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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-28 05:29:48 +00:00

Vulture's Eye is a nice graphical interface for NetHack 3.4.3. It is

forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.

WWW: http://www.darkarts.co.za/projects/vultures/

PR:		ports/97886
Submitted by:	Li-Lun Wang (Leland Wang) <llwang@infor.org>
This commit is contained in:
Pav Lucistnik 2006-05-26 14:17:07 +00:00
parent 2d19195080
commit 505052bc9e
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=163483
12 changed files with 524 additions and 0 deletions

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@ -682,6 +682,7 @@
SUBDIR += volleyball
SUBDIR += vor
SUBDIR += vultures-claw
SUBDIR += vultures-eye
SUBDIR += wanderer
SUBDIR += wargus
SUBDIR += warzone2100

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@ -0,0 +1,35 @@
# New ports collection makefile for: vultures-eye
# Date created: 13 April 2006
# Whom: Leland Wang <llwang@infor.org>
#
# $FreeBSD$
#
PORTNAME= vultures
PORTVERSION= 2.0.0
CATEGORIES= games
MASTER_SITES= http://www.darkarts.co.za/projects/vultures/downloads/${PORTVERSION}/
PKGNAMESUFFIX= -eye
DISTFILES= ${DISTNAME}${PKGNAMESUFFIX}${EXTRACT_SUFX}
MAINTAINER= llwang@infor.org
COMMENT= A graphical interface for NetHack 3.4.3 forked from Falcon's Eye
LIB_DEPENDS= png.5:${PORTSDIR}/graphics/png
LATEST_LINK= ${PORTNAME}${PKGNAMESUFFIX}
USE_GMAKE= yes
USE_SDL= sdl mixer image ttf
USE_BZIP2= yes
WRKSRC= ${WRKDIR}/${DISTNAME}/nethack
HAS_CONFIGURE= yes
CONFIGURE_WRKSRC= ${WRKSRC}/sys/unix
CONFIGURE_SCRIPT= setup.sh
DATADIR= ${PREFIX}/share/${PORTNAME}${PKGNAMESUFFIX}
MAKE_ENV+= SDL_CONFIG="${SDL_CONFIG}" DATADIR="${DATADIR}" MAKE="${GMAKE}"
pre-configure:
@${CHMOD} 755 ${CONFIGURE_WRKSRC}/${CONFIGURE_SCRIPT}
.include <bsd.port.mk>

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@ -0,0 +1,3 @@
MD5 (vultures-2.0.0-eye.tar.bz2) = 56859e5623fc67478935d0fd328b331b
SHA256 (vultures-2.0.0-eye.tar.bz2) = 8e4cb5ae0a002b98ca7e9c22d73c212ef5d638763a893dab10f6233e641f62e4
SIZE (vultures-2.0.0-eye.tar.bz2) = 29369382

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@ -0,0 +1,18 @@
--- include/unixconf.h.orig Thu Apr 6 02:59:04 2006
+++ include/unixconf.h Thu May 25 00:15:21 2006
@@ -19,13 +19,13 @@
*/
/* define exactly one of the following four choices */
-/* #define BSD 1 */ /* define for 4.n/Free/Open/Net BSD */
+#define BSD 1 /* define for 4.n/Free/Open/Net BSD */
/* also for relatives like SunOS 4.x, DG/UX, and */
/* older versions of Linux */
/* #define ULTRIX */ /* define for Ultrix v3.0 or higher (but not lower) */
/* Use BSD for < v3.0 */
/* "ULTRIX" not to be confused with "ultrix" */
-#define SYSV /* define for System V, Solaris 2.x, newer versions */
+/* #define SYSV */ /* define for System V, Solaris 2.x, newer versions */
/* of Linux */
/* #define HPUX */ /* Hewlett-Packard's Unix, version 6.5 or higher */
/* use SYSV for < v6.5 */

