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mirror of https://git.FreeBSD.org/ports.git synced 2025-01-05 06:27:37 +00:00

New port: games/OpenTomb

OpenTomb is an open-source engine reimplementation project intended to
play levels from all classic-era Tomb Raider games (TR 1-5) and custom
TRLE levels.  The project does not use any old Tomb Raider source
code, because all attempts to retrieve sources from Eidos / Core were
in vain.

WWW: https://opentomb.github.io/

PR:		218883
Submitted by:	Piotr Kubaj <pkubaj@anongoth.pl>
Approved by:	lme (mentor)
Differential Revision:	https://reviews.freebsd.org/D10664
This commit is contained in:
Tobias Kortkamp 2017-06-09 13:45:20 +00:00
parent 42150d1a49
commit 554fb9dad6
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=442987
8 changed files with 295 additions and 0 deletions

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@ -17,6 +17,7 @@
SUBDIR += CaribbeanStud
SUBDIR += HeroesOfMightAndMagic
SUBDIR += KnightCap
SUBDIR += OpenTomb
SUBDIR += abbayedesmorts
SUBDIR += abe
SUBDIR += abuse_sdl

37
games/OpenTomb/Makefile Normal file
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@ -0,0 +1,37 @@
# Created by: Piotr Kubaj <pkubaj@anongoth.pl>
# $FreeBSD$
PORTNAME= OpenTomb
DISTVERSIONPREFIX= win32-
DISTVERSION= 2017-04-24_alpha
CATEGORIES= games
MAINTAINER= pkubaj@anongoth.pl
COMMENT= Open-source Tomb Raider 1-5 engine remake
LICENSE= LGPL3
LICENSE_FILE= ${WRKSRC}/LICENSE
LIB_DEPENDS= libpng.so:graphics/png
USE_GITHUB= yes
USES= cmake lua openal
USE_SDL= sdl2
SUB_FILES= OpenTomb
post-patch:
@${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/src/render/shader_manager.cpp
@${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/scripts/entity/entity_functions.lua
@${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/scripts/trigger/trigger_functions.lua
do-install:
@${MKDIR} ${STAGEDIR}${DATADIR}
${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${STAGEDIR}${DATADIR}
${INSTALL_SCRIPT} ${WRKSRC}/autoexec.lua ${STAGEDIR}${DATADIR}
@cd ${WRKSRC}/scripts && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/scripts "! -name *\.bak"
@cd ${WRKSRC}/shaders && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/shaders
@cd ${WRKSRC}/resource && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/resource
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin
.include <bsd.port.mk>

3
games/OpenTomb/distinfo Normal file
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@ -0,0 +1,3 @@
TIMESTAMP = 1493300613
SHA256 (OpenTomb-OpenTomb-win32-2017-04-24_alpha_GH0.tar.gz) = 48627b18f7d6f7a6675e66b12e26f6a4edbd1dbf4a0152eeca28eac86c9fd18d
SIZE (OpenTomb-OpenTomb-win32-2017-04-24_alpha_GH0.tar.gz) = 9268426

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@ -0,0 +1,3 @@
#!/bin/sh
exec %%PREFIX%%/share/OpenTomb/OpenTomb -base_path %%PREFIX%%/share/OpenTomb -autoexec %%PREFIX%%/share/OpenTomb/autoexec.lua -config ~/.config.lua

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@ -0,0 +1,18 @@
Fix compiling with libc++ and Clang
src/world.cpp:689:53: error: no viable conversion from '__map_iterator<__tree_iterator<__value_type<unsigned int, [...]>, class std::__1::__tree_node<union
std::__1::__value_type<unsigned int, struct base_item_s *>, void *> *, [...]>>' to '__map_iterator<__tree_iterator<__value_type<const unsigned int, [...]>, class std::__1::__tree_node<union std::__1::__value_type<const unsigned int, struct base_item_s *>, void
*> *, [...]>>'
std::map<const uint32_t, base_item_p>::iterator it = global_world.items_tree.find(item_id);
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--- src/world.cpp.orig 2017-04-23 13:39:54 UTC
+++ src/world.cpp
@@ -686,7 +686,7 @@ int World_CreateItem(uint32_t item_id, u
int World_DeleteItem(uint32_t item_id)
{
- std::map<const uint32_t, base_item_p>::iterator it = global_world.items_tree.find(item_id);
+ std::map<uint32_t, base_item_p>::iterator it = global_world.items_tree.find(item_id);
if(it != global_world.items_tree.end())
{

