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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-24 04:33:24 +00:00

- New port: graphics/crystalentitylayer-devel

Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages

(devel version)

WWW:    http://cel.crystalspace3d.org/

Repocopied by:	marcus
Approved by:	garga (mentor)
This commit is contained in:
Jose Alonso Cardenas Marquez 2006-08-21 02:33:31 +00:00
parent b058a53f09
commit 3e39d6b417
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=171072
5 changed files with 618 additions and 595 deletions

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@ -60,6 +60,7 @@
SUBDIR += cqcam
SUBDIR += crw
SUBDIR += crystalentitylayer
SUBDIR += crystalentitylayer-devel
SUBDIR += crystalspace
SUBDIR += crystalspace-devel
SUBDIR += cthumb

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@ -6,34 +6,32 @@
#
PORTNAME= crystalentitylayer
PORTVERSION= 0.99
PORTREVISION= 3
PORTVERSION= 20060708
CATEGORIES= graphics
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= cel
DISTNAME= cel-pseudo-stable-2006-01-27
MASTER_SITES= http://alex.foxybanana.com/freebsd/
PKGNAMESUFFIX= -devel
DIST_SUBDIR= crystalspace
MAINTAINER= acm@FreeBSD.org
COMMENT= CEL is a layer that sits on top of Crystal Space 3D Engine
BUILD_DEPENDS= jam:${PORTSDIR}/devel/jam \
cs-config:${PORTSDIR}/graphics/crystalspace
cs-config:${PORTSDIR}/graphics/crystalspace-devel
CONFLICTS= crystalentitylayer-devel-[0-9]*
CONFLICTS= crystalentitylayer-[0-9]*
USE_BZIP2= yes
GNU_CONFIGURE= yes
LDFLAGS= -L${LOCALBASE}/lib -L${X11BASE}/lib
CPPFLAGS= -I${LOCALBASE}/include -I${X11BASE}/include
CONFIGURE_TARGET= --build=${MACHINE_ARCH}-portbld-freebsd${OSREL}
CONFIGURE_ARGS+= --with-cs-prefix=${LOCALBASE}
MAKE_ENV= CC="${CC}" CFLAGS="${CFLAGS} ${CXX}" LDFLAGS="${LDFLAGS}" CPPFLAGS="${CPPFLAGS}"
DOCSDIR= share/doc/cel-${PORTVERSION}
DOCSDIR= share/doc/cel-0.99
DATADIR= share/cel
PLIST_SUB+= DOCSDIR=${DOCSDIR} \
DATADIR=${DATADIR}
WRKSRC= ${WRKDIR}/cel
JAM_CMD= ${LOCALBASE}/bin/jam
JAM_ARGS= -qa

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@ -1,3 +1,3 @@
MD5 (cel-pseudo-stable-2006-01-27.tar.bz2) = 90f7155b161e3fb63dd0632a193604f6
SHA256 (cel-pseudo-stable-2006-01-27.tar.bz2) = cda6196e0563e00acb7df66853361eceee99e98c6e52f3a597ddb993602ef94b
SIZE (cel-pseudo-stable-2006-01-27.tar.bz2) = 2497748
MD5 (crystalspace/crystalentitylayer-20060708.tar.bz2) = b0bac00936116a9c8be07116c09914e3
SHA256 (crystalspace/crystalentitylayer-20060708.tar.bz2) = 7cb79b2f3131f31e1ff24ff61e1f8b7f26a13b7c58dcd5fb01b9c2333bb53198
SIZE (crystalspace/crystalentitylayer-20060708.tar.bz2) = 3738864

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@ -2,4 +2,4 @@ Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
WWW: http://cel.crystalspace3d.org/

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