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- Remove graphics/irrlicht. Currently this port exists in x11-toolkits/irrlicht
This commit is contained in:
parent
e251b3dec8
commit
57bec4d1ed
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=181053
@ -284,7 +284,6 @@
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SUBDIR += inventor
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SUBDIR += ipe
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SUBDIR += irit
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SUBDIR += irrlicht
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SUBDIR += isreal
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SUBDIR += ivtools
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SUBDIR += jalbum
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@ -1,46 +0,0 @@
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# New ports collection makefile for: irrlicht
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# Date created: 2006-12-29
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# Whom: Jose Alonso Cardenas Marquez <acm@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= irrlicht
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PORTVERSION= 1.2
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CATEGORIES= graphics
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MASTER_SITES= SF
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MAINTAINER= acm@FreeBSD.org
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COMMENT= Lightning fast realtime 3d engine
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LIB_DEPENDS= png.5:${PORTSDIR}/graphics/png \
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jpeg.9:${PORTSDIR}/graphics/jpeg
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USE_ZIP= yes
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USE_DOS2UNIX= yes
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USE_GMAKE= yes
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USE_GL= yes
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USE_XLIB= yes
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USE_LDCONFIG= yes
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MAKE_ENV+= CXX="${CXX}"
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BUILD_WRKSRC= ${WRKSRC}/source/Irrlicht
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SUB_FILES= pkg-message
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.include <bsd.port.pre.mk>
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.if ${ARCH} == "amd64" || ${ARCH} == "ia64"
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CFLAGS+= -fPIC
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.endif
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do-install:
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${MKDIR} ${PREFIX}/include/${PORTNAME}
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cd ${WRKSRC}/include && \
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${INSTALL_DATA} *.h ${PREFIX}/include/${PORTNAME}
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${INSTALL_DATA} ${WRKSRC}/lib/FreeBSD/libIrrlicht.a ${PREFIX}/lib
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${INSTALL_PROGRAM} ${WRKSRC}/lib/FreeBSD/libIrrlicht.so.1.2.0 ${PREFIX}/lib
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post-install:
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@${ECHO} ${PKGMESSAGE}
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.include <bsd.port.post.mk>
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@ -1,3 +0,0 @@
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MD5 (irrlicht-1.2.zip) = caf1d610d1268ab2f9e53e45c7349bf8
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SHA256 (irrlicht-1.2.zip) = e89184273e35168011c533c1a61cd9a5a6547f76ca7eee08ee677793db55bc9b
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SIZE (irrlicht-1.2.zip) = 17278801
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@ -1,29 +0,0 @@
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--- include/IrrCompileConfig.h Fri Dec 29 19:14:48 2006
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+++ include/IrrCompileConfig.h Fri Dec 29 19:15:49 2006
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@@ -90,7 +90,7 @@
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//! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht.
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/** If this is commented out, Irrlicht will try to compile using the zlib installed in the system.
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This is only used when _IRR_COMPILE_WITH_ZLIB_ is defined. */
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-#define _IRR_USE_NON_SYSTEM_ZLIB_
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+//#define _IRR_USE_NON_SYSTEM_ZLIB_
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//! Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg.
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@@ -101,7 +101,7 @@
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//! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht.
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/** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system.
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This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */
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-#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
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+//#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
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//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
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@@ -112,7 +112,7 @@
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//! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht.
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/** If this is commented out, Irrlicht will try to compile using the libpng installed in the system.
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This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */
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-#define _IRR_USE_NON_SYSTEM_LIB_PNG_
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+//#define _IRR_USE_NON_SYSTEM_LIB_PNG_
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//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9
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@ -1,62 +0,0 @@
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--- source/Irrlicht/Makefile Fri Dec 29 19:20:07 2006
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+++ source/Irrlicht/Makefile Fri Dec 29 19:25:48 2006
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@@ -18,46 +18,45 @@
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# probably not tested.
