1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-11-24 00:45:52 +00:00

- Update URLs in MASTER_SITES and pkg-descr

- Remove legacy patch and reinplace
- Simplify installation
- Add pkg-plist to the port instead of generating it
- Model files used in the game are endian sensitive, so use those from MAC OS X package on big endian machines
This commit is contained in:
Dmitry Marakasov 2008-11-30 14:51:53 +00:00
parent 687c7eb2b5
commit 5a5215bc03
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=223625
5 changed files with 190 additions and 42 deletions

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@ -7,54 +7,57 @@
PORTNAME= sdb
PORTVERSION= 1.0.2
PORTREVISION= 4
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= http://sdb.gamecreation.org/ \
MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
http://www.amdmi3.ru/distfiles/
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Futuristic overhead shooter
USE_SDL= mixer image sdl
USE_GL= yes
USE_GL= gl glu
USE_GMAKE= yes
BUILD_WRKSRC= ${WRKSRC}/src
CPPFLAGS= `${SDL_CONFIG} --cflags` -I${LOCALBASE}/include
LDFLAGS= `${SDL_CONFIG} --libs` -L${LOCALBASE}/lib -lSDL_image -lSDL_mixer -lGL -lGLU
MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS} ${CPPFLAGS}" LIBS="${LDFLAGS}"
CXXFLAGS+= `${SDL_CONFIG} --cflags`
LDFLAGS= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LDFLAGS}"
PLIST_FILES= bin/sdb
PLIST_DIRS= %%DATADIR%%
PORTDOCS= README
PORTDOCS= *
PLIST= ${WRKDIR}/pkg-plist
DATADIRS= levels models snd sprites
.include <bsd.port.pre.mk>
.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
PLIST_SUB+= MODEL_SUFFIX="md2"
.else
# big-endian requires different set of models
DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
EXTRACT_DEPENDS+= unzip:${PORTSDIR}/archivers/unzip
PLIST_SUB+= MODEL_SUFFIX="md2b"
post-extract:
${RM} ${WRKSRC}/models/*
@cd ${WRKSRC}/models && \
${RM} -f * && \
unzip -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
'sdb-1.0-macosx/models/*.md2b'
.endif
post-patch:
@${REINPLACE_CMD} -e 's|<SDL/|<|' ${WRKSRC}/src/sdb.h
@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
pre-install:
@${RM} -f ${PLIST}
@cd ${WRKSRC} && \
${FIND} ${DATADIRS} ! -type d | ${SORT} \
| ${SED} -e 's|^|%%DATADIR%%/|' >> ${PLIST} && \
${FIND} ${DATADIRS} -type d ! -empty | ${SORT} -r \
| ${SED} -e 's|^|@dirrm %%DATADIR%%/|' >> ${PLIST}
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${PREFIX}/bin
cd ${WRKSRC} && \
${FIND} ${DATADIRS} -type d ! -empty -exec \
${MKDIR} "${DATADIR}/{}" \; && \
${FIND} ${DATADIRS} ! -type d -exec \
${INSTALL_DATA} "{}" "${DATADIR}/{}" \;
${MKDIR} ${DATADIR}
cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${DATADIR}
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
.include <bsd.port.mk>
.include <bsd.port.post.mk>

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@ -1,3 +1,6 @@
MD5 (sdb-1.0.2.tar.gz) = efad97ca4f5b24f7603339743df4a6d2
SHA256 (sdb-1.0.2.tar.gz) = f50d641413324448d102d3a6e8c3c340a310e5f8a5656b2cb86036a449b46534
SIZE (sdb-1.0.2.tar.gz) = 10342311
MD5 (shotgun-debugger-1.0.mac-ppc.zip) = 3b5ec7bc88c17ea8eb4042dce4effee1
SHA256 (shotgun-debugger-1.0.mac-ppc.zip) = 7fd769397d57666c78c00ca1406a01de44e3066ede82e09d972ddc4e8068eb10
SIZE (shotgun-debugger-1.0.mac-ppc.zip) = 12919543

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@ -1,11 +0,0 @@
--- src/sdb.h.orig Sat Sep 10 18:02:32 2005
+++ src/sdb.h Sat Sep 10 18:05:50 2005
@@ -82,7 +82,7 @@
#define PLAYER_DATA_FILE "player.dat"
#define NEXT_TOK nextToken(line, start, end)
-#define S2F(x) strtof(x.c_str(), NULL)
+#define S2F(x) ((float) strtod(x.c_str(), NULL))
#define S2I(x) strtol(x.c_str(), NULL, 10)
#define X 0

