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games/yquake2: new port had been added (Yamagi Quake II)
Yamagi Quake II is advanced port of Icculus Quake II. It uses SDL2 and therefore can be run in Wayland without any additional tweaks. PR: 245770 (modified)
This commit is contained in:
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95b8644d59
commit
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@ -1157,6 +1157,7 @@
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SUBDIR += xzip
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SUBDIR += yadex
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SUBDIR += yahtzee
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SUBDIR += yquake2
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SUBDIR += zangband
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SUBDIR += zatacka
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SUBDIR += zaz
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45
games/yquake2/Makefile
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45
games/yquake2/Makefile
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@ -0,0 +1,45 @@
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# Created by: Vasily Postnicov <shamaz.mazum@gmail.com>
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PORTNAME= yquake2
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PORTVERSION= 8.01
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CATEGORIES= games
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MASTER_SITES= https://deponie.yamagi.org/quake2/
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DISTNAME= quake2-${PORTVERSION}
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MAINTAINER= shamaz.mazum@gmail.com
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COMMENT= Improved version of Icculus Quake II
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LICENSE= GPLv2
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LICENSE_FILE= ${WRKSRC}/LICENSE
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# Quake II loads optional libraries via dlopen(3)
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BUILD_DEPENDS= ${LOCALBASE}/include/curl/curl.h:ftp/curl
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RUN_DEPENDS= ${LOCALBASE}/lib/libcurl.so:ftp/curl
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USES= gmake openal gl sdl tar:xz
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USE_GL= gl
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USE_SDL= sdl2
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MAKE_ARGS= VERBOSE=1 WITH_SYSTEMWIDE=yes \
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WITH_SYSTEMDATADIR="${Q2DIR}" \
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WITH_SYSTEMLIBDIR="${PREFIX}/lib/${PORTNAME}"
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OPTIONS_DEFINE= DOCS
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/release/q2ded \
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${STAGEDIR}${PREFIX}/bin/yq2ded
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${INSTALL_PROGRAM} ${WRKSRC}/release/quake2 \
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${STAGEDIR}${PREFIX}/bin/${PORTNAME}
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@${MKDIR} ${STAGEDIR}${PREFIX}/lib/${PORTNAME}/baseq2
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${INSTALL_LIB} ${WRKSRC}/release/baseq2/game.so \
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${STAGEDIR}${PREFIX}/lib/${PORTNAME}/baseq2
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${INSTALL_LIB} ${WRKSRC}/release/ref_*.so \
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${STAGEDIR}${PREFIX}/lib/${PORTNAME}
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post-install-DOCS-on:
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/CHANGELOG ${WRKSRC}/doc/*.md \
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${STAGEDIR}${DOCSDIR}
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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3
games/yquake2/distinfo
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3
games/yquake2/distinfo
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@ -0,0 +1,3 @@
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TIMESTAMP = 1642841575
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SHA256 (quake2-8.01.tar.xz) = 132889a6976dd7c75bf94a4ca49c76ff09cf843d66541872320d7a02a25a622c
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SIZE (quake2-8.01.tar.xz) = 2109408
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28
games/yquake2/files/patch-Makefile
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28
games/yquake2/files/patch-Makefile
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@ -0,0 +1,28 @@
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--- Makefile.orig 2022-01-22 08:51:28 UTC
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+++ Makefile
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@@ -251,10 +251,13 @@ endif
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# Systemwide installation.
