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40 lines
1.6 KiB
Plaintext
40 lines
1.6 KiB
Plaintext
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The xonix application consists of a playing area and a
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status display below.
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The status display shows the current values for level,
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filled area (in percent), number of players (lifes), and
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elapsed time.
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The playing area has several regions. The brown region
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(initially only the border) is ``filled region'', where
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the player can move, starting from the top left corner.
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Beware of the bouncing yellow eater(s) that do also move
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across filled regions however, if they hit the player, a
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life will go away. The flyers can only bounce across the
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green (so-called empty) area in the middle.
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The purpose of the game is to move the player across the
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empty region (whereby it leaves his way in a brown color
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to show where it came along), and finally cut off a piece
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of unfilled region by moving him back to some filled
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region. If the player itself or the (unfilled yet) way
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will be hit by a flyer, a life will be lost again. Once
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the player's way reached another part of filled region,
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the way and all adjacent unfilled regions where there is
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no flyer in will be filled in turn. One level has com-
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pleted as soon as 75 % of the originally unfilled area
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have been filled this way.
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Every level, there will be one flyer more. Every second
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level, an additional player will be granted. Every fifth
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level, an additional eater will be fired off.
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The original xonix game has been seen somewhere on an old
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PC/XT clone. This is a reimplementation from scratch,
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done by Torsten Sch<63>nitz starting the project on a Macin-
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tosh. The X11 support has been written by J<>rg Wunsch
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with the pleasant help by Alfredo Herrera Hern<72>ndez.
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