1
0
mirror of https://git.FreeBSD.org/ports.git synced 2025-01-30 10:38:37 +00:00

- Remove graphics/irrlicht. Currently this port exists in x11-toolkits/irrlicht

This commit is contained in:
Jose Alonso Cardenas Marquez 2006-12-30 14:41:34 +00:00
parent e251b3dec8
commit 57bec4d1ed
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=181053
8 changed files with 0 additions and 285 deletions

View File

@ -284,7 +284,6 @@
SUBDIR += inventor
SUBDIR += ipe
SUBDIR += irit
SUBDIR += irrlicht
SUBDIR += isreal
SUBDIR += ivtools
SUBDIR += jalbum

View File

@ -1,46 +0,0 @@
# New ports collection makefile for: irrlicht
# Date created: 2006-12-29
# Whom: Jose Alonso Cardenas Marquez <acm@FreeBSD.org>
#
# $FreeBSD$
#
PORTNAME= irrlicht
PORTVERSION= 1.2
CATEGORIES= graphics
MASTER_SITES= SF
MAINTAINER= acm@FreeBSD.org
COMMENT= Lightning fast realtime 3d engine
LIB_DEPENDS= png.5:${PORTSDIR}/graphics/png \
jpeg.9:${PORTSDIR}/graphics/jpeg
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
USE_GL= yes
USE_XLIB= yes
USE_LDCONFIG= yes
MAKE_ENV+= CXX="${CXX}"
BUILD_WRKSRC= ${WRKSRC}/source/Irrlicht
SUB_FILES= pkg-message
.include <bsd.port.pre.mk>
.if ${ARCH} == "amd64" || ${ARCH} == "ia64"
CFLAGS+= -fPIC
.endif
do-install:
${MKDIR} ${PREFIX}/include/${PORTNAME}
cd ${WRKSRC}/include && \
${INSTALL_DATA} *.h ${PREFIX}/include/${PORTNAME}
${INSTALL_DATA} ${WRKSRC}/lib/FreeBSD/libIrrlicht.a ${PREFIX}/lib
${INSTALL_PROGRAM} ${WRKSRC}/lib/FreeBSD/libIrrlicht.so.1.2.0 ${PREFIX}/lib
post-install:
@${ECHO} ${PKGMESSAGE}
.include <bsd.port.post.mk>

View File

@ -1,3 +0,0 @@
MD5 (irrlicht-1.2.zip) = caf1d610d1268ab2f9e53e45c7349bf8
SHA256 (irrlicht-1.2.zip) = e89184273e35168011c533c1a61cd9a5a6547f76ca7eee08ee677793db55bc9b
SIZE (irrlicht-1.2.zip) = 17278801

View File

@ -1,29 +0,0 @@
--- include/IrrCompileConfig.h Fri Dec 29 19:14:48 2006
+++ include/IrrCompileConfig.h Fri Dec 29 19:15:49 2006
@@ -90,7 +90,7 @@
//! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht.
/** If this is commented out, Irrlicht will try to compile using the zlib installed in the system.
This is only used when _IRR_COMPILE_WITH_ZLIB_ is defined. */
-#define _IRR_USE_NON_SYSTEM_ZLIB_
+//#define _IRR_USE_NON_SYSTEM_ZLIB_
//! Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg.
@@ -101,7 +101,7 @@
//! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht.
/** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system.
This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */
-#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
+//#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
@@ -112,7 +112,7 @@
//! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht.
/** If this is commented out, Irrlicht will try to compile using the libpng installed in the system.
This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */
-#define _IRR_USE_NON_SYSTEM_LIB_PNG_
+//#define _IRR_USE_NON_SYSTEM_LIB_PNG_
//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9

