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exMARS combines the latest advance in corewar simulation technology, with
proactive performance optimizations. Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. PR: ports/83576 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
This commit is contained in:
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=139540
@ -129,6 +129,7 @@
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SUBDIR += enigma
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SUBDIR += euchre
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SUBDIR += evilfinder
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SUBDIR += exmars
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SUBDIR += exult
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SUBDIR += falconseye
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SUBDIR += farblazer
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45
games/exmars/Makefile
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45
games/exmars/Makefile
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# New ports collection makefile for: exmars
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# Date created: 16 Jul 2005
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# Whom: Alejandro Pulver <alejandro@varnet.biz>
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#
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# $FreeBSD$
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#
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PORTNAME= exmars
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PORTVERSION= 0.01
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CATEGORIES= games
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MASTER_SITES= http://martinus.geekisp.com/files/
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MAINTAINER= alejandro@varnet.biz
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COMMENT= Memory Array Redcode Simulator, just like exhaust and pMARS
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USE_REINPLACE= yes
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ALL_TARGET= ${PORTNAME}
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OPTIONS= OPTIMIZED_CFLAGS "Enable compilation optimizations" off
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do-install:
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# Program
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@${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
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# Data
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@${MKDIR} ${DATADIR}
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@${CP} -R ${WRKSRC}/warriors ${DATADIR}
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@${INSTALL_SCRIPT} ${WRKSRC}/bench.sh ${DATADIR}
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.include <bsd.port.pre.mk>
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post-patch:
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# Fix bench.sh
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@${REINPLACE_CMD} -e 's|pmars|pmars-server| ; \
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s|\./exmars|exmars|' \
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${WRKSRC}/bench.sh
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# Enable/disable compilation optimizations
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@${REINPLACE_CMD} -e 's|\($${OPT}\)|${CFLAGS} \1|' ${WRKSRC}/${MAKEFILE}
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.if !defined(WITH_OPTIMIZED_CFLAGS)
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@${REINPLACE_CMD} -e 's|$${OPT}||' ${WRKSRC}/${MAKEFILE}
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.endif
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.include <bsd.port.post.mk>
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2
games/exmars/distinfo
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2
games/exmars/distinfo
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MD5 (exmars-0.01.tar.gz) = eccab4367bea768763e4a15cddbbe23f
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SIZE (exmars-0.01.tar.gz) = 67047
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21
games/exmars/files/patch-Makefile
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21
games/exmars/files/patch-Makefile
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--- Makefile.orig Thu Oct 16 04:59:17 2003
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+++ Makefile Thu Jul 7 15:32:24 2005
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@@ -1,9 +1,9 @@
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# default flags
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-CCFLAGS = -O3 -fomit-frame-pointer
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+CCFLAGS = ${OPT}
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# my own highly tuned settings
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#CC = gcc-3.3.1
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-#CCFLAGS = -O3 -fomit-frame-pointer -fforce-addr -funroll-all-loops -fstrict-aliasing -malign-double -fprefetch-loop-arrays -maccumulate-outgoing-args -minline-all-stringops -finline-functions -finline-limit=800 -ffast-math -mno-align-stringops
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+OPT = -O3 -fomit-frame-pointer -fforce-addr -funroll-all-loops -fstrict-aliasing -malign-double -fprefetch-loop-arrays -maccumulate-outgoing-args -minline-all-stringops -finline-functions -finline-limit=800 -ffast-math -mno-align-stringops
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#CCFLAGS += -mfpmath=sse,387 -mmmx -msse -march=pentium3
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# develomental flags
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@@ -21,4 +21,4 @@
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rm -f exmars Mars.so *.o *~
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distclean: clean
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- rm -f *.da
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\ No newline at end of file
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+ rm -f *.da
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24
games/exmars/pkg-descr
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24
games/exmars/pkg-descr
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exMARS combines the latest advance in corewar simulation technology, with
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proactive performance optimizations.
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Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
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I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
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qMars, a shot of optimizations, shook everything well, and garnished
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everything with a high level interface for Ruby.
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The resulting program has the following main features:
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* Uses the parser from pMARS, so no previous parsing is neccessary. At first
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this was my main motivation for exMARS.
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* Speed: 50% faster than pmars on a Pentium III, and often more than twice as
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fast than pmars on a Pentium 4 (using gcc 3.3.1, and the same compiler
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options).
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* Rewritten the code in a more object oriented way, which allows different
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Mars at the same time in the same program, it should also be thread save.
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Author: Martin Ankerl
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WWW: http://martinus.geekisp.com/rublog.cgi/Projects/CoreWar/exMARS
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- Alejandro Pulver
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alejandro@varnet.biz
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45
games/exmars/pkg-plist
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45
games/exmars/pkg-plist
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bin/exmars
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%%DATADIR%%/bench.sh
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%%DATADIR%%/warriors/94nop/Fixed.red
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%%DATADIR%%/warriors/94nop/Jaguar.red
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%%DATADIR%%/warriors/94nop/QuickSilver.red
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%%DATADIR%%/warriors/94nop/Stalker.red
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%%DATADIR%%/warriors/94nop/behemot.red
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%%DATADIR%%/warriors/94nop/blade.red
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%%DATADIR%%/warriors/94nop/candy.red
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%%DATADIR%%/warriors/94nop/candy2.red
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%%DATADIR%%/warriors/94nop/cheephalfoff.red
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%%DATADIR%%/warriors/94nop/firestorm.red
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%%DATADIR%%/warriors/94nop/harmonysnoot.red
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%%DATADIR%%/warriors/94nop/hazylazy.red
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%%DATADIR%%/warriors/94nop/herbalavenger.red
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%%DATADIR%%/warriors/94nop/jinx.red
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%%DATADIR%%/warriors/94nop/machine.red
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%%DATADIR%%/warriors/94nop/nPaperII.red
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%%DATADIR%%/warriors/94nop/numb.red
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%%DATADIR%%/warriors/94nop/olivia.red
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%%DATADIR%%/warriors/94nop/pixie.red
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%%DATADIR%%/warriors/94nop/procoptodon.red
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%%DATADIR%%/warriors/94nop/purifier.red
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%%DATADIR%%/warriors/94nop/recon2.red
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%%DATADIR%%/warriors/94nop/reepicheep.red
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%%DATADIR%%/warriors/94nop/rotpendragon.red
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%%DATADIR%%/warriors/94nop/rov.red
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%%DATADIR%%/warriors/94nop/silvertalon12.red
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%%DATADIR%%/warriors/94nop/sonofvain.red
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%%DATADIR%%/warriors/94nop/thunderstrike.red
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%%DATADIR%%/warriors/94nop/uninvited.red
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%%DATADIR%%/warriors/94nop/vanquisher2.red
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%%DATADIR%%/warriors/error/error.red
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%%DATADIR%%/warriors/pspace/dawn2.red
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%%DATADIR%%/warriors/pspace/devilish.red
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%%DATADIR%%/warriors/pspace/hammerhead.red
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%%DATADIR%%/warriors/pspace/preserver.red
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%%DATADIR%%/warriors/pspace/rotpendragon2.red
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%%DATADIR%%/warriors/pspace/sunset.red
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%%DATADIR%%/warriors/pspace/unheardof.red
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@dirrm %%DATADIR%%/warriors/pspace
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@dirrm %%DATADIR%%/warriors/error
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@dirrm %%DATADIR%%/warriors/94nop
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@dirrm %%DATADIR%%/warriors
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@dirrm %%DATADIR%%
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