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#
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-CC = gcc
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-CXX = g++
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+CC? = gcc
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+CXX? = g++
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IRROBJ = C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CAnimatedMeshMD2.o CAnimatedMeshMS3D.o CAnimatedMeshB3d.o CAnimatedMeshSceneNode.o CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CColladaFileLoader.o CCSMLoader.o CDefaultMeshFormatLoader.o CDMFLoader.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CLMTSMeshFileLoader.o CMeshManipulator.o CMeshSceneNode.o CMetaTriangleSelector.o CMY3DMeshFileLoader.o COCTLoader.o COctTreeSceneNode.o COctTreeTriangleSelector.o CParticleBoxEmitter.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticlePointEmitter.o CParticleSystemSceneNode.o CQ3LevelMesh.o CSceneCollisionManager.o CSceneManager.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CXAnimationPlayer.o CXFileReader.o CXMeshFileLoader.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
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IRRVIDEOOBJ = COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CColorConverter.o CFPSCounter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o CNullDriver.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o CVideoModeList.o
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IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CZBuffer2.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o ITriangleRenderer2.o CTRTextureLightMapGouraud2_M4.o
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IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryReadFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CZipReader.o CPakReader.o irrXML.o CAttributes.o
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IRROTHEROBJ = CIrrDeviceLinux.o CIrrDeviceStub.o CIrrDeviceWin32.o CLogger.o COSOperator.o Irrlicht.o os.o
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IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o
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-ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o zlib/uncompr.o zlib/zutil.o
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-JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcphuff.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdphuff.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jidctred.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/rdbmp.o jpeglib/rdcolmap.o jpeglib/rdgif.o jpeglib/rdppm.o jpeglib/rdrle.o jpeglib/rdswitch.o jpeglib/rdtarga.o jpeglib/transupp.o jpeglib/wrbmp.o jpeglib/wrgif.o jpeglib/wrppm.o jpeglib/wrrle.o jpeglib/wrtarga.o
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-LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
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# Next variable is for additional scene nodes etc. of customized Irrlicht versions
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EXTRAOBJ =
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-LINKOBJ = $(IRROBJ) $(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) $(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(EXTRAOBJ)
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+LINKOBJ = $(IRROBJ) $(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) $(IRRGUIOBJ) $(EXTRAOBJ)
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-LDFLAGS = -L/usr/X11R6/lib --no-export-all-symbols --add-stdcall-alias -lGLU -lGL -lXxf86vm
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+LDFLAGS = -L/usr/lib -L$(LOCALBASE) -L$(X11BASE)/lib --no-export-all-symbols --add-stdcall-alias -lGLU -lGL -lXxf86vm
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WIN32_LIBS = -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lglu32 -lopengl32
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-CXXINCS = -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include
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+CXXINCS = -I../../include -I$(LOCALBASE)/include -I$(X11BASE)/include -I/usr/include
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STATIC_LIB = libIrrlicht.a
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SHARED_LIB = libIrrlicht.so
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IRRLICHT_DLL = ../../bin/Win32-gcc/Irrlicht.dll
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-CPPFLAGS = $(CXXINCS) -DIRRLICHT_EXPORTS=1
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+CPPFLAGS+= $(CXXINCS) -DIRRLICHT_EXPORTS=1
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#CXXFLAGS = -g -Wall -Wno-reorder
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-CXXFLAGS = -Wno-reorder
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+CXXFLAGS+= -Wno-reorder
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# -fexpensive-optimizations -O3
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CFLAGS = -fexpensive-optimizations -O3
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-INSTALL_DIR = /usr/local/lib
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+INSTALL_DIR = $(PREFIX)/lib
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# All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into /lib/Linux
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-all: staticlib
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+all: staticlib sharedlib
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# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/Linux
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sharedlib: $(LINKOBJ)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -fPIC -o $(SHARED_LIB).$(VERSION) $^ $(LDFLAGS)
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- cp $(SHARED_LIB).$(VERSION) ../../lib/Linux/
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+ mkdir -p ../../lib/FreeBSD
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+ cp $(SHARED_LIB).$(VERSION) ../../lib/FreeBSD/
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# Builds Irrlicht as static lib (libIrrlicht.a) and copies it into /lib/Linux
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staticlib: $(LINKOBJ)
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$(AR) rs $(STATIC_LIB) $^
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- cp libIrrlicht.a ../../lib/Linux/
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+ mkdir -p ../../lib/FreeBSD
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+ cp libIrrlicht.a ../../lib/FreeBSD/
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# Builds Irrlicht on Linux systems as dll (Irrlicht.dll) using a cross compiler
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# into ../../bin/Win32-gcc
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@ -1,13 +0,0 @@
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###############################################################################
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The Irrlicht Engine was installed
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1) See the complete documentation at:
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http://irrlicht.sourceforge.net/docu/index.html
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2) Enjoy it ;)
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###############################################################################
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@ -1,7 +0,0 @@
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The Irrlicht Engine is an open source high performance realtime 3D engine
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written and usable in C++ and also available for .NET languages. It is
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completely cross-platform, using D3D, OpenGL and its own software renderer,
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and has all of the state-of-the-art features which can be found in commercial
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3d engines.
