1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-11-18 00:10:04 +00:00
freebsd-ports/games/golddig/files/patch-ac

252 lines
7.8 KiB
Plaintext
Raw Normal View History

This patch is not required to compile/run golddig. Its only purpose is to
improve the game (IMHO) --jmz
*** golddig.c~ Thu Dec 14 20:41:03 1989
--- golddig.c Sun Nov 20 01:23:40 1994
***************
*** 29,34 ****
--- 29,38 ----
#define EVMASK KeyPressMask | ExposureMask | ButtonPressMask | FocusChangeMask
+ int x_lives, x_initial_score;
+ #define TURBO 15
+ int x_turbo = TURBO;
+
int newlevel = 0; /* Non-zero if a new level was just drawn */
struct itimerval cycletime; /* Structure used when setting up timer */
/* These are the graphics cursors used for drawing the player at */
***************
*** 167,177 ****
puts("z,<,q,u,R13 - make hole left");
puts("x,>,e,o,R15 - make hole right");
puts("r,y,R7 - put down any held item");
! puts("1-9 - change the game speed");
puts("\n^S,^Z - pause the game");
puts("^Q,^Y - reactivate the game");
puts("^C - kill the game");
puts("^R - redraw the screen");
break;
/* A space bar changes the command to STAND */
case XK_space: case XK_R11:
--- 171,182 ----
puts("z,<,q,u,R13 - make hole left");
puts("x,>,e,o,R15 - make hole right");
puts("r,y,R7 - put down any held item");
! puts("0-9 - change the game speed (0 is *very* fast)");
puts("\n^S,^Z - pause the game");
puts("^Q,^Y - reactivate the game");
puts("^C - kill the game");
puts("^R - redraw the screen");
+ puts("^A - restart the level");
break;
/* A space bar changes the command to STAND */
case XK_space: case XK_R11:
***************
*** 251,256 ****
--- 256,262 ----
regen_tree();
/* Freeze action until a key is pressed */
newlevel = 1;
+ x_initial_score = score;
}
/* Move player one movement */
***************
*** 299,304 ****
--- 305,311 ----
((code & UPLEVEL) && ! (code & INACTIVE))) {
/* Increment the level number */
levelnum ++;
+ x_lives++;
/* Load the next level in if the current one is done */
init_level();
/* Redraw the level */
***************
*** 309,316 ****
return;
}
/* If the block is a killer block, kill the player */
! if(code & KILLIN)
died("was crushed");
}
/* Do not let PUTDOWN order stay after movement has started */
else if(curorder == PUTDOWN)
--- 316,332 ----
return;
}
/* If the block is a killer block, kill the player */
! if(code & KILLIN) {
! if(--x_lives) { /* restart level */
! goldleft = 0; player.ypos = 0; code |= UPLEVEL; code |= INACTIVE;
! score = x_initial_score;
! init_level();
! redrawall();
! XFlush(disp);
! return;
! }
died("was crushed");
+ }
}
/* Do not let PUTDOWN order stay after movement has started */
else if(curorder == PUTDOWN)
***************
*** 350,357 ****
/* Check if the player is overlapping one of the bad guys while not */
/* holding armor. */
if(! (fast_lookup[player.hold].code & ARMOR) &&
! overlap_badguy(player.xpos,player.ypos,-1))
died("was eaten");
/* Redraw player if he moved. Redraw occasionally anyway. */
if(player.xpos != player.xold || player.ypos != player.yold ||
(curtick & 0xf) == 0)
--- 366,382 ----
/* Check if the player is overlapping one of the bad guys while not */
/* holding armor. */
if(! (fast_lookup[player.hold].code & ARMOR) &&
! overlap_badguy(player.xpos,player.ypos,-1)) {
! if(--x_lives) { /* restart level */
! goldleft = 0; player.ypos = 0;
! score = x_initial_score;
! init_level();
! redrawall();
! XFlush(disp);
! return;
! }
died("was eaten");
+ }
/* Redraw player if he moved. Redraw occasionally anyway. */
if(player.xpos != player.xold || player.ypos != player.yold ||
(curtick & 0xf) == 0)
***************
*** 422,428 ****
sscanf(argv[i]+2,"%d",&speed);
}
else {
! printf("usage: golddig [-l <level>] [-s <speed 1-9>] [<world name>]\n");
exit(1);
}
}
--- 447,453 ----
sscanf(argv[i]+2,"%d",&speed);
}
else {
! printf("usage: golddig [-l <level>] [-s <speed 0-9>] [<world name>]\n");
exit(1);
}
}
***************
*** 434,440 ****
}
/* remember what the starting level was */
levelstart = levelnum;
!
