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New port hlserver-trainhunters version 2.0 Beta: Half-Life mod Train
Hunters full server package for Linux
This commit is contained in:
parent
6da4e1cef6
commit
5dbe4ce8b5
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=70004
@ -154,6 +154,7 @@
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SUBDIR += hlserver-si
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SUBDIR += hlserver-snow
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SUBDIR += hlserver-svencoop
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SUBDIR += hlserver-trainhunters
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SUBDIR += hlserver-tsc
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SUBDIR += hlserver-vs
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SUBDIR += hlserver-wasteland
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34
games/hlserver-trainhunters/Makefile
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34
games/hlserver-trainhunters/Makefile
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# New ports collection makefile for: Train Hunters Server
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# Date created: Wed Nov 13 06:26:08 UTC 2002
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# Whom: Mario Sergio Fujikawa Ferreira <lioux@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= trainhunters
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PORTVERSION= 2.0.b0
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MASTER_SITES= http://th.fragoff.net/files/:WAD
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DISTFILES= thb20.tar.gz \
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spraypaint.wad:WAD
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EXTRACT_ONLY= thb20.tar.gz
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MAINTAINER= lioux@FreeBSD.org
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_DONT_INCLUDE_MK_=yes
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HALFLIFE_COUNTERSTRIKE_MASTER= ${.CURDIR}/../hlserver-cs
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.include "${HALFLIFE_COUNTERSTRIKE_MASTER}/Makefile"
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slaveport-post-extract:
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@cp -f ${DISTDIR}/spraypaint.wad ${WRKSRC}
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.include <bsd.port.pre.mk>
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.if !exists(${DISTDIR}/thb20.tar.gz)
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IGNORE= You must manually fetch the Linux Port distfile\
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(${DISTFILES:M*tar.gz}) from http://www.fileplanet.com/dl/dl.asp?/planethalflife/svinstagib/${DISTFILES:M*tar.gz},\
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place it in ${DISTDIR} and then run make again
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.endif
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.include <bsd.port.post.mk>
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2
games/hlserver-trainhunters/distinfo
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2
games/hlserver-trainhunters/distinfo
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MD5 (thb20.tar.gz) = e1a275ad86d7b29a298c3f246332c1f3
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MD5 (spraypaint.wad) = e52005038d37b639bc91431f575e067c
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1
games/hlserver-trainhunters/pkg-comment
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1
games/hlserver-trainhunters/pkg-comment
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Half-Life mod Train Hunters full server package for Linux
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15
games/hlserver-trainhunters/pkg-descr
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15
games/hlserver-trainhunters/pkg-descr
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This package contains the files to run a FreeBSD Half-Life
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Train Hunters server under Linux emulation.
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Train Hunters is a Half-Life modification based on fun not on
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anything else. You have to try to control the train(s) in the maps
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(like the one in subtransit). When you are on a train, you will
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receive points each few seconds. This changes the Half-Life deathmatch
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gameplay greatly, caus everyone is trying to kick the ass of the
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player who is on the train (or whatever the train looks like in the
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map). There are also many other new features in the game, like the
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"King of the Train" mode and some special weapons...
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Visit these following web pages for more information:
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WWW: http://th.fragoff.net/
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145
games/hlserver-trainhunters/pkg-plist
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145
games/hlserver-trainhunters/pkg-plist
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%%PORTDOCS%%%%HLDSDIR%%trainhunters/ReadMe.html
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%%HLDSDIR%%trainhunters/cached.wad
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%%HLDSDIR%%trainhunters/cl_dlls/client.dll
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%%HLDSDIR%%trainhunters/delta.lst
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%%HLDSDIR%%trainhunters/dlls/th_i386.so
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%%HLDSDIR%%trainhunters/liblist.gam
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%%HLDSDIR%%trainhunters/mapcycle.txt
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%%HLDSDIR%%trainhunters/maps/th_basement.bsp
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%%HLDSDIR%%trainhunters/maps/th_brix.bsp
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%%HLDSDIR%%trainhunters/maps/th_canyon.bsp
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%%HLDSDIR%%trainhunters/maps/th_canyon.txt