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@ -0,0 +1,44 @@
--- sys/unix/Makefile.dat.orig Thu Apr 6 02:59:04 2006
+++ sys/unix/Makefile.dat Thu May 25 00:36:50 2006
@@ -10,22 +10,22 @@
all: $(VARDAT) spec_levs quest_levs dungeon
../util/makedefs:
- (cd ../util ; make makedefs)
+ (cd ../util ; ${MAKE} makedefs)
../util/dgn_comp:
- (cd ../util ; make dgn_comp)
+ (cd ../util ; ${MAKE} dgn_comp)
../util/lev_comp:
- (cd ../util ; make lev_comp)
+ (cd ../util ; ${MAKE} lev_comp)
../util/tile2x11:
- (cd ../util ; make tile2x11)
+ (cd ../util ; ${MAKE} tile2x11)
../util/tile2beos:
- (cd ../util ; make tile2beos)
+ (cd ../util ; ${MAKE} tile2beos)
../util/tile2bmp:
- (cd ../util ; make tile2bmp)
+ (cd ../util ; ${MAKE} tile2bmp)
x11tiles: ../util/tile2x11 ../win/share/monsters.txt ../win/share/objects.txt \
../win/share/other.txt
@@ -63,10 +63,10 @@
cp ../win/Qt/Info.pli Info.plist
../util/tile2img.ttp:
- (cd ../util ; make tile2img.ttp)
+ (cd ../util ; ${MAKE} tile2img.ttp)
../util/xpm2img.ttp:
- (cd ../util ; make xpm2img.ttp)
+ (cd ../util ; ${MAKE} xpm2img.ttp)
nh16.img: ../util/tile2img.ttp ../win/share/monsters.txt \
../win/share/objects.txt ../win/share/other.txt
../util/tile2img.ttp nh16.img

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@ -0,0 +1,41 @@
--- sys/unix/Makefile.doc.orig Thu Apr 6 02:59:04 2006
+++ sys/unix/Makefile.doc Thu May 25 01:03:44 2006
@@ -41,15 +41,15 @@
GAME = vultureseye
-MANDIR = /usr/man/man6
+MANDIR = ${PREFIX}/man/man
MANEXT = 6
# manual installation for most BSD-style systems
-GAMEMANCREATE = cp nethack.6
-LEVMANCREATE = cp lev_comp.6
-DGNMANCREATE = cp dgn_comp.6
-RCVRMANCREATE = cp recover.6
-DLBMANCREATE = cp dlb.6
+GAMEMANCREATE = ${BSD_INSTALL_MAN} nethack.6
+#LEVMANCREATE = cp lev_comp.6
+#DGNMANCREATE = cp dgn_comp.6
+#RCVRMANCREATE = cp recover.6
+#DLBMANCREATE = cp dlb.6
# manual installation for most SYSV-style systems
# GAMEMANCREATE = nroff -man nethack.6 >
# LEVMANCREATE = nroff -man lev_comp.6 >
@@ -58,11 +58,11 @@
# DLBMANCREATE = nroff -man dlb.6 >
manpages:
- -$(GAMEMANCREATE) $(MANDIR)/$(GAME).$(MANEXT)
- -$(LEVMANCREATE) $(MANDIR)/lev_comp.$(MANEXT)
- -$(DGNMANCREATE) $(MANDIR)/dgn_comp.$(MANEXT)
- -$(RCVRMANCREATE) $(MANDIR)/recover.$(MANEXT)
- -$(DLBMANCREATE) $(MANDIR)/dlb.$(MANEXT)
+ -$(GAMEMANCREATE) $(MANDIR)$(MANEXT)/$(GAME).$(MANEXT)
+# -$(LEVMANCREATE) $(MANDIR)/lev_comp.$(MANEXT)
+# -$(DGNMANCREATE) $(MANDIR)/dgn_comp.$(MANEXT)
+# -$(RCVRMANCREATE) $(MANDIR)/recover.$(MANEXT)
+# -$(DLBMANCREATE) $(MANDIR)/dlb.$(MANEXT)
# manual creation for distribution
DISTRIB = Guidebook.txt nethack.txt lev_comp.txt dgn_comp.txt recover.txt dlb.txt

