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55 lines
2.6 KiB
Plaintext
55 lines
2.6 KiB
Plaintext
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From: http://www.uq.edu.au/~cswallis/nhqt/
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NetHack QT - What is it?
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NetHack is a Free graphical one-player roleplaying game with a
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highly modular window system interface supporting TTY, VGA, Mac,
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Amiga, and other displays. Qt is a graphical user interface toolkit.
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So, "NetHack with Qt interface" is a version of NetHack which has
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a user interface module written using the Qt toolkit.
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How is it better than the plain X11 interface?
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The Qt interface has these extra features:
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o Tiles (graphics) in the inventory and other item-menu windows.
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o The player cursor changes colour as your relative hit-points drop.
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o The message window greys-out older message.
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o The item menus allow a count (click to left of icon - hidden feature).
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o Icons for the major attributes and player states.
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o Menus (only needed by newbie dungeon fodder).
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o Variable size fonts and tiles.
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o More space for the map as messages and status are side-by-side.
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o You rarely need to put the mouse in a pop-up to interact with it.
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o Macros - hidden feature - F1=multi-rest F2=multi-search F3=try-it
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o It is much easier to code, so new feature-requests are more easily done.
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o Sound support.
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The standard NetHack X11 interface is written in C using the Athena
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Widgets toolkit. The strongest reason for doing it that way was
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that NetHack is one of the most incredibly portable programs of
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any kind, and the Athena Widget Set is also available for free on
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a large number of X11 implementations. The problem is that Athena
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Widgets (also known as Xaw) is very ugly, difficult to program in,
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and buggy. The Qt interface toolkit on the other hand is written
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in C++ and is freely portable to any X11 implementation, but is
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less widespread, making it inappropriate for the standard NetHack
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X11 interface.
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Sound support
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The QtNetHack patch includes experimental support for sounds to be
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played based on messages. For example, you can arrange for a gong
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to sound when the message "... cursing shoplifter..." appears. The
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system maps any regular expression (can be just some text) to a
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sound. The QtNetHack windowport is the only one providing this
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method, and it does so using the NAS (Network Audio System) . As
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distributed, the patch enables this feature - see include/config.h
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once you have applied the patch, and look for USER_SOUNDS for an
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explanation of how to disable it if you want to.
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You will also want to collect some sound samples to try it out,
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and a .nethackrc attaching them to messages. This package contains
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the .au files that I use, and my ~/.nethackrc. Many of the sounds
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are from the nhsound package, which you can find referenced on the
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NetHack Home Page.
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