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%%HLDSDIR%%trainhunters/maps/th_cavernstation.bsp
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%%HLDSDIR%%trainhunters/maps/th_complex.bsp
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%%HLDSDIR%%trainhunters/maps/th_engineshed.bsp
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%%HLDSDIR%%trainhunters/maps/th_fasttrain.bsp
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%%HLDSDIR%%trainhunters/maps/th_fragland.bsp
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%%HLDSDIR%%trainhunters/maps/th_lunatica.bsp
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%%HLDSDIR%%trainhunters/maps/th_lunatica.txt
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%%HLDSDIR%%trainhunters/maps/th_mine.bsp
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%%HLDSDIR%%trainhunters/maps/th_orbit.bsp
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%%HLDSDIR%%trainhunters/maps/th_round.bsp
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%%HLDSDIR%%trainhunters/maps/th_street.bsp
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%%HLDSDIR%%trainhunters/maps/th_sunset.bsp
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%%HLDSDIR%%trainhunters/maps/th_urban.bsp
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%%HLDSDIR%%trainhunters/models/hammer.mdl
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%%HLDSDIR%%trainhunters/models/p_Hgun.mdl
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%%HLDSDIR%%trainhunters/models/p_bargun.mdl
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%%HLDSDIR%%trainhunters/models/p_brickcannon.mdl
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%%HLDSDIR%%trainhunters/models/p_crowbar.mdl
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%%HLDSDIR%%trainhunters/models/p_sgrenade.mdl
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%%HLDSDIR%%trainhunters/models/p_shotgun.mdl
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%%HLDSDIR%%trainhunters/models/p_squeak.mdl
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%%HLDSDIR%%trainhunters/models/p_tsg.mdl
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%%HLDSDIR%%trainhunters/models/v_Hgun.mdl
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%%HLDSDIR%%trainhunters/models/v_bargun.mdl
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%%HLDSDIR%%trainhunters/models/v_brickcannon.mdl
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%%HLDSDIR%%trainhunters/models/v_crossbow.mdl
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%%HLDSDIR%%trainhunters/models/v_crowbar.mdl
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%%HLDSDIR%%trainhunters/models/v_flamer.mdl
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%%HLDSDIR%%trainhunters/models/v_rpg.mdl
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%%HLDSDIR%%trainhunters/models/v_satchel.mdl
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%%HLDSDIR%%trainhunters/models/v_sgrenade.mdl
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%%HLDSDIR%%trainhunters/models/v_shotgun.mdl
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%%HLDSDIR%%trainhunters/models/v_squeak.mdl
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%%HLDSDIR%%trainhunters/models/v_tsg.mdl
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%%HLDSDIR%%trainhunters/models/w_Hgun.mdl
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%%HLDSDIR%%trainhunters/models/w_bargun.mdl
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%%HLDSDIR%%trainhunters/models/w_brick.mdl
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%%HLDSDIR%%trainhunters/models/w_brickcannon.mdl
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%%HLDSDIR%%trainhunters/models/w_brickcannont.mdl
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%%HLDSDIR%%trainhunters/models/w_sgrenade.mdl
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%%HLDSDIR%%trainhunters/models/w_sgrenadet.mdl
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%%HLDSDIR%%trainhunters/models/w_sqknest.mdl
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%%HLDSDIR%%trainhunters/models/w_tsg.mdl
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%%HLDSDIR%%trainhunters/models/w_tsgt.mdl
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%%HLDSDIR%%trainhunters/models/watertower.mdl
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%%HLDSDIR%%trainhunters/motd.txt
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%%HLDSDIR%%trainhunters/pepe1.wad
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%%HLDSDIR%%trainhunters/server.cfg
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%%HLDSDIR%%trainhunters/sound/2points.wav
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%%HLDSDIR%%trainhunters/sound/hookfire.wav
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%%HLDSDIR%%trainhunters/sound/hookhit.wav
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%%HLDSDIR%%trainhunters/sound/l2points.wav
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%%HLDSDIR%%trainhunters/sound/lostit.wav
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%%HLDSDIR%%trainhunters/sound/madeit.wav
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%%HLDSDIR%%trainhunters/sound/oocontrol.wav
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%%HLDSDIR%%trainhunters/sound/ranaway.wav
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%%HLDSDIR%%trainhunters/sound/squeek/sqk_blast1.wav
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%%HLDSDIR%%trainhunters/sound/squeek/sqk_deploy1.wav
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%%HLDSDIR%%trainhunters/sound/squeek/sqk_die1.wav
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%%HLDSDIR%%trainhunters/sound/squeek/sqk_hunt1.wav
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%%HLDSDIR%%trainhunters/sound/squeek/sqk_hunt2.wav
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%%HLDSDIR%%trainhunters/sound/squeek/sqk_hunt3.wav
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%%HLDSDIR%%trainhunters/sound/th_canyon/cicades2.wav
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%%HLDSDIR%%trainhunters/sound/th_canyon/creaky.wav
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%%HLDSDIR%%trainhunters/sound/th_canyon/waterfalls.wav
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%%HLDSDIR%%trainhunters/sound/th_lunatica/hummer_move.wav
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%%HLDSDIR%%trainhunters/sound/th_lunatica/hummer_start.wav
