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1200 lines
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1200 lines
49 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../info/characters
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@node Non-ASCII Characters, Searching and Matching, Text, Top
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@chapter Non-@sc{ascii} Characters
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@cindex multibyte characters
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@cindex non-@sc{ascii} characters
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This chapter covers the special issues relating to non-@sc{ascii}
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characters and how they are stored in strings and buffers.
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@menu
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* Text Representations::
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* Converting Representations::
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* Selecting a Representation::
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* Character Codes::
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* Character Sets::
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* Chars and Bytes::
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* Splitting Characters::
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* Scanning Charsets::
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* Translation of Characters::
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* Coding Systems::
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* Input Methods::
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* Locales:: Interacting with the POSIX locale.
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@end menu
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@node Text Representations
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@section Text Representations
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@cindex text representations
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Emacs has two @dfn{text representations}---two ways to represent text
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in a string or buffer. These are called @dfn{unibyte} and
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@dfn{multibyte}. Each string, and each buffer, uses one of these two
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representations. For most purposes, you can ignore the issue of
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representations, because Emacs converts text between them as
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appropriate. Occasionally in Lisp programming you will need to pay
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attention to the difference.
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@cindex unibyte text
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In unibyte representation, each character occupies one byte and
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therefore the possible character codes range from 0 to 255. Codes 0
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through 127 are @sc{ascii} characters; the codes from 128 through 255
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are used for one non-@sc{ascii} character set (you can choose which
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character set by setting the variable @code{nonascii-insert-offset}).
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@cindex leading code
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@cindex multibyte text
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@cindex trailing codes
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In multibyte representation, a character may occupy more than one
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byte, and as a result, the full range of Emacs character codes can be
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stored. The first byte of a multibyte character is always in the range
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128 through 159 (octal 0200 through 0237). These values are called
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@dfn{leading codes}. The second and subsequent bytes of a multibyte
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character are always in the range 160 through 255 (octal 0240 through
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0377); these values are @dfn{trailing codes}.
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Some sequences of bytes do not form meaningful multibyte characters:
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for example, a single isolated byte in the range 128 through 255 is
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never meaningful. Such byte sequences are not entirely valid, and never
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appear in proper multibyte text (since that consists of a sequence of
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@emph{characters}); but they can appear as part of ``raw bytes''
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(@pxref{Explicit Encoding}).
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In a buffer, the buffer-local value of the variable
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@code{enable-multibyte-characters} specifies the representation used.
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The representation for a string is determined and recorded in the string
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when the string is constructed.
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@defvar enable-multibyte-characters
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This variable specifies the current buffer's text representation.
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If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
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it contains unibyte text.
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You cannot set this variable directly; instead, use the function
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@code{set-buffer-multibyte} to change a buffer's representation.
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@end defvar
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@defvar default-enable-multibyte-characters
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This variable's value is entirely equivalent to @code{(default-value
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'enable-multibyte-characters)}, and setting this variable changes that
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default value. Setting the local binding of
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@code{enable-multibyte-characters} in a specific buffer is not allowed,
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but changing the default value is supported, and it is a reasonable
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thing to do, because it has no effect on existing buffers.
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The @samp{--unibyte} command line option does its job by setting the
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default value to @code{nil} early in startup.
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@end defvar
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@defun position-bytes position
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@tindex position-bytes
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Return the byte-position corresponding to buffer position @var{position}
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in the current buffer.
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@end defun
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@defun byte-to-position byte-position
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@tindex byte-to-position
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Return the buffer position corresponding to byte-position
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@var{byte-position} in the current buffer.
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@end defun
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@defun multibyte-string-p string
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Return @code{t} if @var{string} is a multibyte string.
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@end defun
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@node Converting Representations
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@section Converting Text Representations
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Emacs can convert unibyte text to multibyte; it can also convert
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multibyte text to unibyte, though this conversion loses information. In
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general these conversions happen when inserting text into a buffer, or
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when putting text from several strings together in one string. You can
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also explicitly convert a string's contents to either representation.
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Emacs chooses the representation for a string based on the text that
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it is constructed from. The general rule is to convert unibyte text to
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multibyte text when combining it with other multibyte text, because the
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multibyte representation is more general and can hold whatever
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characters the unibyte text has.
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When inserting text into a buffer, Emacs converts the text to the
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buffer's representation, as specified by
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@code{enable-multibyte-characters} in that buffer. In particular, when
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you insert multibyte text into a unibyte buffer, Emacs converts the text
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to unibyte, even though this conversion cannot in general preserve all
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the characters that might be in the multibyte text. The other natural
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alternative, to convert the buffer contents to multibyte, is not
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acceptable because the buffer's representation is a choice made by the
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user that cannot be overridden automatically.
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Converting unibyte text to multibyte text leaves @sc{ascii} characters
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unchanged, and likewise 128 through 159. It converts the non-@sc{ascii}
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codes 160 through 255 by adding the value @code{nonascii-insert-offset}
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to each character code. By setting this variable, you specify which
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character set the unibyte characters correspond to (@pxref{Character
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Sets}). For example, if @code{nonascii-insert-offset} is 2048, which is
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@code{(- (make-char 'latin-iso8859-1) 128)}, then the unibyte
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non-@sc{ascii} characters correspond to Latin 1. If it is 2688, which
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is @code{(- (make-char 'greek-iso8859-7) 128)}, then they correspond to
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Greek letters.
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Converting multibyte text to unibyte is simpler: it discards all but
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the low 8 bits of each character code. If @code{nonascii-insert-offset}
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has a reasonable value, corresponding to the beginning of some character
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set, this conversion is the inverse of the other: converting unibyte
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text to multibyte and back to unibyte reproduces the original unibyte
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text.
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@defvar nonascii-insert-offset
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This variable specifies the amount to add to a non-@sc{ascii} character
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when converting unibyte text to multibyte. It also applies when
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@code{self-insert-command} inserts a character in the unibyte
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non-@sc{ascii} range, 128 through 255. However, the function
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@code{insert-char} does not perform this conversion.