View File

@ -1,62 +0,0 @@
--- source/Irrlicht/Makefile Fri Dec 29 19:20:07 2006
+++ source/Irrlicht/Makefile Fri Dec 29 19:25:48 2006
@@ -18,46 +18,45 @@
# probably not tested.
#
-CC = gcc
-CXX = g++
+CC? = gcc
+CXX? = g++
IRROBJ = C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CAnimatedMeshMD2.o CAnimatedMeshMS3D.o CAnimatedMeshB3d.o CAnimatedMeshSceneNode.o CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CColladaFileLoader.o CCSMLoader.o CDefaultMeshFormatLoader.o CDMFLoader.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CLMTSMeshFileLoader.o CMeshManipulator.o CMeshSceneNode.o CMetaTriangleSelector.o CMY3DMeshFileLoader.o COCTLoader.o COctTreeSceneNode.o COctTreeTriangleSelector.o CParticleBoxEmitter.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticlePointEmitter.o CParticleSystemSceneNode.o CQ3LevelMesh.o CSceneCollisionManager.o CSceneManager.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CXAnimationPlayer.o CXFileReader.o CXMeshFileLoader.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
IRRVIDEOOBJ = COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CColorConverter.o CFPSCounter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o CNullDriver.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o CVideoModeList.o
IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CZBuffer2.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o ITriangleRenderer2.o CTRTextureLightMapGouraud2_M4.o
IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryReadFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CZipReader.o CPakReader.o irrXML.o CAttributes.o
IRROTHEROBJ = CIrrDeviceLinux.o CIrrDeviceStub.o CIrrDeviceWin32.o CLogger.o COSOperator.o Irrlicht.o os.o
IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o
-ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o zlib/uncompr.o zlib/zutil.o
-JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcphuff.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdphuff.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jidctred.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/rdbmp.o jpeglib/rdcolmap.o jpeglib/rdgif.o jpeglib/rdppm.o jpeglib/rdrle.o jpeglib/rdswitch.o jpeglib/rdtarga.o jpeglib/transupp.o jpeglib/wrbmp.o jpeglib/wrgif.o jpeglib/wrppm.o jpeglib/wrrle.o jpeglib/wrtarga.o
-LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
# Next variable is for additional scene nodes etc. of customized Irrlicht versions
EXTRAOBJ =
-LINKOBJ = $(IRROBJ) $(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) $(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(EXTRAOBJ)
+LINKOBJ = $(IRROBJ) $(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) $(IRRGUIOBJ) $(EXTRAOBJ)
-LDFLAGS = -L/usr/X11R6/lib --no-export-all-symbols --add-stdcall-alias -lGLU -lGL -lXxf86vm
+LDFLAGS = -L/usr/lib -L$(LOCALBASE) -L$(X11BASE)/lib --no-export-all-symbols --add-stdcall-alias -lGLU -lGL -lXxf86vm
WIN32_LIBS = -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lglu32 -lopengl32
-CXXINCS = -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include
+CXXINCS = -I../../include -I$(LOCALBASE)/include -I$(X11BASE)/include -I/usr/include
STATIC_LIB = libIrrlicht.a
SHARED_LIB = libIrrlicht.so
IRRLICHT_DLL = ../../bin/Win32-gcc/Irrlicht.dll
-CPPFLAGS = $(CXXINCS) -DIRRLICHT_EXPORTS=1
+CPPFLAGS+= $(CXXINCS) -DIRRLICHT_EXPORTS=1
#CXXFLAGS = -g -Wall -Wno-reorder
-CXXFLAGS = -Wno-reorder
+CXXFLAGS+= -Wno-reorder
# -fexpensive-optimizations -O3
CFLAGS = -fexpensive-optimizations -O3
-INSTALL_DIR = /usr/local/lib
+INSTALL_DIR = $(PREFIX)/lib
# All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into /lib/Linux
-all: staticlib
+all: staticlib sharedlib
# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/Linux
sharedlib: $(LINKOBJ)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -fPIC -o $(SHARED_LIB).$(VERSION) $^ $(LDFLAGS)
- cp $(SHARED_LIB).$(VERSION) ../../lib/Linux/
+ mkdir -p ../../lib/FreeBSD
+ cp $(SHARED_LIB).$(VERSION) ../../lib/FreeBSD/
# Builds Irrlicht as static lib (libIrrlicht.a) and copies it into /lib/Linux
staticlib: $(LINKOBJ)
$(AR) rs $(STATIC_LIB) $^
- cp libIrrlicht.a ../../lib/Linux/
+ mkdir -p ../../lib/FreeBSD
+ cp libIrrlicht.a ../../lib/FreeBSD/
# Builds Irrlicht on Linux systems as dll (Irrlicht.dll) using a cross compiler
# into ../../bin/Win32-gcc

View File

@ -1,13 +0,0 @@
###############################################################################
The Irrlicht Engine was installed
1) See the complete documentation at:
http://irrlicht.sourceforge.net/docu/index.html
2) Enjoy it ;)
###############################################################################

View File

@ -1,7 +0,0 @@
The Irrlicht Engine is an open source high performance realtime 3D engine
written and usable in C++ and also available for .NET languages. It is
completely cross-platform, using D3D, OpenGL and its own software renderer,
and has all of the state-of-the-art features which can be found in commercial
3d engines.
WWW: http://irrlicht.sourceforge.net/

