Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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# New ports collection makefile for: Crystal Space 3d
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# Date created: 2005-11-19
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# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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#
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# $FreeBSD$
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#
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PORTNAME= crystalspace
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2007-09-13 17:10:46 +00:00
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PORTVERSION= 1.0.2
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2010-06-06 20:44:03 +00:00
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PORTREVISION= 13
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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CATEGORIES= graphics
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2009-08-22 00:23:13 +00:00
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MASTER_SITES= SF/crystal/crystal/${PORTVERSION}
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2007-09-13 17:10:46 +00:00
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DISTNAME= ${PORTNAME:S/$/-src/}-${PORTVERSION}
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2006-08-21 03:37:42 +00:00
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DIST_SUBDIR= ${PORTNAME}
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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2006-07-23 02:45:24 +00:00
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MAINTAINER= acm@FreeBSD.org
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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COMMENT= Free and portable 3D Game Development Kit
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2006-08-20 08:28:29 +00:00
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BUILD_DEPENDS= nasm:${PORTSDIR}/devel/nasm \
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swig:${PORTSDIR}/devel/swig13 \
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jam:${PORTSDIR}/devel/jam
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2010-03-28 06:47:48 +00:00
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LIB_DEPENDS= png.6:${PORTSDIR}/graphics/png \
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2010-02-05 11:46:55 +00:00
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jpeg.11:${PORTSDIR}/graphics/jpeg \
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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aa.1:${PORTSDIR}/graphics/aalib \
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2008-12-06 14:36:46 +00:00
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CEGUIBase.3:${PORTSDIR}/graphics/cegui
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2006-08-20 08:28:29 +00:00
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2010-04-10 18:02:57 +00:00
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BROKEN= does not compile
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2011-03-17 11:08:44 +00:00
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DEPRECATED= has been broken for a year
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EXPIRATION_DATE=2011-04-17
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2010-04-10 18:02:57 +00:00
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2006-08-20 08:28:29 +00:00
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CONFLICTS= crystalspace-devel-[0-9]*
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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USE_BZIP2= yes
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GNU_CONFIGURE= yes
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2010-01-25 19:15:18 +00:00
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USE_OPENAL= al alut
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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USE_GL= yes
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2007-10-07 05:45:04 +00:00
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WANT_PERL= yes
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2007-09-13 17:10:46 +00:00
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LDFLAGS+= -L/usr/lib -lc
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LIBS= -lc
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MAKE_ENV+= LDFLAGS="${LDFLAGS}" LIBS="${LIBS}"
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2006-08-20 08:28:29 +00:00
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CONFIGURE_ARGS+= --enable-cpu-specific-optimizations=no \
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2007-09-13 17:10:46 +00:00
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--disable-ptmalloc \
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2006-08-20 08:28:29 +00:00
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--disable-make-emulation \
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--prefix=${PREFIX}
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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DOCSDIR= share/doc/${PORTNAME}-${PORTVERSION}
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2006-08-20 08:28:29 +00:00
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JAM_CMD= ${LOCALBASE}/bin/jam
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JAM_ARGS= -qa
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2006-08-21 03:37:42 +00:00
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OPTIONS= DEBUG "Build with debugging information" off \
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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PYTHON "PYTHON interface" on \
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PERL "PERL interface" on \
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LCMS "Little Color Management System support" on \
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MNG "MNG/JNG graphic files support" on \
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MIKMOD "MIKMOD support" on \
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VORBIS "Ogg/Vorbis sound plugin support" on \
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3DS "3DS files support" on \
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ODE "Plugin providing physics through ODE" on \
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FREETYPE2 "FREETYPE2 support" on \
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CAL3D "Skeletal based 3D character animation support" on \
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SDL "SDL support" on \
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CACA "LIBCACA support" on \
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CPPUNIT "The C++ Unit Test Library" on \
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BFD "Universal BFD library from the GNU binutils" on
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.include <bsd.port.pre.mk>
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2007-09-29 03:10:13 +00:00
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.if ${OSVERSION} >= 700000
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2007-11-20 03:07:58 +00:00
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IGNORE= Some dependencies do not compile with gcc4
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2007-09-29 03:10:13 +00:00
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.endif
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2006-09-20 20:43:44 +00:00
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.if ${ARCH} == "sparc64"
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BROKEN= Does not compile on sparc64
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2005-11-30 09:53:25 +00:00
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.endif
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2006-08-21 03:37:42 +00:00
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.if !defined(WITH_DEBUG)
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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CONFIGURE_ARGS+= --enable-debug=no
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2006-08-21 03:37:42 +00:00
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.else
