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games/legend-of-edgar: update to 1.37
Update to 1.37. Drop stale chunk of the patch. Changes: https://github.com/riksweeney/edgar/releases/tag/1.37
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@ -1,6 +1,5 @@
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PORTNAME= edgar
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DISTVERSION= 1.36
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PORTREVISION= 1
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DISTVERSION= 1.37
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CATEGORIES= games
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MASTER_SITES= https://github.com/riksweeney/edgar/releases/download/${DISTVERSION}/
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PKGNAMEPREFIX= legend-of-
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@ -1,3 +1,3 @@
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TIMESTAMP = 1672662786
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SHA256 (edgar-1.36-1.tar.gz) = 41d98dc1e15a6d7ef7898ebfef438a82598b67485cc686cd2e57f1e638af9a39
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SIZE (edgar-1.36-1.tar.gz) = 91908211
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TIMESTAMP = 1704719361
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SHA256 (edgar-1.37-1.tar.gz) = 8bbce85dbe7d489dd70a8dd4f5bb7900b7e0ba3418de9e5bf8e21baed4420f8a
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SIZE (edgar-1.37-1.tar.gz) = 91922230
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@ -2,7 +2,7 @@
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the stage directory and that the game can actually find its assets
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at runtime
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--- makefile.orig 2023-01-01 07:44:56 UTC
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--- makefile.orig 2024-01-01 08:30:47 UTC
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+++ makefile
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@@ -22,7 +22,7 @@ PO_PROG = po_creator
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TILE_PROG = tile_creator
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@ -13,21 +13,7 @@
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BIN_DIR = $(PREFIX)/games/
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DOC_DIR = $(PREFIX)/share/doc/$(PROG)/
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ICON_DIR = $(PREFIX)/share/icons/hicolor/
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@@ -104,11 +104,11 @@ endif
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all : $(PROG) makefile.dep $(ED_PROG) $(PAK_PROG) $(LOCALE_MO) $(PO_PROG)
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makefile.dep : src/*/*.h src/*.h
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- for i in src/*.c src/*/*.c; do $(CC) -MM "$${i}"; done > $@
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+ for i in src/*.c src/*/*.c; do $(CC) $(CFLAGS) -MM "$${i}"; done > $@
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# compiling other source files.
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$(MAIN_OBJS) $(CORE_OBJS) $(EDIT_OBJS) $(TITLE_OBJS) $(PAK_OBJS) $(PO_OBJS) $(TILE_OBJS):
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- $(CC) $(CFLAGS) $(DEFINES) -c -s $<
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+ $(CC) $(CFLAGS) $(DEFINES) -c $<
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%.mo: %.po
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msgfmt -c -o $@ $<
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@@ -148,39 +148,39 @@ install: all buildpak
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@@ -150,39 +150,39 @@ install: all buildpak
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ifeq ($(DEV),1)
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echo Cannot install if DEV is set to 1!
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else
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