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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-27 05:10:36 +00:00

- Cleanup

- Update devel port to svn r1754

PR:		ports/141453
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
This commit is contained in:
Pav Lucistnik 2009-12-18 19:54:08 +00:00
parent 7860bfff9d
commit 350cccb3a3
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=246172
12 changed files with 149 additions and 169 deletions

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@ -18,7 +18,7 @@ BUILD_DEPENDS+= svnversion:${PORTSDIR}/devel/subversion
PLIST= ${.CURDIR}/../ioquake3/pkg-plist
PATCHDIR= ${WRKDIR}/freebsd-patchset/
SVNREVISION= 1583
SVNREVISION= 1754
BINSUFFIX= -devel
.include "${.CURDIR}/../ioquake3/Makefile"

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@ -1,3 +1,3 @@
MD5 (ioquake3-devel-1.36_SVN1583.zip) = 5a59062ce5779fe1985c40ece41c2722
SHA256 (ioquake3-devel-1.36_SVN1583.zip) = 353f5bddbaed46323d4078e6907fcd602c771bd41fe641fc5b3ae67a187c1a88
SIZE (ioquake3-devel-1.36_SVN1583.zip) = 5057370
MD5 (ioquake3-devel-1.36_SVN1754.zip) = 163fe62d8540244a9eda8af66ae62fb2
SHA256 (ioquake3-devel-1.36_SVN1754.zip) = f743e4454bb445fd58188107ee0c36eb4ee3be0f9dce9667bec7516bec59136f
SIZE (ioquake3-devel-1.36_SVN1754.zip) = 5017181

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@ -1,10 +1,6 @@
==============================================================================
The input devices are now handled by SDL. Some mouse buttons will have
different aliases and the mouse speed needs to be readjusted.
The configuration files are saved to ~/.ioquake3-devel instead of ~/.ioquake3
if you prefer both versions to share the configurations files create a
symlink.
Should you encounter freezes when playing a demo or single player game,
rebuild without client libraries.
==============================================================================

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@ -21,29 +21,27 @@ USE_ZIP?= yes
USE_GMAKE= yes
OPTIONS= CLIENT "Build client" on \
GAMELIBS "Build game libraries (when not mandatory)" on \
GAMELIBS "Build game libraries (when not mandatory)" off \
DEDICATED "Build dedicated server" on \
SMP "Build SMP (threaded) client" on \
VORBIS "Enable Ogg Vorbis support" on
MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
DEFAULT_LIBDIR="${LIBDIR}" \
HOMEPATH="/.${PORTNAME}" \
ARCH="${LINUX_ARCH}"
ARCH="${ARCH}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" \
ARCH="${LINUX_ARCH}" \
ARCH="${ARCH}" \
BINSUFFIX="${BINSUFFIX}"
ALL_TARGET= release
MAKE_JOBS_SAFE= yes
LIBDIR= ${PREFIX}/lib/${PORTNAME}
BUILDDIR= ${WRKSRC}/build/release-${OPSYS:L}-${LINUX_ARCH}
LINUX_ARCH= ${ARCH:C/amd64/x86_64/:C/i386/x86/}
BUILDDIR= ${WRKSRC}/build/release-${OPSYS:L}-${ARCH}
BINSUFFIX?=
ONLY_FOR_ARCHS= amd64 i386
# Make sure TARGET and CFLAGS fit together.
# Make sure TARGET and CFLAGS fit together for cross-compiling.
MACHINE_ARCH= ${ARCH}
.include <bsd.cpu.mk>
@ -90,6 +88,7 @@ PLIST_SUB+= GAMELIBS=""
PLIST_SUB+= GAMELIBS="@comment "
.endif
# Note that SMP is only supported on OS-X, hence the option has been removed.
.if defined(WITH_SMP)
MAKE_ARGS+= BUILD_CLIENT_SMP=1
PLIST_SUB+= SMP=""
@ -100,7 +99,7 @@ PLIST_SUB+= SMP="@comment "
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${LINUX_ARCH} \
${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${ARCH} \
${PREFIX}/bin/${bin}${BINSUFFIX}
.endfor
.if defined(WITH_GAMELIBS)