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The right value to use to select character set @var{cs} is @code{(-
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(make-char @var{cs}) 128)}. If the value of
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@code{nonascii-insert-offset} is zero, then conversion actually uses the
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value for the Latin 1 character set, rather than zero.
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@end defvar
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@defvar nonascii-translation-table
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This variable provides a more general alternative to
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@code{nonascii-insert-offset}. You can use it to specify independently
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how to translate each code in the range of 128 through 255 into a
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multibyte character. The value should be a vector, or @code{nil}.
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If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
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@end defvar
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@defun string-make-unibyte string
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This function converts the text of @var{string} to unibyte
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representation, if it isn't already, and returns the result. If
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@var{string} is a unibyte string, it is returned unchanged.
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@end defun
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@defun string-make-multibyte string
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This function converts the text of @var{string} to multibyte
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representation, if it isn't already, and returns the result. If
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@var{string} is a multibyte string, it is returned unchanged.
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@end defun
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@node Selecting a Representation
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@section Selecting a Representation
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Sometimes it is useful to examine an existing buffer or string as
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multibyte when it was unibyte, or vice versa.
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@defun set-buffer-multibyte multibyte
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Set the representation type of the current buffer. If @var{multibyte}
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is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
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is @code{nil}, the buffer becomes unibyte.
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This function leaves the buffer contents unchanged when viewed as a
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sequence of bytes. As a consequence, it can change the contents viewed
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as characters; a sequence of two bytes which is treated as one character
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in multibyte representation will count as two characters in unibyte
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representation.
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This function sets @code{enable-multibyte-characters} to record which
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representation is in use. It also adjusts various data in the buffer
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(including overlays, text properties and markers) so that they cover the
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same text as they did before.
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You cannot use @code{set-buffer-multibyte} on an indirect buffer,
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because indirect buffers always inherit the representation of the
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base buffer.
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@end defun
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@defun string-as-unibyte string
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This function returns a string with the same bytes as @var{string} but
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treating each byte as a character. This means that the value may have
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more characters than @var{string} has.
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If @var{string} is already a unibyte string, then the value is
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@var{string} itself.
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@end defun
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@defun string-as-multibyte string
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This function returns a string with the same bytes as @var{string} but
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treating each multibyte sequence as one character. This means that the
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value may have fewer characters than @var{string} has.
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If @var{string} is already a multibyte string, then the value is
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@var{string} itself.
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@end defun
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@node Character Codes
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@section Character Codes
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@cindex character codes
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The unibyte and multibyte text representations use different character
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codes. The valid character codes for unibyte representation range from
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0 to 255---the values that can fit in one byte. The valid character
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codes for multibyte representation range from 0 to 524287, but not all
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values in that range are valid. In particular, the values 128 through
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255 are not legitimate in multibyte text (though they can occur in ``raw
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bytes''; @pxref{Explicit Encoding}). Only the @sc{ascii} codes 0
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through 127 are fully legitimate in both representations.
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@defun char-valid-p charcode
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This returns @code{t} if @var{charcode} is valid for either one of the two
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text representations.
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@example
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(char-valid-p 65)
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@result{} t
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(char-valid-p 256)
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@result{} nil
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(char-valid-p 2248)
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@result{} t
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@end example
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@end defun
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@node Character Sets
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@section Character Sets
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@cindex character sets
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Emacs classifies characters into various @dfn{character sets}, each of
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which has a name which is a symbol. Each character belongs to one and
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only one character set.
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In general, there is one character set for each distinct script. For
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example, @code{latin-iso8859-1} is one character set,
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@code{greek-iso8859-7} is another, and @code{ascii} is another. An
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Emacs character set can hold at most 9025 characters; therefore, in some
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cases, characters that would logically be grouped together are split
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into several character sets. For example, one set of Chinese
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characters, generally known as Big 5, is divided into two Emacs
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character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
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@defun charsetp object
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Returns @code{t} if @var{object} is a symbol that names a character set,
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@code{nil} otherwise.
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@end defun
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@defun charset-list
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This function returns a list of all defined character set names.
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@end defun
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@defun char-charset character
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This function returns the name of the character set that @var{character}
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belongs to.
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@end defun
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@defun charset-plist charset
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@tindex charset-plist
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This function returns the charset property list of the character set
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@var{charset}. Although @var{charset} is a symbol, this is not the same
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as the property list of that symbol. Charset properties are used for
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special purposes within Emacs; for example, @code{x-charset-registry}
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helps determine which fonts to use (@pxref{Font Selection}).
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@end defun
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@node Chars and Bytes
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@section Characters and Bytes
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@cindex bytes and characters
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@cindex introduction sequence
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@cindex dimension (of character set)
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In multibyte representation, each character occupies one or more
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bytes. Each character set has an @dfn{introduction sequence}, which is
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normally one or two bytes long. (Exception: the @sc{ascii} character
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set has a zero-length introduction sequence.) The introduction sequence
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is the beginning of the byte sequence for any character in the character
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set. The rest of the character's bytes distinguish it from the other
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characters in the same character set. Depending on the character set,
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there are either one or two distinguishing bytes; the number of such
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bytes is called the @dfn{dimension} of the character set.
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@defun charset-dimension charset
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This function returns the dimension of @var{charset}; at present, the
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dimension is always 1 or 2.
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@end defun
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@defun charset-bytes charset
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@tindex charset-bytes
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This function returns the number of bytes used to represent a character
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in character set @var{charset}.
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@end defun
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This is the simplest way to determine the byte length of a character
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set's introduction sequence:
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@example
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(- (charset-bytes @var{charset})
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(charset-dimension @var{charset}))
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@end example
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@node Splitting Characters
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@section Splitting Characters
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The functions in this section convert between characters and the byte
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values used to represent them. For most purposes, there is no need to
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be concerned with the sequence of bytes used to represent a character,
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because Emacs translates automatically when necessary.
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@defun split-char character
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Return a list containing the name of the character set of
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@var{character}, followed by one or two byte values (integers) which
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identify @var{character} within that character set. The number of byte
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values is the character set's dimension.
