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Update to 4.1
This commit is contained in:
parent
52669ed64d
commit
45a9296865
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=70975
@ -6,27 +6,27 @@
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#
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#
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PORTNAME= gengameng
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PORTNAME= gengameng
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PORTVERSION= 3.0
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PORTVERSION= 4.1
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CATEGORIES= devel
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CATEGORIES= devel
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MASTER_SITES= http://sites.netscape.net/sarrazip/
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MASTER_SITES= http://www3.sympatico.ca/sarrazip/dev/
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MAINTAINER= markp@FreeBSD.org
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MAINTAINER= markp@FreeBSD.org
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LIB_DEPENDS= SDL_image.10:${PORTSDIR}/graphics/sdl_image
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LIB_DEPENDS= SDL_image.10:${PORTSDIR}/graphics/sdl_image
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RUN_DEPENDS= ${LOCALBASE}/bin/bash:${PORTSDIR}/shells/bash2
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USE_X_PREFIX= yes
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USE_REINPLACE= yes
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USE_LIBTOOL= yes
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USE_LIBTOOL= yes
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INSTALLS_SHLIB= yes
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INSTALLS_SHLIB= yes
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SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config
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SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config
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CONFIGURE_ENV+= CPPFLAGS="${CPPFLAGS} -I${X11BASE}/include" LDFLAGS="${LDFLAGS} -L${X11BASE}/lib"
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CONFIGURE_ARGS+= --program-prefix=""
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CONFIGURE_ENV+= CPPFLAGS="${CPPFLAGS} -I${X11BASE}/include" \
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LDFLAGS="${LDFLAGS} -L${X11BASE}/lib" \
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SDL_CONFIG="${SDL_CONFIG}"
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pre-patch:
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post-patch:
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${PERL} -pi -e "s|sdl-config|${SDL_CONFIG}|g; \
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${REINPLACE_CMD} -e "s|sdl-config|${SDL_CONFIG}|g; \
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s|include/SDL/|include/SDL11/|g" ${WRKSRC}/configure
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s|/bin/sh|/usr/local/bin/bash|g" ${WRKSRC}/gengameng-config.in
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${REINPLACE_CMD} -e "s/sdl_image.m4//" ${WRKSRC}/macros/Makefile.in
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post-configure:
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${PERL} -pi -e \
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"s/^deplibs_check_method=.*/deplibs_check_method=pass_all/" \
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${WRKSRC}/libtool
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.include <bsd.port.mk>
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.include <bsd.port.mk>
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@ -1 +1 @@
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MD5 (gengameng-3.0.tar.gz) = 576a3d59776e3730f87a13107c65be18
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MD5 (gengameng-4.1.tar.gz) = 112322dbdc6684717cdfd7c61d225655
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@ -1 +1 @@
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An X11 game engine library
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An SDL game engine library
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@ -1,4 +1,4 @@
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The Generic Game Engine library. It supports the double-buffering
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The Generic Game Engine library. It supports the double-buffering
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animation technique: one invisible X11 pixmap where an image is
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animation technique: one invisible pixmap where an image is prepared,
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prepared, and one visible X11 window to which a prepared image is
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and one visible window to which a prepared image is copied at every
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copied at every animation period.
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animation period.
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@ -1,10 +1,12 @@
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lib/libgengameng.so.3
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bin/gengameng-config
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lib/libgengameng.so
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include/gengameng/Couple.h
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include/gengameng/Couple.h
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include/gengameng/GameEngine.h
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include/gengameng/GameEngine.h
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include/gengameng/Gengameng_LoadCompiledXPM.h
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include/gengameng/Gengameng_LoadCompiledXPM.h
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include/gengameng/PixmapArray.h
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include/gengameng/PixmapArray.h
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include/gengameng/PixmapLoadError.h
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include/gengameng/PixmapLoadError.h
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include/gengameng/Sprite.h
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include/gengameng/Sprite.h
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include/gengameng/goodies.h
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lib/libgengameng.la
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lib/libgengameng.so
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lib/libgengameng.so.4
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share/aclocal/gengameng.m4
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@dirrm include/gengameng
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@dirrm include/gengameng
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