View File

@ -1,124 +0,0 @@
include/irrlicht/EDriverTypes.h
include/irrlicht/EGUIElementTypes.h
include/irrlicht/ESceneNodeAnimatorTypes.h
include/irrlicht/ESceneNodeTypes.h
include/irrlicht/ETerrainElements.h
include/irrlicht/IAnimatedMesh.h
include/irrlicht/IAnimatedMeshB3d.h
include/irrlicht/IAnimatedMeshMD2.h
include/irrlicht/IAnimatedMeshMS3D.h
include/irrlicht/IAnimatedMeshSceneNode.h
include/irrlicht/IAnimatedMeshX.h
include/irrlicht/IAttributeExchangingObject.h
include/irrlicht/IAttributes.h
include/irrlicht/IBillboardSceneNode.h
include/irrlicht/ICameraSceneNode.h
include/irrlicht/ICursorControl.h
include/irrlicht/IDummyTransformationSceneNode.h
include/irrlicht/IEventReceiver.h
include/irrlicht/IFileList.h
include/irrlicht/IFileSystem.h
include/irrlicht/IGPUProgrammingServices.h
include/irrlicht/IGUIButton.h
include/irrlicht/IGUIColorSelectDialog.h
include/irrlicht/IGUIComboBox.h
include/irrlicht/IGUIContextMenu.h
include/irrlicht/IGUICheckBox.h
include/irrlicht/IGUIEditBox.h
include/irrlicht/IGUIElement.h
include/irrlicht/IGUIEnvironment.h
include/irrlicht/IGUIFileOpenDialog.h
include/irrlicht/IGUIFont.h
include/irrlicht/IGUIImage.h
include/irrlicht/IGUIInOutFader.h
include/irrlicht/IGUIListBox.h
include/irrlicht/IGUIMeshViewer.h
include/irrlicht/IGUIScrollBar.h
include/irrlicht/IGUISkin.h
include/irrlicht/IGUIStaticText.h
include/irrlicht/IGUITabControl.h
include/irrlicht/IGUIToolbar.h
include/irrlicht/IGUIWindow.h
include/irrlicht/IImage.h
include/irrlicht/IImageLoader.h
include/irrlicht/IImageWriter.h
include/irrlicht/ILightSceneNode.h
include/irrlicht/ILogger.h
include/irrlicht/IMaterialRenderer.h
include/irrlicht/IMaterialRendererServices.h
include/irrlicht/IMesh.h
include/irrlicht/IMeshBuffer.h
include/irrlicht/IMeshCache.h
include/irrlicht/IMeshLoader.h
include/irrlicht/IMeshManipulator.h
include/irrlicht/IMeshSceneNode.h
include/irrlicht/IMetaTriangleSelector.h
include/irrlicht/IOSOperator.h
include/irrlicht/IParticleAffector.h
include/irrlicht/IParticleEmitter.h
include/irrlicht/IParticleSystemSceneNode.h
include/irrlicht/IQ3LevelMesh.h
include/irrlicht/IReadFile.h
include/irrlicht/ISceneCollisionManager.h
include/irrlicht/ISceneManager.h
include/irrlicht/ISceneNode.h
include/irrlicht/ISceneNodeAnimator.h
include/irrlicht/ISceneNodeAnimatorCollisionResponse.h
include/irrlicht/ISceneNodeAnimatorFactory.h
include/irrlicht/ISceneNodeFactory.h
include/irrlicht/ISceneUserDataSerializer.h
include/irrlicht/IShaderConstantSetCallBack.h
include/irrlicht/IShadowVolumeSceneNode.h
include/irrlicht/ITerrainSceneNode.h
include/irrlicht/ITextSceneNode.h
include/irrlicht/ITexture.h
include/irrlicht/ITimer.h
include/irrlicht/ITriangleSelector.h
include/irrlicht/IUnknown.h
include/irrlicht/IVideoDriver.h
include/irrlicht/IVideoModeList.h
include/irrlicht/IWriteFile.h
include/irrlicht/IXMLReader.h
include/irrlicht/IXMLWriter.h
include/irrlicht/IrrCompileConfig.h
include/irrlicht/IrrlichtDevice.h
include/irrlicht/Keycodes.h
include/irrlicht/S3DVertex.h
include/irrlicht/SAnimatedMesh.h
include/irrlicht/SColor.h
include/irrlicht/SExposedVideoData.h
include/irrlicht/SIrrCreationParameters.h
include/irrlicht/SKeyMap.h
include/irrlicht/SLight.h
include/irrlicht/SMaterial.h
include/irrlicht/SMesh.h
include/irrlicht/SMeshBuffer.h
include/irrlicht/SMeshBufferLightMap.h
include/irrlicht/SMeshBufferTangents.h
include/irrlicht/SParticle.h
include/irrlicht/SViewFrustrum.h
include/irrlicht/SceneParameters.h
include/irrlicht/aabbox3d.h
include/irrlicht/dimension2d.h
include/irrlicht/heapsort.h
include/irrlicht/irrAllocator.h
include/irrlicht/irrArray.h
include/irrlicht/irrList.h
include/irrlicht/irrMath.h
include/irrlicht/irrString.h
include/irrlicht/irrTypes.h
include/irrlicht/irrXML.h
include/irrlicht/irrlicht.h
include/irrlicht/line2d.h
include/irrlicht/line3d.h
include/irrlicht/matrix4.h
include/irrlicht/plane3d.h
include/irrlicht/position2d.h
include/irrlicht/quaternion.h
include/irrlicht/rect.h
include/irrlicht/triangle3d.h
include/irrlicht/vector2d.h
include/irrlicht/vector3d.h
lib/libIrrlicht.a
lib/libIrrlicht.so.1.2.0
@dirrm include/irrlicht