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4353 lines
125 KiB
Plaintext
4353 lines
125 KiB
Plaintext
\input texinfo
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@setfilename ../../info/ede.info
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@settitle Emacs Development Environment
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@include docstyle.texi
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@copying
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This file describes EDE, the Emacs Development Environment.
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Copyright @copyright{} 1998--2001, 2004--2005, 2008--2024 Free Software
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Foundation, Inc.
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@quotation
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3 or
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any later version published by the Free Software Foundation; with no
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Invariant Sections, with the Front-Cover Texts being ``A GNU Manual,''
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and with the Back-Cover Texts as in (a) below. A copy of the license
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is included in the section entitled ``GNU Free Documentation License.''
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(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
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modify this GNU manual.''
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@end quotation
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@end copying
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@dircategory Emacs misc features
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@direntry
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* EDE: (ede). The Emacs Development Environment.
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@end direntry
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@titlepage
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@center @titlefont{EDE (The Emacs Development Environment)}
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@sp 4
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@center by Eric Ludlam
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@page
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@vskip 0pt plus 1filll
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@insertcopying
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@end titlepage
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@page
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@macro cedet{}
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@i{CEDET}
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@end macro
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@macro semantic{}
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@i{Semantic}
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@end macro
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@macro srecode{}
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@i{SRecode}
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@end macro
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@macro eieio{}
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@i{EIEIO}
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@end macro
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@macro ede{}
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@i{EDE}
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@end macro
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@macro cogre{}
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@i{COGRE}
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@end macro
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@macro speedbar{}
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@i{Speedbar}
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@end macro
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@contents
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@node Top
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@top EDE
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@comment node-name, next, previous, up
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@ede{} is the Emacs Development Environment: an Emacs extension that
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simplifies building and debugging programs in Emacs. It attempts to
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emulate a typical IDE (Integrated Development Environment). @ede{}
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can manage or create your makefiles and other building environment
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duties, allowing you to concentrate on writing code rather than
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support files. It aims to make it much easier for new programmers to
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learn and adopt GNU ways of doing things.
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@ifnottex
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@insertcopying
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@end ifnottex
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@menu
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* EDE Project Concepts:: @ede{} Project Concepts
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* EDE Mode:: Turning on @ede{} mode.
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* Quick Start:: Quick start to building a project.
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* Creating a project:: Creating a project.
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* Modifying your project:: Adding and removing files and targets.
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* Building and Debugging:: Initiating a build or debug session.
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* Miscellaneous commands:: Other project related commands.
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* Extending EDE:: Programming and extending @ede{}.
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* GNU Free Documentation License:: The license for this documentation.
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@end menu
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@node EDE Project Concepts
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@chapter @ede{} Project Concepts
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@ede{} is a generic interface for managing projects. It specifies a
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single set of menus and key bindings, while supporting multiple ways to
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express a project via a build system.
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In the subsequent chapters, we will describe the different project
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types (@pxref{Creating a project}), as well as the commands to build
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and debug projects (@pxref{Building and Debugging}).
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In @ede{}, a project hierarchy matches a directory hierarchy. The
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project's topmost directory is called the @dfn{project root}, and its
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subdirectories are @dfn{subprojects}.
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Each project can contain multiple @dfn{targets}. A target, at the
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simplest level, is a named collection of files within a project. A
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target can specify two different types of information:
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@enumerate
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@item
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A collection of files to be added to a distribution (e.g., a tarball
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that you intend to distribute to others).
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@item
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A collection of files that can be built into something else (e.g., a
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program or compiled documentation).
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@end enumerate
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Lastly, @ede{} provides a way for other tools to easily learn file
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associations. For example, a program might need to restrict some sort
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of search to files in a single target, or to discover the location of
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documentation or interface files. @ede{} can provide this
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information.
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@node EDE Mode
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@chapter @ede{} Mode
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@ede{} is implemented as a minor mode, which augments other modes such
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as C mode, and Texinfo mode. You can enable @ede{} for all buffers by
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running the command @code{global-ede-mode}, or by putting this in your
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init file:
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@example
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(global-ede-mode t)
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@end example
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Activating @ede{} adds a menu named @samp{Development} to the menu
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bar. This menu provides several menu items for high-level @ede{}
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commands. These menu items, and their corresponding key bindings, are
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independent of the type of project you are actually working on.
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@node Quick Start
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@chapter Quick Start
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Once you have @ede{} enabled, you can create a project. This chapter
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provides an example C++ project that will create Automake files for
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compilation.
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@section Step 1: Create root directory
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First, lets create a directory for our project. For this example,
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we'll start with something in @file{/tmp}.
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@example
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C-x C-f /tmp/myproject/README @key{RET}
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M-x make-directory @key{RET} @key{RET}
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@end example
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Now put some plain text in your README file to start.
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Now, lets create the project:
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@example
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M-x ede-new @key{RET} Automake @key{RET} myproject @key{RET}
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@end example
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Nothing visible happened, but if you use @code{dired} to look at the
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directory, you should see this:
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@example
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/tmp/myproject:
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total used in directory 32 available 166643476
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drwxr-xr-x 2 zappo users 4096 2012-02-23 22:10 .
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drwxrwxrwt 73 root root 20480 2012-02-23 22:10 ..
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-rw-r--r-- 1 zappo users 195 2012-02-23 22:10 Project.ede
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-rw-r--r-- 1 zappo users 10 2012-02-23 22:09 README
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@end example
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@section Step 2: Create Subdirectories and Files
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We'll make a more complex project, so use dired to create some more
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directories using the @kbd{+} key, and typing in new directories:
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@example
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+ include @key{RET}
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+ src @key{RET}
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@end example
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Now I'll short-cut in this tutorial. Create the following files:
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@file{include/myproj.hh}
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@example
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/** myproj.hh ---
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*/
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#ifndef myproj_hh
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#define myproj_hh 1
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#define IMPORTANT_MACRO 1
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int my_lib_function();
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#endif // myproj_hh
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@end example
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@file{src/main.cpp}
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@example
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/** main.cpp ---
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*/
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#include <iostream>
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#include "myproj.hh"
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int main() @{
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@}
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#ifdef IMPORTANT_MACRO
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int my_fcn() @{
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@}
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#endif
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@end example
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@file{src/mylib.cpp}
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@example
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/** mylib.cpp ---
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*
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* Shared Library to build
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*/
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int my_lib_function() @{
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@}
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@end example
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@section Step 3: Create subprojects
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@ede{} needs subdirectories to also have projects in them. You can
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now create those projects.
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With @file{main.cpp} as your current buffer, type:
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@example
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M-x ede-new @key{RET} Automake @key{RET} src @key{RET}
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@end example
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and in @file{myproj.hh} as your current buffer, type:
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@example
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M-x ede-new @key{RET} Automake @key{RET} include @key{RET}
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@end example
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These steps effectively only create the Project.ede file in which you
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will start adding targets.
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@section Step 4: Create targets
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In order to build a program, you must have targets in your @ede{}
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Projects. You can create targets either from a buffer, or from a
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@code{dired} directory buffer.
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Note: If for some reason a directory list buffer, or file does not have the
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@samp{Project} menu item, or if @ede{} key bindings don't work, just
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use @kbd{M-x revert-buffer @key{RET}} to force a refresh. Sometimes
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creating a new project doesn't restart buffers correctly.
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Lets start with the header file. In @file{include/myproj.hh}, you
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could use the menu, but we will now start using the @ede{} command prefix
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which is @kbd{C-c .}.
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@example
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C-c . t includes @key{RET} miscellaneous @key{RET} y
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@end example
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This creates a misc target for holding your includes, and then adds
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myproj.hh to the target. Automake (the tool) has better ways to do
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this, but for this project, it is sufficient.
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Next, visit the @file{src} directory using dired. There should be a
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@samp{Project} menu. You can create a new target with
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@example
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. t myprogram @key{RET} program @key{RET}
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@end example
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Note that @kbd{. t} is a command for creating a target. This command
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is also in the menu. This will create a target that will build a
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program. If you want, visit @file{Project.ede} to see the structure
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built so far.
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Next, place the cursor on @file{main.cpp}, and use @kbd{. a} to add
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that file to your target.
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@example
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. a myprogram @key{RET}
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@end example
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Note that these prompts often have completion, so you can just press
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@kbd{TAB} to complete the name @file{myprogram}.
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If you had many files to add to the same target, you could mark them
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all in your dired buffer, and add them all at the same time.
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Next, do the same for the library by placing the cursor on @file{mylib.cpp}.
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@example
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. t mylib @key{RET} sharedobject @key{RET}
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. a mylib @key{RET}
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@end example
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@section Step 5: Compile, and fail
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Next, we'll try to compile the project, but we aren't done yet, so it
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won't work right away.
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Visit @file{/tmp/myproject/Project.ede}. We're starting here because
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we don't have any program files in this directory yet. Now we can use
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the compile command:
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@example
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C-c . C
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@end example
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Because this is the very first time, it will create a bunch of files
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for you that are required by Automake. It will then use automake to
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build the support infrastructure it needs. This step is skipped if
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you choose just a @file{Makefile} build system.
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After the Automake init, it runs compile. You will immediately
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discover the error in main.cpp can't find @file{myproj.hh}. We need
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to go fix this.
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@section Step 6: Customizing your project
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To fix the failed compile, we need to add
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@file{/tmp/myproject/include} to the include path.
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Visit @file{main.cpp}.
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@example
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M-x customize-project @key{RET}
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@end example
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Select the @samp{[Settings]} subgroup of options. Under
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@samp{Variable :} click @samp{[INS]}. At this point, you need to be
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somewhat savvy with Automake. Add a variable named @samp{CPPFLAGS},
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and set the value to @samp{../include}.
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You should see something like this:
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@example
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Variables :
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[INS] [DEL] Cons-cell:
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Name: AM_CPPFLAGS
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Value: -I../include
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[INS]
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Variables to set in this Makefile.
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@end example
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Click @samp{[Apply]}. Feel free to visit @file{Project.ede} to see
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how it changed the config file.
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Compile the whole project again with @kbd{C-c . C} from
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@file{main.cpp}. It should now compile.
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@section Step 7: Shared library dependency
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Note: Supporting shared libraries for Automake in this way is easy,
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but doing so from a project of type Makefile is a bit tricky. If you
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are creating shared libraries too, stick to Automake projects.
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Next, lets add a dependency from @file{main.cpp} on our shared
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library. To do that, update main like this:
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@example
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int main() @{
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my_lib_function();
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@}
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@end example
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Now compile with:
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@example
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C-c . c
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@end example
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where the lower case @kbd{c} compiles just that target. You should
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see an error.
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This time, we need to add a dependency from @file{main.cpp} on our shared
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library. To do that, we need to customize our target instead of the
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project. This is because variables such as the include path are
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treated globally, whereas dependencies for a target are target specific.
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@example
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M-x customize-target @key{RET}
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@end example
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On the first page, you will see an Ldlibs-local section. Add mylib to
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it by first clicking @samp{[INS]}, and they adding the library. It
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should look like this:
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@example
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Ldlibs-Local :
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[INS] [DEL] Local Library: libmylib.la
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[INS]
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Libraries that are part of this project. [Hide Rest]
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The full path to these libraries should be specified, such as:
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../lib/libMylib.la or ../ar/myArchive.a
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@end example
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You will also see other variables for library related flags and system
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libraries if you need them. Click @samp{[Accept]}, and from
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@file{main.cpp}, again compile the whole project to force all
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dependent elements to compile:
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@example
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C-c . C
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@end example
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@section Step 8: Run your program
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You can run your program directly from @ede{}.
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@example
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C-c . R @key{RET} @key{RET}
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@end example
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If your program takes command line arguments, you can type them in
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when it offers the command line you want to use to run your program.
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@node Creating a project
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@chapter Creating a project
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To create a new project, first visit a file that you want to include
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in that project. If you have a hierarchy of directories, first visit
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a file in the topmost directory. From this buffer, type @kbd{M-x
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ede-new}, or click on the @samp{Create Project} item in the
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@samp{Development} menu.
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The @command{ede-new} command prompts for the type of project you
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would like to create. Each project type has its own benefits or
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language specific enhancements. Not all projects that @ede{} supports
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also allow creating a new project. Projects such as @code{emacs}
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or @code{linux} are designed to recognize existing projects only.
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Project types such as @samp{Make} and @samp{Automake} do support
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creating new project types with @command{ede-new}.
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@itemize
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@item
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For the @samp{Make} project type, @ede{} creates a @dfn{project file},
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called @file{Project.ede}, in each project directory. Information
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about the project is stored in this file. This project autogenerates
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a @file{Makefile}.
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@item
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For the @samp{Automake} project type, @ede{} creates a
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@file{Project.ede} project file similar to a @samp{Make} project.
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Unlike a @samp{Make} project, this project autogenerates a
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@file{Makefile.am} file. @ede{} handles the Automake bootstrapping
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routines, which import and maintain a @file{configure.am} script and
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other required files.
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@end itemize
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A subproject is merely a project in a subdirectory of another project.
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You can create a subproject by using the @command{ede-new} command (or
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the @samp{Create Project} menu item), while visiting a buffer in a
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subdirectory of the project root. This new project is automatically
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added to the parent project, and will be automatically loaded when
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@ede{} reads the parent project.
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When using a project command that involves a makefile, @ede{} uses
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the top-most project's makefile as a starting place for the build. How
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the toplevel project handles subprojects in the build process is
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dependent on that project's type.
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@node Modifying your project
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@chapter Modifying your project
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In this chapter, we describe the generic features for manipulating
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projects, including the targets and files within them. Subsequent
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chapters, which describe specific project types, will provide more
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detailed information about exactly what these features do.
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@menu
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* Add/Remove target::
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* Add/Remove files::
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* Customize Features::
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* Project Local Variables::
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* EDE Project Features::
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@end menu
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@node Add/Remove target
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@section Add/Remove target
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To create a new target, type @kbd{C-c . t} (@code{ede-new-target}) or
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use the @samp{Add Target} menu item in the @samp{Project Options}
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submenu. This prompts for a target name, and adds the current buffer
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to that target.
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The @command{ede-new-target} command also prompts for a @dfn{target
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type}. Each target type has its own build process and class of files
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that it will accept.
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To remove a target from the project, type @kbd{M-x ede-delete-target},
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or use the @samp{Remove Target} menu item in the @samp{Project
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Options} submenu.
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@node Add/Remove files
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@section Add/Remove files
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To add the current file to an existing target, type @kbd{C-c . a}
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(@code{ede-add-file}), or use the @samp{Add File} menu item in the
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@samp{Target Options} submenu.