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@ -9,7 +9,4 @@ the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
- Dmitry Marakasov
amdmi3@mail.ru
WWW: http://www.gamecreation.org/games/shotgun-debugger

156
games/sdb/pkg-plist Normal file
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@ -0,0 +1,156 @@
bin/sdb
%%DATADIR%%/levels/level1.vl
%%DATADIR%%/levels/level2.vl
%%DATADIR%%/levels/level3.vl
%%DATADIR%%/levels/level4.vl
%%DATADIR%%/levels/level5.vl
%%DATADIR%%/levels/level6.vl
%%DATADIR%%/levels/level7.vl
%%DATADIR%%/levels/level8.vl
%%DATADIR%%/levels/leveltext1.dat
%%DATADIR%%/levels/leveltext2.dat
%%DATADIR%%/levels/leveltext3.dat
%%DATADIR%%/levels/leveltext4.dat
%%DATADIR%%/levels/leveltext5.dat
%%DATADIR%%/levels/leveltext6.dat
%%DATADIR%%/levels/leveltext7.dat
%%DATADIR%%/levels/leveltext8.dat
%%DATADIR%%/levels/leveltext9.dat
%%DATADIR%%/models/armeddrone.%%MODEL_SUFFIX%%
%%DATADIR%%/models/barrel.%%MODEL_SUFFIX%%
%%DATADIR%%/models/box.%%MODEL_SUFFIX%%
%%DATADIR%%/models/gladiator.%%MODEL_SUFFIX%%
%%DATADIR%%/models/hunter.%%MODEL_SUFFIX%%
%%DATADIR%%/models/mib.%%MODEL_SUFFIX%%
%%DATADIR%%/models/one.%%MODEL_SUFFIX%%
%%DATADIR%%/models/player_legs.%%MODEL_SUFFIX%%
%%DATADIR%%/models/player_torso.%%MODEL_SUFFIX%%
%%DATADIR%%/models/turret.%%MODEL_SUFFIX%%
%%DATADIR%%/models/unarmedguard.%%MODEL_SUFFIX%%
%%DATADIR%%/models/zero.%%MODEL_SUFFIX%%
%%DATADIR%%/snd/alarm.wav
%%DATADIR%%/snd/blackbubble2.ogg
%%DATADIR%%/snd/botalert.wav
%%DATADIR%%/snd/botexplode.wav
%%DATADIR%%/snd/botparalyze.wav
%%DATADIR%%/snd/botseesyou.wav
%%DATADIR%%/snd/bullet-on-hard.wav
%%DATADIR%%/snd/bullet-on-soft.wav
%%DATADIR%%/snd/button.wav
%%DATADIR%%/snd/changegun.wav
%%DATADIR%%/snd/dd2.ogg
%%DATADIR%%/snd/doorclose.wav
%%DATADIR%%/snd/dooropen.wav
%%DATADIR%%/snd/doorunlockopen.wav
%%DATADIR%%/snd/esg.wav
%%DATADIR%%/snd/explosion.wav
%%DATADIR%%/snd/gren-bounce.wav
%%DATADIR%%/snd/hepa-explode.wav
%%DATADIR%%/snd/hepa.wav
%%DATADIR%%/snd/jump.wav
%%DATADIR%%/snd/land.wav
%%DATADIR%%/snd/laser.wav
%%DATADIR%%/snd/lasercharge.wav
%%DATADIR%%/snd/lasercharged.wav
%%DATADIR%%/snd/laserchargeloop.wav
%%DATADIR%%/snd/launch.wav
%%DATADIR%%/snd/launch2.wav
%%DATADIR%%/snd/loop13.ogg
%%DATADIR%%/snd/pexplode.wav
%%DATADIR%%/snd/pfall.wav
%%DATADIR%%/snd/phealingsurface.wav
%%DATADIR%%/snd/phurt.wav
%%DATADIR%%/snd/phurt2.wav
%%DATADIR%%/snd/phurtsurface.wav
%%DATADIR%%/snd/pickuphealth.wav
%%DATADIR%%/snd/pickupitem.wav
%%DATADIR%%/snd/pkilledbybullet.wav
%%DATADIR%%/snd/reload.wav
%%DATADIR%%/snd/rifle.wav
%%DATADIR%%/snd/shotgun.wav
%%DATADIR%%/snd/smallexplosion.wav
%%DATADIR%%/snd/termclear.wav
%%DATADIR%%/snd/termcursormove.wav
%%DATADIR%%/snd/termselect.wav
%%DATADIR%%/sprites/barrel.png