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@example
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(split-char 2248)
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@result{} (latin-iso8859-1 72)
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(split-char 65)
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@result{} (ascii 65)
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@end example
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Unibyte non-@sc{ascii} characters are considered as part of
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the @code{ascii} character set:
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@example
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(split-char 192)
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@result{} (ascii 192)
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@end example
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@end defun
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@defun make-char charset &rest byte-values
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This function returns the character in character set @var{charset}
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identified by @var{byte-values}. This is roughly the inverse of
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@code{split-char}. Normally, you should specify either one or two
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@var{byte-values}, according to the dimension of @var{charset}. For
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example,
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@example
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(make-char 'latin-iso8859-1 72)
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@result{} 2248
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@end example
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@end defun
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@cindex generic characters
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If you call @code{make-char} with no @var{byte-values}, the result is
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a @dfn{generic character} which stands for @var{charset}. A generic
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character is an integer, but it is @emph{not} valid for insertion in the
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buffer as a character. It can be used in @code{char-table-range} to
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refer to the whole character set (@pxref{Char-Tables}).
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@code{char-valid-p} returns @code{nil} for generic characters.
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For example:
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@example
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(make-char 'latin-iso8859-1)
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@result{} 2176
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(char-valid-p 2176)
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@result{} nil
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(split-char 2176)
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@result{} (latin-iso8859-1 0)
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@end example
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@node Scanning Charsets
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@section Scanning for Character Sets
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Sometimes it is useful to find out which character sets appear in a
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part of a buffer or a string. One use for this is in determining which
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coding systems (@pxref{Coding Systems}) are capable of representing all
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of the text in question.
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@defun find-charset-region beg end &optional translation
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This function returns a list of the character sets that appear in the
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current buffer between positions @var{beg} and @var{end}.
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The optional argument @var{translation} specifies a translation table to
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be used in scanning the text (@pxref{Translation of Characters}). If it
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is non-@code{nil}, then each character in the region is translated
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through this table, and the value returned describes the translated
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characters instead of the characters actually in the buffer.
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In two peculiar cases, the value includes the symbol @code{unknown}:
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@itemize @bullet
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@item
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When a unibyte buffer contains non-@sc{ascii} characters.
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@item
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When a multibyte buffer contains invalid byte-sequences (raw bytes).
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@xref{Explicit Encoding}.
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@end itemize
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@end defun
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@defun find-charset-string string &optional translation
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This function returns a list of the character sets that appear in the
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string @var{string}. It is just like @code{find-charset-region}, except
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that it applies to the contents of @var{string} instead of part of the
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current buffer.
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@end defun
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@node Translation of Characters
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@section Translation of Characters
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@cindex character translation tables
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@cindex translation tables
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A @dfn{translation table} specifies a mapping of characters
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into characters. These tables are used in encoding and decoding, and
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for other purposes. Some coding systems specify their own particular
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translation tables; there are also default translation tables which
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apply to all other coding systems.
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@defun make-translation-table &rest translations
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This function returns a translation table based on the argument
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@var{translations}. Each element of
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@var{translations} should be a list of the form @code{(@var{from}
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. @var{to})}; this says to translate the character @var{from} into
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@var{to}.
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You can also map one whole character set into another character set with
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the same dimension. To do this, you specify a generic character (which
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designates a character set) for @var{from} (@pxref{Splitting Characters}).
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In this case, @var{to} should also be a generic character, for another
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character set of the same dimension. Then the translation table
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translates each character of @var{from}'s character set into the
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corresponding character of @var{to}'s character set.
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@end defun
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In decoding, the translation table's translations are applied to the
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characters that result from ordinary decoding. If a coding system has
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property @code{character-translation-table-for-decode}, that specifies
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the translation table to use. Otherwise, if
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@code{standard-translation-table-for-decode} is non-@code{nil}, decoding
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uses that table.
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In encoding, the translation table's translations are applied to the
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characters in the buffer, and the result of translation is actually
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encoded. If a coding system has property
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@code{character-translation-table-for-encode}, that specifies the
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translation table to use. Otherwise the variable
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@code{standard-translation-table-for-encode} specifies the translation
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table.
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@defvar standard-translation-table-for-decode
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This is the default translation table for decoding, for
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coding systems that don't specify any other translation table.
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@end defvar
|
|
|
|
@defvar standard-translation-table-for-encode
|
|
This is the default translation table for encoding, for
|
|
coding systems that don't specify any other translation table.
|
|
@end defvar
|
|
|
|
@node Coding Systems
|
|
@section Coding Systems
|
|
|
|
@cindex coding system
|
|
When Emacs reads or writes a file, and when Emacs sends text to a
|
|
subprocess or receives text from a subprocess, it normally performs
|
|
character code conversion and end-of-line conversion as specified
|
|
by a particular @dfn{coding system}.
|
|
|
|
How to define a coding system is an arcane matter, and is not
|
|
documented here.
|
|
|
|
@menu
|
|
* Coding System Basics::
|
|
* Encoding and I/O::
|
|
* Lisp and Coding Systems::
|
|
* User-Chosen Coding Systems::
|
|
* Default Coding Systems::
|
|
* Specifying Coding Systems::
|
|
* Explicit Encoding::
|
|
* Terminal I/O Encoding::
|
|
* MS-DOS File Types::
|
|
@end menu
|
|
|
|
@node Coding System Basics
|
|
@subsection Basic Concepts of Coding Systems
|
|
|
|
@cindex character code conversion
|
|
@dfn{Character code conversion} involves conversion between the encoding
|
|
used inside Emacs and some other encoding. Emacs supports many
|
|
different encodings, in that it can convert to and from them. For
|
|
example, it can convert text to or from encodings such as Latin 1, Latin
|
|
2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
|
|
cases, Emacs supports several alternative encodings for the same
|
|
characters; for example, there are three coding systems for the Cyrillic
|
|
(Russian) alphabet: ISO, Alternativnyj, and KOI8.
|
|
|
|
Most coding systems specify a particular character code for
|
|
conversion, but some of them leave the choice unspecified---to be chosen
|
|
heuristically for each file, based on the data.
|
|
|
|
@cindex end of line conversion
|
|
@dfn{End of line conversion} handles three different conventions used
|
|
on various systems for representing end of line in files. The Unix
|
|
convention is to use the linefeed character (also called newline). The
|
|
DOS convention is to use a carriage-return and a linefeed at the end of
|
|
a line. The Mac convention is to use just carriage-return.