7
games/OpenTomb/pkg-descr Normal file
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@ -0,0 +1,7 @@
OpenTomb is an open-source engine reimplementation project intended to
play levels from all classic-era Tomb Raider games (TR 1-5) and custom
TRLE levels. The project does not use any old Tomb Raider source
code, because all attempts to retrieve sources from Eidos / Core were
in vain.
WWW: https://opentomb.github.io/

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@ -0,0 +1,14 @@
You need the following files to play OpenTomb:
* Data folders from each game. Get them from your retail game CDs or
Steam/GOG bundles.
* CD audio tracks. OpenTomb only supports OGG audiotracks for a
moment, so you should convert original soundtracks by yourself, or
just download whole TR1-5 music package here:
http://trep.trlevel.de/opentomb/files/tr_soundtracks_for_opentomb.zip
PLEASE NOTE: script file bundled in this archive is outdated, so
don't overwrite existing soundtrack.lua file with one provided in
archive.
* Loading screens for TR1-3 and TR5. For TR3, get them from pix
directory of your installed official game. For other versions
download them from http://trep.trlevel.de/temp/loading_screens.zip

212
games/OpenTomb/pkg-plist Normal file
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@ -0,0 +1,212 @@
bin/OpenTomb
%%DATADIR%%/OpenTomb
%%DATADIR%%/autoexec.lua
%%DATADIR%%/resource/fonts/DroidSansMono.ttf
%%DATADIR%%/resource/fonts/LICENSE
%%DATADIR%%/resource/fonts/Roboto-Regular.ttf
%%DATADIR%%/resource/fonts/RobotoCondensed-Regular.ttf
%%DATADIR%%/resource/fonts/VeraMoBd.ttf
%%DATADIR%%/resource/fonts/VeraMono.ttf
%%DATADIR%%/resource/fonts/Verdana.ttf
%%DATADIR%%/resource/graphics/legal.png
%%DATADIR%%/resource/icon/opentomb.ico
%%DATADIR%%/resource/icon/opentomb.rc
%%DATADIR%%/resource/mac/Images.xcassets/AppIcon.appiconset/Contents.json
%%DATADIR%%/resource/mac/Info.plist
%%DATADIR%%/scripts/audio/common_sounds.lua
%%DATADIR%%/scripts/audio/sample_override.lua
%%DATADIR%%/scripts/audio/soundtrack.lua
%%DATADIR%%/scripts/autoexec.lua
%%DATADIR%%/scripts/character/character.lua
%%DATADIR%%/scripts/character/hair.lua
%%DATADIR%%/scripts/character/ragdoll.lua
%%DATADIR%%/scripts/config/control_constants.lua
%%DATADIR%%/scripts/entity/entity_functions.lua
%%DATADIR%%/scripts/entity/entity_functions_common.lua
%%DATADIR%%/scripts/entity/entity_functions_enemies.lua
%%DATADIR%%/scripts/entity/entity_functions_platforms.lua
%%DATADIR%%/scripts/entity/entity_functions_switch.lua
