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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-20 20:09:11 +00:00

- Add desktop entry file

- Remove ABI versions from LIB_DEPENDS
- Update pkg-descr
- Convert to OptionsNG

PR:		ports/175976
Submitted by:	Kevin Zheng <kevinz5000@gmail.com>
Approved by:	Martin Tournoij <martin@arp242.net> (maintainer)
This commit is contained in:
Pawel Pekala 2013-03-02 14:26:20 +00:00
parent 2b86680264
commit 479fe0ca03
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=313231
2 changed files with 22 additions and 26 deletions

View File

@ -1,25 +1,21 @@
# New ports collection makefile for: bos
# Date created: 14 Oct 2005
# Whom: Alejandro Pulver <alejandro@varnet.biz>
#
# Created by: Alejandro Pulver <alejandro@varnet.biz>
# $FreeBSD$
#
PORTNAME= boswars
PORTVERSION= 2.6.1
PORTREVISION= 3
PORTREVISION= 4
CATEGORIES= games
MASTER_SITES= http://www.boswars.org/dist/releases/
DISTNAME= ${PORTNAME}-${PORTVERSION}-src
MAINTAINER= martin@arp242.net
COMMENT= A real-time strategy game
COMMENT= Futuristic real-time strategy game
LICENSE= GPLv2
LIB_DEPENDS= png15:${PORTSDIR}/graphics/png \
theora.0:${PORTSDIR}/multimedia/libtheora \
vorbis.4:${PORTSDIR}/audio/libvorbis
theora:${PORTSDIR}/multimedia/libtheora \
vorbis:${PORTSDIR}/audio/libvorbis
USE_LUA= 5.1
USE_SDL= sdl
@ -30,6 +26,11 @@ CPPPATH= ${LOCALBASE}/include ${LUA_INCDIR}
LIBPATH= ${LOCALBASE}/lib ${LUA_LIBDIR}
CFLAGS+= -DSTRATAGUS_LIB_PATH='"\"${DATADIR}\""'
DESKTOP_ENTRIES= "Bos Wars" "${COMMENT}" "" \
"boswars" "Game;StrategyGame;" false
.include <bsd.port.options.mk>
post-patch:
@${REINPLACE_CMD} -e '\
s|-pthread|${PTHREAD_LIBS}|g; \
@ -44,7 +45,7 @@ do-install:
${CP} -R ${WRKSRC}/${f} ${DATADIR}
.endfor
.if !defined(NOPORTDOCS)
.if ${PORT_OPTIONS:MDOCS}
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/CHANGELOG ${WRKSRC}/README.txt ${DOCSDIR}
${CP} -R ${WRKSRC}/doc/* ${DOCSDIR}

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@ -1,22 +1,17 @@
Bos Wars is a real-time strategy game that uses a modified version of the
Stratagus game engine.
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the
player has to combat his enemies while developing his war economy. Everything
runs in real-time, as opposed to turn-based games where the player always has
to wait for his turn. The trick is to balance the effort put into building his
economy and building an army to defend and attack the enemies.
runs in real-time, as opposed to turn-based games where the player always
has to wait for his turn. The trick is to balance the effort put into
building his economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power plants
and magma gets pumped from hot spots. Buildings and mobile units are also
built at a continuous rate. Control of larger parts of the map creates the
potential to increase your economy throughput. Holding key points like roads
and passages allow for different strategies.
Bos Wars has a dynamic rate based economy. Energy is produced by power
plants and magma gets pumped from hot spots. Buildings and mobile units
are also built at a continuous rate. Control of larger parts of the map
creates the potential to increase your economy throughput. Holding key
points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or against
the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac
OS X.
Bos Wars aims to create a completely original and fun open source RTS game.
It is possible to play against human opponents over LAN, internet, or
against the computer. Bos Wars successfully runs under Linux, MS Windows,
BSD, and Mac OS X.
WWW: http://www.boswars.org/