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- Update to version 20051009.
- Add patch for sound and joystick support taken from icculus.org/duke3d. - Integrate with games/duke3d-data. - Remove wrapper scripts (use programs' search path routines). - Remove CONFLICTS with nonexistent (removed) port games/duke3d. - Move notes in files/pkg-message.in to pkg-descr. PR: ports/101279 Submitted by: alepulver (myself) Approved by: maintainer
This commit is contained in:
parent
9aaa07a258
commit
21f7d3fb40
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=169762
@ -5,7 +5,7 @@
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# $FreeBSD$
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PORTNAME= jfduke3d
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PORTVERSION= 20050531
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PORTVERSION= 20051009
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CATEGORIES= games
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MASTER_SITES= ftp://dialup.edgefiles.com/edgenetwork.org/jonof/buildport/ \
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ftp://ftp1.edgefiles.com/edgenetwork.org/jonof/buildport/ \
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@ -14,60 +14,48 @@ MASTER_SITES= ftp://dialup.edgefiles.com/edgenetwork.org/jonof/buildport/ \
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DISTFILES= ${PORTNAME}_src_${PORTVERSION}.zip \
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jfbuild_src_${PORTVERSION}.zip
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PATCH_SITES= http://www.mephisto.ma.cx/mephisto/patches/
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PATCHFILES= ${PORTNAME}_src_${PORTVERSION}.patch \
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jfbuild_src_${PORTVERSION}.patch
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MAINTAINER= arundel@h3c.de
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COMMENT= Jonathon Fowler's Duke Nukem 3D Port
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BUILD_DEPENDS= nasm:${PORTSDIR}/devel/nasm
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USE_ZIP= yes
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USE_GCC= 3.2+
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USE_GMAKE= yes
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USE_SDL= sdl
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USE_GL= yes
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USE_GNOME= gtk20
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CONFLICTS= duke3d-200[0-9]*
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USE_SDL= mixer sdl
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WRKSRC= ${WRKDIR}/${PORTNAME}_src_${PORTVERSION}
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PATCH_WRKSRC= ${WRKDIR}
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PROG_FILES= ${WRKSRC}/duke3d ${WRKSRC}/build
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DATA_FILES= ${WRKSRC}/build.cfg
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SCRIPT_FILES= ${WRKDIR}/fix.sh ${WRKDIR}/duke3d.sh ${WRKDIR}/build.sh
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PORTDOCS= ChangeLog readme.txt releasenotes.html duke3d.def.sample GNU.TXT
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SUB_FILES= pkg-message
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.include <bsd.port.pre.mk>
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.if ${ARCH} != "i386"
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BROKEN= "Does not build on !i386 (hardcodes i386-specific compiler flags)"
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.endif
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pre-build:
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@${REINPLACE_CMD} -e 's|EROOT=../build/|EROOT=../jfbuild_src_${PORTVERSION}/|g' \
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${WRKSRC}/Makefile
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pre-install:
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@${SED} -e 's|%%DUKEDIR%%|${DATADIR}|g' ${FILESDIR}/fix.sh > \
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${WRKDIR}/fix.sh
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@${SED} -e 's|%%DUKEDIR%%|${DATADIR}|g' ${FILESDIR}/wrapper.sh > \
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${WRKDIR}/duke3d.sh
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@${SED} -e 's|%%DUKEDIR%%|${DATADIR}|g' ${FILESDIR}/build-wrapper.sh > \
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${WRKDIR}/build.sh
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post-patch:
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@${REINPLACE_CMD} -Ee \
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's|^(EROOT=)../build/|\1../jfbuild_src_${PORTVERSION}/|; \
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s|^(CC=).*|\1${CC}|; \
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s|^(CFLAGS=).*|\1${CFLAGS}|; \
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s|^(NASMFLAGS=).*|\1 -s -f elf|; \
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s|/usr/X11R6|${X11BASE}|; \
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s|sdl-config|${SDL_CONFIG}|' \
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${WRKSRC}/Makefile \
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${WRKDIR}/jfbuild_src_${PORTVERSION}/Makefile \
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${WRKDIR}/jfbuild_src_${PORTVERSION}/Makefile.shared
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@${REINPLACE_CMD} -e 's|/usr/share/games/jfduke3d|${DN3DDIR}|' \
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${WRKSRC}/source/game.c ${WRKSRC}/source/astub.c
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do-install:
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${INSTALL} -d ${DATADIR}
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${INSTALL_PROGRAM} ${PROG_FILES} ${DATADIR}
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${INSTALL_DATA} ${DATA_FILES} ${DATADIR}
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${INSTALL_SCRIPT} ${SCRIPT_FILES} ${DATADIR}
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${LN} -fs ${DATADIR}/duke3d.sh ${PREFIX}/bin/duke3d
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${LN} -fs ${DATADIR}/build.sh ${PREFIX}/bin/duke3d-build
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post-install:
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.ifndef(NOPORTDOCS)
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${INSTALL} -d ${DOCSDIR}
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.for file in ${PORTDOCS}
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${INSTALL_MAN} ${WRKSRC}/${file} ${DOCSDIR}
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${INSTALL_PROGRAM} ${WRKSRC}/duke3d ${PREFIX}/bin/${PORTNAME}
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${INSTALL_PROGRAM} ${WRKSRC}/build ${PREFIX}/bin/${PORTNAME}-build
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.if !defined(NOPORTDOCS)
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.for f in ChangeLog readme.txt releasenotes.html duke3d.def.sample
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${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