%%DATADIR%%/scripts/entity/entity_functions_traps.lua
%%DATADIR%%/scripts/entity/entity_functions_unique.lua
%%DATADIR%%/scripts/entity/entity_model_ID_override.lua
%%DATADIR%%/scripts/entity/entity_properties.lua
%%DATADIR%%/scripts/gameflow/TR1.lua
%%DATADIR%%/scripts/gameflow/TR1_gold.lua
%%DATADIR%%/scripts/gameflow/TR2.lua
%%DATADIR%%/scripts/gameflow/TR2_gold.lua
%%DATADIR%%/scripts/gameflow/TR3.lua
%%DATADIR%%/scripts/gameflow/TR3_gold.lua
%%DATADIR%%/scripts/gameflow/TR4.lua
%%DATADIR%%/scripts/gameflow/TR5.lua
%%DATADIR%%/scripts/gameflow/gameflow.lua
%%DATADIR%%/scripts/gui/fonts.lua
%%DATADIR%%/scripts/inventory/item_combine.lua
%%DATADIR%%/scripts/inventory/item_list.lua
%%DATADIR%%/scripts/inventory/items.lua
%%DATADIR%%/scripts/level/tr1/CAT.lua
%%DATADIR%%/scripts/level/tr1/CUT1.lua
%%DATADIR%%/scripts/level/tr1/CUT2.lua
%%DATADIR%%/scripts/level/tr1/CUT3.lua
%%DATADIR%%/scripts/level/tr1/CUT4.lua
%%DATADIR%%/scripts/level/tr1/EGYPT.lua
%%DATADIR%%/scripts/level/tr1/END.lua
%%DATADIR%%/scripts/level/tr1/END2.lua
%%DATADIR%%/scripts/level/tr1/GYM.lua
%%DATADIR%%/scripts/level/tr1/LEVEL1.lua
%%DATADIR%%/scripts/level/tr1/LEVEL10A.lua
%%DATADIR%%/scripts/level/tr1/LEVEL10B.lua
%%DATADIR%%/scripts/level/tr1/LEVEL10C.lua
%%DATADIR%%/scripts/level/tr1/LEVEL2.lua
%%DATADIR%%/scripts/level/tr1/LEVEL3A.lua
%%DATADIR%%/scripts/level/tr1/LEVEL3B.lua
%%DATADIR%%/scripts/level/tr1/LEVEL4.lua
%%DATADIR%%/scripts/level/tr1/LEVEL5.lua
%%DATADIR%%/scripts/level/tr1/LEVEL6.lua
%%DATADIR%%/scripts/level/tr1/LEVEL7A.lua
%%DATADIR%%/scripts/level/tr1/LEVEL7B.lua
%%DATADIR%%/scripts/level/tr1/LEVEL8A.lua
%%DATADIR%%/scripts/level/tr1/LEVEL8B.lua
%%DATADIR%%/scripts/level/tr1/LEVEL8C.lua
%%DATADIR%%/scripts/level/tr1/TITLE.lua
%%DATADIR%%/scripts/level/tr2/ASSAULT.lua
%%DATADIR%%/scripts/level/tr2/BOAT.lua
%%DATADIR%%/scripts/level/tr2/CATACOMB.lua
%%DATADIR%%/scripts/level/tr2/CUT1.lua
%%DATADIR%%/scripts/level/tr2/CUT2.lua
%%DATADIR%%/scripts/level/tr2/CUT3.lua
%%DATADIR%%/scripts/level/tr2/CUT4.lua
%%DATADIR%%/scripts/level/tr2/DECK.lua
%%DATADIR%%/scripts/level/tr2/EMPRTOMB.lua
%%DATADIR%%/scripts/level/tr2/FLOATING.lua
%%DATADIR%%/scripts/level/tr2/HOUSE.lua
%%DATADIR%%/scripts/level/tr2/ICECAVE.lua
%%DATADIR%%/scripts/level/tr2/KEEL.lua
%%DATADIR%%/scripts/level/tr2/LEVEL1.lua
%%DATADIR%%/scripts/level/tr2/LEVEL2.lua
%%DATADIR%%/scripts/level/tr2/LEVEL3.lua
%%DATADIR%%/scripts/level/tr2/LEVEL4.lua
%%DATADIR%%/scripts/level/tr2/LEVEL5.lua
%%DATADIR%%/scripts/level/tr2/LIVING.lua
%%DATADIR%%/scripts/level/tr2/MONASTRY.lua
