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Further work on my beloved port:
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir from command line. Only ref_*.so files path left hardcoded - Tiny fix for dedicated server build (Makefile typo) - Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD magic). Bump PORTREVISION for that [*] - Restore my nifty comments in pkg-plist References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
This commit is contained in:
parent
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commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=157893
@ -7,7 +7,7 @@
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PORTNAME= quake2lnx
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PORTVERSION= 0.16.2
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PORTREVISION= 1
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PORTREVISION= 2
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CATEGORIES= games
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MASTER_SITES= http://offload1.icculus.org/quake2/files/:icc \
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http://www.icculus.org/quake2/files/:icc \
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@ -48,7 +48,6 @@ OPTIONS= X11 "Build X11 software driver" on \
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DATADIR= ${Q2DIR}
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ALL_TARGET= build_release
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MAKE_ENV= LIBDIR="${LIBDIR}"
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PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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@ -240,6 +239,13 @@ post-extract:
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${TAIL} +${${mp:U}_OFF} ${mp}src320.shar | ${SH})
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.endfor
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post-patch: .SILENT
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${REINPLACE_CMD} -e 's|%%DATADIR%%|${DATADIR}| ; \
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s|%%LIBDIR%%|${LIBDIR}|' ${WRKSRC}/src/qcommon/files.c \
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${WRKSRC}/src/linux/vid_so.c
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${REINPLACE_CMD} -e 's|dllname, RTLD_LAZY|& \| RTLD_GLOBAL|' \
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${WRKSRC}/src/linux/qgl_linux.c
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do-install:
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.for tgt in ${EXE_TARGETS}
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${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin
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@ -1,5 +1,5 @@
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--- Makefile.orig Fri Sep 24 19:06:52 2004
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+++ Makefile Fri Oct 7 17:37:25 2005
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--- Makefile.orig Sat Sep 25 05:06:52 2004
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+++ Makefile Tue Mar 21 19:18:24 2006
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@@ -12,30 +12,30 @@
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# (Note: not all options are available for all platforms).
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# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built.
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@ -122,7 +122,7 @@
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NULL_DIR=$(MOUNT_DIR)/null
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-BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp
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+BASE_CFLAGS=-pipe -Dstricmp=strcasecmp -DDATADIR='\"${DATADIR}\"' -DLIBDIR='\"${LIBDIR}\"' $(CFLAGS)
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+BASE_CFLAGS=-pipe -Dstricmp=strcasecmp $(CFLAGS)
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ifeq ($(HAVE_IPV6),YES)
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BASE_CFLAGS+= -DHAVE_IPV6
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ifeq ($(OSTYPE),FreeBSD)
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@ -419,6 +419,15 @@
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endif
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$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS)
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@@ -719,7 +571,7 @@
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$(DO_DED_CC)
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$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
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- $(DO_DED_DEBUG_CC)
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+ $(DO_DED_CC)
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$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_DED_CC)
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@@ -821,7 +673,7 @@
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$(BUILDDIR)/game/q_shared.o \
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$(BUILDDIR)/game/m_flash.o
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@ -1,5 +1,5 @@
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--- src/linux/vid_so.c.orig Fri Sep 24 19:11:44 2004
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+++ src/linux/vid_so.c Tue Sep 27 19:28:29 2005
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--- src/linux/vid_so.c.orig Tue Mar 21 19:43:33 2006
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+++ src/linux/vid_so.c Tue Mar 21 19:47:12 2006
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@@ -216,7 +216,6 @@
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refimport_t ri;
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GetRefAPI_t GetRefAPI;
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@ -15,7 +15,7 @@
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- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
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-
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- snprintf (fn, MAX_OSPATH, "%s/%s", path, name );
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+ snprintf (fn, MAX_OSPATH, LIBDIR"/%s", name );
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+ snprintf (fn, MAX_OSPATH, "%%LIBDIR%%/%s", name );
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if (stat(fn, &st) == -1) {
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Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno));
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@ -28,7 +28,7 @@
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- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
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- snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref );
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+ snprintf (fn, MAX_OSPATH, LIBDIR"/ref_%s.so", ref );
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+ snprintf (fn, MAX_OSPATH, "%%LIBDIR%%/ref_%s.so", ref );
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if (stat(fn, &st) == 0)
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return true;
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@ -1,12 +1,11 @@
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--- src/qcommon/files.c.orig Sun Jan 2 00:38:12 2005
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+++ src/qcommon/files.c Tue Sep 27 18:25:41 2005
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@@ -912,7 +912,8 @@
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//
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--- src/qcommon/files.c.orig Tue Mar 21 19:36:01 2006
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+++ src/qcommon/files.c Tue Mar 21 19:41:27 2006
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@@ -913,6 +913,8 @@
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// add baseq2 to search path
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//
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- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
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+ FS_AddGameDirectory(LIBDIR"/"BASEDIRNAME);
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+ FS_AddGameDirectory(DATADIR"/"BASEDIRNAME);
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FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
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+ FS_AddGameDirectory ("%%LIBDIR%%/"BASEDIRNAME);
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+ FS_AddGameDirectory ("%%DATADIR%%/"BASEDIRNAME);
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//
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// then add a '.quake2/baseq2' directory in home directory by default
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@ -1,6 +1,8 @@
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@comment === EXECUTABLES ===
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%%SERVER%%bin/q2ded
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%%CLIENT%%bin/quake2
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%%SDLCLIENT%%bin/sdlquake2
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@comment === RENDERERS ===
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%%GAME%%%%LIBDIR%%/baseq2/game.so
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%%CTF%%%%LIBDIR%%/ctf/game.so
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%%ROGUE%%%%LIBDIR%%/rogue/game.so
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@ -11,10 +13,12 @@
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%%AA%%%%LIBDIR%%/ref_softaa.so
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%%SDL%%%%LIBDIR%%/ref_softsdl.so
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%%X11%%%%LIBDIR%%/ref_softx.so
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@comment === DOCS ===
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%%PORTDOCS%%%%DOCSDIR%%/README
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%%PORTDOCS%%%%DOCSDIR%%/README.320
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%%PORTDOCS%%%%DOCSDIR%%/joystick.txt
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%%PORTDOCS%%%%DOCSDIR%%/quake2.3dfxgl
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@comment === DATA ===
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%%QMAX%%%%DATADIR%%/baseq2/maxpak.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak10.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak11.pak
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@ -24,6 +28,7 @@
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%%RETEX%%%%DATADIR%%/baseq2/pak16.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak17.pak
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%%RETEX%%%%DATADIR%%/baseq2/pak19.pak
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@comment === CLEANUP ===
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%%PORTDOCS%%@dirrm %%DOCSDIR%%
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%%CTF%%@dirrm %%LIBDIR%%/ctf
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%%GAME%%@dirrm %%LIBDIR%%/baseq2
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