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Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as required by the user's morph target selections and those target's value settings. Naturally, it also loads and saves character body setting (.bs) files. WWW: http://www.dedalo-3d.com/index.php PR: ports/111075 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
This commit is contained in:
parent
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=189704
@ -21,6 +21,7 @@
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SUBDIR += ale
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SUBDIR += allegrogl
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SUBDIR += amanith
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SUBDIR += animorph
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SUBDIR += aoi
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SUBDIR += aolserver-nsgd
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SUBDIR += aqsis
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32
graphics/animorph/Makefile
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32
graphics/animorph/Makefile
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# New ports collection makefile for: animorph
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# Date created: 31 Mar 2007
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# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
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#
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# $FreeBSD$
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#
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PORTNAME= animorph
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PORTVERSION= 0.2
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CATEGORIES= graphics
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MASTER_SITES= SF
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MASTER_SITE_SUBDIR= makehuman
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MAINTAINER= amdmi3@amdmi3.ru
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COMMENT= Morphing engine for MakeHuman
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GNU_CONFIGURE= yes
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USE_GMAKE= yes
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USE_GNOME= pkgconfig
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USE_LDCONFIG= yes
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CONFIGURE_ENV= LDFLAGS="-L${LOCALBASE}/lib -L${X11BASE}/lib" \
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CPPFLAGS="-I${LOCALBASE}/include -I${X11BASE}/include"
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post-patch:
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@${REINPLACE_CMD} -e '/^libanimorphdocdir =/ s|doc/|share/doc/|' ${WRKSRC}/Makefile.in
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@${REINPLACE_CMD} -e '/^pkgconfigdir =/ s|\$$(libdir)|\$$(exec_prefix)/libdata|' ${WRKSRC}/Makefile.in
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.if defined(NOPORTDOCS)
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@${REINPLACE_CMD} -e '/^install-data-am:/ s|install-libanimorphdocDATA||' ${WRKSRC}/Makefile.in
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.endif
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.include <bsd.port.mk>
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3
graphics/animorph/distinfo
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3
graphics/animorph/distinfo
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MD5 (animorph-0.2.tar.gz) = 90cfb95f5eb0b49df0ab5c717e26b2e0
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SHA256 (animorph-0.2.tar.gz) = acb37c9b1b0331613f7bd379e7a201aade14eb1bab40201977771057f378abd4
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SIZE (animorph-0.2.tar.gz) = 313115
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7
graphics/animorph/pkg-descr
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7
graphics/animorph/pkg-descr
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Animorph is a morphing engine responsible for calculating and then
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executing all the real time changes to the MakeHuman basemesh, as
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required by the user's morph target selections and those target's value
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settings. Naturally, it also loads and saves character body setting
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(.bs) files.
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WWW: http://www.dedalo-3d.com/index.php
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40
graphics/animorph/pkg-plist
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40
graphics/animorph/pkg-plist
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include/animorph/BodySettings.h
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include/animorph/Color.h
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include/animorph/DirectoryList.h
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include/animorph/Euler.h
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include/animorph/Face.h
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include/animorph/FaceVector.h
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include/animorph/FileReader.h
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include/animorph/FileWriter.h
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include/animorph/Hotspot.h
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include/animorph/Material.h
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include/animorph/MathUtil.h
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include/animorph/Matrix.h
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include/animorph/Mesh.h
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include/animorph/ObjExporter.h
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include/animorph/PoseSemiTarget.h
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include/animorph/PoseTarget.h
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include/animorph/Quaternion.h
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include/animorph/RIBExporter.h
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include/animorph/Target.h
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include/animorph/TextureVector.h
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include/animorph/Vector2.h
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include/animorph/Vector3.h
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include/animorph/Vertex.h
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include/animorph/VertexGroup.h
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include/animorph/VertexVector.h
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include/animorph/util.h
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lib/libanimorph.a
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lib/libanimorph.la
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lib/libanimorph.so
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lib/libanimorph.so.0
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libdata/pkgconfig/animorph.pc
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%%PORTDOCS%%%%DOCSDIR%%/AUTHORS
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%%PORTDOCS%%%%DOCSDIR%%/COPYING
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%%PORTDOCS%%%%DOCSDIR%%/ChangeLog
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%%PORTDOCS%%%%DOCSDIR%%/INSTALL
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%%PORTDOCS%%%%DOCSDIR%%/NEWS
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%%PORTDOCS%%%%DOCSDIR%%/README
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%%PORTDOCS%%%%DOCSDIR%%/TODO
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%%PORTDOCS%%@dirrm %%DOCSDIR%%
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@dirrm include/animorph
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