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Tokamak Game Physics SDK is a high performance real-time physics
library designed specially for games. It has a high-level, simple to use programming interface. With Tokamak, game developers and designers are empowered to produce the next generation of interactive games. WWW: http://www.tokamakphysics.com/ Approved by: miwi (mentor)
This commit is contained in:
parent
19b99d8af6
commit
01a9ddb50e
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=215680
@ -2451,6 +2451,7 @@
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SUBDIR += tmake
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SUBDIR += tnt
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SUBDIR += toh
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SUBDIR += tokamak
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SUBDIR += towitoko
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SUBDIR += tpasm
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SUBDIR += tpg
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55
devel/tokamak/Makefile
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55
devel/tokamak/Makefile
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@ -0,0 +1,55 @@
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# New ports collection makefile for: tokamak
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# Date created: 24 Jun 2008
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# Whom: Dmitry Marakasov <amdmi3@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= tokamak
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PORTVERSION= 1.0.5a
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CATEGORIES= devel
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MASTER_SITES= SF
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MASTER_SITE_SUBDIR= tokamakp
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DISTNAME= ${PORTNAME}_${PORTVERSION}
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= High performance real-time physics library
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USE_ZIP= yes
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USE_GMAKE= yes
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USE_DOS2UNIX= *
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MAKE_ENV= CC=${CC} CXX=${CXX}
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MAKEFILE= tokamak.make
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ALL_TARGET=
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WRKSRC= ${WRKDIR}/tokamak_release
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BUILD_WRKSRC= ${WRKSRC}/build/gnu
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PORTDOCS= *
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.include <bsd.port.pre.mk>
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.if !defined(WITH_DEBUG)
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MAKE_ENV+= CPPFLAGS=-DNDEBUG
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.endif
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post-extract:
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@cd ${WRKSRC} && ${UNZIP_CMD} -q tokamak-premake.zip
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post-patch:
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@${REINPLACE_CMD} -e 's|malloc.h|stdlib.h|' ${WRKSRC}/include/tokamak.h
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do-install:
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${MKDIR} ${PREFIX}/include/math/
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${INSTALL_DATA} ${WRKSRC}/include/tokamak.h ${PREFIX}/include/
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${INSTALL_DATA} ${WRKSRC}/include/math/*.h ${PREFIX}/include/math/
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${INSTALL_DATA} ${WRKSRC}/lib/libtokamak_m.a ${PREFIX}/lib/
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/license.txt ${WRKSRC}/readme.txt ${DOCSDIR}
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cd ${WRKSRC}/documentation && ${COPYTREE_SHARE} . ${DOCSDIR}
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.endif
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.include <bsd.port.post.mk>
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3
devel/tokamak/distinfo
Normal file
3
devel/tokamak/distinfo
Normal file
@ -0,0 +1,3 @@
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MD5 (tokamak_1.0.5a.zip) = fb2df0580d506aa72a5acce49801e531
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SHA256 (tokamak_1.0.5a.zip) = 56c7e5d3f6f4852fee16540d9a90e068fa33f5ff8c9b35d45f304d19176ffcab
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SIZE (tokamak_1.0.5a.zip) = 2085830
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42
devel/tokamak/files/patch-build-gnu-tokamak.make
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42
devel/tokamak/files/patch-build-gnu-tokamak.make
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@ -0,0 +1,42 @@
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--- build/gnu/tokamak.make.orig 2008-06-24 00:30:13.000000000 +0400
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+++ build/gnu/tokamak.make 2008-06-24 00:31:55.000000000 +0400
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@@ -2,7 +2,7 @@
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# Don't edit this file! Instead edit `premake.lua` then rerun `make`
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ifndef CONFIG
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- CONFIG=Debug
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+ CONFIG=Release
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endif
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ifeq ($(CONFIG),Debug)
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@@ -25,9 +25,9 @@
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LIBDIR := ../../lib
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OBJDIR := obj/Release
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OUTDIR := ../../lib
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- CPPFLAGS := -MMD -D "WIN32" -D "_LIB" -D "_CRT_SECURE_NO_DEPRECATE" -D "NDEBUG" -I "../../include/"
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- CFLAGS += $(CPPFLAGS) $(TARGET_ARCH) -O2
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- CXXFLAGS := $(CFLAGS) --no-exceptions --no-rtti
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+ CPPFLAGS += -I "../../include/"
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+ CFLAGS += $(CPPFLAGS)
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+ CXXFLAGS += $(CPPFLAGS) --no-exceptions --no-rtti
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LDFLAGS += -L$(BINDIR) -L$(LIBDIR) -s
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LDDEPS :=
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RESFLAGS := -D "WIN32" -D "_LIB" -D "_CRT_SECURE_NO_DEPRECATE" -D "NDEBUG" -I "../../include/"
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@@ -44,7 +44,7 @@
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$(OBJDIR)/dcd.o \
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$(OBJDIR)/lines.o \
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$(OBJDIR)/ne_interface.o \
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- $(OBJDIR)/perfwin32.o \
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+ $(OBJDIR)/perflinux.o \
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$(OBJDIR)/region.o \
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$(OBJDIR)/restcontact.o \
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$(OBJDIR)/rigidbody.o \
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@@ -139,7 +139,7 @@
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@echo $(notdir $<)
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@$(CXX) $(CXXFLAGS) -o $@ -c $<
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-$(OBJDIR)/perfwin32.o: ../../tokamaksrc/src/perfwin32.cpp
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+$(OBJDIR)/perflinux.o: ../../tokamaksrc/src/perflinux.cpp
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-@$(CMD_MKOBJDIR)
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@echo $(notdir $<)
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@$(CXX) $(CXXFLAGS) -o $@ -c $<
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7
devel/tokamak/pkg-descr
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7
devel/tokamak/pkg-descr
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@ -0,0 +1,7 @@
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Tokamak Game Physics SDK is a high performance real-time physics
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library designed specially for games. It has a high-level, simple
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to use programming interface. With Tokamak, game developers and
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designers are empowered to produce the next generation of interactive
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games.
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WWW: http://www.tokamakphysics.com/
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15
devel/tokamak/pkg-plist
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15
devel/tokamak/pkg-plist
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@ -0,0 +1,15 @@
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include/math/ne_debug.h
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include/math/ne_math.h
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include/math/ne_math_m3_inline.h
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include/math/ne_math_m4_inline.h
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include/math/ne_math_misc_inline.h
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include/math/ne_math_q_inline.h
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include/math/ne_math_t3_inline.h
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include/math/ne_math_v2_inline.h
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include/math/ne_math_v3_inline.h
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include/math/ne_math_v4_inline.h
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include/math/ne_smath.h
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include/math/ne_type.h
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include/tokamak.h
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lib/libtokamak_m.a
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@dirrm include/math
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