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mirror of https://git.FreeBSD.org/ports.git synced 2025-01-30 10:38:37 +00:00

- Slightly improve usage description (comment) in quake2-data/Makefile.include

- Synchronize other games' -data/Makefile.include files (consistently use
  LOCALBASE, drop obvious comments, adjust formatting, etc.)
This commit is contained in:
Alexey Dokuchaev 2013-05-12 06:35:05 +00:00
parent a4336b798b
commit 459303bbf8
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=317933
6 changed files with 32 additions and 66 deletions

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@ -1,25 +1,16 @@
# Makefile for defining variables used by other Doom related ports
# $FreeBSD$
# Makefile for defining variables used by other Doom related ports.
# Set variables
DMPKGNAMEPREFIX?=doom-
DMPKGNAMEPREFIX?= doom-
DMDIR?= ${LOCALBASE}/share/doom
# Add them to the environment
MAKE_ENV+= DMDIR="${DMDIR}"
PLIST_SUB+= DMDIR="${DMDIR:S/${LOCALBASE}\///}"
SUB_LIST+= DMDIR="${DMDIR}"
# Add the dependency
.if ${PORTNAME} != "data"
RUN_DEPENDS+= ${DMDIR}:${PORTSDIR}/games/doom-data
.endif
# DOS to Unix text conversion
.if defined(USE_CRLF)
. if defined(USE_ZIP)
EXTRACT_BEFORE_ARGS= -aqo

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@ -5,27 +5,21 @@
# is installed (i.e. no need for pkg-message asking to copy duke3d.grp).
#
# The following variables are defined, and can be used in the port.
# DN3DPKGNAMEPREFIX - The package name prefix for Duke Nukem 3D additions.
# DN3DPKGNAMEPREFIX - The package name prefix for Duke Nukem 3D additions
# DN3DDIR - The Duke Nukem 3D data directory (also added to
# MAKE_ENV, PLIST_SUB and SUB_LIST).
# MAKE_ENV, PLIST_SUB, and SUB_LIST)
#
# For notes about this kind of ports see /usr/ports/games/quake2-data (some
# rules apply to this ports, like search paths).
#
# Set variables.
DN3DPKGNAMEPREFIX?=duke3d-
DN3DPKGNAMEPREFIX?= duke3d-
DN3DDIR?= ${LOCALBASE}/share/duke3d
# Add them to the ports system.
MAKE_ENV+= DN3DDIR="${DN3DDIR}"
PLIST_SUB+= DN3DDIR="${DN3DDIR:S/${LOCALBASE}\///}"
SUB_LIST+= DN3DDIR="${DN3DDIR}"
# Add the dependency.
.if ${PORTNAME} != "data"
RUN_DEPENDS+= ${DN3DDIR}:${PORTSDIR}/games/duke3d-data
.endif

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@ -11,7 +11,7 @@ RUN_DEPENDS+= ${OABIN}:${PORTSDIR}/games/openarena
.include <bsd.port.pre.mk>
# You only need server or client.
# You only need server or client
.if exists(${LOCALBASE}/bin/oa_ded)
OABIN= oa_ded
.elif exists(${LOCALBASE}/bin/openarena)

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@ -1,19 +1,13 @@
# Makefile for defining variables used by other Quake related ports. See
# `games/quake2-data/Makefile.include' for extensive description.
# Set variables
# `games/quake2-data/Makefile.include' for extensive description and usage.
Q1PKGNAMEPREFIX?= quake-
Q1DIR?= ${LOCALBASE}/share/quake
# Add them to the environment
MAKE_ENV+= Q1DIR="${Q1DIR}"
PLIST_SUB+= Q1DIR="${Q1DIR:S/${LOCALBASE}\///}"
SUB_LIST+= Q1DIR="${Q1DIR}"
# Add the dependency
.if ${PORTNAME} != "data"
RUN_DEPENDS+= ${Q1DIR}/id1/pak0.pak:${PORTSDIR}/games/quake-data
.endif