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@ -0,0 +1,38 @@
--- sys/unix/Makefile.src.orig Thu Apr 6 02:59:04 2006
+++ sys/unix/Makefile.src Thu May 25 01:24:10 2006
@@ -154,21 +154,21 @@
# VULTURESCFLAGS will be passed to the sub-makefile for vultures
OS = $(shell uname -s)
ifeq ($(OS),FreeBSD)
- SDL_CONFIG = sdl11-config
+# SDL_CONFIG = sdl11-config
SDLMAIN = -lSDLmain-1.1
else
SDL_CONFIG = sdl-config
SDLMAIN = -lSDLmain
endif
-VULTURESCFLAGS = -Wall -g
-CFLAGS = -g -I../include -I ../win/vultures $(shell $(SDL_CONFIG) --cflags)
+VULTURESCFLAGS = ${CFLAGS}
+CFLAGS += -g -I../include -I ../win/vultures $(shell $(SDL_CONFIG) --cflags)
LFLAGS =
# The Qt and Be window systems are written in C++, while the rest of
# NetHack is standard C. If using Qt, uncomment the LINK line here to get
# the C++ libraries linked in.
-CXXFLAGS = $(CFLAGS) -I. -I$(QTDIR)/include
-CXX=g++
+CXXFLAGS += $(CFLAGS) -I. -I$(QTDIR)/include
+CXX?=g++
#LINK=g++
# For cross-compiling, eg. with gcc on Linux (see also CC further up):
#CXX=arm-linux-g++
@@ -480,7 +480,7 @@
@rm -f $(MAKEDEFS)
../win/vultures/build_n/vultures.o: objects.o monst.o ../include/date.h ../win/vultures/* ../win/vultures/util/*
- @$(MAKE) -C ../win/vultures/ BUILD=nethack BASECFLAGS="$(VULTURESCFLAGS)"
+ @$(MAKE) -C ../win/vultures/ BUILD=nethack BASECFLAGS="$(VULTURESCFLAGS)" SDL_CONFIG="${SDL_CONFIG}"
# Qt windowport meta-object-compiler output
qt_kde0.moc: ../include/qt_kde0.h

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@ -0,0 +1,38 @@
--- sys/unix/Makefile.top.orig Thu Apr 6 02:59:04 2006
+++ sys/unix/Makefile.top Thu May 25 00:59:53 2006
@@ -14,18 +14,18 @@
# MAKE = make
# make NetHack
-PREFIX = /usr
+#PREFIX = /usr
GAME = vultureseye
# GAME = nethack.prg
GAMEUID = games
-GAMEGRP = bin
+GAMEGRP = games
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
-GAMEPERM = 04755
-FILEPERM = 0644
+GAMEPERM = 02755
+FILEPERM = 0664
EXEPERM = 0755
-DIRPERM = 0755
+DIRPERM = 0775
# GAMEDIR also appears in config.h as "HACKDIR".
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
@@ -35,9 +35,9 @@
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
-GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir
+GAMEDIR = $(DATADIR)
VARDIR = $(GAMEDIR)
-SHELLDIR = $(PREFIX)/games
+SHELLDIR = $(PREFIX)/bin
# per discussion in Install.X11 and Install.Qt
VARDATND =

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@ -0,0 +1,11 @@
--- sys/unix/Makefile.utl.orig Thu Apr 6 02:59:04 2006
+++ sys/unix/Makefile.utl Thu May 25 01:01:38 2006
@@ -89,7 +89,7 @@
# flags for debugging:
# CFLAGS = -g -I../include
-CFLAGS = -O -I../include -I../win/vultures -DVULTURESEYE
+CFLAGS += -O -I../include -I../win/vultures -DVULTURESEYE
LFLAGS =
LIBS =

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@ -0,0 +1,20 @@
--- win/vultures/GNUmakefile.orig Thu May 25 01:17:43 2006
+++ win/vultures/GNUmakefile Thu May 25 01:28:16 2006
@@ -12,7 +12,7 @@
ifndef SDL_CONFIG
OS := $(shell uname -s)
ifeq ($(OS),FreeBSD)
- SDL_CONFIG := sdl11-config
+# SDL_CONFIG := sdl11-config
else
SDL_CONFIG := sdl-config
endif
@@ -34,7 +34,7 @@
OUTPUT_OBJ := $(BUILDDIR)/vultures.o
-NHDIR := ../$(BUILD)
+NHDIR := ../..
NHSRC := $(NHDIR)/src
INCLUDE := -I $(NHDIR)/include/ -I . -I $(BUILDDIR)/

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@ -0,0 +1,9 @@
Vulture's Eye is a nice graphical interface for NetHack 3.4.3. It is
forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.
Author: Clive Crous
WWW: http://www.darkarts.co.za/projects/vultures/
-- Li-Lun Wang
llwang@infor.org

