs is
|
|
a ``Full bidirectionality'' class implementation of the @acronym{UBA}.
|
|
|
|
@defvar bidi-display-reordering
|
|
This buffer-local variable controls whether text in the buffer is
|
|
reordered for display. If its value is non-@code{nil}, Emacs reorders
|
|
characters that have right-to-left directionality when they are
|
|
displayed. The default value is @code{t}. Text in overlay strings
|
|
(@pxref{Overlay Properties,,before-string}), display strings
|
|
(@pxref{Overlay Properties,,display}), and @code{display} text
|
|
properties (@pxref{Display Property}) is also reordered for display if
|
|
the buffer whose text includes these strings is reordered. Turning
|
|
off @code{bidi-display-reordering} for a buffer turns off reordering
|
|
of all the overlay and display strings in that buffer.
|
|
|
|
Reordering of strings that are unrelated to any buffer, such as text
|
|
displayed on the mode line (@pxref{Mode Line Format}) or header line
|
|
(@pxref{Header Lines}), is controlled by the default value of
|
|
@code{bidi-display-reordering}.
|
|
@end defvar
|
|
|
|
@cindex unibyte buffers, and bidi reordering
|
|
Emacs does not reorder text in unibyte buffers, even if
|
|
@code{bidi-display-reordering} is non-@code{nil} in such a buffer.
|
|
This is because unibyte buffers contain raw bytes, not characters, and
|
|
thus don't have bidirectional properties defined for them which are
|
|
required for correct reordering. Therefore, to test whether text in a
|
|
buffer will be reordered for display, it is not enough to test the
|
|
value of @code{bidi-display-reordering} alone. The correct test is
|
|
this:
|
|
|
|
@example
|
|
(if (and enable-multibyte-characters
|
|
bidi-display-reordering)
|
|
;; Buffer is being reordered for display
|
|
)
|
|
@end example
|
|
|
|
In contrast to unibyte buffers, unibyte display and overlay strings
|
|
@emph{are} reordered, if their parent buffer is reordered. This is
|
|
because plain-@sc{ascii} strings are stored by Emacs as unibyte
|
|
strings. If a unibyte display or overlay string includes
|
|
non-@sc{ascii} characters, these characters are assumed to have
|
|
left-to-right direction.
|
|
|
|
@cindex display properties, and bidi reordering of text
|
|
Text covered by @code{display} text properties, by overlays with
|
|
@code{display} properties whose value is a string, and by any other
|
|
properties that replace buffer text, is treated as a single unit when
|
|
it is reordered for display. That is, the entire chunk of text
|
|
covered by these properties is reordered together. Moreover, the
|
|
bidirectional properties of the characters in this chunk of text are
|
|
ignored, and Emacs reorders them as if they were replaced with a
|
|
single character @code{U+FFFC}, known as the @dfn{Object Replacement
|
|
Character}. This means that placing a display property over a portion
|
|
of text may change the way that the surrounding text is reordered for
|
|
display. To prevent this unexpected effect, always place such
|
|
properties on text whose directionality is identical with text that
|
|
surrounds it.
|
|
|
|
@cindex base direction of a paragraph
|
|
Each paragraph of bidirectional text can have its own @dfn{base
|
|
direction}, either right-to-left or left-to-right. Text in
|
|
left-to-right paragraphs is displayed beginning at the left margin of
|
|
the window and is truncated or continued when it reaches the right
|
|
margin. By contrast, display of text in right-to-left paragraphs
|
|
begins at the right margin and is continued or truncated at the left
|
|
margin.
|
|
|
|
@defvar bidi-paragraph-direction
|
|
By default, Emacs determines the base direction of each paragraph
|
|
dynamically, based on the text at the beginning of the paragraph. The
|
|
precise method of determining the base direction is specified by the
|
|
@acronym{UBA}; in a nutshell, the first character in a paragraph that
|
|
has an explicit directionality determines the base direction of the
|
|
paragraph. However, sometimes a buffer may need to force a certain
|
|
base direction for its paragraphs. For example, a buffer that visits
|
|
a source code of a program should force all its paragraphs to be
|
|
displayed left to right. The variable
|
|
@code{bidi-paragraph-direction}, if non-@code{nil}, disables the
|
|
dynamic determination of the base direction, and instead forces all
|
|
paragraphs in the buffer to have the direction specified by its
|
|
buffer-local value. The value can be either @code{right-to-left} or
|
|
@code{left-to-right}. Any other value is interpreted as @code{nil}.