%%DATADIR%%/sprites/beam1.png
%%DATADIR%%/sprites/beam2.png
%%DATADIR%%/sprites/bg2.png
%%DATADIR%%/sprites/bit.png
%%DATADIR%%/sprites/blaster.png
%%DATADIR%%/sprites/border.png
%%DATADIR%%/sprites/box.png
%%DATADIR%%/sprites/bullet.png
%%DATADIR%%/sprites/clip.png
%%DATADIR%%/sprites/esg.png
%%DATADIR%%/sprites/esgcell.png
%%DATADIR%%/sprites/esgcharge.png
%%DATADIR%%/sprites/esgpickup.png
%%DATADIR%%/sprites/esgshockwave.png
%%DATADIR%%/sprites/explosion1.png
%%DATADIR%%/sprites/explosion2.png
%%DATADIR%%/sprites/explosion3.png
%%DATADIR%%/sprites/explosion4.png
%%DATADIR%%/sprites/explosionpart.png
%%DATADIR%%/sprites/font3.png
%%DATADIR%%/sprites/glowparticle.png
%%DATADIR%%/sprites/grenade.png
%%DATADIR%%/sprites/grenadelive.png
%%DATADIR%%/sprites/health.png
%%DATADIR%%/sprites/hepa.png
%%DATADIR%%/sprites/hepaclip.png
%%DATADIR%%/sprites/hepapickup.png
%%DATADIR%%/sprites/hex1.png
%%DATADIR%%/sprites/hex2.png
%%DATADIR%%/sprites/key1.png
%%DATADIR%%/sprites/key2.png
%%DATADIR%%/sprites/key3.png
%%DATADIR%%/sprites/laser.png
%%DATADIR%%/sprites/lasercell.png
%%DATADIR%%/sprites/laserglow.png
%%DATADIR%%/sprites/laserpickup.png
%%DATADIR%%/sprites/light.png
%%DATADIR%%/sprites/muzzleflash.png
%%DATADIR%%/sprites/muzzleflash2.png
%%DATADIR%%/sprites/orangeglow.png
%%DATADIR%%/sprites/particle.png
%%DATADIR%%/sprites/particle_blood.png
%%DATADIR%%/sprites/particle_energy.png
%%DATADIR%%/sprites/particle_hepa_spark.png
%%DATADIR%%/sprites/particle_laser_spark.png
%%DATADIR%%/sprites/particle_laser_spark2.png
%%DATADIR%%/sprites/particle_metal.png
%%DATADIR%%/sprites/particle_pinkspark.png
%%DATADIR%%/sprites/particle_slime.png
%%DATADIR%%/sprites/particle_wood.png
%%DATADIR%%/sprites/pellet.png
%%DATADIR%%/sprites/rifle.png
%%DATADIR%%/sprites/riflepickup.png
%%DATADIR%%/sprites/rifleshell.png
%%DATADIR%%/sprites/scanline.png
%%DATADIR%%/sprites/scanlines.png
%%DATADIR%%/sprites/shadow.png
%%DATADIR%%/sprites/shotgun.png
%%DATADIR%%/sprites/shotgunammo.png
%%DATADIR%%/sprites/shotgunpickup.png
%%DATADIR%%/sprites/shotgunshell.png
%%DATADIR%%/sprites/shrapnel.png
%%DATADIR%%/sprites/skins/armedskin.png
%%DATADIR%%/sprites/skins/barrelskin.png
%%DATADIR%%/sprites/skins/fade.png
%%DATADIR%%/sprites/skins/gladiatorskin.png
%%DATADIR%%/sprites/skins/hunterskin.png
%%DATADIR%%/sprites/skins/mibskin.png
%%DATADIR%%/sprites/skins/playerskin.png
%%DATADIR%%/sprites/skins/playerskin2.png
%%DATADIR%%/sprites/skins/turretskin.png
%%DATADIR%%/sprites/skins/unarmedskin.png
%%DATADIR%%/sprites/smoke.png
%%DATADIR%%/sprites/steelbox.png
%%DATADIR%%/sprites/title.png
@dirrm %%DATADIR%%/sprites/skins
@dirrm %%DATADIR%%/sprites
@dirrm %%DATADIR%%/snd
@dirrm %%DATADIR%%/models
@dirrm %%DATADIR%%/levels
@dirrm %%DATADIR%%