1
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mirror of https://git.FreeBSD.org/ports.git synced 2024-11-27 00:57:50 +00:00

- Update to version 1.23.1.

- Rename DEVEL option to EDITING.
- Move MODELS option to separate port "games/vavoom-extras".
- Add note in pkg-message.in about "games/vavoom-extras".
- Reformat and update pkg-descr.
This commit is contained in:
Alejandro Pulver 2007-06-06 03:41:18 +00:00
parent 86c73fa3ae
commit 51ba96abed
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=192867
5 changed files with 1956 additions and 2712 deletions

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@ -6,12 +6,9 @@
#
PORTNAME= vavoom
PORTVERSION= 1.23
PORTREVISION= 1
PORTVERSION= 1.23.1
CATEGORIES= games
MASTER_SITES= SF
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Doom, Doom II, Heretic, Hexen and Strife source port
@ -23,15 +20,13 @@ USE_BZIP2= yes
USE_GMAKE= yes
GNU_CONFIGURE= yes
CONFIGURE_TARGET= --build=${ARCH}-portbld-freebsd${OSREL}
CONFIGURE_ENV= CPPFLAGS="-I${LOCALBASE}/include -I${X11BASE}/include" \
LDFLAGS="-L${LOCALBASE}/lib -L${X11BASE}/lib"
CONFIGURE_ENV= CPPFLAGS="-I${LOCALBASE}/include" LDFLAGS="-L${LOCALBASE}/lib"
OPTIONS= ALLEGRO "Use Allegro for hardware API" off \
DEVEL "Install development tools (Doom/Vavoom)" off \
EDITING "Install Doom and Vavoom editing tools" off \
FLAC "Enable FLAC support" off \
LIBMAD "Enable MP3 support" off \
MIKMOD "Enable MikMod support" off \
MODELS "Install 3D models for supported games" off \
OPENAL "Enable OpenAL support" off \
OPENGL "Enable OpenGL support" on \
OPTIMIZED_CFLAGS "Enable compilation optimizations" off \
@ -41,7 +36,6 @@ OPTIONS= ALLEGRO "Use Allegro for hardware API" off \
SUB_FILES= ${PORTNAME} pkg-message
.include <bsd.port.pre.mk>
.include "${PORTSDIR}/games/doom-data/Makefile.include"
# The `-fno-strict-aliasing' flag (default on FreeBSD 6.0+) produces
# non-working code for `vcc', so we remove it here if present.
@ -64,10 +58,10 @@ CONFIGURE_ARGS+=--with-allegro
CONFIGURE_ARGS+=--without-allegro
.endif
.if defined(WITH_DEVEL)
PLIST_SUB+= DEVEL=""
.if defined(WITH_EDITING)
PLIST_SUB+= EDITING=""
.else
PLIST_SUB+= DEVEL="@comment "
PLIST_SUB+= EDITING="@comment "
.endif
.if defined(WITH_FLAC)
@ -91,16 +85,6 @@ CONFIGURE_ARGS+=--with-mikmod
CONFIGURE_ARGS+=--without-mikmod
.endif
.if defined(WITH_MODELS)
EXTRACT_DEPENDS+= unzip:${PORTSDIR}/archivers/unzip
.for f in doom heretic hexen strife
DISTFILES+= vmdl_${f}_13.zip
.endfor
PLIST_SUB+= MODELS=""
.else
PLIST_SUB+= MODELS="@comment "
.endif
.if defined(WITH_OPENAL)
LIB_DEPENDS+= openal.0:${PORTSDIR}/audio/openal
CONFIGURE_ARGS+=--with-openal
@ -128,39 +112,30 @@ CONFIGURE_ARGS+=--without-vorbis
.if defined(WITH_SDL)
USE_SDL= mixer sdl
CONFIGURE_ARGS+=--with-sdl --with-sdl-config=${SDL_CONFIG}
CONFIGURE_ARGS+=--with-sdl
.else
CONFIGURE_ARGS+=--without-sdl
.endif
.if defined(WITH_MODELS)
post-extract:
.for f in doom heretic hexen strife
@${UNZIP_CMD} -aqo ${DISTDIR}/vmdl_${f}_13.zip -d ${WRKDIR}
.endfor
.endif
post-patch:
@${REINPLACE_CMD} -e 's|SDL/||g' ${WRKSRC}/source/s_sdl.cpp
@${REINPLACE_CMD} -e 's|\.$$host_cpu||' \
${CONFIGURE_WRKSRC}/${CONFIGURE_SCRIPT}
@cd ${WRKSRC} && ${SH} fixunix.sh
post-install:
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin
.if defined(WITH_DEVEL)
.if defined(WITH_EDITING)
${INSTALL_PROGRAM} ${WRKSRC}/utils/bin/* ${PREFIX}/libexec/${PORTNAME}
${CP} -r ${WRKSRC}/utils/editing ${WRKSRC}/progs ${DATADIR}
. for f in utils/editing progs
${CP} -r ${WRKSRC}/${f} ${DATADIR}
@${FIND} ${DATADIR}/${f:T} -type d -print0 | \
${XARGS} -0 ${CHMOD} ${BINMODE}
@${FIND} ${DATADIR}/${f:T} -type f -print0 | \
${XARGS} -0 ${CHMOD} ${SHAREMODE}
. endfor
@${FIND} ${DATADIR}/progs -type f -name "Makefile*" -print0 | \
${XARGS} -0 ${REINPLACE_CMD} -i '' -Ee 's|^(VCC =).*|\1 vcc|'
.endif
.if defined(WITH_MODELS)
${CP} -r ${WRKDIR}/basev ${DATADIR}
.endif
.if defined(WITH_DEVEL) || defined(WITH_MODELS)
@${FIND} ${DATADIR} -type d -print0 | ${XARGS} -0 ${CHMOD} ${BINMODE}
@${FIND} ${DATADIR} -type f -print0 | ${XARGS} -0 ${CHMOD} ${SHAREMODE}
.endif
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/docs/vavoom.txt ${DOCSDIR}
@ -169,4 +144,6 @@ post-install:
@${CAT} ${PKGMESSAGE}
@${ECHO_CMD}
.include "${PORTSDIR}/games/doom-data/Makefile.include"
.include <bsd.port.post.mk>