|
|
|
|
@cindex base coding system
|
|
@cindex variant coding system
|
|
@dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
|
|
conversion unspecified, to be chosen based on the data. @dfn{Variant
|
|
coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
|
|
@code{latin-1-mac} specify the end-of-line conversion explicitly as
|
|
well. Most base coding systems have three corresponding variants whose
|
|
names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
|
|
|
|
The coding system @code{raw-text} is special in that it prevents
|
|
character code conversion, and causes the buffer visited with that
|
|
coding system to be a unibyte buffer. It does not specify the
|
|
end-of-line conversion, allowing that to be determined as usual by the
|
|
data, and has the usual three variants which specify the end-of-line
|
|
conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
|
|
it specifies no conversion of either character codes or end-of-line.
|
|
|
|
The coding system @code{emacs-mule} specifies that the data is
|
|
represented in the internal Emacs encoding. This is like
|
|
@code{raw-text} in that no code conversion happens, but different in
|
|
that the result is multibyte data.
|
|
|
|
@defun coding-system-get coding-system property
|
|
This function returns the specified property of the coding system
|
|
@var{coding-system}. Most coding system properties exist for internal
|
|
purposes, but one that you might find useful is @code{mime-charset}.
|
|
That property's value is the name used in MIME for the character coding
|
|
which this coding system can read and write. Examples:
|
|
|
|
@example
|
|
(coding-system-get 'iso-latin-1 'mime-charset)
|
|
@result{} iso-8859-1
|
|
(coding-system-get 'iso-2022-cn 'mime-charset)
|
|
@result{} iso-2022-cn
|
|
(coding-system-get 'cyrillic-koi8 'mime-charset)
|
|
@result{} koi8-r
|
|
@end example
|
|
|
|
The value of the @code{mime-charset} property is also defined
|
|
as an alias for the coding system.
|
|
@end defun
|
|
|
|
@node Encoding and I/O
|
|
@subsection Encoding and I/O
|
|
|
|
The principal purpose of coding systems is for use in reading and
|
|
writing files. The function @code{insert-file-contents} uses
|
|
a coding system for decoding the file data, and @code{write-region}
|
|
uses one to encode the buffer contents.
|
|
|
|
You can specify the coding system to use either explicitly
|
|
(@pxref{Specifying Coding Systems}), or implicitly using the defaulting
|
|
mechanism (@pxref{Default Coding Systems}). But these methods may not
|
|
completely specify what to do. For example, they may choose a coding
|
|
system such as @code{undefined} which leaves the character code
|
|
conversion to be determined from the data. In these cases, the I/O
|
|
operation finishes the job of choosing a coding system. Very often
|
|
you will want to find out afterwards which coding system was chosen.
|
|
|
|
@defvar buffer-file-coding-system
|
|
This variable records the coding system that was used for visiting the
|
|
current buffer. It is used for saving the buffer, and for writing part
|
|
of the buffer with @code{write-region}. When those operations ask the
|
|
user to specify a different coding system,
|
|
@code{buffer-file-coding-system} is updated to the coding system
|
|
specified.
|
|
|
|
However, @code{buffer-file-coding-system} does not affect sending text
|
|
to a subprocess.
|
|
@end defvar
|
|
|
|
@defvar save-buffer-coding-system
|
|
This variable specifies the coding system for saving the buffer---but it
|
|
is not used for @code{write-region}.
|
|
|
|
When a command to save the buffer starts out to use
|
|
@code{save-buffer-coding-system}, and that coding system cannot handle
|
|
the actual text in the buffer, the command asks the user to choose
|
|
another coding system. After that happens, the command also updates
|
|
@code{save-buffer-coding-system} to represent the coding system that the
|
|
user specified.
|
|
@end defvar
|
|
|
|
@defvar last-coding-system-used
|
|
I/O operations for files and subprocesses set this variable to the
|
|
coding system name that was used. The explicit encoding and decoding
|
|
functions (@pxref{Explicit Encoding}) set it too.
|
|
|
|
@strong{Warning:} Since receiving subprocess output sets this variable,
|
|
it can change whenever Emacs waits; therefore, you should copy the
|
|
value shortly after the function call that stores the value you are
|
|
interested in.
|
|
@end defvar
|
|
|
|
The variable @code{selection-coding-system} specifies how to encode
|
|
selections for the window system. @xref{Window System Selections}.
|
|
|
|
@node Lisp and Coding Systems
|
|
@subsection Coding Systems in Lisp
|
|
|
|
Here are the Lisp facilities for working with coding systems:
|
|
|
|
@defun coding-system-list &optional base-only
|
|
This function returns a list of all coding system names (symbols). If
|
|
@var{base-only} is non-@code{nil}, the value includes only the
|
|
base coding systems. Otherwise, it includes variant coding systems as well.
|
|
@end defun
|
|
|
|
@defun coding-system-p object
|
|
This function returns @code{t} if @var{object} is a coding system
|
|
name.
|
|
@end defun
|
|
|
|
@defun check-coding-system coding-system
|
|
This function checks the validity of @var{coding-system}.
|
|
If that is valid, it returns @var{coding-system}.
|
|
Otherwise it signals an error with condition @code{coding-system-error}.
|
|
@end defun
|
|
|
|
@defun coding-system-change-eol-conversion coding-system eol-type
|
|
This function returns a coding system which is like @var{coding-system}
|
|
except for its eol conversion, which is specified by @code{eol-type}.
|
|
@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
|
|
@code{nil}. If it is @code{nil}, the returned coding system determines
|
|
the end-of-line conversion from the data.
|
|
@end defun
|
|
|
|
@defun coding-system-change-text-conversion eol-coding text-coding
|
|
This function returns a coding system which uses the end-of-line
|
|
conversion of @var{eol-coding}, and the text conversion of
|
|
@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
|
|
@code{undecided}, or one of its variants according to @var{eol-coding}.