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%%HLDSDIR%%trainhunters/sound/th_lunatica/hummer_stop.wav
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%%HLDSDIR%%trainhunters/sound/weapons/baract.wav
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%%HLDSDIR%%trainhunters/sound/weapons/blow.wav
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%%HLDSDIR%%trainhunters/sound/weapons/brickbounceb.wav
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%%HLDSDIR%%trainhunters/sound/weapons/brickbounces.wav
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%%HLDSDIR%%trainhunters/sound/weapons/cbar_hit1.wav
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%%HLDSDIR%%trainhunters/sound/weapons/cbar_hit2.wav
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%%HLDSDIR%%trainhunters/sound/weapons/cbar_hitbod1.wav
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%%HLDSDIR%%trainhunters/sound/weapons/cbar_hitbod2.wav
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%%HLDSDIR%%trainhunters/sound/weapons/cbar_hitbod3.wav
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%%HLDSDIR%%trainhunters/sound/weapons/dbarrel1.wav
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%%HLDSDIR%%trainhunters/sound/weapons/flamethrower.wav
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%%HLDSDIR%%trainhunters/sound/weapons/sbarrel1.wav
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%%HLDSDIR%%trainhunters/sound/weapons/scock1.wav
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%%HLDSDIR%%trainhunters/sound/weapons/smokeg.wav
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%%HLDSDIR%%trainhunters/sound/weapons/suck.wav
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%%HLDSDIR%%trainhunters/sound/weapons/tsg_fire.wav
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%%HLDSDIR%%trainhunters/sound/weapons/tsg_hit.wav
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%%HLDSDIR%%trainhunters/sound/weapons/xbow_fire1.wav
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%%HLDSDIR%%trainhunters/spraypaint.wad
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%%HLDSDIR%%trainhunters/sprites/640_train.spr
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%%HLDSDIR%%trainhunters/sprites/640hud1.spr
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%%HLDSDIR%%trainhunters/sprites/640hud1RAT.spr
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%%HLDSDIR%%trainhunters/sprites/640hud2RAT.spr
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%%HLDSDIR%%trainhunters/sprites/640hud3z.spr
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%%HLDSDIR%%trainhunters/sprites/640hud5RAT.spr
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%%HLDSDIR%%trainhunters/sprites/640hud6z.spr
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%%HLDSDIR%%trainhunters/sprites/640hud7.spr
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%%HLDSDIR%%trainhunters/sprites/640hudof1.spr
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%%HLDSDIR%%trainhunters/sprites/640hudof2.spr
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%%HLDSDIR%%trainhunters/sprites/640hudt1.spr
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%%HLDSDIR%%trainhunters/sprites/640hudt3.spr
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%%HLDSDIR%%trainhunters/sprites/640hudt4.spr
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%%HLDSDIR%%trainhunters/sprites/640hudt6.spr
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%%HLDSDIR%%trainhunters/sprites/crosshairs.spr
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%%HLDSDIR%%trainhunters/sprites/glow04.spr
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%%HLDSDIR%%trainhunters/sprites/hud.txt
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%%HLDSDIR%%trainhunters/sprites/null.spr
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%%HLDSDIR%%trainhunters/sprites/radar.spr
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%%HLDSDIR%%trainhunters/sprites/rain.spr
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%%HLDSDIR%%trainhunters/sprites/smokedecal.spr
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%%HLDSDIR%%trainhunters/sprites/smokepuff.spr
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%%HLDSDIR%%trainhunters/sprites/spot.spr
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%%HLDSDIR%%trainhunters/sprites/wall_puff4.spr
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%%HLDSDIR%%trainhunters/sprites/weapon_barnacle.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_brickcannon.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_crossbow.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_crowbar.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_flamethrower.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_phantom.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_satchel.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_shotgun.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_smokegrenade.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_snark.txt
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%%HLDSDIR%%trainhunters/sprites/weapon_tsg.txt
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%%HLDSDIR%%trainhunters/th.cfg
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@dirrm %%HLDSDIR%%trainhunters/sprites
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@dirrm %%HLDSDIR%%trainhunters/sound/weapons
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@dirrm %%HLDSDIR%%trainhunters/sound/th_lunatica
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@dirrm %%HLDSDIR%%trainhunters/sound/th_canyon
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@dirrm %%HLDSDIR%%trainhunters/sound/squeek
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@dirrm %%HLDSDIR%%trainhunters/sound
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@dirrm %%HLDSDIR%%trainhunters/models
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@dirrm %%HLDSDIR%%trainhunters/maps
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@dirrm %%HLDSDIR%%trainhunters/dlls
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@dirrm %%HLDSDIR%%trainhunters/cl_dlls
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@unexec rmdir %D/%%HLDSDIR%%trainhunters 2>/dev/null || echo "If you are permanently removing this port, you should do a ``rm -rf ${PKG_PREFIX}/%%HLDSDIR%%trainhunters`` to remove any configuration files and logs left." | fmt
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