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.endfor
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.endif
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${CAT} ${PKGMESSAGE}
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.include <bsd.port.post.mk>
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.include "${.CURDIR}/../duke3d-data/Makefile.include"
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.include <bsd.port.mk>
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@ -1,6 +1,12 @@
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MD5 (jfduke3d_src_20050531.zip) = 0a56a99da81c8358aa43a869cfac4f81
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SHA256 (jfduke3d_src_20050531.zip) = e740afd3a2cc5b7a3f55a6b61bc5c2cfb1319e44c99cbf7ffb491e02d202a2eb
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SIZE (jfduke3d_src_20050531.zip) = 612758
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MD5 (jfbuild_src_20050531.zip) = 100c74de1bbbea5d661feb4665df2eb0
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SHA256 (jfbuild_src_20050531.zip) = f601b0f01de0b0d2f0bb927ebe6b48816ba847f9f36d6a841a36e980c8803666
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SIZE (jfbuild_src_20050531.zip) = 542176
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MD5 (jfduke3d_src_20051009.zip) = b67bdcb3dda1a18b6802e26c6588bf11
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SHA256 (jfduke3d_src_20051009.zip) = 910a1616ee5f3b83d1a0ff25ff463112f82fc68e55cb76922ccbdff82c0bb140
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SIZE (jfduke3d_src_20051009.zip) = 686915
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MD5 (jfbuild_src_20051009.zip) = 44a943c0050bfd46ce1e6af24c951898
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SHA256 (jfbuild_src_20051009.zip) = 4bab5eb5171b6480c529f2076411f83038bd19861e3a9c8ede95c4c026bd746e
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SIZE (jfbuild_src_20051009.zip) = 610745
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MD5 (jfduke3d_src_20051009.patch) = 7575e8f78b1cb9c39645f2d49915e738
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SHA256 (jfduke3d_src_20051009.patch) = 0abf81415c32259dffa659bbb49e4b4c41513005b34deae87921bdd05b25bdb3
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SIZE (jfduke3d_src_20051009.patch) = 117574
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MD5 (jfbuild_src_20051009.patch) = b5db75643dd9034749f0a8766354c03b
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SHA256 (jfbuild_src_20051009.patch) = b8c2b53b768c419e2f552c79237af42c9055d6d2ff3d59963ad9f97c674e18d3
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SIZE (jfbuild_src_20051009.patch) = 3788
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@ -1,6 +0,0 @@
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#!/bin/sh
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# Needed to make symlinks/shortcuts work.
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# Wrap build (editor) binary
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cd %%DUKEDIR%%
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./build $*
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exit $?
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#!/bin/sh
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cd %%DUKEDIR%%
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if [ ! -d %%DUKEDIR%% ] || [ ! -w %%DUKEDIR%% ]
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then
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echo You do not have permission to write to %%DUKEDIR%%.
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exit
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fi
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if [ ! -f DUKE3D.GRP ]
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then
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echo DUKE3D.GRP is missing
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exit
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fi
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echo Renamed DUKE3D.GRP to duke3d.grp
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mv -f ./DUKE3D.GRP ./duke3d.grp
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@ -1,11 +0,0 @@
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--- Makefile.orig Fri Aug 26 20:17:49 2005
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+++ Makefile Fri Aug 26 20:18:07 2005
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@@ -88,7 +88,7 @@
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endif
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ifeq ($(RENDERTYPE),SDL)
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- override CFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags))
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+ override CFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl11-config --cflags))
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB)
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GAMEOBJS+= $(OBJ)game_icon.$o
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EDITOROBJS+= $(OBJ)build_icon.$o
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--- ../jfbuild_src_20050531/Makefile.orig Thu Oct 27 17:32:56 2005
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+++ ../jfbuild_src_20050531/Makefile Thu Oct 27 17:35:56 2005
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@@ -93,7 +93,7 @@
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endif
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ifeq ($(PLATFORM),BSD)
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ASFLAGS+= -f elf
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- override CFLAGS+= -I/usr/X11R6/include
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+ override CFLAGS+= -I$(PREFIX)/include
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endif
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ifeq ($(PLATFORM),WINDOWS)
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override CFLAGS+= -DUNDERSCORES -I$(DXROOT)/include -I$(FMODROOT)/inc
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--- ../jfbuild_src_20050531/Makefile.shared.orig Sun Sep 4 15:03:56 2005
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+++ ../jfbuild_src_20050531/Makefile.shared Sun Sep 4 15:04:04 2005
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@@ -10,7 +10,7 @@
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GLLIBBSD=-lopengl32
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GLLIBLIN=-lGL
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-SDLCONFIG=sdl-config
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+SDLCONFIG=sdl11-config
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#SDLCONFIG=/usr/local/bin/sdl11-config
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# detect the platform
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@ -1,45 +0,0 @@
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-----------------------------------------------------------------
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JonoF's Duke Nukem 3D Port has been successfully installed.