|
|
@end defun
|
|
|
|
@defun find-coding-systems-region from to
|
|
This function returns a list of coding systems that could be used to
|
|
encode a text between @var{from} and @var{to}. All coding systems in
|
|
the list can safely encode any multibyte characters in that portion of
|
|
the text.
|
|
|
|
If the text contains no multibyte characters, the function returns the
|
|
list @code{(undecided)}.
|
|
@end defun
|
|
|
|
@defun find-coding-systems-string string
|
|
This function returns a list of coding systems that could be used to
|
|
encode the text of @var{string}. All coding systems in the list can
|
|
safely encode any multibyte characters in @var{string}. If the text
|
|
contains no multibyte characters, this returns the list
|
|
@code{(undecided)}.
|
|
@end defun
|
|
|
|
@defun find-coding-systems-for-charsets charsets
|
|
This function returns a list of coding systems that could be used to
|
|
encode all the character sets in the list @var{charsets}.
|
|
@end defun
|
|
|
|
@defun detect-coding-region start end &optional highest
|
|
This function chooses a plausible coding system for decoding the text
|
|
from @var{start} to @var{end}. This text should be ``raw bytes''
|
|
(@pxref{Explicit Encoding}).
|
|
|
|
Normally this function returns a list of coding systems that could
|
|
handle decoding the text that was scanned. They are listed in order of
|
|
decreasing priority. But if @var{highest} is non-@code{nil}, then the
|
|
return value is just one coding system, the one that is highest in
|
|
priority.
|
|
|
|
If the region contains only @sc{ascii} characters, the value
|
|
is @code{undecided} or @code{(undecided)}.
|
|
@end defun
|
|
|
|
@defun detect-coding-string string highest
|
|
This function is like @code{detect-coding-region} except that it
|
|
operates on the contents of @var{string} instead of bytes in the buffer.
|
|
@end defun
|
|
|
|
@xref{Process Information}, for how to examine or set the coding
|
|
systems used for I/O to a subprocess.
|
|
|
|
@node User-Chosen Coding Systems
|
|
@subsection User-Chosen Coding Systems
|
|
|
|
@defun select-safe-coding-system from to &optional preferred-coding-system
|
|
This function selects a coding system for encoding the text between
|
|
@var{from} and @var{to}, asking the user to choose if necessary.
|
|
|
|
The optional argument @var{preferred-coding-system} specifies a coding
|
|
system to try first. If that one can handle the text in the specified
|
|
region, then it is used. If this argument is omitted, the current
|
|
buffer's value of @code{buffer-file-coding-system} is tried first.
|
|
|
|
If the region contains some multibyte characters that the preferred
|
|
coding system cannot encode, this function asks the user to choose from
|
|
a list of coding systems which can encode the text, and returns the
|
|
user's choice.
|
|
|
|
One other kludgy feature: if @var{from} is a string, the string is the
|
|
target text, and @var{to} is ignored.
|
|
@end defun
|
|
|
|
Here are two functions you can use to let the user specify a coding
|
|
system, with completion. @xref{Completion}.
|
|
|
|
@defun read-coding-system prompt &optional default
|
|
This function reads a coding system using the minibuffer, prompting with
|
|
string @var{prompt}, and returns the coding system name as a symbol. If
|
|
the user enters null input, @var{default} specifies which coding system
|
|
to return. It should be a symbol or a string.
|
|
@end defun
|
|
|
|
@defun read-non-nil-coding-system prompt
|
|
This function reads a coding system using the minibuffer, prompting with
|
|
string @var{prompt}, and returns the coding system name as a symbol. If
|
|
the user tries to enter null input, it asks the user to try again.
|
|
@xref{Coding Systems}.
|
|
@end defun
|
|
|
|
@node Default Coding Systems
|
|
@subsection Default Coding Systems
|
|
|
|
This section describes variables that specify the default coding
|
|
system for certain files or when running certain subprograms, and the
|
|
function that I/O operations use to access them.
|
|
|
|
The idea of these variables is that you set them once and for all to the
|
|
defaults you want, and then do not change them again. To specify a
|
|
particular coding system for a particular operation in a Lisp program,
|
|
don't change these variables; instead, override them using
|
|
@code{coding-system-for-read} and @code{coding-system-for-write}
|
|
(@pxref{Specifying Coding Systems}).
|
|
|
|
@defvar file-coding-system-alist
|
|
This variable is an alist that specifies the coding systems to use for
|
|
reading and writing particular files. Each element has the form
|
|
@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
|
|
expression that matches certain file names. The element applies to file
|
|
names that match @var{pattern}.
|
|
|
|
The @sc{cdr} of the element, @var{coding}, should be either a coding
|
|
system, a cons cell containing two coding systems, or a function name (a
|
|
symbol with a function definition). If @var{coding} is a coding system,
|
|
that coding system is used for both reading the file and writing it. If
|
|
@var{coding} is a cons cell containing two coding systems, its @sc{car}
|
|
specifies the coding system for decoding, and its @sc{cdr} specifies the
|
|
coding system for encoding.
|
|
|
|
If @var{coding} is a function name, the function must return a coding
|
|
system or a cons cell containing two coding systems. This value is used
|
|
as described above.
|
|
@end defvar
|
|
|
|
@defvar process-coding-system-alist
|
|
This variable is an alist specifying which coding systems to use for a
|
|
subprocess, depending on which program is running in the subprocess. It
|
|
works like @code{file-coding-system-alist}, except that @var{pattern} is
|
|
matched against the program name used to start the subprocess. The coding
|
|
system or systems specified in this alist are used to initialize the
|
|
coding systems used for I/O to the subprocess, but you can specify
|
|
other coding systems later using @code{set-process-coding-system}.
|
|
@end defvar
|
|
|
|
@strong{Warning:} Coding systems such as @code{undecided}, which
|
|
determine the coding system from the data, do not work entirely reliably
|
|
with asynchronous subprocess output. This is because Emacs handles
|
|
asynchronous subprocess output in batches, as it arrives. If the coding
|
|
system leaves the character code conversion unspecified, or leaves the
|
|
end-of-line conversion unspecified, Emacs must try to detect the proper
|
|
conversion from one batch at a time, and this does not always work.