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You can add a file to more than one target; this is OK.
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To remove the current file from a target, type @kbd{C-c . d}
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(@code{ede-remove-file}), or use the @samp{Remove File} menu item
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in the @samp{Target Options} submenu. If the file belongs to multiple
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targets, this command prompts for each target it could be removed
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from.
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While working in a project, if you visit a file that is not part of an
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existing target, @ede{} automatically prompts for a target. If you do
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not wish to add the file to any target, you can choose @samp{none}.
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You can customize this behavior with the variable
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@command{ede-auto-add-method}.
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@node Customize Features
|
|
@section Customize Features
|
|
|
|
A project, and its targets, are objects using the @samp{EIEIO} object
|
|
system. @xref{Top,,,eieio,EIEIO manual}. These objects have data
|
|
fields containing important information related to your work.
|
|
|
|
If the high-level functions aren't enough, you can tweak all
|
|
user-customizable fields at any time by running the command
|
|
@command{customize-project} or @command{customize-target}. This loads
|
|
the current project or target into a customization buffer, where you
|
|
can tweak individual slots. This is usually necessary for complex
|
|
projects.
|
|
|
|
Some project modes do not have a project file, but directly read a
|
|
Makefile or other existing file. Instead of directly editing the
|
|
object, you can edit the file by typing @kbd{C-c . e}
|
|
(@code{ede-edit-file-target}). You should ``rescan'' the project
|
|
afterwards (@pxref{Miscellaneous commands}).
|
|
|
|
@node Project Local Variables
|
|
@section Project Local Variables
|
|
|
|
EDE projects can store and manager project local variables. The
|
|
variables are stored in the project, and will be restored when a
|
|
project reloads.
|
|
|
|
Projects which are not stored on disk WILL NOT restore your project
|
|
local variables later.
|
|
|
|
You can use @ref{Customize Features} to of the project to edit the
|
|
project local variables. They are under the 'Settings' group as
|
|
``Project Local Variables''.
|
|
|
|
You can also use @kbd{M-x ede-set} to set a new variable local in the
|
|
mini buffer.
|
|
|
|
In multi-level projects such as Automake and Make generating projects,
|
|
project local variables are installed from both the TOP most project,
|
|
and the local directory's project. In that way, you can have some
|
|
variables across your whole project, and some specific to a
|
|
subdirectory.
|
|
|
|
You can use project local variables to set any Emacs variable so that
|
|
buffers belonging to different projects can have different settings.
|
|
|
|
NOTE: When you use project-local variables with @ref{ede-cpp-root},
|
|
the format is an association list. For example:
|
|
|
|
@example
|
|
(ede-cpp-root-project "SOMENAME"
|
|
:file "/dir/to/some/file"
|
|
:local-variables
|
|
'((grep-command . "grep -nHi -e ")
|
|
(compile-command . "make -f MyCustomMakefile all")))
|
|
@end example
|
|
|
|
@node EDE Project Features
|
|
@section EDE Project Features
|
|
|
|
This section details user facing features of an @ede{} @samp{Make}
|
|
style project. An @samp{Automake} project has similar options (but a
|
|
direct Automake project does not).
|
|
|
|
To modify any of the specific features mentioned here, you need to
|
|
customize the project or target with @command{customize-project} or
|
|
@command{customize-target}.
|
|
|
|
When you are customizing, you are directly manipulating slot values in
|
|
@eieio{} objects. @xref{Extending EDE}, if you are interested in
|
|
additional details.
|
|
|
|
@menu
|
|
* Changing Compilers and Flags::
|
|
* Configurations::
|
|
@end menu
|
|
|
|
@node Changing Compilers and Flags
|
|
@subsection Changing Compilers and Flags
|
|
|
|
Targets that build stuff need compilers. To change compilers, you
|
|
need to customize the desired target.
|
|
|
|
In the @samp{[Make]} section, you can choose a new compiler or linker
|
|
from the list. If a linker you need is not available, you will need
|
|
to create a new one. @xref{Compiler and Linker objects}.
|
|
|
|
If an existing compiler or linker is close, but you need to modify
|
|
some flag set such as adding an include path you will need to add a
|
|
configuration variable.
|
|
|
|
To start, you should create the basic setup, and construct a makefile
|
|
with @command{ede-proj-regenerate}. Look in the @file{Makefile} to
|
|
see what commands are inserted. Once you have determined the variable
|
|
you need to modify, you can add a configuration for it.
|
|
@xref{Configurations}.
|
|
|
|
@node Configurations
|
|
@subsection Configurations
|
|
|
|
Configurations specify different ways to build a project. For
|
|
example, you may configure a project to be in ``debug'' mode, or
|
|
perhaps in ``release'' mode.
|
|
|
|
The project, and each target type all have a slot named
|
|
@code{configuration-variables}. To add new variables to a
|
|
configuration find this slot in the custom buffer, and insert a new
|
|
configuration. Name it either ``debug'' or ``release'', then insert
|
|
some number of name/value pairs to it.
|
|
|
|
You can have any number of valid configurations too. To add a new
|
|
configuration, customize your project. Work in the @samp{[Settings]}
|
|
block for ``configurations''. Add a new named configuration here.
|
|
|
|
To switch between different active configurations, modify the
|
|
``configuration default'' slot.
|
|
|
|
@node Building and Debugging
|
|
@chapter Building and Debugging
|
|
|
|
@ede{} provides the following ``project-aware'' compilation and
|
|
debugging commands:
|
|
|
|
@table @kbd
|
|
@item C-c . c
|
|
Compile the current target (@code{ede-compile-target}).
|
|
@item C-c . C
|
|
Compile the entire project (@code{ede-compile-project}).
|
|
@item c-c . D
|
|
Debug the current target (@code{ede-debug-target}).
|
|
@item M-x ede-make-dist
|
|
Build a distribution file for your project.
|
|
@end table
|
|
|
|
These commands are also available from the @samp{Development} menu.
|
|
|
|
@node Miscellaneous commands
|
|
@chapter Miscellaneous commands
|
|
|
|
If you opt to go in and edit @ede{} project files directly---for
|
|
instance, by using @kbd{C-c . e} (@pxref{Customize Features})---you
|
|
must then ``rescan'' the project files to update the internal data
|
|
structures. To rescan the current project, type @kbd{C-c . g}
|
|
(@code{ede-rescan-toplevel}).
|
|
|
|
@ede{} can help you find files in your project, via the command
|
|
@kbd{C-c . f} (@code{ede-find-file}). This prompts for a file name;
|
|
you need not specify the directory. EDE then tries to visit a file
|
|
with that name somewhere in your project.
|
|
|
|
@ede{} can use external tools to help with file finding. To do this,
|
|
customize @code{ede-locate-setup-options}.
|
|
|
|
@defvar ede-locate-setup-options
|
|
@anchor{ede-locate-setup-options}
|
|
List of locate objects to try out by default.
|
|
Listed in order of preference. If the first item cannot be used in
|
|
a particular project, then the next one is tried.
|
|
It is always assumed that @dfn{ede-locate-base} is at end of the list.
|
|
@end defvar
|
|
|
|
@ede{} also provides a project display mode for the speedbar
|
|
(@pxref{Speedbar,,,emacs,GNU Emacs Manual}). This allows you to view
|
|
your source files as they are structured in your project: as a
|
|
hierarchical tree, grouped according to target.
|
|
|
|
To activate the speedbar in this mode, type @kbd{C-c . s}
|
|
(@code{ede-speedbar}).
|
|
|
|
@menu
|
|
* Make and Automake projects:: Project types of @samp{ede-project}
|
|
* Automake direct projects:: Project interface on hand-written automake files.
|
|
* Simple projects:: Projects @ede{} doesn't manage.
|
|
@end menu
|
|
|
|
@node Make and Automake projects
|
|
@section Make and Automake projects
|
|
|
|
A project of @samp{ede-project} type creates a file called
|
|
@file{Project.ede} in every project directory. This is used to track
|
|
your configuration information. If you configure this project to be
|
|
in @samp{Makefile} mode, then this project will autogenerate a
|
|
@file{Makefile}. If you configure it in @samp{Automake} mode a
|
|
@file{Makefile.am} file will be created. The automake bootstrapping
|
|
routines will also import and maintain a configure.am script and a
|
|
host of other files required by Automake.
|
|
|
|
@node Automake direct projects
|
|
@section Automake direct projects
|
|
|
|
The project type that reads @file{Makefile.am} directly is derived
|
|
from the sources of the original @file{project-am.el} mode that was
|
|
distributed independently. This mode eventually became @ede{}. The
|
|
@samp{project-am} project will read existing automake files, but will
|
|
not generate them automatically, or create new ones. As such, it is
|
|
useful as a browsing tool, or as maintenance in managing file lists.
|
|
|
|
@node Simple projects
|
|
@section Simple Projects
|
|
|
|
There is a wide array of simple projects. In this case a simple
|
|
project is one that detects, or is directed to identify a directory as
|
|
belonging to a project, but doesn't provide many features of a typical
|
|
@ede{} project. Having the project however allows tools such as
|
|
@semantic{} to find sources and perform project level completions.
|
|
|
|
|
|
@menu
|
|
* ede-cpp-root:: This project marks the root of a C/C++ code project.
|
|
* ede-emacs:: A project for working with Emacs.
|
|
* ede-linux:: A project for working with Linux kernels.
|
|
* ede-generic-project:: A project type for wrapping build systems with EDE.
|
|
* Custom Locate:: Customizing how to locate files in a simple project
|
|
@end menu
|
|
|
|
@node ede-cpp-root
|
|
@subsection ede-cpp-root
|
|
|
|
The @code{ede-cpp-root} project type allows you to create a single
|
|
object with no save-file in your @file{.emacs} file. It allows @ede{}
|
|
to provide the @semantic{} package with the ability to find header
|
|
files quickly.
|
|
|
|
The @code{ede-cpp-root} class knows a few things about C++ projects,
|
|
such as the prevalence of "include" directories, and typical
|
|
file-layout stuff. If this isn't sufficient, you can subclass
|
|
@code{ede-cpp-root-project} and add your own tweaks in just a few
|
|
lines. See the end of this file for an example.
|
|
|
|
In the most basic case, add this to your @file{.emacs} file, modifying
|
|
appropriate bits as needed.
|
|
|
|
@example
|
|
(ede-cpp-root-project "SOMENAME" :file "/dir/to/some/file")
|
|
@end example
|
|
|
|
Replace @var{SOMENAME} with whatever name you want, and the filename
|
|
to an actual file at the root of your project. It might be a
|
|
Makefile, a README file. Whatever. It doesn't matter. It's just a
|
|
key to hang the rest of @ede{} off of.
|
|
|
|
The most likely reason to create this project, is to speed up
|
|
searching for includes files, or to simplify bootstrapping @semantic{}'s
|
|
ability to find files without much user interaction. In conjunction
|
|
with @semantic{} completion, having a short include path is key. You can
|
|
override the default include path and system include path like this:
|
|
|
|
@example
|
|
(ede-cpp-root-project "NAME" :file "FILENAME"
|
|
:include-path '( "/include" "../include" "/c/include" )
|
|
:system-include-path '( "/usr/include/c++/3.2.2/" )
|
|
:compile-command "make compile"
|
|
:spp-table '( ("MOOSE" . "")
|
|
("CONST" . "const") ) )
|
|
@end example
|
|
|
|
In this case each item in the include path list is searched. If the
|
|
directory starts with "/", then that expands to the project root
|
|
directory. If a directory does not start with "/", then it is
|
|
relative to the default-directory of the current buffer when the file
|
|
name is expanded.
|
|
|
|
The include path only affects C/C++ header files. Use the slot
|
|
@code{:header-match-regexp} to change it.
|
|
|
|
The @code{:system-include-path} allows you to specify absolute names
|
|
of include directories where system header files can be found.
|
|
These will be applied to files in this project only.
|
|
|
|
With @code{:compile-command} you can provide a command which should be
|
|
run when calling @code{ede-compile-project}.
|
|
|
|
The @code{:spp-table} provides a list of project specific #define
|
|
style macros that are unique to this project, passed in to the
|
|
compiler on the command line, or are in special headers.
|
|
See the @code{semantic-lex-c-preprocessor-symbol-map} for more
|
|
on how to format this entry.
|
|
|
|
If there is a single file in your project, you can instead set the
|
|
@code{:spp-files} to a list of file names relative to the root of your
|
|
project. Specifying this is like setting the variable
|
|
@code{semantic-lex-c-preprocessor-symbol-file} in semantic.
|
|
|
|
If you want to override the file-finding tool with your own
|
|
function you can do this:
|
|
|
|
@example
|
|
(ede-cpp-root-project "NAME" :file "FILENAME" :locate-fcn 'MYFCN)
|
|
@end example
|
|
|
|
Where @var{MYFCN} is a symbol for a function. The locate function can
|
|
be used in place of @code{ede-expand-filename} so you can quickly
|
|
customize your custom target to use specialized local routines instead
|
|
of the default @ede{} routines. The function symbol must take two
|
|
arguments:
|
|
|
|
@table @var
|
|
@item NAME
|
|
The name of the file to find.
|
|
@item DIR
|
|
The directory root for this cpp-root project.
|
|
@end table
|
|
|
|
When creating a project with @code{ede-cpp-root}, you can get
|
|
additional configurations via @ref{Project Local Variables}. Be aware
|
|
that the format for project local variables is an association list.
|
|
You cannot use @kbd{M-x ede-set} and have your project local variables
|
|
persist between sessions.
|
|
|
|
If the cpp-root project style is right for you, but you want a dynamic
|
|
loader, instead of hard-coding path name values in your @file{.emacs}, you
|
|
can do that too, but you will need to write some lisp code.
|
|
|
|
To do that, you need to add an entry to the
|
|
@code{ede-project-class-files} list, and also provide two functions to
|
|
teach @ede{} how to load your project pattern
|
|
|
|
It would look like this:
|
|
|
|
@example
|
|
(defun MY-FILE-FOR-DIR (&optional dir)
|
|
"Return a full file name to the project file stored in DIR."
|
|
<write your code here, or return nil>
|
|
)
|
|
|
|
(defun MY-ROOT-FCN ()
|
|
"Return the root fcn for `default-directory'"
|
|
;; You might be able to use 'ede-cpp-root-project-root'
|
|
;; and not write this at all.
|
|
)
|
|
|
|
(defun MY-LOAD (dir)
|
|
"Load a project of type `cpp-root' for the directory DIR.