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@ -0,0 +1,266 @@
bin/vultureseye
%%DATADIR%%/Arc-fila.lev
%%DATADIR%%/Arc-filb.lev
%%DATADIR%%/Arc-goal.lev
%%DATADIR%%/Arc-loca.lev
%%DATADIR%%/Arc-strt.lev
%%DATADIR%%/Bar-fila.lev
%%DATADIR%%/Bar-filb.lev
%%DATADIR%%/Bar-goal.lev
%%DATADIR%%/Bar-loca.lev
%%DATADIR%%/Bar-strt.lev
%%DATADIR%%/Cav-fila.lev
%%DATADIR%%/Cav-filb.lev
%%DATADIR%%/Cav-goal.lev
%%DATADIR%%/Cav-loca.lev
%%DATADIR%%/Cav-strt.lev
%%DATADIR%%/Hea-fila.lev
%%DATADIR%%/Hea-filb.lev
%%DATADIR%%/Hea-goal.lev
%%DATADIR%%/Hea-loca.lev
%%DATADIR%%/Hea-strt.lev
%%DATADIR%%/Kni-fila.lev
%%DATADIR%%/Kni-filb.lev
%%DATADIR%%/Kni-goal.lev
%%DATADIR%%/Kni-loca.lev
%%DATADIR%%/Kni-strt.lev
%%DATADIR%%/Mon-fila.lev
%%DATADIR%%/Mon-filb.lev
%%DATADIR%%/Mon-goal.lev
%%DATADIR%%/Mon-loca.lev
%%DATADIR%%/Mon-strt.lev
%%DATADIR%%/Pri-fila.lev
%%DATADIR%%/Pri-filb.lev
%%DATADIR%%/Pri-goal.lev
%%DATADIR%%/Pri-loca.lev
%%DATADIR%%/Pri-strt.lev
%%DATADIR%%/Ran-fila.lev
%%DATADIR%%/Ran-filb.lev
%%DATADIR%%/Ran-goal.lev
%%DATADIR%%/Ran-loca.lev
%%DATADIR%%/Ran-strt.lev
%%DATADIR%%/Rog-fila.lev
%%DATADIR%%/Rog-filb.lev
%%DATADIR%%/Rog-goal.lev
%%DATADIR%%/Rog-loca.lev
%%DATADIR%%/Rog-strt.lev
%%DATADIR%%/Sam-fila.lev
%%DATADIR%%/Sam-filb.lev
%%DATADIR%%/Sam-goal.lev
%%DATADIR%%/Sam-loca.lev
%%DATADIR%%/Sam-strt.lev
%%DATADIR%%/Tou-fila.lev
%%DATADIR%%/Tou-filb.lev
%%DATADIR%%/Tou-goal.lev
%%DATADIR%%/Tou-loca.lev
%%DATADIR%%/Tou-strt.lev
%%DATADIR%%/Val-fila.lev
%%DATADIR%%/Val-filb.lev
%%DATADIR%%/Val-goal.lev
%%DATADIR%%/Val-loca.lev
%%DATADIR%%/Val-strt.lev
%%DATADIR%%/Wiz-fila.lev
%%DATADIR%%/Wiz-filb.lev
%%DATADIR%%/Wiz-goal.lev
%%DATADIR%%/Wiz-loca.lev
%%DATADIR%%/Wiz-strt.lev
%%DATADIR%%/air.lev
%%DATADIR%%/asmodeus.lev
%%DATADIR%%/astral.lev
%%DATADIR%%/baalz.lev
%%DATADIR%%/bigrm-1.lev
%%DATADIR%%/bigrm-2.lev
%%DATADIR%%/bigrm-3.lev
%%DATADIR%%/bigrm-4.lev
%%DATADIR%%/bigrm-5.lev
%%DATADIR%%/castle.lev
%%DATADIR%%/cmdhelp
%%DATADIR%%/config/vultures.conf
%%DATADIR%%/config/vultures_intro.txt
%%DATADIR%%/config/vultures_sounds.conf
%%DATADIR%%/data
%%DATADIR%%/defaults.nh
%%DATADIR%%/dungeon
%%DATADIR%%/earth.lev
%%DATADIR%%/fakewiz1.lev
%%DATADIR%%/fakewiz2.lev
%%DATADIR%%/fire.lev
%%DATADIR%%/fonts/VeraSe.ttf
%%DATADIR%%/graphics/backpac5.png
%%DATADIR%%/graphics/cairn.png
%%DATADIR%%/graphics/chargen2.png
%%DATADIR%%/graphics/dawn.png
%%DATADIR%%/graphics/dreams.png
%%DATADIR%%/graphics/enhance.png
%%DATADIR%%/graphics/entrance.png
%%DATADIR%%/graphics/gametiles.bin
