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games/scorched3d: fix build when lld is the system linker

Ports that use openal (such as this one) fail to link with lld as the
system linker due to disagreement in the handling of preemption of
protected visibility symbols in shared objects.

PR:		226980
Approved by:	portmgr (LLD_UNSAFE blanket)
Sponsored by:	The FreeBSD Foundation
This commit is contained in:
Ed Maste 2018-04-06 02:01:01 +00:00
parent 724f1521b8
commit 598249942e
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=466609

View File

@ -30,6 +30,7 @@ WX_CONF_ARGS= absolute
USES= autoreconf dos2unix gmake iconv jpeg openal:al,alut perl5 pkgconfig
GNU_CONFIGURE= yes
CONFIGURE_ARGS= --datadir=${DATADIR}
LLD_UNSAFE= yes
DOS2UNIX_GLOB= *.h *.cpp