|
|
Return nil if there isn't one."
|
|
;; Use your preferred construction method here.
|
|
(ede-cpp-root-project "NAME" :file (expand-file-name "FILE" dir)
|
|
:locate-fcn 'MYFCN)
|
|
)
|
|
|
|
(add-to-list 'ede-project-class-files
|
|
(ede-project-autoload "cpp-root"
|
|
:name "CPP ROOT"
|
|
:file 'ede-cpp-root
|
|
:proj-file 'MY-FILE-FOR-DIR
|
|
:proj-root 'MY-ROOT-FCN
|
|
:load-type 'MY-LOAD
|
|
:class-sym 'ede-cpp-root)
|
|
t)
|
|
@end example
|
|
|
|
This example only creates an auto-loader, and does not create a new kind
|
|
of project.
|
|
|
|
@xref{ede-cpp-root-project}, for details about the class that defines
|
|
the @code{ede-cpp-root} project type.
|
|
|
|
@node ede-emacs
|
|
@subsection ede-emacs
|
|
|
|
The @code{ede-emacs} project automatically identifies an Emacs source
|
|
tree, and enables EDE project mode for it.
|
|
|
|
It pre-populates the C Preprocessor symbol map for correct parsing,
|
|
and has an optimized include file identification function.
|
|
|
|
@node ede-linux
|
|
@subsection ede-linux
|
|
|
|
The @code{ede-linux} project will automatically identify a Linux
|
|
Kernel source tree, and enable EDE project mode for it.
|
|
|
|
It pre-populates the C Preprocessor symbol map for reasonable parsing,
|
|
and has an optimized include file identification function.
|
|
|
|
Through the variables @code{project-linux-build-directory-default} and
|
|
@code{project-linux-architecture-default}, you can set the build
|
|
directory and its architecture, respectively. The default is to assume that
|
|
the build happens in the source directory and to auto-detect the
|
|
architecture; if the auto-detection fails, you will be asked.
|
|
|
|
@node ede-generic-project
|
|
@subsection ede-generic-project
|
|
|
|
The @code{ede-generic-project} is a project system that makes it easy
|
|
to wrap up different kinds of build systems as an EDE project.
|
|
Projects such as @ref{ede-emacs} require coding skills to create.
|
|
Generic projects also require writing Emacs Lisp code, but the
|
|
requirements are minimal. You can then use
|
|
@command{customize-project} to configure build commands, includes, and
|
|
other options for that project. The configuration is saved in
|
|
@file{EDEConfig.el}.
|
|
|
|
Generic projects are disabled by default because they have the
|
|
potential to interfere with other projects. To use the generic
|
|
project system to start detecting projects, you need to enable it.
|
|
|
|
@deffn Command ede-enable-generic-projects
|
|
Enable generic project loaders.
|
|
|
|
This enables generic loaders for projects that are detected using
|
|
either a @file{Makefile}, @file{SConstruct}, or @file{CMakeLists}.
|
|
|
|
You do not need to use this command if you create your own generic
|
|
project type.
|
|
@end deffn
|
|
|
|
If you want to create your own generic project loader, you need to
|
|
define your own project and target classes, and create an autoloader.
|
|
The example for Makefiles looks like this:
|
|
|
|
@example
|
|
;;; MAKEFILE
|
|
|
|
(defclass ede-generic-makefile-project (ede-generic-project)
|
|
((buildfile :initform "Makefile"))
|
|
"Generic Project for makefiles.")
|
|
|
|
(cl-defmethod ede-generic-setup-configuration ((proj ede-generic-makefile-project) config)
|
|
"Set up a configuration for Make."
|
|
(oset config build-command "make -k")
|
|
(oset config debug-command "gdb "))
|
|
|
|
(ede-generic-new-autoloader "generic-makefile" "Make"
|
|
"Makefile" 'ede-generic-makefile-project)
|
|
@end example
|
|
|
|
This example project will detect any directory with the file
|
|
@file{Makefile} in it as belonging to this project type.
|
|
Customization of the project will allow you to make build and debug
|
|
commands more precise.
|
|
|
|
@node Custom Locate
|
|
@subsection Custom Locate
|
|
|
|
The various simple project styles all have one major drawback, which
|
|
is that the files in the project are not completely known to EDE@.
|
|
When the EDE API is used to try and file files by some reference name
|
|
in the project, then that could fail.
|
|
|
|
@ede{} can therefore use some external locate commands, such as the unix
|
|
``locate'' command, or ``GNU Global''.
|
|
|
|
Configuration of the tool you want to use such as @code{locate}, or
|
|
@code{global} will need to be done without the aid of @ede{}. Once
|
|
configured, however, @ede{} can use it.
|
|
|
|
To enable one of these tools, set the variable
|
|
@code{ede-locate-setup-options} with the names of different locate
|
|
objects. @ref{Miscellaneous commands}.
|
|
|
|
Configure this in your @file{.emacs} before loading in CEDET or EDE@.
|
|
If you want to add support for GNU Global, your configuration would
|
|
look like this:
|
|
|
|
@example
|
|
(setq ede-locate-setup-options '(ede-locate-global ede-locate-base))
|
|
@end example
|
|
|
|
That way, when a search needs to be done, it will first try using
|
|
GLOBAL@. If global is not available for that directory, then it will
|
|
revert to the base locate object. The base object always fails to
|
|
find a file.
|
|
|
|
You can add your own locate tool but subclassing from
|
|
@code{ede-locate-base}. The subclass should also implement two
|
|
methods. See the code in @file{ede-locate.el} for GNU Global as a
|
|
simple example.
|
|
|
|
@@TODO - Add ID Utils and CScope examples
|
|
|
|
More on idutils and cscope is in the CEDET manual, and they each have
|
|
their own section.
|
|
|
|
@node Extending EDE
|
|
@chapter Extending @ede{}
|
|
|
|
This chapter is intended for users who want to write new parts or fix
|
|
bugs in @ede{}. A knowledge of Emacs Lisp, and some @eieio{}(CLOS) is
|
|
required.
|
|
|
|
@ede{} uses @eieio{}, the CLOS package for Emacs, to define two object
|
|
superclasses, specifically the PROJECT and TARGET@. All commands in
|
|
@ede{} are usually meant to address the current project, or current
|
|
target.
|
|
|
|
All specific projects in @ede{} derive subclasses of the @ede{}
|
|
superclasses. In this way, specific behaviors such as how a project
|
|
is saved, or how a target is compiled can be customized by a project
|
|
author in detail. @ede{} communicates to these project objects via an
|
|
API using methods. The commands you use in @ede{} mode are high-level
|
|
functional wrappers over these methods. @xref{Top,,, eieio, EIEIO
|
|
manual} for details on using @eieio{} to extending classes, and
|
|
writing methods.
|
|
|
|
If you intend to extend @ede{}, it is most likely that a new target type is
|
|
needed in one of the existing project types. The rest of this chapter
|
|
will discuss extending the @code{ede-project} class, and its targets.
|
|
See @file{project-am.el} for basic details on adding targets to it.
|
|
|
|
For the @code{ede-project} type, the core target class is called
|
|
@code{ede-proj-target}. Inheriting from this will give you everything
|
|
you need to start, including adding your sources into the makefile. If
|
|
you also need additional rules in the makefile, you will want to inherit
|
|
from @code{ede-proj-target-makefile} instead. You may want to also add
|
|
new fields to track important information.
|
|
|
|
If you are building currently unsupported code into a program or shared
|
|
library, it is unlikely you need a new target at all. Instead you
|
|
would need to create a new compiler or linker object that compiles
|
|
source code of the desired type. @ref{Compiler and Linker objects}.
|
|
|
|
Once your new class exists, you will want to fill in some basic methods.
|
|
See the @file{ede-skel.el} file for examples of these. The files
|
|
@file{ede-proj-info.el} and @file{ede-proj-elisp.el} are two interesting
|
|
examples.
|
|
|
|
@menu
|
|
* Development Overview::
|
|
* Detecting a Project::
|
|
* User interface methods:: Methods associated with key bindings
|
|
* Base project methods:: The most basic methods on @ede{} objects.
|
|
* Sourcecode objects:: Defining new sourcecode classes.
|
|
* Compiler and Linker objects:: Defining new compilers and linkers.
|
|
* Project:: Details of project classes.
|
|
* Targets:: Details of target classes.
|
|
* Sourcecode:: Details of source code classes.
|
|
* Compilers:: Details of compiler classes.
|
|
@end menu
|
|
|
|
@node Development Overview
|
|
@section Development Overview
|
|
|
|
@ede{} is made up of a series of classes implemented with @eieio{}.
|
|
These classes define an interface that can be used to create different
|
|
types of projects.
|
|
|
|
@ede{} defines two superclasses which are @code{ede-project} and
|
|
@code{ede-target}. All commands in @ede{} are usually meant to
|
|
address the current project, or current target.
|
|
|
|
All specific projects in @ede{} derive subclasses of the @ede{} superclasses.
|
|
In this way, specific behaviors such as how a project is saved, or how a
|
|
target is compiled can be customized by a project author in detail. @ede{}
|
|
communicates to these project objects via an API using methods. The
|
|
commands you use in @ede{} mode are high-level functional wrappers over
|
|
these methods.
|
|
|
|
Some example project types are:
|
|
|
|
@table @code
|
|
@item project-am
|
|
Automake project which reads existing Automake files.
|
|
@item ede-proj-project
|
|
This project type will create @file{Makefiles},
|
|
or @file{Makefile.am} files to compile your project.
|
|
@item ede-linux
|
|
This project type will detect linux source trees.
|
|
@item ede-emacs
|
|
This project will detect an Emacs source tree.
|
|
@end table
|
|
|
|
There are several other project types as well.
|
|
|
|
The first class you need to know to create a new project type is
|
|
@code{ede-project-autoload}. New instances of this class are needed
|
|
to define how Emacs associates different files/buffers with different
|
|
project types. All the autoloads are kept in the variable
|
|
@code{ede-project-class-files}.
|
|
|
|
The next most important class to know is @code{ede-project}. This is
|
|
the baseclass defines how all projects behave. The basic pattern for
|
|
a project is that there is one project per directory, and the topmost
|
|
project or directory defines the project as a whole.
|
|
|
|
Key features of @code{ede-project} are things like name and version
|
|
number. It also holds a list of @code{ede-target} objects and a list
|
|
of sub projects, or more @code{ede-project} objects.
|
|
|
|
New project types must subclass @code{ede-project} to add special
|
|
behavior. New project types also need to subclass @code{ede-target} to
|
|
add specialty behavior.
|
|
|
|
In this way, the common @ede{} interface is designed to work against
|
|
@code{ede-project}, and thus all subclasses.
|
|
|
|
@code{ede-project} subclasses @code{ede-project-placeholder}. This is
|
|
the minimum necessary project needed to be cached between runs of
|
|
Emacs. This way, Emacs can track all projects ever seen, without
|
|
loading those projects into memory.
|
|
|
|
Here is a high-level UML diagram for the @ede{} system created with @cogre{}..
|
|
|
|
@example
|
|
+-----------------------+ +-----------------------+
|
|
| | |ede-project-placeholder|
|
|
|ede-project-class-files| +-----------------------+
|
|
| | +-----------------------+
|
|
+-----------------------+ +-----------------------+
|
|
/\ ^
|
|
\/ /_\
|
|
| |
|
|
+--------------------+ +-----------+ +----------+
|
|
|ede-project-autoload| |ede-project| |ede-target|
|
|
+--------------------+<>--------------+-----------+<>-------+----------+
|
|
+--------------------+ +-----------+ +----------+
|
|
+--------------------+ +-----------+ +----------+
|
|
^
|
|
/_\
|
|
|
|
|
+---------------------+-----------------+
|
|
| | |
|
|
| | |
|
|
| | |
|
|
+----------------+ +-------------------+ +---------+
|
|
|ede-proj-project| |project-am-makefile| |ede-emacs|
|
|
+----------------+ +-------------------+ +---------+
|
|
+----------------+ +-------------------+ +---------+
|
|
+----------------+ +-------------------+ +---------+
|
|
@end example
|
|
|
|
|
|
@node Detecting a Project
|
|
@section Detecting a Project
|
|
|
|
Project detection happens with the list of @code{ede-project-autoload}
|
|
instances stored in @code{ede-project-class-files}. The full project
|
|
detection scheme works like this:
|
|
|
|
@table @asis
|
|
@item Step 1:
|
|
@code{find-file-hook} calls @code{ede-turn-on-hook} on BUFFER.
|
|
@item Step 2:
|
|
@code{ede-turn-on-hook} turns on @code{ede-minor-mode}
|
|
@item Step 3:
|
|
@code{ede-minor-mode} looks to see if BUFFER is associated with any
|
|
open projects. If not, it calls @code{ede-load-project-file} to find
|
|
a project associated with the current directory BUFFER is in.
|
|
@item Step 4:
|
|
@code{ede-minor-mode} associates the found project with the current
|
|
buffer with a series of variables, such as @code{ede-object}, and
|
|
@code{ede-object-project} and @code{ede-object-root-project}.
|
|
@end table
|
|
|
|
Once a buffer is associated, @ede{} minor mode commands will operate
|
|
on that buffer.
|
|
|
|
The function @code{ede-load-project-file} is at the heart of detecting
|
|
projects, and it works by looping over all the known project autoload
|
|
types in @code{ede-project-autoload} using the utility
|
|
@code{ede-directory-project-p}.
|
|
|
|
The function @code{ede-directory-project-p} will call
|
|
@code{ede-dir-to-projectfile} on every @code{ede-project-autoload}
|
|
until one of them returns true. The method
|
|
@code{ede-dir-to-projectfile} in turn gets the @code{:proj-file} slot
|
|
from the autoload. If it is a string (i.e., a project file name), it
|
|
checks to see if that exists in BUFFER's directory. If it is a
|
|
function, then it calls that function and expects it to return a file
|
|
name or @code{nil}. If the file exists, then this directory is assumed to be
|
|
part of a project, and @code{ede-directory-project-p} returns the
|
|
instance of @code{ede-project-autoload} that matched.
|
|
|
|
If the current directory contains the file @code{.ede-ignore} then
|
|
that directory is automatically assumed to contain no projects, even
|
|
if there is a matching pattern. Use this type of file in a directory
|
|
that may contain many other sub projects, but still has a Makefile of
|
|
some sort.
