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Update to 0.12.0
PR: 34706 Submitted by: maintainer
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parent
7d5926c301
commit
4befd1321d
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=54325
@ -6,8 +6,7 @@
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#
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PORTNAME= alephone
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PORTVERSION= 0.11.1
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PORTREVISION= 2
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PORTVERSION= 0.12.0
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= marathon
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@ -1 +1 @@
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MD5 (AlephOne-0.11.1.tar.gz) = 95c2a1edc0948cba088369eaa1c45018
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MD5 (AlephOne-0.12.0.tar.gz) = 7a44d2ed10699012836320584b9920ba
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@ -1,11 +0,0 @@
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--- Source_Files/Misc/screen_sdl.cpp.orig Sat Apr 28 01:48:07 2001
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+++ Source_Files/Misc/screen_sdl.cpp Sat Apr 28 01:49:40 2001
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@@ -625,7 +625,7 @@
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build_sdl_color_table(color_table, colors);
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SDL_SetPalette(main_surface, SDL_PHYSPAL, colors, 0, 256);
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} else {
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-#if SDL_PATCHLEVEL > 6
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+#if SDL_VERSION_ATLEAST(1,1,7)
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// SDL 1.1.7 defines these as 16-bit arrays...
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uint16 red[256], green[256], blue[256];
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for (int i=0; i<color_table->color_count; i++) {
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10
games/alephone/files/patch-aa
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10
games/alephone/files/patch-aa
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@ -0,0 +1,10 @@
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--- Source_Files/ModelView/ModelRenderer.cpp.orig Sun Sep 2 07:24:31 2001
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+++ Source_Files/ModelView/ModelRenderer.cpp Thu Feb 7 10:33:05 2002
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@@ -5,7 +5,6 @@
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*/
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#include <string.h>
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-#include <alloca.h>
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#include "cseries.h"
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#include "ModelRenderer.h"
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10
games/alephone/files/patch-ab
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10
games/alephone/files/patch-ab
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@ -0,0 +1,10 @@
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--- tools/dumpwad.cpp.orig Wed Jun 6 08:31:42 2001
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+++ tools/dumpwad.cpp Thu Feb 7 10:51:25 2002
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@@ -13,6 +13,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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+#include <stdarg.h>
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// Dummy declarations to avoid link errors
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void set_game_error(short a, short b) {}
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@ -10,10 +10,8 @@ ways of getting a fully-playable version of Aleph One:
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files into the appropriate AlephOne format (http://source.bungie.org
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has more information).
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* Go to http://www.pfhor.net/ei and download one of the new scenarios.
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These scenarios have already been converted to AlephOne. Demo files
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for Marathon 2 in the AlephOne format are also available at this web
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site.
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* Go to http://archives.bungie.org and download one or more of the SDL
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scenarios.
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AlephOne works best with OpenGL; if you do not have an OpenGL-savvy card
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and the game is sluggish, try using the -g option to disable OpenGL.
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