|
|
|
|
Therefore, with an asynchronous subprocess, if at all possible, use a
|
|
coding system which determines both the character code conversion and
|
|
the end of line conversion---that is, one like @code{latin-1-unix},
|
|
rather than @code{undecided} or @code{latin-1}.
|
|
|
|
@defvar network-coding-system-alist
|
|
This variable is an alist that specifies the coding system to use for
|
|
network streams. It works much like @code{file-coding-system-alist},
|
|
with the difference that the @var{pattern} in an element may be either a
|
|
port number or a regular expression. If it is a regular expression, it
|
|
is matched against the network service name used to open the network
|
|
stream.
|
|
@end defvar
|
|
|
|
@defvar default-process-coding-system
|
|
This variable specifies the coding systems to use for subprocess (and
|
|
network stream) input and output, when nothing else specifies what to
|
|
do.
|
|
|
|
The value should be a cons cell of the form @code{(@var{input-coding}
|
|
. @var{output-coding})}. Here @var{input-coding} applies to input from
|
|
the subprocess, and @var{output-coding} applies to output to it.
|
|
@end defvar
|
|
|
|
@defun find-operation-coding-system operation &rest arguments
|
|
This function returns the coding system to use (by default) for
|
|
performing @var{operation} with @var{arguments}. The value has this
|
|
form:
|
|
|
|
@example
|
|
(@var{decoding-system} @var{encoding-system})
|
|
@end example
|
|
|
|
The first element, @var{decoding-system}, is the coding system to use
|
|
for decoding (in case @var{operation} does decoding), and
|
|
@var{encoding-system} is the coding system for encoding (in case
|
|
@var{operation} does encoding).
|
|
|
|
The argument @var{operation} should be a symbol, one of
|
|
@code{insert-file-contents}, @code{write-region}, @code{call-process},
|
|
@code{call-process-region}, @code{start-process}, or
|
|
@code{open-network-stream}. These are the names of the Emacs I/O primitives
|
|
that can do coding system conversion.
|
|
|
|
The remaining arguments should be the same arguments that might be given
|
|
to that I/O primitive. Depending on the primitive, one of those
|
|
arguments is selected as the @dfn{target}. For example, if
|
|
@var{operation} does file I/O, whichever argument specifies the file
|
|
name is the target. For subprocess primitives, the process name is the
|
|
target. For @code{open-network-stream}, the target is the service name
|
|
or port number.
|
|
|
|
This function looks up the target in @code{file-coding-system-alist},
|
|
@code{process-coding-system-alist}, or
|
|
@code{network-coding-system-alist}, depending on @var{operation}.
|
|
@xref{Default Coding Systems}.
|
|
@end defun
|
|
|
|
@node Specifying Coding Systems
|
|
@subsection Specifying a Coding System for One Operation
|
|
|
|
You can specify the coding system for a specific operation by binding
|
|
the variables @code{coding-system-for-read} and/or
|
|
@code{coding-system-for-write}.
|
|
|
|
@defvar coding-system-for-read
|
|
If this variable is non-@code{nil}, it specifies the coding system to
|
|
use for reading a file, or for input from a synchronous subprocess.
|
|
|
|
It also applies to any asynchronous subprocess or network stream, but in
|
|
a different way: the value of @code{coding-system-for-read} when you
|
|
start the subprocess or open the network stream specifies the input
|
|
decoding method for that subprocess or network stream. It remains in
|
|
use for that subprocess or network stream unless and until overridden.
|
|
|
|
The right way to use this variable is to bind it with @code{let} for a
|
|
specific I/O operation. Its global value is normally @code{nil}, and
|
|
you should not globally set it to any other value. Here is an example
|
|
of the right way to use the variable:
|
|
|
|
@example
|
|
;; @r{Read the file with no character code conversion.}
|
|
;; @r{Assume @sc{crlf} represents end-of-line.}
|
|
(let ((coding-system-for-write 'emacs-mule-dos))
|
|
(insert-file-contents filename))
|
|
@end example
|
|
|
|
When its value is non-@code{nil}, @code{coding-system-for-read} takes
|
|
precedence over all other methods of specifying a coding system to use for
|
|
input, including @code{file-coding-system-alist},
|
|
@code{process-coding-system-alist} and
|
|
@code{network-coding-system-alist}.
|
|
@end defvar
|
|
|
|
@defvar coding-system-for-write
|
|
This works much like @code{coding-system-for-read}, except that it
|
|
applies to output rather than input. It affects writing to files,
|
|
as well as sending output to subprocesses and net connections.
|
|
|
|
When a single operation does both input and output, as do
|
|
@code{call-process-region} and @code{start-process}, both
|
|
@code{coding-system-for-read} and @code{coding-system-for-write}
|
|
affect it.
|
|
@end defvar
|
|
|
|
@defvar inhibit-eol-conversion
|
|
When this variable is non-@code{nil}, no end-of-line conversion is done,
|
|
no matter which coding system is specified. This applies to all the
|
|
Emacs I/O and subprocess primitives, and to the explicit encoding and
|
|
decoding functions (@pxref{Explicit Encoding}).
|
|
@end defvar
|
|
|
|
@node Explicit Encoding
|
|
@subsection Explicit Encoding and Decoding
|
|
@cindex encoding text
|
|
@cindex decoding text
|
|
|
|
All the operations that transfer text in and out of Emacs have the
|
|
ability to use a coding system to encode or decode the text.
|
|
You can also explicitly encode and decode text using the functions
|
|
in this section.
|
|
|
|
@cindex raw bytes
|
|
The result of encoding, and the input to decoding, are not ordinary
|
|
text. They are ``raw bytes''---bytes that represent text in the same
|
|
way that an external file would. When a buffer contains raw bytes, it
|
|
is most natural to mark that buffer as using unibyte representation,
|
|
using @code{set-buffer-multibyte} (@pxref{Selecting a Representation}),
|
|
but this is not required. If the buffer's contents are only temporarily
|
|
raw, leave the buffer multibyte, which will be correct after you decode
|
|
them.
