mirror of
https://git.FreeBSD.org/ports.git
synced 2024-11-15 23:50:44 +00:00
83 lines
4.5 KiB
Plaintext
83 lines
4.5 KiB
Plaintext
|
|
||
|
Xchomp, Version 1.1
|
||
|
-------------------
|
||
|
|
||
|
INTRODUCTION
|
||
|
|
||
|
Hello, and welcome to xchomp. Xchomp is a game closely patterned after
|
||
|
Pac-Man(tm) that runs under the X window system. I've tried to make the
|
||
|
game as close as possible to the original Pac-Man. However, I have not
|
||
|
seen a Pac-Man arcade machine for years, so all the elements of the game
|
||
|
have been recalled from memory. Also, I've added something which I
|
||
|
always felt was missing from Pac-Man, namely several different mazes.
|
||
|
|
||
|
INSTRUCTIONS FOR PLAYING
|
||
|
|
||
|
The point of this game, as in all arcade-style games, is to amass the
|
||
|
highest possible score. However, some may find that the fun in the game
|
||
|
is in trying to reach the highest possible level. At least, that's what
|
||
|
I thought was fun about the original. You, the player, are the circular
|
||
|
mouth moving around the maze. Your opponents are the four ghosts following
|
||
|
you around. Touching a ghost will cost you a life. When you start each
|
||
|
level, the maze is filled with dots. Eating these dots (by simply going
|
||
|
over them), gives you 10 points for each. You must eat all the dots on a
|
||
|
maze to advance to the next level.
|
||
|
|
||
|
On each maze, you will also find several large flashing dots; these are
|
||
|
the power-dots. Eating one of these will add 50 points to your score,
|
||
|
and temporarily give you the ability to eat the ghosts. While the ghosts
|
||
|
can be eaten, they are white (transparent), they move at a reduced speed,
|
||
|
and they try to run away from you. When they turn back to a solid color,
|
||
|
they are back to their normal state, and they return to following you
|
||
|
around. They won't become solid suddenly; they will flash for a couple
|
||
|
of seconds to warn you. While they're flashing, you can still eat them.
|
||
|
|
||
|
Eating a ghost adds points to your score, and the number of points is
|
||
|
momentarily displayed on the screen. This action turns the ghost into
|
||
|
a harmless pair of eyes. In this state, the ghost moves very quickly,
|
||
|
seeking return to the ghost box in the center of the maze. Once it gets
|
||
|
there, it is "reborn", and goes back to chasing you around the maze.
|
||
|
|
||
|
The levels of the game are designated by symbols. The first few levels
|
||
|
are "fruit" levels, that is, they are designated by little pictures of
|
||
|
fruit on the bottom of the xchomp window. For example, the first level
|
||
|
is the "cherry" level. Once in a while (twice on every level), the
|
||
|
symbol corresponding to the current level appears in the maze. It will
|
||
|
stay there only for a few seconds; eating it adds a number of points to
|
||
|
your score. At the higher levels, this is a very significant number.
|
||
|
In any case, when you eat a fruit, or other such symbol, the corresponding
|
||
|
point value is briefly displayed on the screen.
|
||
|
|
||
|
Reaching a score of 10,000 awards you an extra life.
|
||
|
|
||
|
GAME CONTROLS
|
||
|
|
||
|
This is strictly a keyboard-controlled game. The arcade game had very
|
||
|
simple controls -- one four-directional joystick. In xchomp, all control
|
||
|
is through the arrow keys. Hitting an arrow key in xchomp is equivalent
|
||
|
to pushing the joystick in the corresponding direction and holding it down;
|
||
|
the player on the screen will continue moving in its current direction
|
||
|
until motion in the specified direction is possible, in which case it will
|
||
|
switch to that direction, or until it hits a wall, in which case it will
|
||
|
stop and wait for a key press corresponding to a valid direction. If this
|
||
|
sounds complex, forget it, and just play the game. I believe you'll find
|
||
|
the controls pretty natural. It can be thought of like this: the player
|
||
|
on the screen will always try to move in the direction of the last key
|
||
|
pressed, and if it can't, it'll keep moving in the direction it's moving
|
||
|
until it can. Only one key press is remembered -- the last one. Don't
|
||
|
hold down the keys; just hit them; otherwise, there may be times when
|
||
|
you're pressing two keys at a time and the second one won't register.
|
||
|
|
||
|
The game can be paused by pressing the space bar or by iconifying the xchomp
|
||
|
window (the latter definitely works on Sun and DECwindows servers). While
|
||
|
the game is paused, you can abort it by pressing 'R'. This will return
|
||
|
you to the title screen. Pressing 'Q' will cause xchomp to terminate. If
|
||
|
you iconify the xchomp window, the game will be in the paused state when
|
||
|
you de-iconify it.
|
||
|
---
|
||
|
+--------------------+-----------------------+-------------------------------+
|
||
|
| | Polygen Corporation | UUCP: |
|
||
|
| Jerry J. Shekhel | Waltham, MA 02254 | {princeton, mit-eddie, |
|
||
|
| | (617) 890-2888 | buita, sunne}!polygen!jerry |
|
||
|
+--------------------+-----------------------+-------------------------------+
|