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Do not install makelev setuid root, so that nobody but root can edit files
in ${PREFIX}/. Users can still create levels in their directories if the file name has a /. Golddig is now setgid games so that it can update the score file (the file is no more world writable)
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parent
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=28248
@ -1,19 +1,26 @@
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*** shared.c~ Thu Dec 14 20:41:02 1989
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--- shared.c Sun Nov 20 00:59:30 1994
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***************
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*** 58,64 ****
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#include "bitmap/window.bits"
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#include "bitmap/anti.bits"
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! char *sprintf(); /* UNIX brain damage */
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/* All in and out movements except up */
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#define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER
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--- 58,64 ----
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#include "bitmap/window.bits"
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#include "bitmap/anti.bits"
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! /* char *sprintf(); /* UNIX brain damage */
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/* All in and out movements except up */
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#define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER
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--- shared.c.orig Mon May 1 18:20:48 2000
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+++ shared.c Mon May 1 18:25:28 2000
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@@ -58,7 +58,7 @@
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#include "bitmap/window.bits"
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#include "bitmap/anti.bits"
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-char *sprintf(); /* UNIX brain damage */
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+/* char *sprintf(); /* UNIX brain damage */
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/* All in and out movements except up */
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#define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER
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@@ -316,8 +316,12 @@
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/* Manufaction the file name by starting with the world name and */
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/* appending the level number to it. */
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- strcpy(filename,LIB);
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- strcat(filename,"/");
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+ if (strchr (worldname, '/'))
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+ *filename = 0;
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+ else {
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+ strcpy(filename,LIB);
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+ strcat(filename,"/");
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+ }
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strcat(filename,worldname);
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sprintf(filename + strlen(filename),"%03d",levelnum);
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/* Open level file for reading */
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@ -1,31 +1,57 @@
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--- Makefile.orig Sun Apr 30 18:59:40 2000
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+++ Makefile Sun Apr 30 19:01:22 2000
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@@ -34,23 +34,25 @@
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--- Makefile.orig Mon May 1 18:11:58 2000
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+++ Makefile Mon May 1 18:11:59 2000
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@@ -9,40 +9,44 @@
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# Name of level editor executable
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EDITOR = makelev
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# Directory where games binaries are stored
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-BIN = /usr/public/${HOSTTYPE}/games
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+BIN = ${PREFIX}/bin
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# Directory where the library for this game will be stored
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-LIB = /usr/public/sun3/games/lib/${GAME}
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+LIB = ${PREFIX}/lib/${GAME}
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# Directory where manual pages are kept
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-MANEXT = p
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-MAN = /usr/public/man/man${MANEXT}
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+MANEXT = 6
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+MAN = ${PREFIX}/man/man${MANEXT}
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# Font used to display score
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SCOREFONT = -adobe-times-bold-r-normal--18-180-75-75-p-99-iso8859-1
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# Height of SCOREFONT
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SCORESIZE = 18
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# Common compilers
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-#CC = cc
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-CC = gcc
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+CC = cc
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+#CC = gcc
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# Some common choices for CFLAGS.
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#CFLAGS = -O2
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#CFLAGS = -O
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-CFLAGS = -O -W -Wreturn-type -Wunused -g -finline-functions
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+CFLAGS += -W -Wreturn-type -Wunused -finline-functions -I${X11BASE}/include
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#CFLAGS = -g
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-LDFLAGS = -g
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+LDFLAGS = -L ${X11BASE}/lib
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all: ${GAME} ${EDITOR}
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install: all
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- -mkdir ${LIB}
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+ -mkdir -m 0664 ${LIB}
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-mkdir ${LIB}
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cp ${GAME} ${EDITOR} ${BIN}
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+ chown root.games ${BIN}/${GAME}
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+ chmod g+s ${BIN}/${GAME}
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# The next line sets up the level files so that anyone can edit all of
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# the levels. Remove this line to have better security.
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- chmod 4755 ${BIN}/${EDITOR}
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+ chmod 2755 ${BIN}/${EDITOR}
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+ chown root:games ${BIN}/${EDITOR}
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+# chmod 4755 ${BIN}/${EDITOR}
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touch ${LIB}/scores
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+ chown root.games ${LIB}/scores
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+ chmod g+w ${LIB}/scores
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# Allow anyone to modify the high score file. An alternative is to
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# change the mode bits of ${GAME} to be 4755.
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chmod 666 ${LIB}/scores
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- chmod 666 ${LIB}/scores
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+# chmod 666 ${LIB}/scores
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cp goldlev* default ${LIB}
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+ chown -R root:games ${LIB}
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cp golddig.p ${MAN}/golddig.${MANEXT}
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update: all
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cp ${GAME} ${EDITOR} ${BIN}
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# The next line sets up the level files so that anyone can edit all of
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# the levels. Remove this line to have better security.
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- chmod 4755 ${BIN}/${EDITOR}
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+ chmod 2755 ${BIN}/${EDITOR}
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clean:
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rm -f *.o *~ bitmap/*~ core ${GAME} ${EDITOR}
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