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freebsd-ports/games/bomberclone/pkg-plist

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bin/bomberclone
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
%%DOCSDIR%%/AUTHORS
%%DOCSDIR%%/COPYING
%%DOCSDIR%%/ChangeLog
%%DOCSDIR%%/INSTALL
%%DOCSDIR%%/NEWS
%%DOCSDIR%%/README
%%DOCSDIR%%/TODO
@dirrm %%DOCSDIR%%
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/zbb_frog/background.png
share/bomberclone/tileset/zbb_frog/block.png
share/bomberclone/tileset/zbb_frog/stone.png
@dirrm share/bomberclone/tileset/zbb_frog
share/bomberclone/tileset/uccia_garbage/stone.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/uccia_garbage/dead.wav
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/uccia_garbage/block.png
share/bomberclone/tileset/uccia_garbage/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/uccia_garbage
share/bomberclone/tileset/tricked/stone.png
share/bomberclone/tileset/tricked/dead.wav
share/bomberclone/tileset/tricked/block.png
share/bomberclone/tileset/tricked/background.png
@dirrm share/bomberclone/tileset/tricked
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/supermario/stonebackup.png
share/bomberclone/tileset/supermario/stone.png
share/bomberclone/tileset/supermario/block.png
share/bomberclone/tileset/supermario/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/supermario
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/sheep/stone.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/sheep/map.nfo
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/sheep/block.png
share/bomberclone/tileset/sheep/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/sheep
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/radioactive/stone.png
share/bomberclone/tileset/radioactive/block.png
share/bomberclone/tileset/radioactive/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/radioactive
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/modern/stone.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/modern/dead.wav
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/modern/block.png
share/bomberclone/tileset/modern/background.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
@dirrm share/bomberclone/tileset/modern
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/jungle/stone.png
share/bomberclone/tileset/jungle/block.png
share/bomberclone/tileset/jungle/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/jungle
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/hell/stone.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/hell/map.nfo
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/hell/block.png
share/bomberclone/tileset/hell/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/hell
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/farm/stone.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/farm/map.nfo
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/farm/block96.png
share/bomberclone/tileset/farm/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/farm
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/default/tunnel.png
share/bomberclone/tileset/default/stone.png
share/bomberclone/tileset/default/sptrigger.png
share/bomberclone/tileset/default/sprow.png
share/bomberclone/tileset/default/sppush.png
share/bomberclone/tileset/default/spmoved.png
share/bomberclone/tileset/default/spliquid.png
share/bomberclone/tileset/default/spkick.png
share/bomberclone/tileset/default/pwshoe.png
share/bomberclone/tileset/default/pwfire.png
share/bomberclone/tileset/default/pwdeath.png
share/bomberclone/tileset/default/pwbomb.png
share/bomberclone/tileset/default/powerup.png
share/bomberclone/tileset/default/powersp.png
share/bomberclone/tileset/default/powerbad.png
share/bomberclone/tileset/default/fire.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/default/explode.wav
share/bomberclone/tileset/default/drop.wav
share/bomberclone/tileset/default/dead.wav
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/default/bomb.png
share/bomberclone/tileset/default/block.png
share/bomberclone/tileset/default/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/default
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/cucumber/stone.png
share/bomberclone/tileset/cucumber/powerup.png
share/bomberclone/tileset/cucumber/powersp.png
share/bomberclone/tileset/cucumber/powerbad.png
share/bomberclone/tileset/cucumber/fire.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/cucumber/drop.wav
share/bomberclone/tileset/cucumber/dead.wav