|
|
|
|
The usual way to get raw bytes in a buffer, for explicit decoding, is
|
|
to read them from a file with @code{insert-file-contents-literally}
|
|
(@pxref{Reading from Files}) or specify a non-@code{nil} @var{rawfile}
|
|
argument when visiting a file with @code{find-file-noselect}.
|
|
|
|
The usual way to use the raw bytes that result from explicitly
|
|
encoding text is to copy them to a file or process---for example, to
|
|
write them with @code{write-region} (@pxref{Writing to Files}), and
|
|
suppress encoding for that @code{write-region} call by binding
|
|
@code{coding-system-for-write} to @code{no-conversion}.
|
|
|
|
Raw bytes typically contain stray individual bytes with values in the
|
|
range 128 through 255, that are legitimate only as part of multibyte
|
|
sequences. Even if the buffer is multibyte, Emacs treats each such
|
|
individual byte as a character and uses the byte value as its character
|
|
code. In this way, character codes 128 through 255 can be found in a
|
|
multibyte buffer, even though they are not legitimate multibyte
|
|
character codes.
|
|
|
|
Raw bytes sometimes contain overlong byte-sequences that look like a
|
|
proper multibyte character plus extra superfluous trailing codes. For
|
|
most purposes, Emacs treats such a sequence in a buffer or string as a
|
|
single character, and if you look at its character code, you get the
|
|
value that corresponds to the multibyte character
|
|
sequence---disregarding the extra trailing codes. This is not quite
|
|
clean, but raw bytes are used only in limited ways, so as a practical
|
|
matter it is not worth the trouble to treat this case differently.
|
|
|
|
When a multibyte buffer contains illegitimate byte sequences,
|
|
sometimes insertion or deletion can cause them to coalesce into a
|
|
legitimate multibyte character. For example, suppose the buffer
|
|
contains the sequence 129 68 192, 68 being the character @samp{D}. If
|
|
you delete the @samp{D}, the bytes 129 and 192 become adjacent, and thus
|
|
become one multibyte character (Latin-1 A with grave accent). Point
|
|
moves to one side or the other of the character, since it cannot be
|
|
within a character. Don't be alarmed by this.
|
|
|
|
Some really peculiar situations prevent proper coalescence. For
|
|
example, if you narrow the buffer so that the accessible portion begins
|
|
just before the @samp{D}, then delete the @samp{D}, the two surrounding
|
|
bytes cannot coalesce because one of them is outside the accessible
|
|
portion of the buffer. In this case, the deletion cannot be done, so
|
|
@code{delete-region} signals an error.
|
|
|
|
Here are the functions to perform explicit encoding or decoding. The
|
|
decoding functions produce ``raw bytes''; the encoding functions are
|
|
meant to operate on ``raw bytes''. All of these functions discard text
|
|
properties.
|
|
|
|
@defun encode-coding-region start end coding-system
|
|
This function encodes the text from @var{start} to @var{end} according
|
|
to coding system @var{coding-system}. The encoded text replaces the
|
|
original text in the buffer. The result of encoding is ``raw bytes,''
|
|
but the buffer remains multibyte if it was multibyte before.
|
|
@end defun
|
|
|
|
@defun encode-coding-string string coding-system
|
|
This function encodes the text in @var{string} according to coding
|
|
system @var{coding-system}. It returns a new string containing the
|
|
encoded text. The result of encoding is a unibyte string of ``raw bytes.''
|
|
@end defun
|
|
|
|
@defun decode-coding-region start end coding-system
|
|
This function decodes the text from @var{start} to @var{end} according
|
|
to coding system @var{coding-system}. The decoded text replaces the
|
|
original text in the buffer. To make explicit decoding useful, the text
|
|
before decoding ought to be ``raw bytes.''
|
|
@end defun
|
|
|
|
@defun decode-coding-string string coding-system
|
|
This function decodes the text in @var{string} according to coding
|
|
system @var{coding-system}. It returns a new string containing the
|
|
decoded text. To make explicit decoding useful, the contents of
|
|
@var{string} ought to be ``raw bytes.''
|
|
@end defun
|
|
|
|
@node Terminal I/O Encoding
|
|
@subsection Terminal I/O Encoding
|
|
|
|
Emacs can decode keyboard input using a coding system, and encode
|
|
terminal output. This is useful for terminals that transmit or display
|
|
text using a particular encoding such as Latin-1. Emacs does not set
|
|
@code{last-coding-system-used} for encoding or decoding for the
|
|
terminal.
|
|
|
|
@defun keyboard-coding-system
|
|
This function returns the coding system that is in use for decoding
|
|
keyboard input---or @code{nil} if no coding system is to be used.
|
|
@end defun
|
|
|
|
@defun set-keyboard-coding-system coding-system
|
|
This function specifies @var{coding-system} as the coding system to
|
|
use for decoding keyboard input. If @var{coding-system} is @code{nil},
|
|
that means do not decode keyboard input.
|
|
@end defun
|
|
|
|
@defun terminal-coding-system
|
|
This function returns the coding system that is in use for encoding
|
|
terminal output---or @code{nil} for no encoding.
|
|
@end defun
|
|
|
|
@defun set-terminal-coding-system coding-system
|
|
This function specifies @var{coding-system} as the coding system to use
|
|
for encoding terminal output. If @var{coding-system} is @code{nil},
|
|
that means do not encode terminal output.
|
|
@end defun
|
|
|
|
@node MS-DOS File Types
|
|
@subsection MS-DOS File Types
|
|
@cindex DOS file types
|
|
@cindex MS-DOS file types
|
|
@cindex Windows file types
|
|
@cindex file types on MS-DOS and Windows
|
|
@cindex text files and binary files
|
|
@cindex binary files and text files
|
|
|
|
On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
|
|
end-of-line conversion for a file by looking at the file's name. This
|
|
feature classifies fils as @dfn{text files} and @dfn{binary files}. By
|
|
``binary file'' we mean a file of literal byte values that are not
|
|
necessarily meant to be characters; Emacs does no end-of-line conversion
|
|
and no character code conversion for them. On the other hand, the bytes
|
|
in a text file are intended to represent characters; when you create a
|
|
new file whose name implies that it is a text file, Emacs uses DOS
|
|
end-of-line conversion.
