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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-22 04:17:44 +00:00

- Update to 1.0.3

PR:		126801
Submitted by:	Ports Fury
This commit is contained in:
Martin Wilke 2008-08-25 21:16:26 +00:00
parent 393ec4f03f
commit 23278011dd
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=219175
5 changed files with 27 additions and 26 deletions

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@ -6,17 +6,24 @@
#
PORTNAME= libfov
PORTVERSION= 1.0.2
PORTVERSION= 1.0.3
CATEGORIES= games devel
MASTER_SITES= SFE/libfov
MASTER_SITES= http://libfov.googlecode.com/files/
MAINTAINER= ports@FreeBSD.org
COMMENT= C library for calculating fields of view on low resolution rasters
WRKSRC= ${WRKDIR}/${DISTNAME}/fov
USE_GNOME= gnomehack pkgconfig
USE_AUTOTOOLS= libtool:15
CONFIGURE_ENV= ac_cv_prog_doxygen=no ac_cv_path_SDL_CONFIG=no
USE_LDCONFIG= yes
post-extract:
@${CP} ${PATCHDIR}/Makefile.bsd ${WRKSRC}/Makefile
@${CHMOD} ${BINMODE} ${WRKSRC}/install-sh
post-patch:
@${REINPLACE_CMD} -e 's|^CFLAGS=|#CFLAGS=|g' ${WRKSRC}/configure
@${FIND} ${WRKSRC} -name "Makefile.in" | ${XARGS} ${REINPLACE_CMD} -e \
's|^AM_CFLAGS|#AM_CFLAGS|g'
.include <bsd.port.mk>

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@ -1,3 +1,3 @@
MD5 (libfov-1.0.2.tar.gz) = e0d2a9bd7dc1acf08533624f616ee028
SHA256 (libfov-1.0.2.tar.gz) = 61ba9824328f544736e88fa076778935cdcf61b910cf5a52edeab080c3ae107a
SIZE (libfov-1.0.2.tar.gz) = 343401
MD5 (libfov-1.0.3.tar.gz) = 0519d52da67f3cf5f21fe6b6bf8962e7
SHA256 (libfov-1.0.3.tar.gz) = 4d0289fa008d201dec3e75378e1d575b845b7d035784bc64908d8629b02cac57
SIZE (libfov-1.0.3.tar.gz) = 350246

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@ -1,10 +0,0 @@
LIB= fov
SHLIB_MAJOR= 1
SHLIB_MINOR= 0
SRCS= fov.c
INCS= fov.h
LIBDIR= ${PREFIX}/lib
INCLUDEDIR= ${PREFIX}/include
.include <bsd.lib.mk>

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@ -1,8 +1,7 @@
This is a C library which implements a course-grained lighting algorithm
suitable for tile-based games such as roguelikes.
libfov is a C library for calculating fields of view and lighting on low
resolution rasters, suitable for roguelike games. In that screenshot below,
imagine that green dot is your character in a computer game, and as you
walk around (move between tiles on the grid), you want to know which tiles
you can see and which tiles you cannot. libfov calculates exactly that.
WWW: http://members.optushome.com.au/puyo/libfov.html
Author: Greg <greg@puyo.cjb.net>
- Aaron Dalton
aaron@FreeBSD.org
WWW: http://code.google.com/p/libfov/

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@ -1,5 +1,10 @@
include/fov.h
include/fov/fov.h
lib/fov/include/config.h
lib/libfov.a
lib/libfov.la
lib/libfov.so
lib/libfov.so.1
lib/libfov_p.a
libdata/pkgconfig/libfov.pc
@dirrm lib/fov/include
@dirrm lib/fov
@dirrm include/fov