%%DATADIR%%/scripts/level/tr2/OPERA.lua
%%DATADIR%%/scripts/level/tr2/PLATFORM.lua
%%DATADIR%%/scripts/level/tr2/RIG.lua
%%DATADIR%%/scripts/level/tr2/SKIDOO.lua
%%DATADIR%%/scripts/level/tr2/TITLE.lua
%%DATADIR%%/scripts/level/tr2/UNWATER.lua
%%DATADIR%%/scripts/level/tr2/VENICE.lua
%%DATADIR%%/scripts/level/tr2/WALL.lua
%%DATADIR%%/scripts/level/tr2/XIAN.lua
%%DATADIR%%/scripts/level/tr3/ANTARC.lua
%%DATADIR%%/scripts/level/tr3/AREA51.lua
%%DATADIR%%/scripts/level/tr3/CHAMBER.lua
%%DATADIR%%/scripts/level/tr3/CHUNNEL.lua
%%DATADIR%%/scripts/level/tr3/CITY.lua
%%DATADIR%%/scripts/level/tr3/COMPOUND.lua
%%DATADIR%%/scripts/level/tr3/CRASH.lua
%%DATADIR%%/scripts/level/tr3/HOUSE.lua
%%DATADIR%%/scripts/level/tr3/JUNGLE.lua
%%DATADIR%%/scripts/level/tr3/MINES.lua
%%DATADIR%%/scripts/level/tr3/NEVADA.lua
%%DATADIR%%/scripts/level/tr3/OFFICE.lua
%%DATADIR%%/scripts/level/tr3/QUADCHAS.lua
%%DATADIR%%/scripts/level/tr3/RAPIDS.lua
%%DATADIR%%/scripts/level/tr3/ROOFS.lua
%%DATADIR%%/scripts/level/tr3/SCOTLAND.lua
%%DATADIR%%/scripts/level/tr3/SEWER.lua
%%DATADIR%%/scripts/level/tr3/SHORE.lua
%%DATADIR%%/scripts/level/tr3/SLINC.lua
%%DATADIR%%/scripts/level/tr3/STPAUL.lua
%%DATADIR%%/scripts/level/tr3/TEMPLE.lua
%%DATADIR%%/scripts/level/tr3/TITLE.lua
%%DATADIR%%/scripts/level/tr3/TONYBOSS.lua
%%DATADIR%%/scripts/level/tr3/TOWER.lua
%%DATADIR%%/scripts/level/tr3/TRIBOSS.lua
%%DATADIR%%/scripts/level/tr3/TRTLA.lua
%%DATADIR%%/scripts/level/tr3/UNDERSEA.lua
%%DATADIR%%/scripts/level/tr3/VICT.lua
%%DATADIR%%/scripts/level/tr3/WILLSDEN.lua
%%DATADIR%%/scripts/level/tr3/ZOO.lua
%%DATADIR%%/scripts/level/tr4/ALEXHUB.lua
%%DATADIR%%/scripts/level/tr4/ALEXHUB2.lua
%%DATADIR%%/scripts/level/tr4/ANGKOR1.lua
%%DATADIR%%/scripts/level/tr4/ANG_RACE.lua
%%DATADIR%%/scripts/level/tr4/BIKEBIT.lua
%%DATADIR%%/scripts/level/tr4/CITNEW.lua
%%DATADIR%%/scripts/level/tr4/CORTYARD.lua
%%DATADIR%%/scripts/level/tr4/CSPLIT1.lua
%%DATADIR%%/scripts/level/tr4/CSPLIT2.lua
%%DATADIR%%/scripts/level/tr4/HALL.lua
%%DATADIR%%/scripts/level/tr4/HIGHSTRT.lua
%%DATADIR%%/scripts/level/tr4/JEEPCHAS.lua
%%DATADIR%%/scripts/level/tr4/JEEPCHS2.lua
%%DATADIR%%/scripts/level/tr4/JOBY1A.lua
%%DATADIR%%/scripts/level/tr4/JOBY1B.lua
%%DATADIR%%/scripts/level/tr4/JOBY2.lua
%%DATADIR%%/scripts/level/tr4/JOBY3A.lua
%%DATADIR%%/scripts/level/tr4/JOBY3B.lua
%%DATADIR%%/scripts/level/tr4/JOBY4A.lua
%%DATADIR%%/scripts/level/tr4/JOBY4B.lua
%%DATADIR%%/scripts/level/tr4/JOBY4C.lua
%%DATADIR%%/scripts/level/tr4/JOBY5A.lua
