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- Disable precompiled headers to fix build with old gcc on -current kernel

- Regenerate patch with make-patch

MFH:		2015Q2
This commit is contained in:
Dmitry Marakasov 2015-06-04 11:29:47 +00:00
parent 32be93b378
commit 3a25b85d00
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=388525

View File

@ -1,5 +1,5 @@
--- src/Makefile 2012-08-28 00:30:07.000000000 -0500
+++ src/Makefile 2013-03-24 00:38:04.000000000 -0500
--- src/Makefile.orig 2012-08-28 05:30:07 UTC
+++ src/Makefile
@@ -1,8 +1,7 @@
-CXXFLAGS= -O3 -fomit-frame-pointer
override CXXFLAGS+= -Wall -fsigned-char -fno-exceptions -fno-rtti
@ -10,7 +10,7 @@
INCLUDES= -Ishared -Iengine -Ifpsgame -Ienet/include
@@ -36,8 +35,8 @@
@@ -36,8 +35,8 @@ STD_LIBS= -static-libgcc -static-libstdc
endif
CLIENT_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lSDL -lSDL_image -lSDL_mixer -lzlib1 -lopengl32 -lenet -lws2_32 -lwinmm
else
@ -21,7 +21,14 @@
endif
ifeq ($(PLATFORM),Linux)
CLIENT_LIBS+= -lrt
@@ -105,8 +104,8 @@
@@ -98,15 +97,13 @@ CLIENT_OBJS= \
fpsgame/waypoint.o \
fpsgame/weapon.o
-CLIENT_PCH= shared/cube.h.gch engine/engine.h.gch fpsgame/game.h.gch
-
ifneq (,$(findstring MINGW,$(PLATFORM)))
SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) -Iinclude
SERVER_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm
MASTER_LIBS= $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm
else