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Update to 0.7.5.
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parent
4b4b96d43b
commit
5c5f74c089
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=414536
@ -2,8 +2,7 @@
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# $FreeBSD$
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PORTNAME= freesynd
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PORTVERSION= 0.7.1
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PORTREVISION= 3
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PORTVERSION= 0.7.5
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${PORTNAME}-${PORTVERSION}
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@ -1,2 +1,2 @@
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SHA256 (freesynd-0.7.1.tar.gz) = e55b0b3386cdace81fdcd8e33943535abf19ba0797b78c404689bcdd2c55f7de
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SIZE (freesynd-0.7.1.tar.gz) = 2576695
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SHA256 (freesynd-0.7.5.tar.gz) = 1a1611cdc3af5659fcc3f6c1db5e4895e67b5a7b22c55416ffeeedd6360080e3
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SIZE (freesynd-0.7.5.tar.gz) = 2622888
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@ -1,19 +0,0 @@
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--- src/CMakeLists.txt.orig 2013-04-07 12:52:06.000000000 +0200
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+++ src/CMakeLists.txt 2013-10-05 16:00:48.429212867 +0200
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@@ -77,11 +77,11 @@
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weaponmanager.cpp
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)
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-if (APPLE AND ${SDL_INCLUDE_DIR} MATCHES ".framework")
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- # When using the official SDL 1.2 framework for Mac,
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- # you must link in an implementation of SDLmain.
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- set (SOURCES ${SOURCES} SDLMain.m)
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-endif()
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+#if (APPLE AND ${SDL_INCLUDE_DIR} MATCHES ".framework")
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+# # When using the official SDL 1.2 framework for Mac,
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+# # you must link in an implementation of SDLmain.
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+# set (SOURCES ${SOURCES} SDLMain.m)
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+#endif()
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set(HEADERS
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agent.h
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@ -8,3 +8,4 @@ bin/freesynd
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%%DATADIR%%/data/music/intro.ogg
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%%DATADIR%%/data/ref/original_data.crc
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%%DATADIR%%/data/ref/research.dat
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%%DATADIR%%/data/ref/weapons.dat
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