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add bsp 5.1
Node builder for Doom PR: 37359 Submitted by: Christian Brueffer <chris@unixpages.org>
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parent
028629e4f3
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2e0b612dd8
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=66589
@ -39,6 +39,7 @@
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SUBDIR += bomberinstinct
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SUBDIR += bombermaze
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SUBDIR += bs
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SUBDIR += bsp
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SUBDIR += bugsx
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SUBDIR += burgerspace
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SUBDIR += bzflag
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25
games/bsp/Makefile
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25
games/bsp/Makefile
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# New ports collection makefile for: bsp
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# Date created: 22 April 2002
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# Whom: Christian Brueffer <chris@unixpages.org>
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#
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# $FreeBSD$
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#
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PORTNAME= bsp
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PORTVERSION= 5.1
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= doombsp
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MAINTAINER= chris@unixpages.org
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GNU_CONFIGURE= yes
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/bsp ${PREFIX}/bin
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.if !defined(NOPORTDOCS)
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
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.endif
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.include <bsd.port.mk>
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1
games/bsp/distinfo
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1
games/bsp/distinfo
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@ -0,0 +1 @@
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MD5 (bsp-5.1.tar.gz) = a8d7cf42baf7ecb291869899e2aefae8
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1
games/bsp/pkg-comment
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1
games/bsp/pkg-comment
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@ -0,0 +1 @@
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Node builder for Doom
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17
games/bsp/pkg-descr
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17
games/bsp/pkg-descr
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@ -0,0 +1,17 @@
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BSP is one of the best node builders for Doom.
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What are Nodes?
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Doom uses a rendering algorithm based on a binary space partition,
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otherwise known as a BSP tree. This is stored in a data lump called
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NODES in the WAD file. So tools to build the BSP tree are known as
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node builders.
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Before you can play a level that you have created, you must use a node
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builder to create the data that Doom will use to render the level. BSP
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is one of several node builders that can do this.
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WWW: http://doombsp.sourceforge.net/
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- Christian Brueffer
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chris@unixpages.org
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3
games/bsp/pkg-plist
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3
games/bsp/pkg-plist
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@ -0,0 +1,3 @@
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bin/bsp
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%%PORTDOCS%%share/doc/bsp/README
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%%PORTDOCS%%@dirrm share/doc/bsp
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