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cad/gds3d: Fix build breakaga on 14 due to the 'byte' symbol collision
The previous fix didn't include one more location.
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33
cad/gds3d/files/patch-manual-gdsparse.cpp
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33
cad/gds3d/files/patch-manual-gdsparse.cpp
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@ -0,0 +1,33 @@
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- workaround for error: reference to 'byte' is ambiguous, see https://github.com/trilomix/GDS3D/issues/23
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--- ../libgdsto3d/gdsparse.cpp.orig 2023-07-20 10:59:11.684448000 -0700
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+++ ../libgdsto3d/gdsparse.cpp 2023-07-20 10:59:35.325794000 -0700
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@@ -127,7 +127,7 @@
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bool GDSParse::ParseFile(char *topcell)
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{
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- byte recordtype, datatype;
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+ ::byte recordtype, datatype;
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char *tempstr;
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//struct ProcessLayer *layer = NULL;
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@@ -1086,7 +1086,7 @@
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short GDSParse::GetBitArray()
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{
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- byte byte1;
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+ ::byte byte1;
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fread(&byte1, 1, 1, _iptr);
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fread(&byte1, 1, 1, _iptr);
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@@ -1097,8 +1097,8 @@
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double GDSParse::GetEightByteReal()
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{
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- byte value;
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- byte b8, b2, b3, b4, b5, b6, b7;
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+ ::byte value;
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+ ::byte b8, b2, b3, b4, b5, b6, b7;
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double sign=1.0;
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double exponent;
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double mant;
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