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- New port: graphics/crystalentitylayer-devel
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages (devel version) WWW: http://cel.crystalspace3d.org/ Repocopied by: marcus Approved by: garga (mentor)
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=171072
@ -60,6 +60,7 @@
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SUBDIR += cqcam
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SUBDIR += crw
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SUBDIR += crystalentitylayer
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SUBDIR += crystalentitylayer-devel
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SUBDIR += crystalspace
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SUBDIR += crystalspace-devel
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SUBDIR += cthumb
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@ -6,34 +6,32 @@
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#
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PORTNAME= crystalentitylayer
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PORTVERSION= 0.99
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PORTREVISION= 3
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PORTVERSION= 20060708
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CATEGORIES= graphics
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= cel
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DISTNAME= cel-pseudo-stable-2006-01-27
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MASTER_SITES= http://alex.foxybanana.com/freebsd/
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PKGNAMESUFFIX= -devel
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DIST_SUBDIR= crystalspace
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MAINTAINER= acm@FreeBSD.org
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COMMENT= CEL is a layer that sits on top of Crystal Space 3D Engine
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BUILD_DEPENDS= jam:${PORTSDIR}/devel/jam \
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cs-config:${PORTSDIR}/graphics/crystalspace
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cs-config:${PORTSDIR}/graphics/crystalspace-devel
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CONFLICTS= crystalentitylayer-devel-[0-9]*
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CONFLICTS= crystalentitylayer-[0-9]*
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USE_BZIP2= yes
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GNU_CONFIGURE= yes
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LDFLAGS= -L${LOCALBASE}/lib -L${X11BASE}/lib
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CPPFLAGS= -I${LOCALBASE}/include -I${X11BASE}/include
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CONFIGURE_TARGET= --build=${MACHINE_ARCH}-portbld-freebsd${OSREL}
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CONFIGURE_ARGS+= --with-cs-prefix=${LOCALBASE}
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MAKE_ENV= CC="${CC}" CFLAGS="${CFLAGS} ${CXX}" LDFLAGS="${LDFLAGS}" CPPFLAGS="${CPPFLAGS}"
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DOCSDIR= share/doc/cel-${PORTVERSION}
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DOCSDIR= share/doc/cel-0.99
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DATADIR= share/cel
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PLIST_SUB+= DOCSDIR=${DOCSDIR} \
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DATADIR=${DATADIR}
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WRKSRC= ${WRKDIR}/cel
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JAM_CMD= ${LOCALBASE}/bin/jam
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JAM_ARGS= -qa
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@ -1,3 +1,3 @@
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MD5 (cel-pseudo-stable-2006-01-27.tar.bz2) = 90f7155b161e3fb63dd0632a193604f6
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SHA256 (cel-pseudo-stable-2006-01-27.tar.bz2) = cda6196e0563e00acb7df66853361eceee99e98c6e52f3a597ddb993602ef94b
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SIZE (cel-pseudo-stable-2006-01-27.tar.bz2) = 2497748
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MD5 (crystalspace/crystalentitylayer-20060708.tar.bz2) = b0bac00936116a9c8be07116c09914e3
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SHA256 (crystalspace/crystalentitylayer-20060708.tar.bz2) = 7cb79b2f3131f31e1ff24ff61e1f8b7f26a13b7c58dcd5fb01b9c2333bb53198
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SIZE (crystalspace/crystalentitylayer-20060708.tar.bz2) = 3738864
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@ -2,4 +2,4 @@ Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
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It makes it easier for game developers to create games based on Crystal Space.
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CEL can optionally be used together with Python or other scripting languages
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WWW: http://sourceforge.net/projects/cel/
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WWW: http://cel.crystalspace3d.org/
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