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WWW: http://irrlicht.sourceforge.net/
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@ -1,124 +0,0 @@
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include/irrlicht/EDriverTypes.h
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include/irrlicht/EGUIElementTypes.h
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include/irrlicht/ESceneNodeAnimatorTypes.h
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include/irrlicht/ESceneNodeTypes.h
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include/irrlicht/ETerrainElements.h
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include/irrlicht/IAnimatedMesh.h
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include/irrlicht/IAnimatedMeshB3d.h
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include/irrlicht/IAnimatedMeshMD2.h
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include/irrlicht/IAnimatedMeshMS3D.h
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include/irrlicht/IAnimatedMeshSceneNode.h
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include/irrlicht/IAnimatedMeshX.h
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include/irrlicht/IAttributeExchangingObject.h
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include/irrlicht/IAttributes.h
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include/irrlicht/IBillboardSceneNode.h
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include/irrlicht/ICameraSceneNode.h
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include/irrlicht/ICursorControl.h
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include/irrlicht/IDummyTransformationSceneNode.h
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include/irrlicht/IEventReceiver.h
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include/irrlicht/IFileList.h
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include/irrlicht/IFileSystem.h
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include/irrlicht/IGPUProgrammingServices.h
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include/irrlicht/IGUIButton.h
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include/irrlicht/IGUIColorSelectDialog.h
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include/irrlicht/IGUIComboBox.h
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include/irrlicht/IGUIContextMenu.h
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include/irrlicht/IGUICheckBox.h
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include/irrlicht/IGUIEditBox.h
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include/irrlicht/IGUIElement.h
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include/irrlicht/IGUIEnvironment.h
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include/irrlicht/IGUIFileOpenDialog.h
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include/irrlicht/IGUIFont.h
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include/irrlicht/IGUIImage.h
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include/irrlicht/IGUIInOutFader.h
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include/irrlicht/IGUIListBox.h
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include/irrlicht/IGUIMeshViewer.h
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include/irrlicht/IGUIScrollBar.h
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include/irrlicht/IGUISkin.h
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include/irrlicht/IGUIStaticText.h
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include/irrlicht/IGUITabControl.h
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include/irrlicht/IGUIToolbar.h
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include/irrlicht/IGUIWindow.h
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include/irrlicht/IImage.h
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include/irrlicht/IImageLoader.h
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include/irrlicht/IImageWriter.h
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include/irrlicht/ILightSceneNode.h
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include/irrlicht/ILogger.h
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include/irrlicht/IMaterialRenderer.h
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include/irrlicht/IMaterialRendererServices.h
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include/irrlicht/IMesh.h
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include/irrlicht/IMeshBuffer.h
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include/irrlicht/IMeshCache.h
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include/irrlicht/IMeshLoader.h
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include/irrlicht/IMeshManipulator.h
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include/irrlicht/IMeshSceneNode.h
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include/irrlicht/IMetaTriangleSelector.h
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include/irrlicht/IOSOperator.h
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include/irrlicht/IParticleAffector.h
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include/irrlicht/IParticleEmitter.h
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include/irrlicht/IParticleSystemSceneNode.h
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include/irrlicht/IQ3LevelMesh.h
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include/irrlicht/IReadFile.h
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include/irrlicht/ISceneCollisionManager.h
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include/irrlicht/ISceneManager.h
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include/irrlicht/ISceneNode.h
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include/irrlicht/ISceneNodeAnimator.h
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include/irrlicht/ISceneNodeAnimatorCollisionResponse.h
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include/irrlicht/ISceneNodeAnimatorFactory.h
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include/irrlicht/ISceneNodeFactory.h
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include/irrlicht/ISceneUserDataSerializer.h
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include/irrlicht/IShaderConstantSetCallBack.h
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include/irrlicht/IShadowVolumeSceneNode.h
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include/irrlicht/ITerrainSceneNode.h
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include/irrlicht/ITextSceneNode.h
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include/irrlicht/ITexture.h
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include/irrlicht/ITimer.h
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include/irrlicht/ITriangleSelector.h
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include/irrlicht/IUnknown.h
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include/irrlicht/IVideoDriver.h
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include/irrlicht/IVideoModeList.h
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include/irrlicht/IWriteFile.h
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include/irrlicht/IXMLReader.h
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include/irrlicht/IXMLWriter.h
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include/irrlicht/IrrCompileConfig.h
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include/irrlicht/IrrlichtDevice.h
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include/irrlicht/Keycodes.h
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include/irrlicht/S3DVertex.h
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include/irrlicht/SAnimatedMesh.h
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include/irrlicht/SColor.h
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include/irrlicht/SExposedVideoData.h
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include/irrlicht/SIrrCreationParameters.h
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include/irrlicht/SKeyMap.h
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include/irrlicht/SLight.h
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include/irrlicht/SMaterial.h
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include/irrlicht/SMesh.h
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include/irrlicht/SMeshBuffer.h
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include/irrlicht/SMeshBufferLightMap.h
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include/irrlicht/SMeshBufferTangents.h
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include/irrlicht/SParticle.h
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include/irrlicht/SViewFrustrum.h
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include/irrlicht/SceneParameters.h
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include/irrlicht/aabbox3d.h
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include/irrlicht/dimension2d.h
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include/irrlicht/heapsort.h
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include/irrlicht/irrAllocator.h
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include/irrlicht/irrArray.h
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include/irrlicht/irrList.h
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include/irrlicht/irrMath.h
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include/irrlicht/irrString.h
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include/irrlicht/irrTypes.h
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include/irrlicht/irrXML.h
|
||||
include/irrlicht/irrlicht.h
|
||||
include/irrlicht/line2d.h
|
||||
include/irrlicht/line3d.h
|
||||
include/irrlicht/matrix4.h
|
||||
include/irrlicht/plane3d.h
|
||||
include/irrlicht/position2d.h
|
||||
include/irrlicht/quaternion.h
|
||||
include/irrlicht/rect.h
|
||||
include/irrlicht/triangle3d.h
|
||||
include/irrlicht/vector2d.h
|
||||
include/irrlicht/vector3d.h
|
||||
lib/libIrrlicht.a
|
||||
lib/libIrrlicht.so.1.2.0
|
||||
@dirrm include/irrlicht
|
Loading…
Reference in New Issue
Block a user