%%DATADIR%%/scripts/level/tr4/JOBY5B.lua
%%DATADIR%%/scripts/level/tr4/JOBY5C.lua
%%DATADIR%%/scripts/level/tr4/KARNAK1.lua
%%DATADIR%%/scripts/level/tr4/LAKE.lua
%%DATADIR%%/scripts/level/tr4/LIBEND.lua
%%DATADIR%%/scripts/level/tr4/LIBRARY.lua
%%DATADIR%%/scripts/level/tr4/LOWSTRT.lua
%%DATADIR%%/scripts/level/tr4/NUTRENCH.lua
%%DATADIR%%/scripts/level/tr4/PALACES.lua
%%DATADIR%%/scripts/level/tr4/PALACES2.lua
%%DATADIR%%/scripts/level/tr4/SEMER.lua
%%DATADIR%%/scripts/level/tr4/SEMER2.lua
%%DATADIR%%/scripts/level/tr4/SETTOMB1.lua
%%DATADIR%%/scripts/level/tr4/SETTOMB2.lua
%%DATADIR%%/scripts/level/tr4/TITLE.lua
%%DATADIR%%/scripts/level/tr4/TRAIN.lua
%%DATADIR%%/scripts/level/tr5/ANDREA1.lua
%%DATADIR%%/scripts/level/tr5/ANDREA2.lua
%%DATADIR%%/scripts/level/tr5/ANDREA3.lua
%%DATADIR%%/scripts/level/tr5/ANDY1.lua
%%DATADIR%%/scripts/level/tr5/ANDY2.lua
%%DATADIR%%/scripts/level/tr5/ANDY3.lua
%%DATADIR%%/scripts/level/tr5/DEL.lua
%%DATADIR%%/scripts/level/tr5/JOBY2.lua
%%DATADIR%%/scripts/level/tr5/JOBY3.lua
%%DATADIR%%/scripts/level/tr5/JOBY4.lua
%%DATADIR%%/scripts/level/tr5/JOBY5.lua
%%DATADIR%%/scripts/level/tr5/RICH1.lua
%%DATADIR%%/scripts/level/tr5/RICH2.lua
%%DATADIR%%/scripts/level/tr5/RICH3.lua
%%DATADIR%%/scripts/level/tr5/RICHCUT2.lua
%%DATADIR%%/scripts/level/tr5/TITLE.lua
%%DATADIR%%/scripts/level_preload.lua
%%DATADIR%%/scripts/loadscript.lua
%%DATADIR%%/scripts/strings/english/generic.lua
%%DATADIR%%/scripts/strings/english/global_items.lua
%%DATADIR%%/scripts/strings/english/sys_notify.lua
%%DATADIR%%/scripts/strings/french/generic.lua
%%DATADIR%%/scripts/strings/french/global_items.lua
%%DATADIR%%/scripts/strings/french/sys_notify.lua
%%DATADIR%%/scripts/strings/getstring.lua
%%DATADIR%%/scripts/strings/italian/generic.lua
%%DATADIR%%/scripts/strings/italian/global_items.lua
%%DATADIR%%/scripts/strings/russian/generic.lua
%%DATADIR%%/scripts/strings/russian/global_items.lua
%%DATADIR%%/scripts/strings/russian/sys_notify.lua
%%DATADIR%%/scripts/strings/spanish/generic.lua
%%DATADIR%%/scripts/strings/spanish/global_items.lua
%%DATADIR%%/scripts/system/debug.lua
%%DATADIR%%/scripts/system/sys_scripts.lua
%%DATADIR%%/scripts/trigger/flipeffects.lua
%%DATADIR%%/scripts/trigger/helper_functions.lua
%%DATADIR%%/scripts/trigger/trigger_functions.lua
%%DATADIR%%/shaders/entity.fsh
%%DATADIR%%/shaders/entity.vsh
%%DATADIR%%/shaders/room.fsh
%%DATADIR%%/shaders/room.vsh
%%DATADIR%%/shaders/static_mesh.fsh
%%DATADIR%%/shaders/static_mesh.vsh
%%DATADIR%%/shaders/text.fsh
%%DATADIR%%/shaders/text.vsh