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@ -1,22 +1,6 @@
--- Makefile.orig 2009-08-30 19:33:49.000000000 +0200
+++ Makefile 2009-09-01 23:28:34.000000000 +0200
@@ -17,6 +17,15 @@
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
+ifeq ($(COMPILE_PLATFORM),freebsd)
+ ifeq ($(COMPILE_ARCH),amd64)
+ COMPILE_ARCH=x86_64
+ endif
+ ifeq ($(COMPILE_ARCH),i386)
+ COMPILE_ARCH=x86
+ endif
+endif
+
ifeq ($(COMPILE_PLATFORM),mingw32)
ifeq ($(COMPILE_ARCH),i386)
COMPILE_ARCH=x86
@@ -521,15 +530,35 @@
--- Makefile.orig 2009-04-22 20:54:48.000000000 +0200
+++ Makefile 2009-12-08 11:38:10.000000000 +0100
@@ -521,15 +521,22 @@
ifeq ($(PLATFORM),freebsd)
@ -25,70 +9,99 @@
- else #default to i386
- ARCH=i386
- endif #alpha test
+ FREEBSD_ARCH = $(ARCH)
+ ifeq ($(ARCH),amd64)
+ ARCH = x86_64
+ endif
+ ifeq ($(ARCH),i386)
+ ARCH = x86
+ endif
+
+ ifeq ($(FREEBSD_ARCH),x86_64)
+ FREEBSD_ARCH = amd64
+ endif
+ ifeq ($(FREEBSD_ARCH),x86)
+ FREEBSD_ARCH = i386
+ endif
+ ifndef HOMEPATH
+ HOMEPATH = /.ioquake3
+ endif
+
+ ifndef DEFAULT_LIBDIR
+ DEFAULT_LIBDIR = /usr/local/lib/ioquake3
+ endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -DUSE_ICON $(shell sdl-config --cflags)
+ -DUSE_ICON $(shell sdl-config --cflags) -DMAP_ANONYMOUS=MAP_ANON \
+ -DHOMEPATH=\\\"$(HOMEPATH)\\\" \
+ -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\" \
+ $(shell make -f /dev/null -VCFLAGS MACHINE_ARCH=$(FREEBSD_ARCH))
+
+ ifndef HOMEPATH
+ HOMEPATH = /.ioquake3
+ endif
+
+ ifndef DEFAULT_LIBDIR
+ DEFAULT_LIBDIR = /usr/local/lib/ioquake3
+ endif
+
+ BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
+ -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON \
+ -DHOMEPATH=\\\"$(HOMEPATH)\\\" \
+ -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\"
+ CLIENT_CFLAGS = $(SDL_CFLAGS)
+ SERVER_CFLAGS =
+ HAVE_VM_COMPILED = true
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL
@@ -547,9 +576,22 @@
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
else
@@ -542,24 +549,6 @@
BASE_CFLAGS += -DUSE_CODEC_VORBIS
endif
- ifeq ($(ARCH),axp)
- BASE_CFLAGS += -DNO_VM_COMPILED
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
- ifeq ($(ARCH),i386)
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
+ ifeq ($(ARCH),x86)
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
- HAVE_VM_COMPILED=true
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
- endif
- endif
-
- DEBUG_CFLAGS=$(BASE_CFLAGS) -g
-
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
@@ -582,6 +571,27 @@
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
+ ifeq ($(ARCH),i386)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m32
+ endif
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
+ -fomit-frame-pointer -pipe -ffast-math \
+ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -funroll-loops -fstrength-reduce
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),x86_64)
+ endif
+ ifeq ($(ARCH),amd64)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m64
+ endif
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
+ -fomit-frame-pointer -pipe -ffast-math \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-funroll-loops -fstrength-reduce
HAVE_VM_COMPILED=true
@@ -557,6 +599,7 @@
BASE_CFLAGS += -DNO_VM_COMPILED
endif
endif
+ endif
+
+ ifeq ($(BUILD_CLIENT),1)
+ BASE_CFLAGS += $(CLIENT_CFLAGS)
+ endif
+
+ RELEASE_CFLAGS = $(BASE_CFLAGS) -DNDEBUG -O3 -fomit-frame-pointer \
+ -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -funroll-loops -fstrength-reduce
+
+ DEBUG_CFLAGS = $(BASE_CFLAGS) -g
+
else # ifeq freebsd
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
#############################################################################
@@ -1442,6 +1452,9 @@
ifeq ($(ARCH),x86_64)
Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
endif
+ ifeq ($(ARCH),amd64)
+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
@@ -1591,6 +1604,9 @@
ifeq ($(ARCH),x86_64)
Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
endif
+ ifeq ($(ARCH),amd64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
+ endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif

