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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-19 19:59:43 +00:00

Stagify; augment port description.

This commit is contained in:
Alexey Dokuchaev 2014-07-09 07:05:28 +00:00
parent 06387f9e0f
commit 4de80e479a
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=361340
2 changed files with 17 additions and 7 deletions

View File

@ -20,7 +20,7 @@ MAKEFILE= makefile
NO_WRKSUBDIR= yes
MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
@ -30,7 +30,6 @@ CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
NO_STAGE= yes
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MCLIENT}
@ -71,10 +70,12 @@ post-patch:
${WRKSRC}/unix/unix_snd_main.c
do-install:
${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} ${PREFIX}/bin
@${MKDIR} ${LIBDIR}/baseq2
${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2
${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \
${STAGEDIR}${PREFIX}/bin
@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \
${STAGEDIR}${LIBDIR}/baseq2
${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>

View File

@ -1,3 +1,12 @@
Enhanced, OpenGL-only Quake II engine.
Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
over the original, including, but not limited to:
- Optimized rendering backend, support for new textures and shaders
- Framerate decoupling: your video framerate can be infinite while your
network framerate is 30
- R1Q2 protocol version 35 supported on the client-side
- Improved console (highly customizable, better tab autocompletion)
- Various improvements in crosshairs, HUD, particles and decals
- Optimized virtual file system, new supported file formats, etc.
WWW: http://bfeared.com/library/quake/archive/quakedev/egl/