%%DATADIR%%/graphics/mandolin.png
%%DATADIR%%/graphics/menuchr2.png
%%DATADIR%%/graphics/minimapbg.png
%%DATADIR%%/graphics/nh_tiles.png
%%DATADIR%%/graphics/nh_ve_1.png
%%DATADIR%%/graphics/night.png
%%DATADIR%%/graphics/parchment.png
%%DATADIR%%/graphics/quitgame.png
%%DATADIR%%/graphics/stairway.png
%%DATADIR%%/graphics/statusbar.png
%%DATADIR%%/graphics/tb1.png
%%DATADIR%%/graphics/tb2.png
%%DATADIR%%/graphics/ttipchr1.png
%%DATADIR%%/graphics/valley.png
%%DATADIR%%/graphics/winelem.png
%%DATADIR%%/graphics/yendor.png
%%DATADIR%%/help
%%DATADIR%%/hh
%%DATADIR%%/history
%%DATADIR%%/juiblex.lev
%%DATADIR%%/knox.lev
%%DATADIR%%/license
%%DATADIR%%/logfile
%%DATADIR%%/manual/chapter01.html
%%DATADIR%%/manual/chapter02.html
%%DATADIR%%/manual/chapter03.html
%%DATADIR%%/manual/chapter04.html
%%DATADIR%%/manual/chapter05.html
%%DATADIR%%/manual/chapter06.html
%%DATADIR%%/manual/chapter07.html
%%DATADIR%%/manual/chapter08.html
%%DATADIR%%/manual/chapter09.html
%%DATADIR%%/manual/chapter10.html
%%DATADIR%%/manual/chapter11.html
%%DATADIR%%/manual/chapter12.html
%%DATADIR%%/manual/chapter13.html
%%DATADIR%%/manual/img/arrows.png
%%DATADIR%%/manual/img/char_arc.jpg
%%DATADIR%%/manual/img/char_fla.jpg
%%DATADIR%%/manual/img/char_ice.jpg
%%DATADIR%%/manual/img/char_kni.jpg
%%DATADIR%%/manual/img/char_nec.jpg
%%DATADIR%%/manual/img/char_pri.jpg
%%DATADIR%%/manual/img/char_ran.jpg
%%DATADIR%%/manual/img/char_rog.jpg
%%DATADIR%%/manual/img/char_sam.jpg
%%DATADIR%%/manual/img/char_tou.jpg
%%DATADIR%%/manual/img/char_val.jpg
%%DATADIR%%/manual/img/char_wiz.jpg
%%DATADIR%%/manual/img/contextmenu.png
%%DATADIR%%/manual/img/door.jpg
%%DATADIR%%/manual/img/gamewin1.png
%%DATADIR%%/manual/img/giantant.jpg
%%DATADIR%%/manual/img/letter_a.png
%%DATADIR%%/manual/img/letter_c.png
%%DATADIR%%/manual/img/letter_d.png
%%DATADIR%%/manual/img/letter_m.png
%%DATADIR%%/manual/img/letter_o.png
%%DATADIR%%/manual/img/letter_r.png
%%DATADIR%%/manual/img/letter_t.png
%%DATADIR%%/manual/img/letter_v.png
%%DATADIR%%/manual/img/letter_w.png
%%DATADIR%%/manual/img/letter_y.png
%%DATADIR%%/manual/img/map.png
%%DATADIR%%/manual/img/messages.png
%%DATADIR%%/manual/img/minimap.png
%%DATADIR%%/manual/img/obj_food.jpg
%%DATADIR%%/manual/img/obj_gem.jpg
%%DATADIR%%/manual/img/obj_potion.jpg
%%DATADIR%%/manual/img/obj_ring.jpg
%%DATADIR%%/manual/img/obj_scroll.jpg
%%DATADIR%%/manual/img/obj_sword.jpg
%%DATADIR%%/manual/img/paperbg.jpg
%%DATADIR%%/manual/img/stairs.jpg
%%DATADIR%%/manual/img/statusbar.png