|
|
|
|
If the current directory is a project, then @ede{} scans upwards till
|
|
it finds the top of the project. It does this by calling
|
|
@code{ede-toplevel-project}. If this hasn't already been discovered,
|
|
the directories as scanned upward one at a time until a directory with
|
|
no project is found. The last found project becomes the project
|
|
root. If the found instance of @code{ede-project-autoload} has a
|
|
valid @code{proj-root} slot value, then that function is called instead
|
|
of scanning the project by hand. Some project types have a short-cut
|
|
for determining the root of a project, so this comes in handy.
|
|
|
|
Getting back to @code{ede-load-project-file}, this now has an instance
|
|
of @code{ede-project-autoload}. It uses the @code{load-type} slot to
|
|
both autoload in the project type, and to create a new instance of the
|
|
project type found for the root of the project. That project is added
|
|
to the global list of all projects. All subprojects are then created
|
|
and assembled into the project data structures.
|
|
|
|
|
|
@node User interface methods
|
|
@section User interface methods
|
|
|
|
These methods are core behaviors associated with user commands.
|
|
If you do not implement a method, there is a reasonable default that
|
|
may do what you need.
|
|
|
|
@table @code
|
|
@item project-add-file
|
|
Add a file to your project. Override this if you want to put new
|
|
sources into different fields depending on extension, or other details.
|
|
@item project-remove-file
|
|
Reverse of project-add-file.
|
|
@item project-compile-target
|
|
Override this if you want to do something special when the user
|
|
"compiles" this target.
|
|
@item project-debug-target
|
|
What to do when a user wants to debug your target.
|
|
@item project-update-version
|
|
Easily update the version number of your project.
|
|
@item project-edit-file-target
|
|
Edit the file the project's information is stored in.
|
|
@item project-new-target
|
|
Create a new target in a project.
|
|
@item project-delete-target
|
|
Delete a target from a project.
|
|
@item project-make-dist
|
|
Make a distribution (tar archive) of the project.
|
|
@item project-rescan
|
|
Rescan a project file, changing the data in the existing objects.
|
|
@end table
|
|
|
|
@node Base project methods
|
|
@section Base project methods
|
|
|
|
These methods are important for querying base information from project
|
|
and target types:
|
|
|
|
@table @code
|
|
@item ede-name
|
|
Return a string that is the name of this target.
|
|
@item ede-target-name
|
|
Return a string that is the name of the target used by a Make system.
|
|
@item ede-description
|
|
A brief description of the project or target. This is currently used
|
|
by the @samp{ede-speedbar} interface.
|
|
@item ede-want-file-p
|
|
Return non-@code{nil} if a target will accept a given file.
|
|
It is generally unnecessary to override this. See the section on source
|
|
code.
|
|
@item ede-buffer-mine
|
|
Return non-@code{nil} if a buffer belongs to this target. Used during
|
|
association when a file is loaded. It is generally unnecessary to
|
|
override this unless you keep auxiliary files.
|
|
@end table
|
|
|
|
These methods are used by the semantic package extensions.
|
|
@xref{Top,,, semantic, Semantic manual}.
|
|
|
|
@table @code
|
|
@item ede-buffer-header-file
|
|
Return a header file belonging to a given buffer. Prototypes are place
|
|
there when appropriate
|
|
@item ede-buffer-documentation-files
|
|
Return the documentation file information about this file would be
|
|
stored in.
|
|
@item ede-documentation
|
|
List all documentation a project or target is responsible for.
|
|
@end table
|
|
|
|
@node Sourcecode objects
|
|
@section Sourcecode objects
|
|
|
|
@ede{} projects track source file / target associates via source code
|
|
objects. The definitions for this is in @file{ede-source.el}. A source
|
|
code object contains methods that know how to identify a file as being
|
|
of that class, (i.e., a C file ends with @file{.c}). Some targets can
|
|
handle many different types of sources which must all be compiled
|
|
together. For example, a mixed C and C++ program would have
|
|
instantiations of both sourcecode types.
|
|
|
|
When a target needs to know if it will accept a source file, it
|
|
references its list of source code objects. These objects then make
|
|
that decision.
|
|
|
|
Source code objects are stored in the target objects as a list of
|
|
symbols, where the symbol's value is the object. This enables the
|
|
project save file mechanism to work.
|
|
|
|
Here is an example for an instantiation of an Emacs Lisp source code object:
|
|
|
|
@example
|
|
(defvar ede-source-emacs
|
|
(ede-sourcecode "ede-emacs-source"
|
|
:name "Emacs Lisp"
|
|
:sourcepattern "\\.el$"
|
|
:garbagepattern '("*.elc"))
|
|
"Emacs Lisp source code definition.")
|
|
@end example
|
|
|
|
If you want to recycle parts of an existing sourcecode object, you can
|
|
clone the original, and then just tweak the parts that are different.
|
|
For example:
|
|
|
|
@example
|
|
(defvar ede-source-emacs-autoload
|
|
(clone ede-source-emacs "ede-source-emacs-autoload"
|
|
:name "Emacs Lisp Autoload"
|
|
:sourcepattern "-loaddefs\\.el")
|
|
"Emacs Lisp autoload source code.")
|
|
@end example
|
|
|
|
In this case, the garbage pattern is the same.
|
|
|
|
@xref{Sourcecode}.
|
|
|
|
@node Compiler and Linker objects
|
|
@section Compiler and Linker objects
|
|
|
|
In order for a target to create a @file{Makefile}, it must know how to
|
|
compile the sources into the program or desired data file, and
|
|
possibly link them together.
|
|
|
|
A compiler object instantiation is used to associate a given target
|
|
with a given source code type. Some targets can handle many types of
|
|
sources, and thus has many compilers available to it. Some targets
|
|
may have multiple compilers for a given type of source code.
|
|
|
|
@ede{} will examine the actual source files in a target, cross reference
|
|
that against the compiler list to come up with the final set of
|
|
compilers that will be inserted into the Makefile.
|
|
|
|
Compiler instantiations must also insert variables specifying the
|
|
compiler it plans to use, in addition to creating Automake settings for
|
|
@file{configure.ac} when appropriate.
|
|
|
|
Compiler objects are stored in the target objects as a list of
|
|
symbols, where the symbols value is the object. This enables the
|
|
project output mechanism to work more efficiently.
|
|
|
|
Targets will also have a special "compiler" slot which lets a user
|
|
explicitly choose the compiler they want to use.
|
|
|
|
Here is an example for texinfo:
|
|
|
|
@example
|
|
(defvar ede-makeinfo-compiler
|
|
(ede-compiler
|
|
"ede-makeinfo-compiler"
|
|
:name "makeinfo"
|
|
:variables '(("MAKEINFO" . "makeinfo"))
|
|
:commands '("makeinfo -o $@ $<")
|
|
:autoconf '(("AC_CHECK_PROG" . "MAKEINFO, makeinfo"))
|
|
:sourcetype '(ede-makeinfo-source)
|
|
)
|
|
"Compile texinfo files into info files.")
|
|
@end example
|
|
|
|
@xref{Compilers}.
|
|
|
|
When creating compiler instantiations, it may be useful to @code{clone}
|
|
an existing compiler variable. Cloning allows you to only modify
|
|
parts of the original, while keeping the rest of the same.
|
|
Modification of the original will result in the clone also being
|
|
changed for shared value slots.
|
|
|
|
The second important object is the linker class. The linker is similar
|
|
to the compiler, except several compilers might be used to create some
|
|
object files, and only one linker is used to link those objects together.
|
|
|
|
See @file{ede-proj-obj.el} for examples of the combination.
|
|
|
|
@defindex pj
|
|
@defindex tg
|
|
@defindex sc
|
|
@defindex cm
|
|
|
|
@node Project
|
|
@section Project
|
|
|
|
@menu
|
|
* ede-project-placeholder::
|
|
* ede-project::
|
|
* ede-cpp-root-project::
|
|
* ede-simple-project::
|
|
* ede-simple-base-project::
|
|
* ede-proj-project::
|
|
* project-am-makefile::
|
|
* ede-step-project::
|
|
@end menu
|
|
|
|
@node ede-project-placeholder
|
|
@subsection ede-project-placeholder
|
|
@pjindex ede-project-placeholder
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-project}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :name
|
|
Type: @code{string} @*
|
|
Default Value: @code{"Untitled"}
|
|
|
|
The name used when generating distribution files.
|
|
|
|
@item :version
|
|
Type: @code{string} @*
|
|
Default Value: @code{"1.0"}
|
|
|
|
The version number used when distributing files.
|
|
|
|
@item :directory
|
|
Type: @code{string}
|
|
|
|
Directory this project is associated with.
|
|
|
|
@item :file
|
|
Type: @code{string}
|
|
|
|
File name where this project is stored.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede--project-inode :AFTER proj
|
|
Get the inode of the directory project @var{PROJ} is in.
|
|
@end deffn
|
|
|
|
@deffn Method ede-project-root :AFTER this
|
|
If a project knows its root, return it here.
|
|
Allows for one-project-object-for-a-tree type systems.
|
|
@end deffn
|
|
|
|
@deffn Method ede-find-subproject-for-directory :AFTER proj dir
|
|
Find a subproject of @var{PROJ} that corresponds to @var{DIR}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-project-root-directory :AFTER this &optional file
|
|
If a project knows its root, return it here.
|
|
Allows for one-project-object-for-a-tree type systems.
|
|
Optional @var{FILE} is the file to test. It is ignored in preference
|
|
of the anchor file for the project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-project-force-load :AFTER this
|
|
Make sure the placeholder @var{THIS} is replaced with the real thing.
|
|
Return the new object created in its place.
|
|
@end deffn
|
|
|
|
@deffn Method project-interactive-select-target :AFTER this prompt
|
|
Make sure placeholder @var{THIS} is replaced with the real thing, and pass through.
|
|
@end deffn
|
|
|
|
@deffn Method project-add-file :AFTER this file
|
|
Make sure placeholder @var{THIS} is replaced with the real thing, and pass through.
|
|
@end deffn
|
|
|
|
@node ede-project
|
|
@subsection ede-project
|
|
@pjindex ede-project
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@xref{ede-project-placeholder}.
|
|
@table @code
|
|
@item ede-project
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-cpp-root-project}, @w{ede-emacs-project,} @w{ede-linux-project,} @w{ede-maven-project,} @xref{ede-simple-project}, @xref{ede-simple-base-project}, @xref{ede-proj-project}, @xref{project-am-makefile}, @xref{ede-step-project}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :targets
|
|
Type: @code{list}
|
|
|
|
List of top level targets in this project.
|
|
|
|
@item :tool-cache
|
|
Type: @code{list}
|
|
|
|
List of tool cache configurations in this project.
|
|
This allows any tool to create, manage, and persist project-specific settings.
|
|
|
|
@item :web-site-url
|
|
Type: @code{string} @*
|
|
|
|
URL to this projects web site.
|
|
This is a URL to be sent to a web site for documentation.
|
|
|
|
@item :web-site-directory @*
|
|
|
|
A directory where web pages can be found by Emacs.
|
|
For remote locations use a path compatible with ange-ftp.
|
|
You can also use TRAMP for use with rcp & scp.
|
|
|
|
@item :web-site-file @*
|
|
|
|
A file which contains the website for this project.
|
|
This file can be relative to slot @code{web-site-directory}.
|
|
This can be a local file, use ange-ftp or TRAMP.
|
|
|
|
@item :ftp-site
|
|
Type: @code{string} @*
|
|
|
|
FTP site where this project's distribution can be found.
|
|
This FTP site should be in Emacs form, as needed by @code{ange-ftp}, but can
|
|
also be of a form used by TRAMP for use with scp, or rcp.
|
|
|
|
@item :ftp-upload-site
|
|
Type: @code{string} @*
|
|
|
|
FTP Site to upload new distributions to.
|
|
This FTP site should be in Emacs form as needed by @code{ange-ftp}.
|
|
If this slot is @code{nil}, then use @code{ftp-site} instead.
|
|
|
|
@item :configurations
|
|
Type: @code{list} @*
|
|
Default Value: @code{("debug" "release")}
|
|
|
|
List of available configuration types.
|
|
Individual target/project types can form associations between a configuration,
|
|
and target specific elements such as build variables.
|
|
|
|
@item :configuration-default @*
|
|
Default Value: @code{"debug"}
|
|
|
|
The default configuration.
|
|
|
|
@item :local-variables @*
|
|
Default Value: @code{nil}
|
|
|
|
Project local variables
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-preprocessor-map :AFTER this
|
|
Get the pre-processor map for project @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-subproject-relative-path :AFTER proj &optional parent-in
|
|
Get a path name for @var{PROJ} which is relative to the parent project.
|
|
If PARENT is specified, then be relative to the PARENT project.
|
|
Specifying PARENT is useful for sub-sub projects relative to the root project.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-description :AFTER obj
|
|
Provide a speedbar description for @var{OBJ}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-map-any-target-p :AFTER this proc
|
|
For project @var{THIS}, map @var{PROC} to all targets and return if any non-@code{nil}.
|
|
Return the first non-@code{nil} value returned by @var{PROC}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-map-subprojects :AFTER this proc
|
|
For object @var{THIS}, execute @var{PROC} on all direct subprojects.
|
|
This function does not apply @var{PROC} to sub-sub projects.
|
|
See also @dfn{ede-map-all-subprojects}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-convert-path :AFTER this path
|
|
Convert path in a standard way for a given project.
|
|
Default to making it project relative.
|
|
Argument @var{THIS} is the project to convert @var{PATH} to.
|
|
@end deffn
|
|
|
|
@deffn Method ede-name :AFTER this
|
|
Return a short-name for @var{THIS} project file.
|
|
Do this by extracting the lowest directory name.
|
|
@end deffn
|
|
|
|
@deffn Method ede-set-project-variables :AFTER project &optional buffer
|
|
Set variables local to @var{PROJECT} in @var{BUFFER}.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth
|
|
Return the path to @var{OBJ}.
|
|
Optional @var{DEPTH} is the depth we start at.
|
|
@end deffn
|
|
|
|
@deffn Method ede-map-all-subprojects :AFTER this allproc
|
|
For object @var{THIS}, execute PROC on @var{THIS} and all subprojects.
|
|
This function also applies PROC to sub-sub projects.
|
|
See also @dfn{ede-map-subprojects}.
|
|
@end deffn
|
|
|
|
@deffn Method project-update-version :AFTER ot
|
|
The @code{:version} of the project @var{OT} has been updated.