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You still need the original Duke Nukem 3D data file. Please copy DUKE3D.GRP to
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the %%DATADIR%% directory and run the fix.sh script inside that directory.
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The JonoF Duke Nukem 3D Port supports the following Duke Nukem 3D versions:
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* Duke3D Shareware
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* Duke3D 1.3d
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* Duke3D 1.4/5 Atomic
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NOTE: Be sure to read the release notes in this distribution. There's important
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information about using the new features in this release.
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The release notes can be found in %%DOCSDIR%%.
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If you have any problems with running this port please contact the maintainer
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of this port and NOT Jonathan Fowler.
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The following features are not usable at the moment:
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* Sound doesn't work
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* No joystick support
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* GL mode doesn't work
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NOTE: You can find patches which enable sound and add joystick support here:
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http://jonof.edgenetwork.org/forum/viewtopic.php?p=3245
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I was not able to compile the port with these patches. If you manage to do so
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and the binary runs under FreeBSD with sound/jostick support enabled, please
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drop me a note telling me how you did it. I'd really like to add those patches
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to the port, because especially the lack of sound reduces the gameplay-fun a
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lot.
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NOTE: Additions to the retail version features of Duke Nukem 3D can be found on
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the 3D Realms forum. These patches/hacks feature high/low resolution textures,
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MD2/MD3 models, Blood and Gore hacks, map hacks, etc. The 3D Realms Forum can
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be accessed through this URL:
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http://forums.3drealms.com/
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Thx.
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-----------------------------------------------------------------
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#!/bin/sh
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# Needed to make symlinks/shortcuts work.
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# Wrap duke3d binary
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cd %%DUKEDIR%%
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./duke3d $*
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exit $?
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@ -1,10 +1,24 @@
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JonoF's Duke Nukem 3D Port
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JonoF's Duke Nukem 3D Port with icculus.org/duke3d patches for sound and
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joystick support.
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This is the Duke Nukem 3D Port written by Jonathan Fowler. Like any
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other Duke Nukem 3D Port it is a hack of the original Duke Nukem 3D
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source code (v1.5 CD Version) which was made publicly avilable by
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3D Realms (the developer of Duke Nukem 3D) on the 1st of April 2003.
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This is the Duke Nukem 3D Port written by Jonathan Fowler. Like any other Duke
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Nukem 3D Port it is a hack of the original Duke Nukem 3D source code (v1.5 CD
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Version) which was made publicly avilable by 3D Realms (the developer of Duke
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Nukem 3D) on the 1st of April 2003.
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WWW: http://jonof.edgenetwork.org/index.php?p=jfduke3d
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The following Duke Nukem 3D versions are supported:
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* Duke3D Shareware
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* Duke3D 1.3d
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* Duke3D 1.4/5 Atomic
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arundel@h3c.de
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Be sure to read the release notes in this distribution. There's important
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information about using the new features in this release.
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Additions to the retail version features of Duke Nukem 3D can be found on the
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3D Realms forum. These patches/hacks feature high/low resolution textures,
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MD2/MD3 models, Blood and Gore hacks, map hacks, etc. The 3D Realms Forum can
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be accessed through this URL:
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http://forums.3drealms.com/
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WWW: http://jonof.edgenetwork.org/index.php?p=jfduke3d
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%%DATADIR%%/duke3d
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%%DATADIR%%/build
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%%DATADIR%%/fix.sh
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%%DATADIR%%/duke3d.sh
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%%DATADIR%%/build.sh
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%%DATADIR%%/build.cfg
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bin/duke3d
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bin/duke3d-build
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@dirrmtry share/jfduke3d
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bin/jfduke3d
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bin/jfduke3d-build
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%%PORTDOCS%%%%DOCSDIR%%/ChangeLog
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%%PORTDOCS%%%%DOCSDIR%%/duke3d.def.sample
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%%PORTDOCS%%%%DOCSDIR%%/readme.txt
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%%PORTDOCS%%%%DOCSDIR%%/releasenotes.html
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%%PORTDOCS%%@dirrm %%DOCSDIR%%
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