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@ -5,58 +5,53 @@
# is installed (i.e. no need for pkg-message asking to copy the .pak files),
# and the main game.so (except the engine incompatible with the original one).
#
# The following variables are defined, and can be used in the port.
# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions.
# Q2DIR - The Quake II data directory (also added to MAKE_ENV,
# PLIST_SUB and SUB_LIST).
# The following variables are defined, and can be used in the port:
#
# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions
# Q2DIR - The Quake II data directory (also added to
# MAKE_ENV, PLIST_SUB, and SUB_LIST)
#
# Some notes for making such kind of ports:
#
# The following are some notes for making this kind of ports.
# - The game engines should be modified to add ${Q2DIR} as the first search
# path (it's a stack so new paths override previous ones), and add
# "~/.${PORTNAME}" as the last one (this is where it writes the
# configuration, saved games, etc.), which may need to be created if doesn't
# exist.
# "~/.${PORTNAME}" as the last one (this is where it writes configuration,
# saved games, etc.), which may need to be created if doesn't exist;
# - If the engine needs to load additional data (renderers, pak files, etc.)
# don't install it in ${Q2DIR}, use ${PREFIX}/lib/${PORTNAME} instead and
# add that directory to the search paths immediately after ${Q2DIR}.
# add that directory to the search paths immediately after ${Q2DIR};
# - The reason to use "~/.${PORTNAME}" for writing is in the case the program
# isn't compatible with the original engine (e.g. new console variables,
# different saved game format, etc.). If just the configuration is
# different it can write in "~/.quake2" but use a different configuration
# file name (not config.cfg).
# file name (not config.cfg);
# - Search path summary (ordered):
# - cddir - Directory to be prepended (optional, configurable).
# - ${Q2DIR} - Base shared data directory.
# - ${LIBDIR} - Program specific data directory (optional).
# - basedir - Base data directory (configurable).
# - "~/.${PORTNAME}" - Writing directory.
# - cddir - Directory to be prepended (optional, configurable)
# - ${Q2DIR} - Base shared data directory
# - ${LIBDIR} - Program specific data directory (optional)
# - basedir - Base data directory (configurable)
# - "~/.${PORTNAME}" - Writing directory
# - The "game${ARCH}.so" in game engines and modifications should be changed
# to just "game.so" (the ${ARCH} can cause incompatibilities with new
# platforms and is unnecessary).
# platforms and is unnecessary);
# - The modifications and data which is common to all the engines should be
# installed in ${Q2DIR}.
# installed in ${Q2DIR};
# - The engines should not install game.so files for the normal game, CTF,
# Rogue, Xatrix, and all other which exist as a separate port. If the
# version the engine provides is different than the original one then add it
# as an option (off by default). If the engine is not compatible with the
# game.so files provided by the ports then ignore this rule.
# version the engine provides is different than the original one then add
# it as an option (off by default). If the engine is not compatible with
# the game.so files provided by the ports then ignore this rule.
#
# For examples see the existing ports.
# For the examples please see existing ports.
#
# Set variables
Q2PKGNAMEPREFIX?= quake2-
Q2DIR?= ${LOCALBASE}/share/quake2
# Add them to the ports system
MAKE_ENV+= Q2DIR="${Q2DIR}"
PLIST_SUB+= Q2DIR="${Q2DIR:S/${LOCALBASE}\///}"
SUB_LIST+= Q2DIR="${Q2DIR}"
# Add the dependency
.if ${PORTNAME} != "data"
RUN_DEPENDS+= ${Q2DIR}:${PORTSDIR}/games/quake2-data
.endif

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@ -1,25 +1,17 @@
# Makefile for defining variables used by other Quake3 related ports. See
# `games/quake2-data/Makefile.include' for extensive description.
# Set variables
# `games/quake2-data/Makefile.include' for extensive description and usage.
Q3PKGNAMEPREFIX?= quake3-
Q3DIR?= ${PREFIX}/share/quake3
# Add them to the environment
Q3DIR?= ${LOCALBASE}/share/quake3
MAKE_ENV+= Q3DIR="${Q3DIR}"
PLIST_SUB+= Q3DIR="${Q3DIR:S/${PREFIX}\///}"
PLIST_SUB+= Q3DIR="${Q3DIR:S/${LOCALBASE}\///}"
SUB_LIST+= Q3DIR="${Q3DIR}"
# Add the dependency
.if ${PORTNAME} != "data"
RUN_DEPENDS+= ${Q3DIR}/baseq3/pak1.pk3:${PORTSDIR}/games/quake3-data
.endif
# DOS to Unix text conversion
.if defined(USE_CRLF)
. if defined(USE_ZIP)
EXTRACT_BEFORE_ARGS= -aqo