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CONFIGURE_ARGS+= --enable-debug=yes
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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.endif
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.if !defined(WITHOUT_PYTHON)
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USE_PYTHON= yes
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.include <${PORTSDIR}/Mk/bsd.python.mk>
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.else
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CONFIGURE_ARGS+= --without-python
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.endif
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.if !defined(WITHOUT_PERL)
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USE_PERL5= yes
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.else
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CONFIGURE_ARGS+= --without-perl
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.endif
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.if !defined(WITHOUT_LCMS)
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LIB_DEPENDS+= lcms.1:${PORTSDIR}/graphics/lcms
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.else
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CONFIGURE_ARGS+= --without-lcms
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.endif
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.if !defined(WITHOUT_MNG)
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LIB_DEPENDS+= mng.1:${PORTSDIR}/graphics/libmng
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.else
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CONFIGURE_ARGS+= --without-mng
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.endif
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.if !defined(WITHOUT_MIKMOD)
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LIB_DEPENDS+= mikmod.2:${PORTSDIR}/audio/libmikmod
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.else
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CONFIGURE_ARGS+= --without-mikmod
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.endif
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.if !defined(WITHOUT_VORBIS)
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LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis
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.else
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CONFIGURE_ARGS+= --without-ogg \
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--without-vorbis
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.endif
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.if !defined(WITHOUT_3DS)
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2007-09-07 07:33:39 +00:00
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LIB_DEPENDS+= 3ds-1.3:${PORTSDIR}/graphics/lib3ds
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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.else
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CONFIGURE_ARGS+= --without-3ds
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.endif
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.if !defined(WITHOUT_ODE)
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- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
2008-04-19 17:56:05 +00:00
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BUILD_DEPENDS+= ${LOCALBASE}/lib/libode.a:${PORTSDIR}/devel/ode
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CONFIGURE_ARGS+= --with-ode=${LOCALBASE}
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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.else
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CONFIGURE_ARGS+= --without-ode
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.endif
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.if !defined(WITHOUT_FREETYPE2)
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LIB_DEPENDS+= freetype.9:${PORTSDIR}/print/freetype2
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.else
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CONFIGURE_ARGS+= --without-freetype2
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.endif
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.if !defined(WITHOUT_CAL3D)
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2006-08-20 08:28:29 +00:00
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LIB_DEPENDS+= cal3d.12:${PORTSDIR}/graphics/cal3d
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
|
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.else
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CONFIGURE_ARGS+= --without-cal3d
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.endif
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.if !defined(WITHOUT_SDL)
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USE_SDL= sdl
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|
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.else
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CONFIGURE_ARGS+= --without-sdl
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|
.endif
|
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.if !defined(WITHOUT_CACA)
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|
BUILD_DEPENDS+= ${LOCALBASE}/lib/libcaca.a:${PORTSDIR}/graphics/libcaca
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|
|
.else
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CONFIGURE_ARGS+= --without-caca
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|
.endif
|
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.if !defined(WITHOUT_CPPUNIT)
|
2008-05-03 16:18:03 +00:00
|
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BUILD_DEPENDS+= cppunit-config:${PORTSDIR}/devel/cppunit
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
|
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.else
|
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CONFIGURE_ARGS+= --without-cppunit
|
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.endif
|
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.if !defined(WITHOUT_BFD)
|
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BUILD_DEPENDS+= ${LOCALBASE}/lib/libbfd.a:${PORTSDIR}/devel/libbfd
|
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|
|
.else
|
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CONFIGURE_ARGS+= --without-bfd
|
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|
.endif
|
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pre-configure:
|
2006-06-25 23:05:03 +00:00
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|
|
@${REINPLACE_CMD} -e 's,sdl-config,${SDL_CONFIG:T},g; \
|
2006-04-23 10:14:30 +00:00
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s,86\*),86\*|amd64|ia64),' ${WRKSRC}/configure
|
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
|
|
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post-configure:
|
2006-08-20 15:26:48 +00:00
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|
@${REINPLACE_CMD} -i "" -e 's|-lcaca|-lcaca_pic|g' ${WRKSRC}/Jamconfig
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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.if defined(NOPORTDOCS)
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@${REINPLACE_CMD} -e 42,44d ${WRKSRC}/Makefile
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@${REINPLACE_CMD} -e 26d ${WRKSRC}/Jamfile
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2007-09-13 17:10:46 +00:00
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@${REINPLACE_CMD} -e 85d ${WRKSRC}/Jamfile
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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.endif
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2006-08-20 08:28:29 +00:00
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do-build:
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@cd ${WRKSRC} && \
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${SETENV} ${MAKE_ENV} ${JAM_CMD} ${JAM_ARGS}
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do-install:
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@cd ${WRKSRC} && \
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${JAM_CMD} install
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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-23 01:19:29 +00:00
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.include <bsd.port.post.mk>
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