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Classic Tomb Raider open-source engine
WWW: https://github.com/XProger/OpenLara
This commit is contained in:
parent
f7bb8989f9
commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=566818
@ -19,6 +19,7 @@
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SUBDIR += KnightCap
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SUBDIR += NBlood
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SUBDIR += OpenDiablo2
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SUBDIR += OpenLara
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SUBDIR += OpenTomb
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SUBDIR += abbayedesmorts
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SUBDIR += abe
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33
games/OpenLara/Makefile
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33
games/OpenLara/Makefile
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# $FreeBSD$
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PORTNAME= OpenLara
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DISTVERSION= g20210226
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CATEGORIES= games
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MAINTAINER= pkubaj@FreeBSD.org
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COMMENT= Classic Tomb Raider open-source engine
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LICENSE= GPLv2
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LICENSE_FILE= ${WRKSRC}/LICENSE
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USES= compiler:c++11-lang gl sdl
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USE_GL= gl
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USE_GITHUB= yes
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GH_ACCOUNT= XProger
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GH_TAGNAME= b4b19f2
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USE_SDL= sdl2
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PLIST_FILES= bin/${PORTNAME}
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post-patch:
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${REINPLACE_CMD} 's/g++/${CXX} ${CXXFLAGS}/' \
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${WRKSRC}/src/platform/sdl2/build.sh
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do-build:
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cd ${WRKSRC}/src/platform/sdl2 && ./build.sh
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/src/platform/sdl2/OpenLara \
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${STAGEDIR}${PREFIX}/bin/${PORTNAME}
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.include <bsd.port.mk>
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3
games/OpenLara/distinfo
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3
games/OpenLara/distinfo
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@ -0,0 +1,3 @@
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TIMESTAMP = 1614547419
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SHA256 (XProger-OpenLara-g20210226-b4b19f2_GH0.tar.gz) = c985d73c5be592ef0c4dda24d5769537f2a032be723d1d12056b0d6b685df10e
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SIZE (XProger-OpenLara-g20210226-b4b19f2_GH0.tar.gz) = 2669808
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15
games/OpenLara/files/patch-src_platform_sdl2_build.sh
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15
games/OpenLara/files/patch-src_platform_sdl2_build.sh
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@ -0,0 +1,15 @@
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--- src/platform/sdl2/build.sh.orig 2021-02-28 21:10:13 UTC
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+++ src/platform/sdl2/build.sh
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@@ -1,10 +1,10 @@
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set -e
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# Use this compilation line to build SDL2/GLES version, GLES2 version.
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-g++ -DSDL2_GLES -D_GAPI_GLES2 -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev
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+#g++ -DSDL2_GLES -D_GAPI_GLES2 -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev
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# Use this compilation line to build SDL2/GLES version, GLES3, which is an extension to GLES2 so we use -lGLESv2, too.
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#g++ -DSDL2_GLES -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev
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# Use this compilation line to build SDL2/OpenGL version.
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-#g++ -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ -D_SDL2_OPENGL main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGL -lm -lrt -lpthread -lasound -ludev
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+g++ -std=c++11 `sdl2-config --cflags` -O3 -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__SDL2__ -D_SDL2_OPENGL main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I../../ -o OpenLara `sdl2-config --libs` -lGL
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3
games/OpenLara/pkg-descr
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3
games/OpenLara/pkg-descr
Normal file
@ -0,0 +1,3 @@
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Classic Tomb Raider open-source engine
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WWW: https://github.com/XProger/OpenLara
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