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/cucumber/block.png
share/bomberclone/tileset/cucumber/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/cucumber
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/classic/stone.png
share/bomberclone/tileset/classic/block.png
share/bomberclone/tileset/classic/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/classic
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/cemetery/stone96.png
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/tileset/cemetery/map.nfo
2004-02-01 23:05:11 +00:00
share/bomberclone/tileset/cemetery/block96.png
share/bomberclone/tileset/cemetery/background.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/tileset/cemetery
2003-05-12 09:06:12 +00:00
@dirrm share/bomberclone/tileset
2004-02-01 23:05:11 +00:00
share/bomberclone/player/respawn.png
share/bomberclone/player/playersick.png
share/bomberclone/player/player7.png
share/bomberclone/player/player6.png
share/bomberclone/player/player5.png
share/bomberclone/player/player4.png
share/bomberclone/player/player3.png
share/bomberclone/player/player2.png
share/bomberclone/player/player1.png
share/bomberclone/player/player0.png
share/bomberclone/player/dead0.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/player
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
share/bomberclone/maps/third.map
share/bomberclone/maps/smalfull.map
share/bomberclone/maps/smal.map
share/bomberclone/maps/second.map
share/bomberclone/maps/kitutou2.map
share/bomberclone/maps/kitutou1.map
share/bomberclone/maps/fourth.map
share/bomberclone/maps/firstmap.map
share/bomberclone/maps/first.map
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/maps
2004-02-01 23:05:11 +00:00
share/bomberclone/gfx/menuselect.png
share/bomberclone/gfx/menulist1_8.png
share/bomberclone/gfx/menulist1_7.png
share/bomberclone/gfx/menulist1_6.png
share/bomberclone/gfx/menulist1_5.png
share/bomberclone/gfx/menulist1_4.png
share/bomberclone/gfx/menulist1_3.png
share/bomberclone/gfx/menulist1_2.png
share/bomberclone/gfx/menulist1_1.png
share/bomberclone/gfx/menulist1_0.png
share/bomberclone/gfx/menulist0_8.png
share/bomberclone/gfx/menulist0_7.png
share/bomberclone/gfx/menulist0_6.png
share/bomberclone/gfx/menulist0_5.png
share/bomberclone/gfx/menulist0_4.png
share/bomberclone/gfx/menulist0_3.png
share/bomberclone/gfx/menulist0_2.png
share/bomberclone/gfx/menulist0_1.png
share/bomberclone/gfx/menulist0_0.png
share/bomberclone/gfx/menuentry1_2.png
share/bomberclone/gfx/menuentry1_1.png
share/bomberclone/gfx/menuentry1_0.png
share/bomberclone/gfx/menuentry0_2.png
share/bomberclone/gfx/menuentry0_1.png
share/bomberclone/gfx/menuentry0_0.png
share/bomberclone/gfx/menubutton2_2.png
share/bomberclone/gfx/menubutton2_1.png
share/bomberclone/gfx/menubutton2_0.png
share/bomberclone/gfx/menubutton1_2.png
share/bomberclone/gfx/menubutton1_1.png
share/bomberclone/gfx/menubutton1_0.png
share/bomberclone/gfx/menubutton0_2.png
share/bomberclone/gfx/menubutton0_1.png
share/bomberclone/gfx/menubutton0_0.png
share/bomberclone/gfx/menu8.png
share/bomberclone/gfx/menu7.png
share/bomberclone/gfx/menu6.png
share/bomberclone/gfx/menu5.png
share/bomberclone/gfx/menu4.png
share/bomberclone/gfx/menu3.png
share/bomberclone/gfx/menu2.png
share/bomberclone/gfx/menu1.png
share/bomberclone/gfx/menu0.png
share/bomberclone/gfx/logo1.png
share/bomberclone/gfx/logo.png
share/bomberclone/gfx/font2.png
share/bomberclone/gfx/font1.png
share/bomberclone/gfx/font0.png
2003-10-04 06:45:33 +00:00
@dirrm share/bomberclone/gfx
2003-05-12 09:06:12 +00:00
@dirrm share/bomberclone
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
include/bomberclone/udp.h
include/bomberclone/sysfunc.h
include/bomberclone/sound.h
include/bomberclone/single.h
include/bomberclone/player.h
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
include/bomberclone/packets.h
include/bomberclone/ogcache-client.h
include/bomberclone/network.h
include/bomberclone/menugui.h
include/bomberclone/menu.h
include/bomberclone/map.h
include/bomberclone/keybinput.h
include/bomberclone/keyb.h
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
include/bomberclone/gfx.h
2004-02-01 23:05:11 +00:00
include/bomberclone/flyingitems.h
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
include/bomberclone/font.h
include/bomberclone/chat.h
include/bomberclone/bomberclone.h
include/bomberclone/bomb.h
Update to version 0.11.0 Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org
2004-01-07 03:12:23 +00:00
include/bomberclone/basic.h
@dirrm include/bomberclone