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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-25 04:43:33 +00:00

Update to version 3.6.

PR:		19409
Submitted by:	maintainer
This commit is contained in:
Steve Price 2000-07-07 18:48:31 +00:00
parent 660fa88419
commit 29a402115e
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=30320
4 changed files with 43 additions and 35 deletions

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@ -6,20 +6,20 @@
#
PORTNAME= knightcap
PORTVERSION= 3.5
PORTVERSION= 3.6
CATEGORIES= games
MASTER_SITES= ftp://samba.anu.edu.au/pub/KnightCap/
MASTER_SITES= ftp://samba.anu.edu.au/pub/KnightCap/ \
ftp://ftp.bmtmicro.com/pub/linux/tucows/files/x11/entertain/ \
ftp://ftp.cadvision.com/pub/linuxberg/files/x11/entertain/
DISTNAME= KnightCap-${PORTVERSION}
MAINTAINER= ports@FreeBSD.org
MAINTAINER= bugg@bugg.strangled.net
LIB_DEPENDS= GL.14:${PORTSDIR}/graphics/Mesa3\
GLU.14:${PORTSDIR}/graphics/Mesa3 \
glut.3:${PORTSDIR}/graphics/Mesa3
FETCH_BEFORE_ARGS= -P
ALL_TARGET= KnightCap
USE_X_PREFIX= yes
WRKSRC= ${WRKDIR}/Export
do-install:

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@ -1 +1 @@
MD5 (KnightCap-3.5.tar.gz) = 4c188f4a8e0e153ca7d6e84257cb1ae1
MD5 (KnightCap-3.6.tar.gz) = b3e912cc6d4ef68f8063c45620526d1a

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@ -1,37 +1,43 @@
--- Makefile.orig Wed Mar 11 15:51:57 1998
+++ Makefile Sun Sep 27 11:09:04 1998
@@ -2,11 +2,11 @@
# what C compiler? It better be Ansi-C. Use gcc if you have it.
# you may find that KnightCap is very slow if you don't use gcc
-CC = gcc
+#CC = gcc
--- Makefile.orig Tue Jun 20 21:19:26 2000
+++ Makefile Tue Jun 20 21:19:30 2000
@@ -5,8 +5,8 @@
CC = gcc
# What compiler switches do you want? These ones work well with gcc
#OPT = -O2 -fshort-enums -Wall
-#OPT = -O2 -fshort-enums -Wall
-OPT = -g -fshort-enums -Wall
+OPT = -O2 -fshort-enums -Wall -DPI=M_PI
+#OPT = -O3 -fomit-frame-pointer -fshort-enums -Wall -DCPU=686
+# OPT = -g -fshort-enums -Wall
# If you don't have gcc then perhaps try this instead. You only need
# the null definition for inline if your C compiler doesn't know about
@@ -21,13 +21,13 @@
# display (or you don't have OpenGL and Glut libraries)
# If you do have these libs then make sure the first three
# lines point at the right places
-MESA = /usr/local/Mesa-2.1
-GLUT = /usr/local/Mesa-2.1/glut-3.2
-X11 = /usr/X11R6
-GLUT_LIBS = -L$(GLUT)/lib/glut -lglut
-MESA_LIBS = -L$(MESA)/lib -lMesaGLU -lMesaGL -lm
-XLIBS = -L$(X11)/lib -lXmu -lXt -lXext -lX11 -lXi
@@ -27,25 +27,22 @@
GLUT_LIBS = -L$(GLUT)/lib/glut -lglut
MESA_LIBS = -L$(MESA)/lib -lMesaGLU -lMesaGL -lm
XLIBS = -L$(X11)/lib -lXmu -lXt -lXext -lX11 -lXi
-DISPLAYFLAGS = -I$(MESA)/include -I$(GLUT) -DRENDERED_DISPLAY=1
+GLUT_LIBS = -L$(X11BASE)/lib -lglut
+MESA_LIBS = -L$(X11BASE)/lib -lMesaGLU -lMesaGL -lm
+XLIBS = -L$(X11BASE)/lib -lXmu -lXt -lXext -lX11 -lXi
+.if $(PORTOBJFORMAT) == "elf"
+XLIBS+= -Wl,-rpath,$(X11BASE)/lib
+.endif
+DISPLAYFLAGS = -I$(X11BASE)/include -DRENDERED_DISPLAY=1
+DISPLAYFLAGS = -I/usr/X11R6/include -I$(MESA)/include -I$(GLUT) -DRENDERED_DISPLAY=1
# comment out the following line if you don't want KnightCap's
# evaluation function learning turned on.
-# comment out the following line if you don't want KnightCap's
-# evaluation function learning turned on.
-LEARNFLAGS = -DLEARN_EVAL=1
# you shouldn't need to edit anything below this line. Unless
# something goes wrong.
INCLUDE = $(DISPLAYFLAGS)
-CFLAGS = $(OPT) $(INCLUDE) $(LEARNFLAGS)
+CFLAGS = $(OPT) $(INCLUDE) #-DLEARN_EVAL=1
-LIBS = $(GLUT_LIBS) $(MESA_LIBS) $(XLIBS)
+LIBS = $(GLUT_LIBS) $(MESA_LIBS) $(XLIBS) -lm
TARGET = KnightCap
OBJS = knightcap.o trackball.o move.o util.o generate.o eval.o movement.o \
ordering.o hash.o board.o log.o prog.o timer.o ics.o display.o \
- testsuite.o brain.o td.o tactics.o
+ testsuite.o brain.o td.o tactics.o epd.o epdglue.o
$(TARGET): $(OBJS)
-mv $@ $@.old

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@ -20,3 +20,5 @@ are:
to a 2100 player in just 300 games. See
http://keating.anu.edu.au/~jon/papers/knightcap.ps.gz for more info on
its learning algorithm.
WWW: http://samba.anu.edu.au/KnightCap/