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Stagify; augment port description.
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=361340
@ -20,7 +20,7 @@ MAKEFILE= makefile
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NO_WRKSUBDIR= yes
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MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
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@ -30,7 +30,6 @@ CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAME_DESC= Build main game (default mod)
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NO_STAGE= yes
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MCLIENT}
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@ -71,10 +70,12 @@ post-patch:
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${WRKSRC}/unix/unix_snd_main.c
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do-install:
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${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} ${PREFIX}/bin
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@${MKDIR} ${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
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${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \
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${STAGEDIR}${PREFIX}/bin
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@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \
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${STAGEDIR}${LIBDIR}/baseq2
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${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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@ -1,3 +1,12 @@
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Enhanced, OpenGL-only Quake II engine.
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Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
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over the original, including, but not limited to:
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- Optimized rendering backend, support for new textures and shaders
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- Framerate decoupling: your video framerate can be infinite while your
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network framerate is 30
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- R1Q2 protocol version 35 supported on the client-side
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- Improved console (highly customizable, better tab autocompletion)
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- Various improvements in crosshairs, HUD, particles and decals
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- Optimized virtual file system, new supported file formats, etc.
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WWW: http://bfeared.com/library/quake/archive/quakedev/egl/
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