|
|
Handle saving, or other detail.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-header-file :AFTER this buffer
|
|
Return @code{nil}, projects don't have header files.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-documentation-files :AFTER this buffer
|
|
Return all documentation in project @var{THIS} based on @var{BUFFER}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-map-targets :AFTER this proc
|
|
For object @var{THIS}, execute @var{PROC} on all targets.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-mine :AFTER this buffer
|
|
Return non-@code{nil} if object @var{THIS} lays claim to the file in @var{BUFFER}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-object-keybindings :BEFORE this
|
|
Retrieves the slot @code{keybindings} from an object of class @code{ede-project}
|
|
@end deffn
|
|
|
|
@deffn Method ede-description :AFTER this
|
|
Return a description suitable for the minibuffer about @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-object-children :AFTER this
|
|
Return the list of speedbar display children for @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method project-make-dist :AFTER this
|
|
Build a distribution for the project based on @var{THIS} project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-system-include-path :AFTER this
|
|
Get the system include path used by project @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method project-new-target-custom :AFTER proj
|
|
Create a new target. It is up to the project @var{PROJ} to get the name.
|
|
@end deffn
|
|
|
|
@deffn Method ede-subproject-p :AFTER proj
|
|
Return non-@code{nil} if @var{PROJ} is a sub project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-expand-filename :AFTER this filename &optional force
|
|
Return a fully qualified file name based on project @var{THIS}.
|
|
@var{FILENAME} should be just a filename which occurs in a directory controlled
|
|
by this project.
|
|
Optional argument @var{FORCE} forces the default filename to be provided even if it
|
|
doesn't exist.
|
|
@end deffn
|
|
|
|
@deffn Method ede-menu-items-build :AFTER obj &optional current
|
|
Return a list of menu items for building project @var{OBJ}.
|
|
If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code.
|
|
@end deffn
|
|
|
|
@deffn Method ede-update-version-in-source :AFTER this version
|
|
Change occurrences of a version string in sources.
|
|
In project @var{THIS}, cycle over all targets to give them a chance to set
|
|
their sources to @var{VERSION}.
|
|
@end deffn
|
|
|
|
@deffn Method project-new-target :AFTER proj &rest args
|
|
Create a new target. It is up to the project @var{PROJ} to get the name.
|
|
@end deffn
|
|
|
|
@deffn Method project-compile-project :AFTER obj &optional command
|
|
Compile the entire current project @var{OBJ}.
|
|
Argument @var{COMMAND} is the command to use when compiling.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-object-buttonname :AFTER object
|
|
Return a string to use as a speedbar button for @var{OBJECT}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-map-project-buffers :AFTER this proc
|
|
For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-expand-filename-impl :AFTER this filename &optional force
|
|
Return a fully qualified file name based on project @var{THIS}.
|
|
@var{FILENAME} should be just a filename which occurs in a directory controlled
|
|
by this project.
|
|
Optional argument @var{FORCE} forces the default filename to be provided even if it
|
|
doesn't exist.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-done-customizing :AFTER proj
|
|
Call this when a user finishes customizing @var{PROJ}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-html-documentation :AFTER this
|
|
Return a list of HTML files provided by project @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-documentation :AFTER this
|
|
Return a list of files that provides documentation.
|
|
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
|
|
files in the project.
|
|
@end deffn
|
|
|
|
@deffn Method project-interactive-select-target :AFTER this prompt
|
|
Interactively query for a target that exists in project @var{THIS}.
|
|
Argument @var{PROMPT} is the prompt to use when querying the user for a target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-target-in-project-p :AFTER proj target
|
|
Is @var{PROJ} the parent of @var{TARGET}?
|
|
If @var{TARGET} belongs to a subproject, return that project file.
|
|
@end deffn
|
|
|
|
@deffn Method ede-find-target :AFTER proj buffer
|
|
Fetch the target in @var{PROJ} belonging to @var{BUFFER} or @code{nil}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-add-subproject :AFTER proj-a proj-b
|
|
Add into @var{PROJ-A}, the subproject @var{PROJ-B}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-commit-project :AFTER proj
|
|
Commit any change to @var{PROJ} to its file.
|
|
@end deffn
|
|
|
|
@deffn Method project-dist-files :AFTER this
|
|
Return a list of files that constitutes a distribution of @var{THIS} project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-object-menu :BEFORE this
|
|
Retrieves the slot @code{menu} from an object of class @code{ede-project}
|
|
@end deffn
|
|
|
|
@deffn Method ede-commit-local-variables :AFTER proj
|
|
Commit change to local variables in @var{PROJ}.
|
|
@end deffn
|
|
|
|
@node ede-cpp-root-project
|
|
@subsection ede-cpp-root-project
|
|
@pjindex ede-cpp-root-project
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@xref{ede-project-placeholder}.
|
|
@table @code
|
|
@item ede-project
|
|
@xref{ede-project}.
|
|
@table @code
|
|
@item ede-cpp-root-project
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
This class implements the @code{ede-cpp-root} project type.
|
|
@xref{ede-cpp-root}, for information about using this project type.
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :include-path
|
|
Type: @code{list} @*
|
|
Default Value: @code{("/include" "../include/")}
|
|
|
|
The default locate function expands filenames within a project.
|
|
If a header file (.h, .hh, etc.)@: name is expanded, and
|
|
the @code{:locate-fcn} slot is @code{nil}, then the include path is checked
|
|
first, and other directories are ignored. For very large
|
|
projects, this optimization can save a lot of time.
|
|
|
|
Directory names in the path can be relative to the current
|
|
buffer's @code{default-directory} (not starting with a /). Directories
|
|
that are relative to the project's root should start with a /, such
|
|
as "/include", meaning the directory @code{include} off the project root
|
|
directory.
|
|
|
|
@item :system-include-path
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
The system include path for files in this project.
|
|
C files initialized in an ede-cpp-root-project have their semantic
|
|
system include path set to this value. If this is @code{nil}, then the
|
|
semantic path is not modified.
|
|
|
|
@item :spp-table
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
C Preprocessor macros for your files.
|
|
Preprocessor symbols will be used while parsing your files.
|
|
These macros might be passed in through the command line compiler, or
|
|
are critical symbols derived from header files. Providing header files
|
|
macro values through this slot improves accuracy and performance.
|
|
Use @code{:spp-files} to use these files directly.
|
|
|
|
@item :spp-files
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
C header file with Preprocessor macros for your files.
|
|
The PreProcessor symbols appearing in these files will be used while
|
|
parsing files in this project.
|
|
See @code{semantic-lex-c-preprocessor-symbol-map} for more on how this works.
|
|
|
|
@item :header-match-regexp
|
|
Type: @code{string} @*
|
|
Default Value: @code{"\\.\\(h\\(h\\|xx\\|pp\\|\\+\\+\\)?\\|H\\)$\\|\\<\\w+$"}
|
|
|
|
Regexp used to identify C/C++ header files.
|
|
|
|
@item :locate-fcn
|
|
Type: @code{(or null function)} @*
|
|
Default Value: @code{nil}
|
|
|
|
The locate function can be used in place of
|
|
@dfn{ede-expand-filename} so you can quickly customize your custom target
|
|
to use specialized local routines instead of the EDE routines.
|
|
The function symbol must take two arguments:
|
|
NAME - The name of the file to find.
|
|
DIR - The directory root for this cpp-root project.
|
|
|
|
It should return the fully qualified file name passed in from NAME@.
|
|
If that file does not exist, it should return @code{nil}.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method initialize-instance :AFTER this &rest fields
|
|
Make sure the @code{:file} is fully expanded.
|
|
@end deffn
|
|
|
|
@deffn Method ede-preprocessor-map :AFTER this
|
|
Get the pre-processor map for project @var{this}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-cpp-root-header-file-p :AFTER proj name
|
|
Non-@code{nil} if in @var{proj} the filename @var{name} is a header.
|
|
@end deffn
|
|
|
|
@deffn Method ede-system-include-path :AFTER this
|
|
Get the system include path used by project @var{this}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-expand-filename-impl :AFTER proj name
|
|
Within this project @var{proj}, find the file @var{name}.
|
|
This knows details about or source tree.
|
|
@end deffn
|
|
|
|
@node ede-simple-project
|
|
@subsection ede-simple-project
|
|
@pjindex ede-simple-project
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@xref{ede-project-placeholder}.
|
|
@table @code
|
|
@item ede-project
|
|
@xref{ede-project}.
|
|
@table @code
|
|
@item ede-simple-project
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-commit-project :AFTER proj
|
|
Commit any change to @var{PROJ} to its file.
|
|
@end deffn
|
|
|
|
@node ede-simple-base-project
|
|
@subsection ede-simple-base-project
|
|
@pjindex ede-simple-base-project
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@xref{ede-project-placeholder}.
|
|
@table @code
|
|
@item ede-project
|
|
@xref{ede-project}.
|
|
@table @code
|
|
@item ede-simple-base-project
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
EDE Simple project base class.
|
|
This one project could control a tree of subdirectories.
|
|
|
|
@table @asis
|
|
@end table
|
|
|
|
@node ede-proj-project
|
|
@subsection ede-proj-project
|
|
@pjindex ede-proj-project
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@xref{ede-project-placeholder}.
|
|
@table @code
|
|
@item ede-project
|
|
@xref{ede-project}.
|
|
@table @code
|
|
@item ede-proj-project
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :makefile-type
|
|
Type: @code{symbol} @*
|
|
Default Value: @code{Makefile}
|
|
|
|
The type of Makefile to generate.
|
|
Can be one of @code{'Makefile}, 'Makefile.in, or 'Makefile.am.
|
|
If this value is NOT @code{'Makefile}, then that overrides the @code{:makefile} slot
|
|
in targets.
|
|
|
|
@item :variables
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Variables to set in this Makefile.
|
|
|
|
@item :configuration-variables
|
|
Type: @code{list} @*
|
|
Default Value: @code{("debug" (("DEBUG" . "1")))}
|
|
|
|
Makefile variables to use in different configurations.
|
|
These variables are used in the makefile when a configuration becomes active.
|
|
|
|
@item :inference-rules @*
|
|
Default Value: @code{nil}
|
|
|
|
Inference rules to add to the makefile.
|
|
|
|
@item :include-file @*
|
|
Default Value: @code{nil}
|
|
|
|
Additional files to include.
|
|
These files can contain additional rules, variables, and customizations.
|
|
|
|
@item :automatic-dependencies
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{t}
|
|
|
|
Non-@code{nil} to do implement automatic dependencies in the Makefile.
|
|
|
|
@item :metasubproject
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{nil}
|
|
|
|
Non-@code{nil} if this is a metasubproject.
|
|
Usually, a subproject is determined by a parent project. If multiple top level
|
|
projects are grouped into a large project not maintained by EDE, then you need
|
|
to set this to non-@code{nil}. The only effect is that the @code{dist} rule will then avoid
|
|
making a tar file.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-create :AFTER this mfilename
|
|
Create a Makefile for all Makefile targets in @var{THIS}.
|
|
@var{MFILENAME} is the makefile to generate.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Insert rules needed by @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-tags :AFTER this targets
|
|
Insert into the current location rules to make recursive TAGS files.
|
|
Argument @var{THIS} is the project to create tags for.
|
|
Argument @var{TARGETS} are the targets we should depend on for TAGS.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-variables :AFTER this
|
|
Insert variables needed by target @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method project-make-dist :AFTER this
|
|
Build a distribution for the project based on @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-rules :AFTER this
|
|
Insert distribution rules for @var{THIS} in a Makefile, such as CLEAN and DIST.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
|
|
Insert any symbols that the DIST rule should depend on.
|
|
Argument @var{THIS} is the project that should insert stuff.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-subproj-rules :AFTER this
|
|
Insert a rule for the project @var{THIS} which should be a subproject.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename
|
|
Create a Makefile for all Makefile targets in @var{THIS} if needed.
|
|
@var{MFILENAME} is the makefile to generate.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-configure-test-required-file :AFTER this file
|
|
For project @var{THIS}, test that the file @var{FILE} exists, or create it.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force
|
|
Setup the build environment for project @var{THIS}.
|
|
Handles the Makefile, or a Makefile.am configure.ac combination.
|
|
Optional argument @var{FORCE} will force items to be regenerated.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-garbage-patterns :AFTER this
|
|
Return a list of patterns that are considered garbage to @var{THIS}.
|
|
These are removed with make clean.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-configure-synchronize :AFTER this
|
|
Synchronize what we know about project @var{THIS} into configure.ac.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-variables-new :AFTER this
|
|
Insert variables needed by target @var{THIS}.
|
|
|
|
NOTE: Not yet in use! This is part of an SRecode conversion of
|
|
EDE that is in progress.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration
|
|
Return a list of configuration variables from @var{THIS}.
|
|
Use @var{CONFIGURATION} as the current configuration to query.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-done-customizing :AFTER proj
|
|
Call this when a user finishes customizing this object.
|
|
Argument @var{PROJ} is the project to save.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-configure-recreate :AFTER this
|
|
Delete project @var{THIS}'s configure script and start over.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-user-rules :AFTER this
|
|
Insert user specified rules needed by @var{THIS} target.
|
|
This is different from @dfn{ede-proj-makefile-insert-rules} in that this
|
|
function won't create the building rules which are auto created with
|
|
automake.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-dist-makefile :AFTER this
|
|
Return the name of the Makefile with the DIST target in it for @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-configure-file :AFTER this
|
|
The configure.ac script used by project @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-commit-project :AFTER proj
|
|
Commit any change to @var{PROJ} to its file.
|
|
@end deffn
|
|
|
|
@deffn Method project-dist-files :AFTER this
|
|
Return a list of files that constitutes a distribution of @var{THIS} project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-commit-local-variables :AFTER proj
|
|
Commit change to local variables in @var{PROJ}.
|
|
@end deffn
|
|
|
|
@node project-am-makefile
|
|
@subsection project-am-makefile
|
|
@pjindex project-am-makefile
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@xref{ede-project-placeholder}.
|
|
@table @code
|
|
@item ede-project
|
|
@xref{ede-project}.
|
|
@table @code
|
|
@item project-am-makefile
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-am-subtree :AFTER ampf subdir
|
|
Return the sub project in @var{AMPF} specified by @var{SUBDIR}.
|
|
@end deffn
|
|
|
|
@deffn Method project-targets-for-file :AFTER proj
|
|
Return a list of targets the project @var{PROJ}.
|
|
@end deffn
|
|
|
|
@deffn Method project-new-target :AFTER proj &optional name type
|
|
Create a new target named @var{NAME}.