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@ -1,23 +1,18 @@
--- code/qcommon/files.c.orig 2009-08-30 22:58:50.000000000 +0200
+++ code/qcommon/files.c 2009-08-30 23:10:53.000000000 +0200
@@ -241,6 +241,9 @@
--- code/qcommon/files.c.orig 2009-12-08 11:07:08.000000000 +0100
+++ code/qcommon/files.c 2009-12-08 11:08:41.000000000 +0100
@@ -241,6 +241,7 @@
#endif
static cvar_t *fs_basepath;
+#ifdef __FreeBSD__
+static cvar_t *fs_libpath;
+#endif
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
@@ -2761,6 +2764,10 @@
@@ -2761,6 +2762,7 @@
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
+ #ifdef __FreeBSD__
+ fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
+ #endif
+
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;

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@ -5,7 +5,7 @@
#ifdef __i386__
#define ARCH_STRING "i386"
+#elif defined __amd64__
+#define ARCH_STRING "x86_64"
+#define ARCH_STRING "amd64"
#elif defined __axp__
#define ARCH_STRING "alpha"
#endif

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@ -1,13 +1,12 @@
--- code/qcommon/qcommon.h.orig 2009-08-30 23:12:19.000000000 +0200
+++ code/qcommon/qcommon.h 2009-08-30 23:26:12.000000000 +0200
@@ -1068,6 +1068,10 @@
#ifdef MACOS_X
--- code/qcommon/qcommon.h.orig 2009-12-08 11:09:48.000000000 +0100
+++ code/qcommon/qcommon.h 2009-12-08 11:10:43.000000000 +0100
@@ -1069,6 +1069,9 @@
char *Sys_DefaultAppPath(void);
#endif
+#ifdef __FreeBSD__
+void Sys_SetDefaultLibPath(const char *path);
+char *Sys_DefaultLibPath(void);
+#endif
+
void Sys_SetDefaultHomePath(const char *path);
char *Sys_DefaultHomePath(void);
const char *Sys_Dirname( char *path );

