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games/violetland: fix build with boost 1.76

This commit is contained in:
Dmitry Marakasov 2021-05-31 20:47:21 +03:00
parent 3c50637e55
commit 1f56cb62fa
2 changed files with 16 additions and 1 deletions

View File

@ -20,7 +20,7 @@ GH_TUPLE= jarro2783:CMake-Gettext:6ee6405:cmakegettext/lib/CMake-Gettext
USES= cmake compiler:c++11-lang gettext gl sdl
USE_SDL= sdl mixer image ttf
USE_GL= gl glu
USE_CXXSTD= c++98
USE_CXXSTD= c++11
CMAKE_ARGS= -DDATA_INSTALL_DIR="${DATADIR}" \
-DLOCALE_INSTALL_DIR="${PREFIX}/share/locale"

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@ -0,0 +1,15 @@
Fix compatibility with C++17, which is required to build with boost 1.76
--- src/system/utility/ImageUtility.cpp.orig 2016-01-04 20:15:21 UTC
+++ src/system/utility/ImageUtility.cpp
@@ -23,8 +23,8 @@ SDL_Surface *ImageUtility::loadImage(boost::filesystem
SDL_Surface *ImageUtility::createImage(TTF_Font *font, char fgR, char fgG,
char fgB, char fgA, char bgR, char bgG, char bgB, char bgA,
std::string text, FontRenderingFlag quality) {
- SDL_Color tmpfontcolor = { fgR, fgG, fgB, fgA };
- SDL_Color tmpfontbgcolor = { bgR, bgG, bgB, bgA };
+ SDL_Color tmpfontcolor = { (Uint8)fgR, (Uint8)fgG, (Uint8)fgB, (Uint8)fgA };
+ SDL_Color tmpfontbgcolor = { (Uint8)bgR, (Uint8)bgG, (Uint8)bgB, (Uint8)bgA };
SDL_Surface *resulting_text = NULL;
if (quality == solid)