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games/blockattack: drop runtime dependency on boost-libs
Until subpackaging arrives to bsd.port.mk and boost-libs is split into smaller packages this shaves ~166 MiB of install size.
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@ -11,9 +11,9 @@ LICENSE= GPLv2+
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LICENSE_FILE= ${WRKSRC}/COPYING
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BUILD_DEPENDS= zip:archivers/zip \
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boost-libs>0:devel/boost-libs \
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${LOCALBASE}/include/utf8cpp/utf8.h:devel/utf8cpp
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LIB_DEPENDS= libboost_program_options.so:devel/boost-libs \
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libphysfs.so:devel/physfs
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LIB_DEPENDS= libphysfs.so:devel/physfs
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USES= cmake compiler:c++11-lib gettext localbase:ldflags \
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pkgconfig sdl shebangfix
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@ -22,6 +22,7 @@ USE_SDL= image2 mixer2 ttf2
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GH_PROJECT= ${PORTNAME}-game
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SHEBANG_FILES= packdata.sh source/misc/translation/*.sh
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bash_CMD= /bin/sh
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CMAKE_ON= Boost_USE_STATIC_LIBS
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CFLAGS+= -I${LOCALBASE}/include/utf8cpp
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LDFLAGS+= -lintl
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