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@ -1,22 +1,17 @@
--- code/sys/sys_main.c.orig 2009-08-30 22:32:59.000000000 +0200
+++ code/sys/sys_main.c 2009-08-30 23:21:12.000000000 +0200
@@ -49,6 +49,9 @@
--- code/sys/sys_main.c.orig 2009-03-02 23:26:36.000000000 +0100
+++ code/sys/sys_main.c 2009-12-08 11:31:12.000000000 +0100
@@ -49,6 +49,7 @@
static char binaryPath[ MAX_OSPATH ] = { 0 };
static char installPath[ MAX_OSPATH ] = { 0 };
+#ifdef __FreeBSD__
+static char libPath[ MAX_OSPATH ] = { 0 };
+#endif
/*
=================
@@ -93,6 +96,31 @@
return Sys_Cwd();
}
@@ -95,6 +96,30 @@
+#ifdef __FreeBSD__
+/*
+=================
/*
=================
+Sys_SetDefaultLibPath
+=================
+*/
@ -37,75 +32,63 @@
+ else
+ return Sys_Cwd();
+}
+#endif
+
/*
=================
+
+/*
+=================
Sys_DefaultAppPath
@@ -384,6 +412,7 @@
=================
*/
@@ -384,6 +409,7 @@
#1 look down current path
#2 look in fs_homepath
#3 look in fs_basepath
+#4 look in fs_libpath under FreeBSD
+#4 look in fs_libpath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -394,6 +423,9 @@
@@ -394,6 +420,7 @@
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
char fname[MAX_OSPATH];
char *basepath;
+ #ifdef __FreeBSD__
+ char *libpath;
+ #endif
char *homepath;
char *pwdpath;
char *gamedir;
@@ -405,6 +437,9 @@
@@ -405,6 +432,7 @@
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
+ #ifdef __FreeBSD__
+ libpath = Cvar_VariableString( "fs_libpath" );
+ #endif
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
@@ -416,6 +451,11 @@
@@ -413,6 +441,9 @@
if(!libHandle && homepath)
libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
+ if(!libHandle && libpath)
+ libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
+
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
+ #ifdef __FreeBSD__
+ if(!libHandle && libpath)
+ libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
+ #endif
+
if(!libHandle) {
Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
return NULL;
@@ -469,6 +509,16 @@
@@ -469,6 +500,10 @@
# endif
#endif
+#ifdef __FreeBSD__
+#ifndef DEFAULT_LIBDIR
+# ifdef MACOS_X
+# define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath())
+# else
+# define DEFAULT_LIBDIR Sys_BinaryPath()
+# endif
+#endif
+# define DEFAULT_LIBDIR DEFAULT_BASEDIR
+#endif
+
/*
=================
Sys_SigHandler
@@ -540,6 +590,9 @@
@@ -540,6 +575,7 @@
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
+ #ifdef __FreeBSD__
+ Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
+ #endif
// Concatenate the command line for passing to Com_Init
for( i = 1; i < argc; i++ )

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@ -1,15 +1,13 @@
--- code/sys/sys_unix.c.orig 2009-08-30 21:54:20.000000000 +0200
+++ code/sys/sys_unix.c 2009-08-30 22:10:31.000000000 +0200
@@ -56,8 +56,12 @@
#ifdef MACOS_X
--- code/sys/sys_unix.c.orig 2008-11-11 00:55:22.000000000 +0100
+++ code/sys/sys_unix.c 2009-12-08 10:54:22.000000000 +0100
@@ -53,7 +53,9 @@
if( ( p = getenv( "HOME" ) ) != NULL )
{
Q_strncpyz( homePath, p, sizeof( homePath ) );
-#ifdef MACOS_X
+#ifdef HOMEPATH
+ Q_strcat( homePath, sizeof( homePath ), HOMEPATH );
+#elif defined MACOS_X
Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Quake3" );
#else
+#ifdef __FreeBSD__
+ Q_strcat( homePath, sizeof( homePath ), HOMEPATH );
+#else
Q_strcat( homePath, sizeof( homePath ), "/.q3a" );
#endif
+#endif
if( mkdir( homePath, 0777 ) )
{
if( errno != EEXIST )

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@ -1,11 +1,5 @@
This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
This port creates development snapshots of icculus.org/quake3. The project is
known to seldomly produce releases. Due to the conservative development goals
of the project, development snapshots are generally considered reliable.
WWW: http://ioquake3.org/

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@ -8,4 +8,7 @@ they have additional variables which would be removed if other engines
overwrite them. But you can safely copy the original directory to the new one
for the first time.
Should you encounter freezes when playing a demo or single player game,
rebuild without client libraries.
==============================================================================