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Update to version 3.6.
PR: 19409 Submitted by: maintainer
This commit is contained in:
parent
660fa88419
commit
29a402115e
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=30320
@ -6,20 +6,20 @@
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#
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PORTNAME= knightcap
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PORTVERSION= 3.5
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PORTVERSION= 3.6
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CATEGORIES= games
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MASTER_SITES= ftp://samba.anu.edu.au/pub/KnightCap/
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MASTER_SITES= ftp://samba.anu.edu.au/pub/KnightCap/ \
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ftp://ftp.bmtmicro.com/pub/linux/tucows/files/x11/entertain/ \
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ftp://ftp.cadvision.com/pub/linuxberg/files/x11/entertain/
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DISTNAME= KnightCap-${PORTVERSION}
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MAINTAINER= ports@FreeBSD.org
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MAINTAINER= bugg@bugg.strangled.net
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LIB_DEPENDS= GL.14:${PORTSDIR}/graphics/Mesa3\
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GLU.14:${PORTSDIR}/graphics/Mesa3 \
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glut.3:${PORTSDIR}/graphics/Mesa3
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FETCH_BEFORE_ARGS= -P
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ALL_TARGET= KnightCap
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USE_X_PREFIX= yes
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WRKSRC= ${WRKDIR}/Export
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do-install:
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@ -1 +1 @@
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MD5 (KnightCap-3.5.tar.gz) = 4c188f4a8e0e153ca7d6e84257cb1ae1
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MD5 (KnightCap-3.6.tar.gz) = b3e912cc6d4ef68f8063c45620526d1a
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@ -1,37 +1,43 @@
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--- Makefile.orig Wed Mar 11 15:51:57 1998
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+++ Makefile Sun Sep 27 11:09:04 1998
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@@ -2,11 +2,11 @@
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# what C compiler? It better be Ansi-C. Use gcc if you have it.
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# you may find that KnightCap is very slow if you don't use gcc
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-CC = gcc
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+#CC = gcc
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--- Makefile.orig Tue Jun 20 21:19:26 2000
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+++ Makefile Tue Jun 20 21:19:30 2000
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@@ -5,8 +5,8 @@
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CC = gcc
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# What compiler switches do you want? These ones work well with gcc
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#OPT = -O2 -fshort-enums -Wall
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-#OPT = -O2 -fshort-enums -Wall
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-OPT = -g -fshort-enums -Wall
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+OPT = -O2 -fshort-enums -Wall -DPI=M_PI
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+#OPT = -O3 -fomit-frame-pointer -fshort-enums -Wall -DCPU=686
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+# OPT = -g -fshort-enums -Wall
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# If you don't have gcc then perhaps try this instead. You only need
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# the null definition for inline if your C compiler doesn't know about
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@@ -21,13 +21,13 @@
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# display (or you don't have OpenGL and Glut libraries)
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# If you do have these libs then make sure the first three
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# lines point at the right places
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-MESA = /usr/local/Mesa-2.1
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-GLUT = /usr/local/Mesa-2.1/glut-3.2
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-X11 = /usr/X11R6
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-GLUT_LIBS = -L$(GLUT)/lib/glut -lglut
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-MESA_LIBS = -L$(MESA)/lib -lMesaGLU -lMesaGL -lm
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-XLIBS = -L$(X11)/lib -lXmu -lXt -lXext -lX11 -lXi
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@@ -27,25 +27,22 @@
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GLUT_LIBS = -L$(GLUT)/lib/glut -lglut
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MESA_LIBS = -L$(MESA)/lib -lMesaGLU -lMesaGL -lm
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XLIBS = -L$(X11)/lib -lXmu -lXt -lXext -lX11 -lXi
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-DISPLAYFLAGS = -I$(MESA)/include -I$(GLUT) -DRENDERED_DISPLAY=1
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+GLUT_LIBS = -L$(X11BASE)/lib -lglut
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+MESA_LIBS = -L$(X11BASE)/lib -lMesaGLU -lMesaGL -lm
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+XLIBS = -L$(X11BASE)/lib -lXmu -lXt -lXext -lX11 -lXi
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+.if $(PORTOBJFORMAT) == "elf"
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+XLIBS+= -Wl,-rpath,$(X11BASE)/lib
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+.endif
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+DISPLAYFLAGS = -I$(X11BASE)/include -DRENDERED_DISPLAY=1
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+DISPLAYFLAGS = -I/usr/X11R6/include -I$(MESA)/include -I$(GLUT) -DRENDERED_DISPLAY=1
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# comment out the following line if you don't want KnightCap's
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# evaluation function learning turned on.
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-# comment out the following line if you don't want KnightCap's
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-# evaluation function learning turned on.
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-LEARNFLAGS = -DLEARN_EVAL=1
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# you shouldn't need to edit anything below this line. Unless
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# something goes wrong.
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INCLUDE = $(DISPLAYFLAGS)
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-CFLAGS = $(OPT) $(INCLUDE) $(LEARNFLAGS)
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+CFLAGS = $(OPT) $(INCLUDE) #-DLEARN_EVAL=1
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-LIBS = $(GLUT_LIBS) $(MESA_LIBS) $(XLIBS)
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+LIBS = $(GLUT_LIBS) $(MESA_LIBS) $(XLIBS) -lm
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TARGET = KnightCap
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OBJS = knightcap.o trackball.o move.o util.o generate.o eval.o movement.o \
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ordering.o hash.o board.o log.o prog.o timer.o ics.o display.o \
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- testsuite.o brain.o td.o tactics.o
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+ testsuite.o brain.o td.o tactics.o epd.o epdglue.o
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$(TARGET): $(OBJS)
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-mv $@ $@.old
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@ -20,3 +20,5 @@ are:
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to a 2100 player in just 300 games. See
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http://keating.anu.edu.au/~jon/papers/knightcap.ps.gz for more info on
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its learning algorithm.
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WWW: http://samba.anu.edu.au/KnightCap/
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