%%DATADIR%%/manual/img/tb1.png
%%DATADIR%%/manual/img/tb2.png
%%DATADIR%%/manual/img/valley.jpg
%%DATADIR%%/manual/img/wallheight.png
%%DATADIR%%/manual/img/walltrans.png
%%DATADIR%%/manual/index.html
%%DATADIR%%/manual/manual.css
%%DATADIR%%/medusa-1.lev
%%DATADIR%%/medusa-2.lev
%%DATADIR%%/minefill.lev
%%DATADIR%%/minend-1.lev
%%DATADIR%%/minend-2.lev
%%DATADIR%%/minend-3.lev
%%DATADIR%%/minetn-1.lev
%%DATADIR%%/minetn-2.lev
%%DATADIR%%/minetn-3.lev
%%DATADIR%%/minetn-4.lev
%%DATADIR%%/minetn-5.lev
%%DATADIR%%/minetn-6.lev
%%DATADIR%%/minetn-7.lev
%%DATADIR%%/music/aircaves.ogg
%%DATADIR%%/music/ambient1.ogg
%%DATADIR%%/music/ambient2.ogg
%%DATADIR%%/music/ascended.ogg
%%DATADIR%%/music/battle1.ogg
%%DATADIR%%/music/battle2.ogg
%%DATADIR%%/music/battle3.ogg
%%DATADIR%%/music/died.ogg
%%DATADIR%%/music/earthcav.ogg
%%DATADIR%%/music/firecave.ogg
%%DATADIR%%/music/instruments.xm
%%DATADIR%%/music/intro.ogg
%%DATADIR%%/music/lament1.ogg
%%DATADIR%%/music/lament2.ogg
%%DATADIR%%/music/levelup.ogg
%%DATADIR%%/music/mines.ogg
%%DATADIR%%/music/nethack.ogg
%%DATADIR%%/music/oracle.ogg
%%DATADIR%%/music/quit.ogg
%%DATADIR%%/music/shopping.ogg
%%DATADIR%%/music/town.ogg
%%DATADIR%%/music/watercav.ogg
%%DATADIR%%/opthelp
%%DATADIR%%/options
%%DATADIR%%/oracle.lev
%%DATADIR%%/oracles
%%DATADIR%%/orcus.lev
%%DATADIR%%/perm
%%DATADIR%%/quest.dat
%%DATADIR%%/record
%%DATADIR%%/recover
%%DATADIR%%/rumors
%%DATADIR%%/sanctum.lev
%%DATADIR%%/soko1-1.lev
%%DATADIR%%/soko1-2.lev
%%DATADIR%%/soko2-1.lev
%%DATADIR%%/soko2-2.lev
%%DATADIR%%/soko3-1.lev
%%DATADIR%%/soko3-2.lev
%%DATADIR%%/soko4-1.lev
%%DATADIR%%/soko4-2.lev
%%DATADIR%%/sound/bell.ogg
%%DATADIR%%/sound/cat.ogg
%%DATADIR%%/sound/cldoor.ogg
%%DATADIR%%/sound/counting.ogg
%%DATADIR%%/sound/dog.ogg
%%DATADIR%%/sound/fountain.ogg
%%DATADIR%%/sound/levelup.ogg
%%DATADIR%%/sound/lion.ogg
%%DATADIR%%/sound/opdoor.ogg
%%DATADIR%%/sound/roar.ogg
%%DATADIR%%/sound/swordhit.ogg
%%DATADIR%%/sound/swordmis.ogg
%%DATADIR%%/sound/walk.ogg
%%DATADIR%%/tower1.lev
%%DATADIR%%/tower2.lev
%%DATADIR%%/tower3.lev
%%DATADIR%%/valley.lev
%%DATADIR%%/vultureseye
%%DATADIR%%/vultureseye.ico
%%DATADIR%%/vultureseye.png
%%DATADIR%%/water.lev
%%DATADIR%%/wizard1.lev
%%DATADIR%%/wizard2.lev
%%DATADIR%%/wizard3.lev
%%DATADIR%%/wizhelp
@dirrm %%DATADIR%%/sound
@dirrmtry %%DATADIR%%/save
@dirrm %%DATADIR%%/music
@dirrm %%DATADIR%%/manual/img
@dirrm %%DATADIR%%/manual
@dirrm %%DATADIR%%/graphics
@dirrm %%DATADIR%%/fonts
@dirrmtry %%DATADIR%%/config
@dirrmtry %%DATADIR%%