|
|
Argument @var{TYPE} is the type of target to insert. This is a string
|
|
matching something in @code{project-am-type-alist} or type class symbol.
|
|
Despite the fact that this is a method, it depends on the current
|
|
buffer being in order to provide a smart default target type.
|
|
@end deffn
|
|
|
|
@node ede-step-project
|
|
@subsection ede-step-project
|
|
@pjindex ede-step-project
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-project-placeholder
|
|
@xref{ede-project-placeholder}.
|
|
@table @code
|
|
@item ede-project
|
|
@xref{ede-project}.
|
|
@table @code
|
|
@item ede-step-project
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :init-variables
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Variables to set in this Makefile, at top of file.
|
|
|
|
@item :additional-variables
|
|
Type: @code{(or null list)} @*
|
|
Default Value: @code{nil}
|
|
|
|
Arbitrary variables needed from this project.
|
|
It is safe to leave this blank.
|
|
|
|
@item :additional-rules
|
|
Type: @code{(or null list)} @*
|
|
Default Value: @code{nil}
|
|
|
|
Arbitrary rules and dependencies needed to make this target.
|
|
It is safe to leave this blank.
|
|
|
|
@item :installation-domain
|
|
Type: @code{symbol} @*
|
|
Default Value: @code{user}
|
|
|
|
Installation domain specification.
|
|
The variable GNUSTEP_INSTALLATION_DOMAIN is set at this value.
|
|
|
|
@item :preamble
|
|
Type: @code{(or null list)} @*
|
|
Default Value: @code{("GNUmakefile.preamble")}
|
|
|
|
The auxiliary makefile for additional variables.
|
|
Included just before the specific target files.
|
|
|
|
@item :postamble
|
|
Type: @code{(or null list)} @*
|
|
Default Value: @code{("GNUmakefile.postamble")}
|
|
|
|
The auxiliary makefile for additional rules.
|
|
Included just after the specific target files.
|
|
|
|
@item :metasubproject
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{nil}
|
|
|
|
Non-@code{nil} if this is a metasubproject.
|
|
Usually, a subproject is determined by a parent project. If multiple top level
|
|
projects are grouped into a large project not maintained by EDE, then you need
|
|
to set this to non-@code{nil}. The only effect is that the @code{dist} rule will then avoid
|
|
making a tar file.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-create :AFTER this mfilename
|
|
Create a GNUmakefile for all Makefile targets in @var{THIS}.
|
|
@var{MFILENAME} is the makefile to generate.
|
|
@end deffn
|
|
|
|
@deffn Method project-make-dist :AFTER this
|
|
Build a distribution for the project based on @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename
|
|
Create a Makefile for all Makefile targets in @var{THIS} if needed.
|
|
@var{MFILENAME} is the makefile to generate.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force
|
|
Setup the build environment for project @var{THIS}.
|
|
Handles the Makefile, or a Makefile.am configure.ac combination.
|
|
Optional argument @var{FORCE} will force items to be regenerated.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-done-customizing :AFTER proj
|
|
Call this when a user finishes customizing this object.
|
|
Argument @var{PROJ} is the project to save.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-dist-makefile :AFTER this
|
|
Return the name of the Makefile with the DIST target in it for @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-commit-project :AFTER proj
|
|
Commit any change to @var{PROJ} to its file.
|
|
@end deffn
|
|
|
|
@deffn Method project-dist-files :AFTER this
|
|
Return a list of files that constitutes a distribution of @var{THIS} project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-commit-local-variables :AFTER proj
|
|
Commit change to local variables in @var{PROJ}.
|
|
@end deffn
|
|
|
|
@node Targets
|
|
@section Targets
|
|
|
|
@menu
|
|
* ede-target::
|
|
* ede-proj-target::
|
|
* ede-proj-target-makefile::
|
|
* semantic-ede-proj-target-grammar::
|
|
* ede-proj-target-makefile-objectcode::
|
|
* ede-proj-target-makefile-archive::
|
|
* ede-proj-target-makefile-program::
|
|
* ede-proj-target-makefile-shared-object::
|
|
* ede-proj-target-elisp::
|
|
* ede-proj-target-elisp-autoloads::
|
|
* ede-proj-target-makefile-miscelaneous::
|
|
* ede-proj-target-makefile-info::
|
|
* ede-proj-target-scheme::
|
|
* project-am-target::
|
|
* project-am-objectcode::
|
|
* project-am-program::
|
|
* project-am-header-noinst::
|
|
* project-am-header-inst::
|
|
* project-am-lisp::
|
|
* project-am-texinfo::
|
|
* project-am-man::
|
|
@end menu
|
|
|
|
|
|
@node ede-target
|
|
@subsection ede-target
|
|
@tgindex ede-target
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@table @asis
|
|
@item Children:
|
|
@w{ede-cpp-root-target,} @w{ede-emacs-target-c,} @w{ede-emacs-target-el,} @w{ede-emacs-target-misc,} @w{ede-linux-target-c,} @w{ede-linux-target-misc,} @w{ede-maven-target-java,} @w{ede-maven-target-c,} @w{ede-maven-target-misc,} @w{ede-simple-target,} @xref{ede-proj-target}, @xref{project-am-target}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :name
|
|
Type: @code{string}
|
|
|
|
Name of this target.
|
|
|
|
@item :path
|
|
Type: @code{string}
|
|
|
|
The path to the sources of this target.
|
|
Relative to the path of the project it belongs to.
|
|
|
|
@item :source
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Source files in this target.
|
|
|
|
@item :versionsource
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Source files with a version string in them.
|
|
These files are checked for a version string whenever the EDE version
|
|
of the master project is changed. When strings are found, the version
|
|
previously there is updated.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-preprocessor-map :AFTER this
|
|
Get the pre-processor map for project @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-description :AFTER obj
|
|
Provide a speedbar description for @var{OBJ}.
|
|
@end deffn
|
|
|
|
@deffn Method project-compile-target :AFTER obj &optional command
|
|
Compile the current target @var{OBJ}.
|
|
Argument @var{COMMAND} is the command to use for compiling the target.
|
|
@end deffn
|
|
|
|
@deffn Method project-debug-target :AFTER obj
|
|
Run the current project target @var{OBJ} in a debugger.
|
|
@end deffn
|
|
|
|
@deffn Method ede-convert-path :AFTER this path
|
|
Convert path in a standard way for a given project.
|
|
Default to making it project relative.
|
|
Argument @var{THIS} is the project to convert @var{PATH} to.
|
|
@end deffn
|
|
|
|
@deffn Method ede-name :AFTER this
|
|
Return the name of @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-target-buffer-in-sourcelist :AFTER this buffer source
|
|
Return non-@code{nil} if object @var{THIS} is in @var{BUFFER} to a @var{SOURCE} list.
|
|
Handles complex path issues.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth
|
|
Return the path to @var{OBJ}.
|
|
Optional @var{DEPTH} is the depth we start at.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-header-file :AFTER this buffer
|
|
There are no default header files in EDE@.
|
|
Do a quick check to see if there is a Header tag in this buffer.
|
|
@end deffn
|
|
|
|
@deffn Method project-remove-file :AFTER ot fnnd
|
|
Remove the current buffer from project target @var{OT}.
|
|
Argument @var{FNND} is an argument.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-documentation-files :AFTER this buffer
|
|
Check for some documentation files for @var{THIS}.
|
|
Also do a quick check to see if there is a Documentation tag in this @var{BUFFER}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-map-target-buffers :AFTER this proc
|
|
For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-child-description :AFTER obj
|
|
Provide a speedbar description for a plain-child of @var{OBJ}.
|
|
A plain child is a child element which is not an EIEIO object.
|
|
@end deffn
|
|
|
|
@deffn Method ede-object-keybindings :BEFORE this
|
|
Retrieves the slot @code{keybindings} from an object of class @code{ede-target}
|
|
@end deffn
|
|
|
|
@deffn Method ede-description :AFTER this
|
|
Return a description suitable for the minibuffer about @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-object-children :AFTER this
|
|
Return the list of speedbar display children for @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-system-include-path :AFTER this
|
|
Get the system include path used by project @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-object-sourcecode :BEFORE this
|
|
Retrieves the slot @code{sourcetype} from an object of class @code{ede-target}
|
|
@end deffn
|
|
|
|
@deffn Method ede-expand-filename :AFTER this filename &optional force
|
|
Return a fully qualified file name based on target @var{THIS}.
|
|
@var{FILENAME} should be a filename which occurs in a directory in which @var{THIS} works.
|
|
Optional argument @var{FORCE} forces the default filename to be provided even if it
|
|
doesn't exist.
|
|
@end deffn
|
|
|
|
@deffn Method ede-menu-items-build :AFTER obj &optional current
|
|
Return a list of menu items for building target @var{OBJ}.
|
|
If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code.
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-file-p :AFTER this file
|
|
Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-update-version-in-source :AFTER this version
|
|
In sources for @var{THIS}, change version numbers to @var{VERSION}.
|
|
@end deffn
|
|
|
|
@deffn Method project-delete-target :AFTER ot
|
|
Delete the current target @var{OT} from its parent project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-target-sourcecode :AFTER this
|
|
Return the sourcecode objects which @var{THIS} permits.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-child-make-tag-lines :AFTER this depth
|
|
Create a speedbar tag line for a child of @var{THIS}.
|
|
It has depth @var{DEPTH}.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-speedbar-object-buttonname :AFTER object
|
|
Return a string to use as a speedbar button for @var{OBJECT}.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-done-customizing :AFTER target
|
|
Call this when a user finishes customizing @var{TARGET}.
|
|
@end deffn
|
|
|
|
@deffn Method project-edit-file-target :AFTER ot
|
|
Edit the target @var{OT} associated with this file.
|
|
@end deffn
|
|
|
|
@deffn Method ede-documentation :AFTER this
|
|
Return a list of files that provides documentation.
|
|
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
|
|
files in the project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-file-source-p :AFTER this file
|
|
Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-file-auxiliary-p :AFTER this file
|
|
Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
|
|
@end deffn
|
|
|
|
@deffn Method project-add-file :AFTER ot file
|
|
Add the current buffer into project target @var{OT}.
|
|
Argument @var{FILE} is the file to add.
|
|
@end deffn
|
|
|
|
@deffn Method ede-target-name :AFTER this
|
|
Return the name of @var{THIS} target, suitable for make or debug style commands.
|
|
@end deffn
|
|
|
|
@deffn Method ede-object-menu :BEFORE this
|
|
Retrieves the slot @code{menu} from an object of class @code{ede-target}
|
|
@end deffn
|
|
|
|
@node ede-proj-target
|
|
@subsection ede-proj-target
|
|
@tgindex ede-proj-target
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-proj-target-makefile}, @w{ede-proj-target-aux,} @xref{ede-proj-target-scheme}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :name
|
|
Type: @code{string}
|
|
|
|
Name of this target.
|
|
|
|
@item :path
|
|
Type: @code{string}
|
|
|
|
The path to the sources of this target.
|
|
Relative to the path of the project it belongs to.
|
|
|
|
@item :auxsource
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Auxiliary source files included in this target.
|
|
Each of these is considered equivalent to a source file, but it is not
|
|
distributed, and each should have a corresponding rule to build it.
|
|
|
|
@item :compiler
|
|
Type: @code{(or null symbol)} @*
|
|
Default Value: @code{nil}
|
|
|
|
The compiler to be used to compile this object.
|
|
This should be a symbol, which contains the object defining the compiler.
|
|
This enables save/restore to do so by name, permitting the sharing
|
|
of these compiler resources, and global customization thereof.
|
|
|
|
@item :linker
|
|
Type: @code{(or null symbol)} @*
|
|
Default Value: @code{nil}
|
|
|
|
The linker to be used to link compiled sources for this object.
|
|
This should be a symbol, which contains the object defining the linker.
|
|
This enables save/restore to do so by name, permitting the sharing
|
|
of these linker resources, and global customization thereof.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-compile-target :AFTER obj &optional command
|
|
Compile the current target @var{OBJ}.
|
|
Argument @var{COMMAND} is the command to use for compiling the target.
|
|
@end deffn
|
|
|
|
@deffn Method project-debug-target :AFTER obj
|
|
Run the current project target @var{OBJ} in a debugger.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-configure-add-missing :AFTER this
|
|
Query if any files needed by @var{THIS} provided by automake are missing.
|
|
Results in --add-missing being passed to automake.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-flush-autoconf :AFTER this
|
|
Flush the configure file (current buffer) to accommodate @var{THIS}.
|
|
By flushing, remove any cruft that may be in the file. Subsequent
|
|
calls to @dfn{ede-proj-tweak-autoconf} can restore items removed by flush.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Insert rules needed by @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method project-remove-file :AFTER target file
|
|
For @var{TARGET}, remove @var{FILE}.
|
|
@var{FILE} must be massaged by @dfn{ede-convert-path}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-configure-create-missing :AFTER this
|
|
Add any missing files for @var{THIS} by creating them.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
|
|
Insert variables needed by target @var{THIS}.
|
|
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
|
|
sources variable.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
|
|
Insert variables needed by target @var{THIS} in Makefile.am after SOURCES.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
|
|
Insert any symbols that the DIST rule should depend on.
|
|
Argument @var{THIS} is the target that should insert stuff.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-linkers :AFTER obj
|
|
List of linkers being used by @var{OBJ}.
|
|
If the @code{linker} slot is empty, concoct one on a first match found
|
|
basis for any given type from the @code{availablelinkers} slot.
|
|
Otherwise, return the @code{linker} slot.
|
|
Converts all symbols into the objects to be used.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-garbage-patterns :AFTER this
|
|
Return a list of patterns that are considered garbage to @var{THIS}.
|
|
These are removed with make clean.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-tweak-autoconf :AFTER this
|
|
Tweak the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-compilers :AFTER obj
|
|
List of compilers being used by @var{OBJ}.
|
|
If the @code{compiler} slot is empty, concoct one on a first match found
|
|
basis for any given type from the @code{availablecompilers} slot.
|
|
Otherwise, return the @code{compiler} slot.
|
|
Converts all symbols into the objects to be used.
|
|
@end deffn
|
|
|
|
@deffn Method project-delete-target :AFTER this
|
|
Delete the current target @var{THIS} from its parent project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-target-name :AFTER this
|
|
Return the name of the main target for @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method eieio-done-customizing :AFTER target
|
|
Call this when a user finishes customizing this object.
