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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-25 04:43:33 +00:00

Fix build with -fno-common

This commit is contained in:
Stefan Eßer 2020-09-30 11:10:02 +00:00
parent b0889bbad1
commit 2c6c867da3
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=550681
3 changed files with 25 additions and 2 deletions

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@ -3,7 +3,7 @@
PORTNAME= prboom
PORTVERSION= 2.5.0
PORTREVISION= 10
PORTREVISION= 11
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}/${PORTNAME}%20stable/${PORTVERSION}
@ -12,9 +12,11 @@ COMMENT= Multiplayer-capable and modified version of ID's classic DOOM game
LICENSE= GPLv2
LIB_DEPENDS= libsmpeg.so:multimedia/smpeg
LIB_DEPENDS= libsmpeg.so:multimedia/smpeg \
libpng16.so:graphics/png
USES= gmake sdl
USE_GL= gl
USE_SDL= mixer net sdl
GNU_CONFIGURE= yes

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@ -0,0 +1,10 @@
--- src/gl_intern.h.orig 2008-10-11 12:10:39 UTC
+++ src/gl_intern.h
@@ -83,6 +83,6 @@ int gld_GetTexDimension(int value);
void gld_SetTexturePalette(GLenum target);
void gld_Precache(void);
-PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
+extern PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
#endif // _GL_INTERN_H

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@ -0,0 +1,11 @@
--- src/gl_main.c.orig 2008-10-18 13:32:29 UTC
+++ src/gl_main.c
@@ -83,6 +83,8 @@ int gl_paletted_texture = 0;
int gl_shared_texture_palette = 0;
int gl_sprite_offset; // item out of floor offset Mead 8/13/03
+PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
+
GLuint gld_DisplayList=0;
int fog_density=200;
static float extra_red=0.0f;