/* start up x windows and all graphics cursors for drawing level */
xstart(EVMASK);
/* reassemble the graphics cursors to prepare for actual play */
--- 459,467 ----
}
/* remember what the starting level was */
levelstart = levelnum;
! x_lives = 6 - levelnum;
! if (x_lives < 1)
! x_lives = 1;
/* start up x windows and all graphics cursors for drawing level */
xstart(EVMASK);
/* reassemble the graphics cursors to prepare for actual play */
***************
*** 467,475 ****
init_level();
/* initialize timer structure according to speed */
! if(speed <= 0)
speed = 1;
! if(speed <= 5)
cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
else
cycletime.it_interval.tv_usec = 625000 / speed;
--- 494,504 ----
init_level();
/* initialize timer structure according to speed */
! if(speed < 0)
speed = 1;
! if(speed == 0)
! cycletime.it_interval.tv_usec = 625000 / x_turbo;
! else if(speed <= 5)
cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
else
cycletime.it_interval.tv_usec = 625000 / speed;
***************
*** 517,528 ****
case XK_R: case XK_r:
redrawall();
break;
}
/* Pressing a number changes the game speed */
! else if(keyhit >= XK_1 && keyhit <= XK_9) {
speed = (int) (keyhit - XK_0);
/* Compute new cycle delay */
! if(speed <= 5)
cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
else
cycletime.it_interval.tv_usec = 625000 / speed;
--- 546,569 ----
case XK_R: case XK_r:
redrawall();
break;
+ /* ^A restarts the current level */
+ case XK_A: case XK_a:
+ if(--x_lives) { /* restart level */
+ goldleft = 0; player.ypos = 0;
+ score = x_initial_score;
+ init_level();
+ redrawall();
+ } else
+ died("was abandoned");
+ break;
}
/* Pressing a number changes the game speed */
! else if(keyhit >= XK_0 && keyhit <= XK_9) {
speed = (int) (keyhit - XK_0);
/* Compute new cycle delay */
! if(speed == 0)
! cycletime.it_interval.tv_usec = 625000 / x_turbo;
! else if(speed <= 5)
cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
else
cycletime.it_interval.tv_usec = 625000 / speed;
*** shared.c~ Sun Nov 20 00:59:30 1994
--- shared.c Sun Nov 20 01:25:00 1994
***************
*** 279,287 ****
void draw_score()
{
char buf[50];
/* Build the output string */
! sprintf(buf,"score: %d level: %d speed: %d",score,levelnum,speed);
/* Clear the current score line */
XFillRectangle(disp,wind,blackgc,0,ysize << 4,xsize << 4,SCORESIZE);
/* Actually draw the text */
--- 279,288 ----
void draw_score()
{
char buf[50];
+ extern int x_lives;
/* Build the output string */
! sprintf(buf,"score: %d level: %d speed: %d lives: %d",score,levelnum,speed,x_lives);
/* Clear the current score line */
XFillRectangle(disp,wind,blackgc,0,ysize << 4,xsize << 4,SCORESIZE);
/* Actually draw the text */
*** makelev.c~ Thu Dec 14 20:40:34 1989
--- makelev.c Sun Nov 20 01:54:47 1994
***************
*** 1,3 ****
--- 1,4 ----
+ int x_lives;
/* This program was written by Alexander Siegel in September of 1989 */
/* at Cornell University. It may may copied freely for private use or */
/* public dispersion provided that this comment is not removed. This */