|
|
|
|
@defvar buffer-file-type
|
|
This variable, automatically buffer-local in each buffer, records the
|
|
file type of the buffer's visited file. When a buffer does not specify
|
|
a coding system with @code{buffer-file-coding-system}, this variable is
|
|
used to determine which coding system to use when writing the contents
|
|
of the buffer. It should be @code{nil} for text, @code{t} for binary.
|
|
If it is @code{t}, the coding system is @code{no-conversion}.
|
|
Otherwise, @code{undecided-dos} is used.
|
|
|
|
Normally this variable is set by visiting a file; it is set to
|
|
@code{nil} if the file was visited without any actual conversion.
|
|
@end defvar
|
|
|
|
@defopt file-name-buffer-file-type-alist
|
|
This variable holds an alist for recognizing text and binary files.
|
|
Each element has the form (@var{regexp} . @var{type}), where
|
|
@var{regexp} is matched against the file name, and @var{type} may be
|
|
@code{nil} for text, @code{t} for binary, or a function to call to
|
|
compute which. If it is a function, then it is called with a single
|
|
argument (the file name) and should return @code{t} or @code{nil}.
|
|
|
|
When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
|
|
which coding system to use when reading a file. For a text file,
|
|
@code{undecided-dos} is used. For a binary file, @code{no-conversion}
|
|
is used.
|
|
|
|
If no element in this alist matches a given file name, then
|
|
@code{default-buffer-file-type} says how to treat the file.
|
|
@end defopt
|
|
|
|
@defopt default-buffer-file-type
|
|
This variable says how to handle files for which
|
|
@code{file-name-buffer-file-type-alist} says nothing about the type.
|
|
|
|
If this variable is non-@code{nil}, then these files are treated as
|
|
binary: the coding system @code{no-conversion} is used. Otherwise,
|
|
nothing special is done for them---the coding system is deduced solely
|
|
from the file contents, in the usual Emacs fashion.
|
|
@end defopt
|
|
|
|
@node Input Methods
|
|
@section Input Methods
|
|
@cindex input methods
|
|
|
|
@dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
|
|
characters from the keyboard. Unlike coding systems, which translate
|
|
non-@sc{ascii} characters to and from encodings meant to be read by
|
|
programs, input methods provide human-friendly commands. (@xref{Input
|
|
Methods,,, emacs, The GNU Emacs Manual}, for information on how users
|
|
use input methods to enter text.) How to define input methods is not
|
|
yet documented in this manual, but here we describe how to use them.
|
|
|
|
Each input method has a name, which is currently a string;
|
|
in the future, symbols may also be usable as input method names.
|
|
|
|
@defvar current-input-method
|
|
This variable holds the name of the input method now active in the
|
|
current buffer. (It automatically becomes local in each buffer when set
|
|
in any fashion.) It is @code{nil} if no input method is active in the
|
|
buffer now.
|
|
@end defvar
|
|
|
|
@defvar default-input-method
|
|
This variable holds the default input method for commands that choose an
|
|
input method. Unlike @code{current-input-method}, this variable is
|
|
normally global.
|
|
@end defvar
|
|
|
|
@defun set-input-method input-method
|
|
This function activates input method @var{input-method} for the current
|
|
buffer. It also sets @code{default-input-method} to @var{input-method}.
|
|
If @var{input-method} is @code{nil}, this function deactivates any input
|
|
method for the current buffer.
|
|
@end defun
|
|
|
|
@defun read-input-method-name prompt &optional default inhibit-null
|
|
This function reads an input method name with the minibuffer, prompting
|
|
with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
|
|
by default, if the user enters empty input. However, if
|
|
@var{inhibit-null} is non-@code{nil}, empty input signals an error.
|
|
|
|
The returned value is a string.
|
|
@end defun
|
|
|
|
@defvar input-method-alist
|
|
This variable defines all the supported input methods.
|
|
Each element defines one input method, and should have the form:
|
|
|
|
@example
|
|
(@var{input-method} @var{language-env} @var{activate-func}
|
|
@var{title} @var{description} @var{args}...)
|
|
@end example
|
|
|
|
Here @var{input-method} is the input method name, a string;
|
|
@var{language-env} is another string, the name of the language
|
|
environment this input method is recommended for. (That serves only for
|
|
documentation purposes.)
|
|
|
|
@var{title} is a string to display in the mode line while this method is
|
|
active. @var{description} is a string describing this method and what
|
|
it is good for.
|
|
|
|
@var{activate-func} is a function to call to activate this method. The
|
|
@var{args}, if any, are passed as arguments to @var{activate-func}. All
|
|
told, the arguments to @var{activate-func} are @var{input-method} and
|
|
the @var{args}.
|
|
@end defvar
|
|
|
|
The fundamental interface to input methods is through the
|
|
variable @code{input-method-function}. @xref{Reading One Event}.
|
|
|
|
@node Locales
|
|
@section Locales
|
|
@cindex locale
|
|
|
|
POSIX defines a concept of ``locales'' which control which language
|
|
to use in language-related features. These Emacs variables control
|
|
how Emacs interacts with these features.
|
|
|
|
@defvar locale-coding-system
|
|
@tindex locale-coding-system
|
|
This variable specifies the coding system to use for decoding system
|
|
error messages, for encoding the format argument to
|
|
@code{format-time-string}, and for decoding the return value of
|
|
@code{format-time-string}.
|
|
@end defvar
|
|
|
|
@defvar system-messages-locale
|
|
@tindex system-messages-locale
|
|
This variable specifies the locale to use for generating system error
|
|
messages. Changing the locale can cause messages to come out in a
|
|
different language or in a different orthography. If the variable is
|
|
@code{nil}, the locale is specified by environment variables in the
|
|
usual POSIX fashion.
|
|
@end defvar
|
|
|
|
@defvar system-time-locale
|
|
@tindex system-time-locale
|
|
This variable specifies the locale to use for formatting time values.
|
|
Changing the locale can cause messages to appear according to the
|
|
conventions of a different language. If the variable is @code{nil}, the
|
|
locale is specified by environment variables in the usual POSIX fashion.
|
|
@end defvar
|