|
|
Argument @var{TARGET} is the project we are completing customization on.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-user-rules :AFTER this
|
|
Insert user specified rules needed by @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method project-add-file :AFTER this file
|
|
Add to target @var{THIS} the current buffer represented as @var{FILE}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
|
|
Insert variables needed by target @var{THIS} in Makefile.am before SOURCES.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
|
|
Insert any symbols that the DIST rule should depend on.
|
|
Argument @var{THIS} is the target that should insert stuff.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-dependency-files :AFTER this
|
|
Return a list of source files to convert to dependencies.
|
|
Argument @var{THIS} is the target to get sources from.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
|
|
Insert the source variables needed by @var{THIS}.
|
|
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
|
|
sources variable.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-makefile
|
|
@subsection ede-proj-target-makefile
|
|
@tgindex ede-proj-target-makefile
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@table @asis
|
|
@item Children:
|
|
@xref{semantic-ede-proj-target-grammar}, @xref{ede-proj-target-makefile-objectcode}, @xref{ede-proj-target-elisp}, @xref{ede-proj-target-makefile-miscelaneous}, @xref{ede-proj-target-makefile-info}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :makefile
|
|
Type: @code{string} @*
|
|
Default Value: @code{"Makefile"}
|
|
|
|
File name of generated Makefile.
|
|
|
|
@item :partofall
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{t}
|
|
|
|
Non-@code{nil} means the rule created is part of the all target.
|
|
Setting this to @code{nil} creates the rule to build this item, but does not
|
|
include it in the @code{all:} rule.
|
|
|
|
@item :configuration-variables
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Makefile variables appended to use in different configurations.
|
|
These variables are used in the makefile when a configuration becomes active.
|
|
Target variables are always renamed such as foo_CFLAGS, then included into
|
|
commands where the variable would usually appear.
|
|
|
|
@item :rules
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Arbitrary rules and dependencies needed to make this target.
|
|
It is safe to leave this blank.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-dependencies :AFTER this
|
|
Return a string representing the dependencies for @var{THIS}.
|
|
Some compilers only use the first element in the dependencies, others
|
|
have a list of intermediates (object files), and others don't care.
|
|
This allows customization of how these elements appear.
|
|
@end deffn
|
|
|
|
@deffn Method project-compile-target :AFTER obj &optional command
|
|
Compile the current target program @var{OBJ}.
|
|
Optional argument @var{COMMAND} is the s the alternate command to use.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Insert rules needed by @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
|
|
Insert variables needed by target @var{THIS}.
|
|
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
|
|
sources variable.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-commands :AFTER this
|
|
Insert the commands needed by target @var{THIS}.
|
|
For targets, insert the commands needed by the chosen compiler.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration
|
|
Return a list of configuration variables from @var{THIS}.
|
|
Use @var{CONFIGURATION} as the current configuration to query.
|
|
@end deffn
|
|
|
|
@node semantic-ede-proj-target-grammar
|
|
@subsection semantic-ede-proj-target-grammar
|
|
@tgindex semantic-ede-proj-target-grammar
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item semantic-ede-proj-target-grammar
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-compile-target :AFTER obj
|
|
Compile all sources in a Lisp target @var{OBJ}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Insert rules needed by @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-mine :AFTER this buffer
|
|
Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
|
|
Lays claim to all -by.el, and -wy.el files.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
|
|
Insert dist dependencies, or intermediate targets.
|
|
This makes sure that all grammar lisp files are created before the dist
|
|
runs, so they are always up to date.
|
|
Argument @var{THIS} is the target that should insert stuff.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-makefile-objectcode
|
|
@subsection ede-proj-target-makefile-objectcode
|
|
@tgindex ede-proj-target-makefile-objectcode
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-objectcode
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-proj-target-makefile-archive}, @xref{ede-proj-target-makefile-program}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :configuration-variables
|
|
Type: @code{list} @*
|
|
Default Value: @code{("debug" ("CFLAGS" . "-g") ("LDFLAGS" . "-g"))}
|
|
|
|
@xref{ede-proj-target-makefile}.
|
|
@end table
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-buffer-header-file :AFTER this buffer
|
|
There are no default header files.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
|
|
Insert variables needed by target @var{THIS}.
|
|
Optional argument @var{MORESOURCE} is not used.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-dependency-files :AFTER this
|
|
Return a list of source files to convert to dependencies.
|
|
Argument @var{THIS} is the target to get sources from.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-makefile-archive
|
|
@subsection ede-proj-target-makefile-archive
|
|
@tgindex ede-proj-target-makefile-archive
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-objectcode
|
|
@xref{ede-proj-target-makefile-objectcode}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-archive
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Create the make rule needed to create an archive for @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-source-variables :PRIMARY this
|
|
Insert bin_PROGRAMS variables needed by target @var{THIS}.
|
|
We aren't actually inserting SOURCE details, but this is used by the
|
|
Makefile.am generator, so use it to add this important bin program.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-makefile-program
|
|
@subsection ede-proj-target-makefile-program
|
|
@tgindex ede-proj-target-makefile-program
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-objectcode
|
|
@xref{ede-proj-target-makefile-objectcode}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-program
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-proj-target-makefile-shared-object}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :ldlibs
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Libraries, such as "m" or "Xt" which this program depends on.
|
|
The linker flag "-l" is automatically prepended. Do not include a "lib"
|
|
prefix, or a ".so" suffix.
|
|
|
|
Note: Currently only used for Automake projects.
|
|
|
|
@item :ldflags
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Additional flags to add when linking this target.
|
|
Use ldlibs to add addition libraries. Use this to specify specific
|
|
options to the linker.
|
|
|
|
Note: Not currently used. This bug needs to be fixed.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-debug-target :AFTER obj
|
|
Debug a program target @var{OBJ}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Insert rules needed by @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
|
|
Insert bin_PROGRAMS variables needed by target @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
|
|
Insert bin_PROGRAMS variables needed by target @var{THIS}.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-makefile-shared-object
|
|
@subsection ede-proj-target-makefile-shared-object
|
|
@tgindex ede-proj-target-makefile-shared-object
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-objectcode
|
|
@xref{ede-proj-target-makefile-objectcode}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-program
|
|
@xref{ede-proj-target-makefile-program}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-shared-object
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-configure-add-missing :AFTER this
|
|
Query if any files needed by @var{THIS} provided by automake are missing.
|
|
Results in --add-missing being passed to automake.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
|
|
Insert bin_PROGRAMS variables needed by target @var{THIS}.
|
|
We need to override -program which has an LDADD element.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-target-name :AFTER this
|
|
Return the name of the main target for @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
|
|
Insert bin_PROGRAMS variables needed by target @var{THIS}.
|
|
We aren't actually inserting SOURCE details, but this is used by the
|
|
Makefile.am generator, so use it to add this important bin program.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-elisp
|
|
@subsection ede-proj-target-elisp
|
|
@tgindex ede-proj-target-elisp
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-elisp
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-proj-target-elisp-autoloads}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :aux-packages
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Additional packages needed.
|
|
There should only be one toplevel package per auxiliary tool needed.
|
|
These packages location is found, and added to the compile time
|
|
load path.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-compile-target :AFTER obj
|
|
Compile all sources in a Lisp target @var{OBJ}.
|
|
Bonus: Return a cons cell: (COMPILED . UPTODATE).
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-flush-autoconf :AFTER this
|
|
Flush the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-mine :AFTER this buffer
|
|
Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
|
|
Lays claim to all .elc files that match .el files in this target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-tweak-autoconf :AFTER this
|
|
Tweak the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-update-version-in-source :AFTER this version
|
|
In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}.
|
|
There are standards in Elisp files specifying how the version string
|
|
is found, such as a @code{-version} variable, or the standard header.
|
|
@end deffn
|
|
|
|
@node ede-proj-target-elisp-autoloads
|
|
@subsection ede-proj-target-elisp-autoloads
|
|
@tgindex ede-proj-target-elisp-autoloads
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-elisp
|
|
@xref{ede-proj-target-elisp}.
|
|
@table @code
|
|
@item ede-proj-target-elisp-autoloads
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :aux-packages
|
|
Type: @code{list} @*
|
|
Default Value: @code{("cedet-autogen")}
|
|
|
|
@xref{ede-proj-target-elisp}.
|
|
@item :autoload-file
|
|
Type: @code{string} @*
|
|
Default Value: @code{"loaddefs.el"}
|
|
|
|
The file that autoload definitions are placed in.
|
|
There should be one load defs file for a given package. The load defs are created
|
|
for all Emacs Lisp sources that exist in the directory of the created target.
|
|
|
|
@item :autoload-dirs
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
The directories to scan for autoload definitions.
|
|
If @code{nil} defaults to the current directory.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-dependencies :AFTER this
|
|
Return a string representing the dependencies for @var{THIS}.
|
|
Always return an empty string for an autoloads generator.
|
|
@end deffn
|
|
|
|
@deffn Method project-compile-target :AFTER obj
|
|
Create or update the autoload target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-flush-autoconf :AFTER this
|
|
Flush the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-mine :AFTER this buffer
|
|
Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
|
|
Lays claim to all .elc files that match .el files in this target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
|
|
Insert any symbols that the DIST rule should depend on.
|
|
Emacs Lisp autoload files ship the generated .el files.
|
|
Argument @var{THIS} is the target which needs to insert an info file.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-tweak-autoconf :AFTER this
|
|
Tweak the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-update-version-in-source :AFTER this version
|
|
In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}.
|
|
There are standards in Elisp files specifying how the version string
|
|
is found, such as a @code{-version} variable, or the standard header.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-compilers :AFTER obj
|
|
List of compilers being used by @var{OBJ}.
|
|
If the @code{compiler} slot is empty, get the car of the compilers list.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
|
|
Insert any symbols that the DIST rule should distribute.
|
|
Emacs Lisp autoload files ship the generated .el files.
|
|
Argument @var{THIS} is the target which needs to insert an info file.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
|
|
Insert the source variables needed by @var{THIS}.
|
|
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
|
|
sources variable.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-makefile-miscelaneous
|
|
@subsection ede-proj-target-makefile-miscelaneous
|
|
@tgindex ede-proj-target-makefile-miscelaneous
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-miscelaneous
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :submakefile
|
|
Type: @code{string} @*
|
|
Default Value: @code{""}
|
|
|
|
Miscellaneous sources which have a specialized makefile.
|
|
The sub-makefile is used to build this target.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Create the make rule needed to create an archive for @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-dependency-files :AFTER this
|
|
Return a list of files which @var{THIS} target depends on.
|
|
@end deffn
|
|
|
|
|
|
@node ede-proj-target-makefile-info
|
|
@subsection ede-proj-target-makefile-info
|
|
@tgindex ede-proj-target-makefile-info
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-makefile
|
|
@xref{ede-proj-target-makefile}.
|
|
@table @code
|
|
@item ede-proj-target-makefile-info
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :mainmenu
|
|
Type: @code{string} @*
|
|
Default Value: @code{""}
|
|
|
|
The main menu resides in this file.
|
|
All other sources should be included independently.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-configure-add-missing :AFTER this
|
|
Query if any files needed by @var{THIS} provided by automake are missing.
|
|
Results in --add-missing being passed to automake.
|
|
@end deffn
|
|
|
|
@deffn Method object-write :AFTER this
|
|
Before committing any change to @var{THIS}, make sure the mainmenu is first.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-sourcevar :AFTER this
|
|
Return the variable name for @var{THIS}'s sources.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
|
|
Insert any symbols that the DIST rule should depend on.
|
|
Texinfo files want to insert generated @file{.info} files.
|
|
Argument @var{THIS} is the target which needs to insert an info file.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-target-name :AFTER this
|
|
Return the name of the main target for @var{THIS} target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-documentation :AFTER this
|
|
Return a list of files that provides documentation.
|
|
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
|
|
files in the project.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
|
|
Insert any symbols that the DIST rule should depend on.
|
|
Texinfo files want to insert generated @file{.info} files.
|
|
Argument @var{THIS} is the target which needs to insert an info file.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
|
|
Insert the source variables needed by @var{THIS} info target.
|
|
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
|
|
sources variable.
|
|
Does the usual for Makefile mode, but splits source into two variables
|
|
when working in Automake mode.
|
|
@end deffn
|
|
|
|
@node ede-proj-target-scheme
|
|
@subsection ede-proj-target-scheme
|
|
@tgindex ede-proj-target-scheme
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item ede-proj-target
|
|
@xref{ede-proj-target}.
|
|
@table @code
|
|
@item ede-proj-target-scheme
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :interpreter
|
|
Type: @code{string} @*
|
|
Default Value: @code{"guile"}
|
|
|
|
The preferred interpreter for this code.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-tweak-autoconf :AFTER this
|
|
Tweak the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
|
|
@node project-am-target
|
|
@subsection project-am-target
|
|
@tgindex project-am-target
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@table @asis
|
|
@item Children:
|
|
@xref{project-am-objectcode}, @w{project-am-header,} @xref{project-am-lisp}, @xref{project-am-texinfo}, @xref{project-am-man}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-compile-target-command :AFTER this
|
|
Default target to use when compiling a given target.
|
|
@end deffn
|
|
|
|
@deffn Method project-make-dist :AFTER this
|
|
Run the current project in the debugger.
|
|
@end deffn
|
|
|
|
@deffn Method project-edit-file-target :AFTER obj
|
|
Edit the target associated with this file.
|
|
@end deffn
|
|
|
|
@node project-am-objectcode
|
|
@subsection project-am-objectcode
|
|
@tgindex project-am-objectcode
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@xref{project-am-target}.
|
|
@table @code
|
|
@item project-am-objectcode
|
|
@table @asis
|
|
@item Children:
|
|
@xref{project-am-program}, @w{project-am-lib.}
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-am-macro :AFTER this
|
|
Return the default macro to 'edit' for this object type.
|
|
@end deffn
|
|
|
|
@deffn Method project-debug-target :AFTER obj
|
|
Run the current project target in a debugger.
|
|
@end deffn
|
|
|
|
@deffn Method project-compile-target-command :AFTER this
|
|
Default target to use when compiling an object code target.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-header-file :AFTER this buffer
|
|
There are no default header files.
|
|
@end deffn
|
|
|
|
@node project-am-program
|
|
@subsection project-am-program
|
|
@tgindex project-am-program
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@xref{project-am-target}.
|
|
@table @code
|
|
@item project-am-objectcode
|
|
@xref{project-am-objectcode}.
|
|
@table @code
|
|
@item project-am-program
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :ldadd @*
|
|
Default Value: @code{nil}
|
|
|
|
Additional LD args.