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@ -1,15 +1,3 @@
MD5 (vavoom-1.23.tar.bz2) = f27b5bd75939f7f139d521b48bb0a1d4
SHA256 (vavoom-1.23.tar.bz2) = 9a0e0e1b69af2bb4c35ac7bff440d0072f3fe6f6b936964fa2424abfb0d0c3ae
SIZE (vavoom-1.23.tar.bz2) = 1685478
MD5 (vmdl_doom_13.zip) = 19df0e08b48e78f45cda1db4b66f04f9
SHA256 (vmdl_doom_13.zip) = ff1cbe04bf9097bb8311990f3ae9dcf64abfc1211fff1970cc5f2a452e7781c2
SIZE (vmdl_doom_13.zip) = 10749692
MD5 (vmdl_heretic_13.zip) = 91b4054ee4decedbda3f8af97afb2237
SHA256 (vmdl_heretic_13.zip) = 7e3f8b506bad894f5177c138624d8c3d49e80c03570936f11ce2a786377e260b
SIZE (vmdl_heretic_13.zip) = 2474954
MD5 (vmdl_hexen_13.zip) = 3ec78cc6c7451f2b1a515049a529c582
SHA256 (vmdl_hexen_13.zip) = b8409570334e5ef15a2e01f19b1b30493d5b0c08f97605610ca5947d33d6a4af
SIZE (vmdl_hexen_13.zip) = 1705590
MD5 (vmdl_strife_13.zip) = 2c29582c62940d4f17ba676d80bb5e3f
SHA256 (vmdl_strife_13.zip) = c936559f6ca0b94a2f4b1d30c893387dfbf849abe4ce3d324beb1e308e7516f7
SIZE (vmdl_strife_13.zip) = 91790
MD5 (vavoom-1.23.1.tar.bz2) = 59df0ce8b84711b9c569014e349cb0d6
SHA256 (vavoom-1.23.1.tar.bz2) = 85d95ff9fda0dc0c2e4a106cefaf849f2409a1e57c04c3a9a046fedc25c5f390
SIZE (vavoom-1.23.1.tar.bz2) = 1694668

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@ -9,4 +9,9 @@ additional IWAD files in "%%DMDIR%%".
The real executables (and utils) are in "%%PREFIX%%/libexec/vavoom".
To run in OpenGL mode add the "-opengl" parameter.
If you want to install additional textures, models, editing tools or
soundtracks (needs VORBIS option) use the "games/vavoom-extras" port.
==============================================================================

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@ -1,8 +1,9 @@
Vavoom is a source port based on sources of Doom, Heretic, Hexen
and a little bit from Quake. To play Vavoom you need main wad file
from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife.
Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little
bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate
Doom, Doom II, Heretic, Hexen or Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode, OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
@ -12,9 +13,6 @@ Differences from original game:
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
....
* And many other cool things...
WWW: http://www.vavoom-engine.com/
- Igor Pokrovsky
tiamat@comset.net

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