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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-03 01:23:49 +00:00

Update to 4.1

This commit is contained in:
Mark Pulford 2002-11-24 09:17:35 +00:00
parent 52669ed64d
commit 45a9296865
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=70975
5 changed files with 22 additions and 20 deletions

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@ -6,27 +6,27 @@
#
PORTNAME= gengameng
PORTVERSION= 3.0
PORTVERSION= 4.1
CATEGORIES= devel
MASTER_SITES= http://sites.netscape.net/sarrazip/
MASTER_SITES= http://www3.sympatico.ca/sarrazip/dev/
MAINTAINER= markp@FreeBSD.org
LIB_DEPENDS= SDL_image.10:${PORTSDIR}/graphics/sdl_image
RUN_DEPENDS= ${LOCALBASE}/bin/bash:${PORTSDIR}/shells/bash2
USE_X_PREFIX= yes
USE_REINPLACE= yes
USE_LIBTOOL= yes
INSTALLS_SHLIB= yes
SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config
CONFIGURE_ENV+= CPPFLAGS="${CPPFLAGS} -I${X11BASE}/include" LDFLAGS="${LDFLAGS} -L${X11BASE}/lib"
CONFIGURE_ARGS+= --program-prefix=""
CONFIGURE_ENV+= CPPFLAGS="${CPPFLAGS} -I${X11BASE}/include" \
LDFLAGS="${LDFLAGS} -L${X11BASE}/lib" \
SDL_CONFIG="${SDL_CONFIG}"
pre-patch:
${PERL} -pi -e "s|sdl-config|${SDL_CONFIG}|g; \
s|include/SDL/|include/SDL11/|g" ${WRKSRC}/configure
post-configure:
${PERL} -pi -e \
"s/^deplibs_check_method=.*/deplibs_check_method=pass_all/" \
${WRKSRC}/libtool
post-patch:
${REINPLACE_CMD} -e "s|sdl-config|${SDL_CONFIG}|g; \
s|/bin/sh|/usr/local/bin/bash|g" ${WRKSRC}/gengameng-config.in
${REINPLACE_CMD} -e "s/sdl_image.m4//" ${WRKSRC}/macros/Makefile.in
.include <bsd.port.mk>

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@ -1 +1 @@
MD5 (gengameng-3.0.tar.gz) = 576a3d59776e3730f87a13107c65be18
MD5 (gengameng-4.1.tar.gz) = 112322dbdc6684717cdfd7c61d225655

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@ -1 +1 @@
An X11 game engine library
An SDL game engine library

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The Generic Game Engine library. It supports the double-buffering
animation technique: one invisible X11 pixmap where an image is
prepared, and one visible X11 window to which a prepared image is
copied at every animation period.
animation technique: one invisible pixmap where an image is prepared,
and one visible window to which a prepared image is copied at every
animation period.

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@ -1,10 +1,12 @@
lib/libgengameng.so.3
lib/libgengameng.so
bin/gengameng-config
include/gengameng/Couple.h
include/gengameng/GameEngine.h
include/gengameng/Gengameng_LoadCompiledXPM.h
include/gengameng/PixmapArray.h
include/gengameng/PixmapLoadError.h
include/gengameng/Sprite.h
include/gengameng/goodies.h
lib/libgengameng.la
lib/libgengameng.so
lib/libgengameng.so.4
share/aclocal/gengameng.m4
@dirrm include/gengameng