|
|
@end table
|
|
@end table
|
|
|
|
@node project-am-header-noinst
|
|
@subsection project-am-header-noinst
|
|
@tgindex project-am-header-noinst
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@xref{project-am-target}.
|
|
@table @code
|
|
@item @w{project-am-header.}
|
|
@table @code
|
|
@item project-am-header-noinst
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-am-macro :AFTER this
|
|
Return the default macro to 'edit' for this object.
|
|
@end deffn
|
|
|
|
@node project-am-header-inst
|
|
@subsection project-am-header-inst
|
|
@tgindex project-am-header-inst
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@xref{project-am-target}.
|
|
@table @code
|
|
@item @w{project-am-header.}
|
|
@table @code
|
|
@item project-am-header-inst
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-am-macro :AFTER this
|
|
Return the default macro to 'edit' for this object.
|
|
@end deffn
|
|
|
|
@node project-am-lisp
|
|
@subsection project-am-lisp
|
|
@tgindex project-am-lisp
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@xref{project-am-target}.
|
|
@table @code
|
|
@item project-am-lisp
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-am-macro :AFTER this
|
|
Return the default macro to 'edit' for this object.
|
|
@end deffn
|
|
|
|
@node project-am-texinfo
|
|
@subsection project-am-texinfo
|
|
@tgindex project-am-texinfo
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@xref{project-am-target}.
|
|
@table @code
|
|
@item project-am-texinfo
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :include @*
|
|
Default Value: @code{nil}
|
|
|
|
Additional texinfo included in this one.
|
|
|
|
@end table
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-am-macro :AFTER this
|
|
Return the default macro to 'edit' for this object type.
|
|
@end deffn
|
|
|
|
@deffn Method project-compile-target-command :AFTER this
|
|
Default target to use when compiling a texinfo file.
|
|
@end deffn
|
|
|
|
@deffn Method ede-documentation :AFTER this
|
|
Return a list of files that provides documentation.
|
|
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
|
|
files in the project.
|
|
@end deffn
|
|
|
|
@node project-am-man
|
|
@comment node-name, next, previous, up
|
|
@subsection project-am-man
|
|
@tgindex project-am-man
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-speedbar
|
|
@table @code
|
|
@item eieio-speedbar-directory-button
|
|
@table @code
|
|
@item ede-target
|
|
@xref{ede-target}.
|
|
@table @code
|
|
@item project-am-target
|
|
@xref{project-am-target}.
|
|
@table @code
|
|
@item project-am-man
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method project-am-macro :AFTER this
|
|
Return the default macro to 'edit' for this object type.
|
|
@end deffn
|
|
|
|
@node Sourcecode
|
|
@section Sourcecode
|
|
|
|
The source code type is an object designed to associated files with
|
|
targets.
|
|
|
|
@menu
|
|
* ede-sourcecode::
|
|
@end menu
|
|
|
|
|
|
@node ede-sourcecode
|
|
@subsection ede-sourcecode
|
|
@scindex ede-sourcecode
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-instance-inheritor
|
|
@table @code
|
|
@item ede-sourcecode
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :parent-instance
|
|
Type: @code{eieio-instance-inheritor-child}
|
|
|
|
The parent of this instance.
|
|
If a slot of this class is reference, and is unbound, then the parent
|
|
is checked for a value.
|
|
|
|
@item :name
|
|
Type: @code{string}
|
|
|
|
The name of this type of source code.
|
|
Such as "C" or "Emacs Lisp"
|
|
|
|
@item :sourcepattern
|
|
Type: @code{string} @*
|
|
Default Value: @code{".*"}
|
|
|
|
Emacs regex matching sourcecode this target accepts.
|
|
|
|
@item :auxsourcepattern
|
|
Type: @code{(or null string)} @*
|
|
Default Value: @code{nil}
|
|
|
|
Emacs regex matching auxiliary source code this target accepts.
|
|
Aux source are source code files needed for compilation, which are not compiled
|
|
themselves.
|
|
|
|
@item :enable-subdirectories
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{nil}
|
|
|
|
Non-@code{nil} if this sourcecode type uses subdirectores. If
|
|
sourcecode always lives near the target creating it, this should be
|
|
@code{nil}. If sourcecode can, or typically lives in a subdirectory
|
|
of the owning target, set this to @code{t}.
|
|
|
|
@item :garbagepattern
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Shell file regex matching files considered as garbage.
|
|
This is a list of items added to an @code{rm} command when executing a @code{clean}
|
|
type directive.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-want-any-files-p :AFTER this filenames
|
|
Return non-@code{nil} if @var{THIS} will accept any files in @var{FILENAMES}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-any-source-files-p :AFTER this filenames
|
|
Return non-@code{nil} if @var{THIS} will accept any source files in @var{FILENAMES}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-any-auxiliary-files-p :AFTER this filenames
|
|
Return non-@code{nil} if @var{THIS} will accept any aux files in @var{FILENAMES}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-buffer-header-file :AFTER this filename
|
|
Return a list of file names of header files for @var{THIS} with @var{FILENAME}.
|
|
Used to guess header files, but uses the auxsource regular expression.
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-file-p :AFTER this filename
|
|
Return non-@code{nil} if sourcecode definition @var{THIS} will take @var{FILENAME}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-file-source-p :AFTER this filename
|
|
Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary .
|
|
@end deffn
|
|
|
|
@deffn Method ede-want-file-auxiliary-p :AFTER this filename
|
|
Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary .
|
|
@end deffn
|
|
|
|
@node Compilers
|
|
@section Compilers
|
|
|
|
The compiler object is designed to associate source code with
|
|
compilers. The target then references the compilers it can use.
|
|
When the makefile is created, this object type knows how to create
|
|
compile commands.
|
|
|
|
@menu
|
|
* ede-compilation-program::
|
|
* ede-compiler::
|
|
* ede-object-compiler::
|
|
* ede-linker::
|
|
@end menu
|
|
|
|
|
|
@node ede-compilation-program
|
|
@subsection ede-compilation-program
|
|
@cmindex ede-compilation-program
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-instance-inheritor
|
|
@table @code
|
|
@item ede-compilation-program
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-compiler}, @xref{ede-linker}.
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :parent-instance
|
|
Type: @code{eieio-instance-inheritor-child}
|
|
|
|
The parent of this instance.
|
|
If a slot of this class is reference, and is unbound, then the parent
|
|
is checked for a value.
|
|
|
|
@item :name
|
|
Type: @code{string}
|
|
|
|
Name of this type of compiler.
|
|
|
|
@item :variables
|
|
Type: @code{list}
|
|
|
|
Variables needed in the Makefile for this compiler.
|
|
An assoc list where each element is (VARNAME . VALUE) where VARNAME
|
|
is a string, and VALUE is either a string, or a list of strings.
|
|
For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
|
|
|
|
@item :sourcetype
|
|
Type: @code{list}
|
|
|
|
A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
|
|
This is used to match target objects with the compilers and linkers
|
|
they can use, and which files this object is interested in.
|
|
|
|
@item :rules
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Auxiliary rules needed for this compiler to run.
|
|
For example, yacc/lex files need additional chain rules, or inferences.
|
|
|
|
@item :commands
|
|
Type: @code{list}
|
|
|
|
The commands used to execute this compiler.
|
|
The object which uses this compiler will place these commands after
|
|
its rule definition.
|
|
|
|
@item :autoconf
|
|
Type: @code{list} @*
|
|
Default Value: @code{nil}
|
|
|
|
Autoconf function to call if this type of compiler is used.
|
|
When a project is in Automake mode, this defines the autoconf function to
|
|
call to initialize automake to use this compiler.
|
|
For example, there may be multiple C compilers, but they all probably
|
|
use the same autoconf form.
|
|
|
|
@item :objectextention
|
|
Type: @code{string}
|
|
|
|
A string which is the extension used for object files.
|
|
For example, C code uses .o on unix, and Emacs Lisp uses .elc.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-flush-autoconf :AFTER this
|
|
Flush the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-rules :AFTER this
|
|
Insert rules needed for @var{THIS} compiler object.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-variables :AFTER this
|
|
Insert variables needed by the compiler @var{THIS}.
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-makefile-insert-commands :AFTER this
|
|
Insert the commands needed to use compiler @var{THIS}.
|
|
The object creating makefile rules must call this method for the
|
|
compiler it decides to use after inserting in the rule.
|
|
@end deffn
|
|
|
|
@deffn Method ede-object-sourcecode :AFTER this
|
|
Retrieves the slot @code{sourcetype} from an object of class @code{ede-compilation-program}
|
|
@end deffn
|
|
|
|
@deffn Method ede-proj-tweak-autoconf :AFTER this
|
|
Tweak the configure file (current buffer) to accommodate @var{THIS}.
|
|
@end deffn
|
|
|
|
|
|
@node ede-compiler
|
|
@subsection ede-compiler
|
|
@cmindex ede-compiler
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-instance-inheritor
|
|
@table @code
|
|
@item ede-compilation-program
|
|
@xref{ede-compilation-program}.
|
|
@table @code
|
|
@item ede-compiler
|
|
@table @asis
|
|
@item Children:
|
|
@xref{ede-object-compiler}, @w{semantic-ede-grammar-compiler-class.}
|
|
@end table
|
|
|
|
@end table
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@end table
|
|
|
|
Create a new object with name NAME of class type ede-compiler
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :parent-instance
|
|
Type: @code{eieio-instance-inheritor-child}
|
|
|
|
The parent of this instance.
|
|
If a slot of this class is reference, and is unbound, then the parent
|
|
is checked for a value.
|
|
|
|
@item :name
|
|
Type: @code{string}
|
|
|
|
Name of this type of compiler.
|
|
|
|
@item :variables
|
|
Type: @code{list}
|
|
|
|
Variables needed in the Makefile for this compiler.
|
|
An assoc list where each element is (VARNAME . VALUE) where VARNAME
|
|
is a string, and VALUE is either a string, or a list of strings.
|
|
For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
|
|
|
|
@item :sourcetype
|
|
Type: @code{list}
|
|
|
|
A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
|
|
This is used to match target objects with the compilers and linkers
|
|
they can use, and which files this object is interested in.
|
|
|
|
@item :commands
|
|
Type: @code{list}
|
|
|
|
The commands used to execute this compiler.
|
|
The object which uses this compiler will place these commands after
|
|
its rule definition.
|
|
|
|
@item :objectextention
|
|
Type: @code{string}
|
|
|
|
A string which is the extension used for object files.
|
|
For example, C code uses .o on unix, and Emacs Lisp uses .elc.
|
|
|
|
@item :makedepends
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{nil}
|
|
|
|
Non-@code{nil} if this compiler can make dependencies.
|
|
|
|
@item :uselinker
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{nil}
|
|
|
|
Non-@code{nil} if this compiler creates code that can be linked.
|
|
This requires that the containing target also define a list of available
|
|
linkers that can be used.
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-insert-object-variables :AFTER this targetname sourcefiles
|
|
Insert an OBJ variable to specify object code to be generated for @var{THIS}.
|
|
The name of the target is @var{TARGETNAME} as a string. @var{SOURCEFILES} is the list of
|
|
files to be objectified.
|
|
Not all compilers do this.
|
|
@end deffn
|
|
|
|
@deffn Method ede-compiler-intermediate-objects-p :AFTER this
|
|
Return non-@code{nil} if @var{THIS} has intermediate object files.
|
|
If this compiler creates code that can be linked together,
|
|
then the object files created by the compiler are considered intermediate.
|
|
@end deffn
|
|
|
|
@deffn Method ede-compiler-intermediate-object-variable :AFTER this targetname
|
|
Return a string based on @var{THIS} representing a make object variable.
|
|
@var{TARGETNAME} is the name of the target that these objects belong to.
|
|
@end deffn
|
|
|
|
|
|
@node ede-object-compiler
|
|
@subsection ede-object-compiler
|
|
@cmindex ede-object-compiler
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-instance-inheritor
|
|
@table @code
|
|
@item ede-compilation-program
|
|
@xref{ede-compilation-program}.
|
|
@table @code
|
|
@item ede-compiler
|
|
@xref{ede-compiler}.
|
|
@table @code
|
|
@item ede-object-compiler
|
|
No children
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
@end table
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :uselinker
|
|
Type: @code{boolean} @*
|
|
Default Value: @code{t}
|
|
|
|
@xref{ede-compiler}.
|
|
@item :dependencyvar
|
|
Type: @code{list}
|
|
|
|
A variable dedicated to dependency generation.
|
|
@end table
|
|
@end table
|
|
|
|
@subsubsection Specialized Methods
|
|
|
|
@deffn Method ede-proj-makefile-insert-variables :AFTER this
|
|
Insert variables needed by the compiler @var{THIS}.
|
|
@end deffn
|
|
|
|
@node ede-linker
|
|
@subsection ede-linker
|
|
@cmindex ede-linker
|
|
|
|
@table @asis
|
|
@item Inheritance Tree:
|
|
@table @code
|
|
@item eieio-instance-inheritor
|
|
@table @code
|
|
@item ede-compilation-program
|
|
@xref{ede-compilation-program}.
|
|
@table @code
|
|
@item ede-linker
|
|
No children
|
|
@end table
|
|
|
|
@end table
|
|
|
|
@end table
|
|
@end table
|
|
|
|
Create a new object with name NAME of class type ede-linker
|
|
|
|
@table @asis
|
|
@item Slots:
|
|
|
|
@table @code
|
|
@item :name
|
|
Type: @code{string}
|
|
|
|
Name of this type of compiler.
|
|
|
|
@item :variables
|
|
Type: @code{list}
|
|
|
|
Variables needed in the Makefile for this compiler.
|
|
An assoc list where each element is (VARNAME . VALUE) where VARNAME
|
|
is a string, and VALUE is either a string, or a list of strings.
|
|
For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
|
|
|
|
@item :sourcetype
|
|
Type: @code{list}
|
|
|
|
A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
|
|
This is used to match target objects with the compilers and linkers
|
|
they can use, and which files this object is interested in.
|
|
|
|
@item :commands
|
|
Type: @code{list}
|
|
|
|
The commands used to execute this compiler.
|
|
The object which uses this compiler will place these commands after
|
|
its rule definition.
|
|
|
|
@item :objectextention
|
|
Type: @code{string}
|
|
|
|
A string which is the extension used for object files.
|
|
For example, C code uses .o on unix, and Emacs Lisp uses .elc.
|
|
|
|
@end table
|
|
@end table
|
|
|
|
@node GNU Free Documentation License
|
|
@appendix GNU Free Documentation License
|
|
@include doclicense.texi
|
|
|
|
@bye
|