|
|
The default is @code{nil}.
|
|
|
|
@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
|
|
Modes that are meant to display program source code should force a
|
|
@code{left-to-right} paragraph direction. The easiest way of doing so
|
|
is to derive the mode from Prog Mode, which already sets
|
|
@code{bidi-paragraph-direction} to that value.
|
|
@end defvar
|
|
|
|
@defun current-bidi-paragraph-direction &optional buffer
|
|
This function returns the paragraph direction at point in the named
|
|
@var{buffer}. The returned value is a symbol, either
|
|
@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
|
|
omitted or @code{nil}, it defaults to the current buffer. If the
|
|
buffer-local value of the variable @code{bidi-paragraph-direction} is
|
|
non-@code{nil}, the returned value will be identical to that value;
|
|
otherwise, the returned value reflects the paragraph direction
|
|
determined dynamically by Emacs. For buffers whose value of
|
|
@code{bidi-display-reordering} is @code{nil} as well as unibyte
|
|
buffers, this function always returns @code{left-to-right}.
|
|
@end defun
|
|
|
|
@cindex layout on display, and bidirectional text
|
|
@cindex jumbled display of bidirectional text
|
|
@cindex concatenating bidirectional strings
|
|
Reordering of bidirectional text for display can have surprising and
|
|
unpleasant effects when two strings with bidirectional content are
|
|
juxtaposed in a buffer, or otherwise programmatically concatenated
|
|
into a string of text. A typical example is a buffer whose lines are
|
|
actually sequences of items, or fields, separated by whitespace or
|
|
punctuation characters. This is used in specialized modes such as
|
|
Buffer-menu Mode or various email summary modes, like Rmail Summary
|
|
Mode. Because these separator characters are @dfn{weak}, i.e.@: have
|
|
no strong directionality, they take on the directionality of
|
|
surrounding text. As result, a numeric field that follows a field
|
|
with bidirectional content can be displayed @emph{to the left} of the
|
|
preceding field, producing a jumbled display and messing up the
|
|
expected layout.
|
|
|
|
To countermand this, we recommend that you use one of the following
|
|
techniques for forcing correct order of fields on display:
|
|
|
|
@itemize @minus
|
|
@item
|
|
Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
|
|
@acronym{LRM}, to the end of each field that may have bidirectional
|
|
content, or prepend it to the beginning of the following field. The
|
|
function @code{bidi-string-mark-left-to-right}, described below, comes
|
|
in handy for this purpose. (In a right-to-left paragraph, use
|
|
@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
|
|
is one of the solutions recommended by
|
|
@uref{http://www.unicode.org/reports/tr9/#Separators, the
|
|
@acronym{UBA}}.
|
|
|
|
@item
|
|
Include the tab character in the field separator. The tab character
|
|
plays the role of @dfn{segment separator} in the @acronym{UBA}
|
|
reordering, whose effect is to make each field a separate segment, and
|
|
thus reorder them separately.
|
|
|
|
@cindex @code{space} display spec, and bidirectional text
|
|
@item
|
|
Separate fields with a @code{display} property or overlay with the
|
|
property value of the form @code{(space . PROPS)} (@pxref{Specified
|
|
Space}). This display specification is treated by Emacs as a
|
|
@dfn{paragraph separator}; the text before and after the separator is
|
|
reordered separately, which avoids the influence of any field on its
|
|
neighboring fields.
|
|
@end itemize
|
|
|
|
@defun bidi-string-mark-left-to-right string
|
|
This subroutine returns its argument @var{string}, possibly modified,
|
|
such that the result can be safely concatenated with another string,
|
|
or juxtaposed with another string in a buffer, without disrupting the
|
|
relative layout of this string and the next one on display. If the
|
|
string returned by this function is displayed as part of a
|
|
left-to-right paragraph, it will always appear on display to the left
|
|
of the text that follows it. The function works by examining the
|
|
characters of its argument, and if any of those characters could cause
|
|
reordering on display, the function appends the @acronym{LRM}
|
|
character to the string. The appended @acronym{LRM} character is made
|
|
@emph{invisible} (@pxref{Invisible Text}), to hide it on display.
|
|
@end defun
|
|
|
|
The reordering algorithm uses the bidirectional properties of the
|
|
characters stored as their @code{bidi-class} property
|
|
(@pxref{Character Properties}). Lisp programs can change these
|
|
properties by calling the @code{put-char-code-property} function.