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ifeq ($(WITH_SYSTEMWIDE),yes)
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override CFLAGS += -DSYSTEMWIDE
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-ifneq ($(WITH_SYSTEMDIR),"")
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-override CFLAGS += -DSYSTEMDIR=\"$(WITH_SYSTEMDIR)\"
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+ifneq ($(WITH_SYSTEMDATADIR),"")
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+override CFLAGS += -DSYSTEMDATADIR=\"$(WITH_SYSTEMDATADIR)\"
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endif
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+ifneq ($(WITH_SYSTEMLIBDIR),"")
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+override CFLAGS += -DSYSTEMLIBDIR=\"$(WITH_SYSTEMLIBDIR)\"
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endif
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+endif
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# ----------
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@@ -405,7 +408,8 @@ config:
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@echo "WITH_OPENAL = $(WITH_OPENAL)"
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@echo "WITH_RPATH = $(WITH_RPATH)"
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@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
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- @echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
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+ @echo "WITH_SYSTEMDATADIR = $(WITH_SYSTEMDATADIR)"
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+ @echo "WITH_SYSTEMLIBDIR = $(WITH_SYSTEMLIBDIR)"
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@echo "============================"
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@echo ""
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17
games/yquake2/files/patch-src_client_vid_vid.c
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games/yquake2/files/patch-src_client_vid_vid.c
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--- src/client/vid/vid.c.orig 2022-01-22 08:51:28 UTC
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+++ src/client/vid/vid.c
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@@ -318,7 +318,13 @@ const char* lib_ext = "so";
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static void
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VID_GetRendererLibPath(const char *renderer, char *path, size_t len)
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{
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- snprintf(path, len, "%sref_%s.%s", Sys_GetBinaryDir(), renderer, lib_ext);
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+ char *next_path = NULL;
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+
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+ while ((next_path = FS_GetNextRawPath (next_path)) != NULL) {
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+ snprintf(path, len, "%s/ref_%s.%s", next_path, renderer, lib_ext);
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+ if (Sys_IsFile(path))
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+ break;
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+ }
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}
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/*
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12
games/yquake2/files/patch-src_common_filesystem.c
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games/yquake2/files/patch-src_common_filesystem.c
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--- src/common/filesystem.c.orig 2022-01-22 08:51:28 UTC
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+++ src/common/filesystem.c
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@@ -2029,7 +2029,8 @@ void FS_BuildRawPath(void) {
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// binary compiled with SYSTEMWIDE (installed from
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// packages), but no systemwide game data.
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#ifdef SYSTEMWIDE
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- FS_AddDirToRawPath(SYSTEMDIR, false, false);
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+ FS_AddDirToRawPath(SYSTEMDATADIR, false, false);
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+ FS_AddDirToRawPath(SYSTEMLIBDIR, false, false);
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#endif
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// The CD must be the last directory of the path,
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9
games/yquake2/pkg-descr
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9
games/yquake2/pkg-descr
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@ -0,0 +1,9 @@
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Yamagi Quake II is an enhanced client for id Software's Quake II with
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focus on offline and cooperative gameplay. Both the gameplay and the
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graphics are unchanged, but many bugs in the last official release were
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fixed and some nice to have features like widescreen support and a modern
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OpenGL 3.2 renderer were added. Unlike most other Quake II source ports
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Yamagi Quake II is fully 64-bit clean. It works perfectly on modern
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processors and operating systems.
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WWW: https://www.yamagi.org/quake2/
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games/yquake2/pkg-plist
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16
games/yquake2/pkg-plist
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@ -0,0 +1,16 @@
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bin/yq2ded
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bin/yquake2
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lib/yquake2/baseq2/game.so
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lib/yquake2/ref_gl1.so
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lib/yquake2/ref_gl3.so
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lib/yquake2/ref_soft.so
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%%PORTDOCS%%%%DOCSDIR%%/010_index.md
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%%PORTDOCS%%%%DOCSDIR%%/020_installation.md
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%%PORTDOCS%%%%DOCSDIR%%/030_configuration.md
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%%PORTDOCS%%%%DOCSDIR%%/040_cvarlist.md
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%%PORTDOCS%%%%DOCSDIR%%/050_commands.md
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%%PORTDOCS%%%%DOCSDIR%%/060_multiplayer.md
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%%PORTDOCS%%%%DOCSDIR%%/070_packaging.md
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%%PORTDOCS%%%%DOCSDIR%%/080_contributing.md
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%%PORTDOCS%%%%DOCSDIR%%/090_filelists.md
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%%PORTDOCS%%%%DOCSDIR%%/CHANGELOG
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