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mirror of https://git.FreeBSD.org/ports.git synced 2024-11-27 00:57:50 +00:00

Update to 0.12.0

PR:		34706
Submitted by:	maintainer
This commit is contained in:
Patrick Li 2002-02-07 21:23:02 +00:00
parent 7d5926c301
commit 4befd1321d
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=54325
6 changed files with 24 additions and 18 deletions

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@ -6,8 +6,7 @@
#
PORTNAME= alephone
PORTVERSION= 0.11.1
PORTREVISION= 2
PORTVERSION= 0.12.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= marathon

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@ -1 +1 @@
MD5 (AlephOne-0.11.1.tar.gz) = 95c2a1edc0948cba088369eaa1c45018
MD5 (AlephOne-0.12.0.tar.gz) = 7a44d2ed10699012836320584b9920ba

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@ -1,11 +0,0 @@
--- Source_Files/Misc/screen_sdl.cpp.orig Sat Apr 28 01:48:07 2001
+++ Source_Files/Misc/screen_sdl.cpp Sat Apr 28 01:49:40 2001
@@ -625,7 +625,7 @@
build_sdl_color_table(color_table, colors);
SDL_SetPalette(main_surface, SDL_PHYSPAL, colors, 0, 256);
} else {
-#if SDL_PATCHLEVEL > 6
+#if SDL_VERSION_ATLEAST(1,1,7)
// SDL 1.1.7 defines these as 16-bit arrays...
uint16 red[256], green[256], blue[256];
for (int i=0; i<color_table->color_count; i++) {

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@ -0,0 +1,10 @@
--- Source_Files/ModelView/ModelRenderer.cpp.orig Sun Sep 2 07:24:31 2001
+++ Source_Files/ModelView/ModelRenderer.cpp Thu Feb 7 10:33:05 2002
@@ -5,7 +5,6 @@
*/
#include <string.h>
-#include <alloca.h>
#include "cseries.h"
#include "ModelRenderer.h"

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@ -0,0 +1,10 @@
--- tools/dumpwad.cpp.orig Wed Jun 6 08:31:42 2001
+++ tools/dumpwad.cpp Thu Feb 7 10:51:25 2002
@@ -13,6 +13,7 @@
#include <stdio.h>
#include <stdlib.h>
+#include <stdarg.h>
// Dummy declarations to avoid link errors
void set_game_error(short a, short b) {}

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@ -10,10 +10,8 @@ ways of getting a fully-playable version of Aleph One:
files into the appropriate AlephOne format (http://source.bungie.org
has more information).
* Go to http://www.pfhor.net/ei and download one of the new scenarios.
These scenarios have already been converted to AlephOne. Demo files
for Marathon 2 in the AlephOne format are also available at this web
site.
* Go to http://archives.bungie.org and download one or more of the SDL
scenarios.
AlephOne works best with OpenGL; if you do not have an OpenGL-savvy card
and the game is sluggish, try using the -g option to disable OpenGL.