|
|
However, doing this requires a thorough understanding of the
|
|
@acronym{UBA}, and is therefore not recommended. Any changes to the
|
|
bidirectional properties of a character have global effect: they
|
|
affect all Emacs frames and windows.
|
|
|
|
Similarly, the @code{mirroring} property is used to display the
|
|
appropriate mirrored character in the reordered text. Lisp programs
|
|
can affect the mirrored display by changing this property. Again, any
|
|
such changes affect all of Emacs display.
|
|
|
|
@node Glyphless Chars
|
|
@section Glyphless Character Display
|
|
@cindex glyphless characters
|
|
|
|
@dfn{Glyphless characters} are not displayed in the usual way when
|
|
they appear in a buffer, but in some special way (e.g. as a box
|
|
containing a hexadecimal code). These include characters that cannot
|
|
be displayed with any available font (on a graphical display), or that
|
|
cannot be encoded by the terminal's coding system (on a text-only
|
|
terminal). Specific characters can also be defined to be glyphless.
|
|
|
|
@defvar glyphless-char-display
|
|
The value of this variable is a char-table that defines glyphless
|
|
characters and how they are displayed. If an entry is @code{nil}, the
|
|
corresponding character is displayed in its usual way. Otherwise, an
|
|
entry should be one of the following display methods:
|
|
|
|
@table @asis
|
|
@item @code{zero-width}
|
|
Don't display the character.
|
|
|
|
@item @code{thin-space}
|
|
Display a thin space, 1-pixel wide on graphical displays, or
|
|
1-character wide on text-only terminals.
|
|
|
|
@item @code{empty-box}
|
|
Display an empty box.
|
|
|
|
@item @code{hex-code}
|
|
Display a box containing the Unicode codepoint of the character, in
|
|
hexadecimal notation.
|
|
|
|
@item an @acronym{ASCII} string
|
|
Display a box containing that string.
|
|
@end table
|
|
|
|
@noindent
|
|
Except for @code{zero-width}, these methods display using the
|
|
@code{glyphless-char} face.
|
|
|
|
An entry can also be a cons cell @code{(@var{graphical}
|
|
. @var{text})}, where @var{graphical} and @var{text} are the display
|
|
methods on graphical displays and text-only terminals respectively.
|
|
|
|
The char-table has one extra slot, which determines how to display any
|
|
character that cannot be displayed with any available font, or cannot
|
|
be encoded by the terminal's coding system. Its value should be one
|
|
of the above display methods, except @code{zero-width} or a cons cell.
|
|
@end defvar
|
|
|
|
@defopt glyphless-char-display-control
|
|
This user option provides a convenient way to set
|
|
@code{glyphless-char-display} for groups of similar characters. It
|
|
takes effect via a custom @code{:set} function (@pxref{Variable
|
|
Definitions}), which update @code{glyphless-char-display}.
|
|
|
|
Its value should be an alist of elements @code{(@var{group}
|
|
. @var{method})}, where @var{group} is a symbol specifying a group of
|
|
characters, and @var{method} is a symbol specifying how to display
|
|
them.
|
|
|
|
@var{group} should be one of the following:
|
|
|
|
@table @code
|
|
@item c0-control
|
|
@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
|
|
excluding the newline and tab characters (normally displayed as escape
|
|
sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
|
|
emacs, The GNU Emacs Manual}).
|
|
|
|
@item c1-control
|
|
Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
|
|
@code{U+009F} (normally displayed as octal escape sequences like
|
|
@samp{\230}).
|
|
|
|
@item format-control
|
|
Characters of Unicode General Category `Cf', such as @samp{U+200E}
|
|
(Left-to-Right Mark), but excluding characters that have graphic
|
|
images, such as @samp{U+00AD} (Soft Hyphen).
|
|
|
|
@item no-font
|
|
Characters for there is no suitable font, or which cannot be encoded
|
|
by the terminal's coding system.
|
|
@end table
|
|
|
|
@c FIXME: this can also be `acronym', but that's not currently
|
|
@c completely implemented; it applies only to the format-control
|
|
@c group, and only works if the acronym is in `char-acronym-table'.
|
|
The @var{method} symbol should be one of @code{zero-width},
|
|
@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
|
|
the same meanings as in @code{glyphless-char-display}, above.
|
|
@end defopt
|