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188 lines
6.2 KiB
EmacsLisp
188 lines
6.2 KiB
EmacsLisp
;;; animate.el --- make text dance
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;; Copyright (C) 2001 Free Software Foundation, Inc.
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;; Maintainer: Richard Stallman <rms@gnu.org>
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; (animate-string STRING VPOS &optional HPOS)
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;; makes the string STRING appear starting at VPOS, HPOS
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;; by having each letter swoop into place from random starting position.
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;; animate-birthday-present was the first application of this program.
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;;; Code:
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;;; STRING is the string to be displayed,
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;;; and DEST-X, DEST-Y say where on the screen
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;;; it should end up.
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;;; This function returns a list describing
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;;; all the characters and the paths they should take.
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;;; Each element has the form
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;;; (CHAR START-Y START-X DEST-Y DEST-X).
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;;; The start position of each character is chosen randomly.
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;;; The destination is chosen to put it in the right place
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;;; in the string when the whole string finally reaches its
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;;; specified position.
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(defun animate-initialize (string vpos hpos)
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(let ((characters nil))
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(dotimes (i (length string))
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(setq characters
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(cons (list (aref string i)
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;; Random starting positions.
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(random (window-height))
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(random (1- (window-width)))
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;; All the chars should end up
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;; on the specified line.
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vpos
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;; The Ith character in the string
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;; needs to end up I positions later.
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(+ hpos i))
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characters)))
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characters))
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;;; Display the characters in CHARACTERS,
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;;; each one FRACTION of the way from its start to its destination.
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;;; If FRACTION is 0, the characters appear in their starting positions.
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;;; If FRACTION is 1, the characters appear in their destinations.
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(defun animate-step (characters fraction)
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(let ((remains (- 1 fraction)))
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(dolist (item characters)
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(let ((vpos (+ (* remains (nth 1 item))
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(* fraction (nth 3 item))))
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(hpos (+ (* remains (nth 2 item))
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(* fraction (nth 4 item)))))
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(animate-place-char (car item) vpos hpos)))))
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;;; Place the character CHAR at position VPOS, HPOS in the current buffer.
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(defun animate-place-char (char vpos hpos)
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(goto-char (window-start))
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(let ((next-line-add-newlines t))
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(dotimes (i vpos)
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(next-line 1)))
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(beginning-of-line)
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(move-to-column (floor hpos) t)
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(unless (eolp) (delete-char 1))
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(insert-char char 1))
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(defvar animate-n-steps 10
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"Number of steps to use `animate-string'.")
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;;;###autoload
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(defun animate-string (string vpos &optional hpos)
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"Display STRING starting at position VPOS, HPOS, using animation.
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The characters start at randomly chosen places,
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and all slide in parallel to their final positions,
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passing through `animate-n-steps' positions before the final ones.
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If HPOS is nil (or omitted), center the string horizontally
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in the current window."
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(let ((characters
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(animate-initialize string vpos
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(or hpos
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;; HPOS unspecified, so compute
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;; it so as to center the string.
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(max 0 (/ (- (window-width) (length string)) 2))))))
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(dotimes (i animate-n-steps)
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;; Bind buffer-undo-list so it will be unchanged when we are done.
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;; (We're going to undo all our changes anyway.)
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(let (buffer-undo-list
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list-to-undo)
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;; Display the characters at the Ith position.
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;; This inserts them in the buffer.
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(animate-step characters (/ i 1.0 animate-n-steps))
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;; Make sure buffer is displayed starting at the beginning.
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(set-window-start nil 1)
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;; Display it, and wait just a little while.
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(sit-for .05)
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;; Now undo the changes we made in the buffer.
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(setq list-to-undo buffer-undo-list)
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(while list-to-undo
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(let ((undo-in-progress t))
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(setq list-to-undo (primitive-undo 1 list-to-undo))))))
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;; Insert the characters in their final positions.
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(animate-step characters 1)
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;; Put the cursor at the end of the text on the line.
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(end-of-line)
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;; Redisplay so they appear on the screen there.
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(sit-for 0)
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;; This is so that the undo command, used afterwards,
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;; will undo the "animate" calls one by one.
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(undo-boundary)))
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;;;###autoload
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(defun animate-sequence (list-of-strings space)
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"Display strings from LIST-OF-STRING with animation in a new buffer.
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Strings will be separated from each other by SPACE lines."
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(let ((vpos (/ (- (window-height)
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1 ;; For the mode-line
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(* (1- (length list-of-strings)) space)
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(length list-of-strings))
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2)))
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(switch-to-buffer (get-buffer-create "*Animation*"))
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(erase-buffer)
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(sit-for 0)
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(setq indent-tabs-mode nil)
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(while list-of-strings
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(animate-string (car list-of-strings) vpos)
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(setq vpos (+ vpos space 1))
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(setq list-of-strings (cdr list-of-strings)))))
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;;;###autoload
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(defun animate-birthday-present ()
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"Display Sarah's birthday present in a new buffer."
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(interactive)
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;; Make a suitable buffer to display the birthday present in.
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(switch-to-buffer (get-buffer-create "*Sarah*"))
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(erase-buffer)
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;; Display the empty buffer.
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(sit-for 0)
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;; Make sure indentation does not use tabs.
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;; They would confuse things.
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(setq indent-tabs-mode nil)
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(animate-string "Happy Birthday," 6)
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(animate-string "Sarah" 7)
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(sit-for 1)
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(animate-string "You are my sunshine," 10 30)
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(sit-for .5)
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(animate-string "My only sunshine." 11 30)
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(sit-for .5)
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(animate-string "I'm awful sad that" 12 30)
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(sit-for .5)
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(animate-string "You've moved away." 13 30)
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(sit-for .5)
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(animate-string "Let's talk together" 15 30)
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(sit-for .5)
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(animate-string "And love more deeply." 16 30)
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(sit-for .5)
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(animate-string "Please bring back" 17 30)
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(animate-string "my sunshine" 18 34)
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(animate-string "to stay!" 19 34))
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;;; animate.el ends here
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