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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-25 04:43:33 +00:00

Update to 0.8.7.

This commit is contained in:
Maxim Sobolev 2001-07-05 17:47:28 +00:00
parent fa04bfa24f
commit 5ed34e420a
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=44791
7 changed files with 15 additions and 99 deletions

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@ -6,8 +6,7 @@
#
PORTNAME= bomberinstinct
PORTVERSION= 0.8.21
PORTREVISION= 1
PORTVERSION= 0.8.7
CATEGORIES= games
MASTER_SITES= http://harpe.dptmaths.ens-cachan.fr/U/gesbert/dl/
DISTNAME= BomberInstinct-${PORTVERSION}
@ -16,23 +15,17 @@ MAINTAINER= sobomax@FreeBSD.org
LIB_DEPENDS= SDL_mixer.2:${PORTSDIR}/audio/sdl_mixer
WRKSRC= ${WRKDIR}/BomberInstinct
WRKSRC= ${WRKDIR}/${DISTNAME}
SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config
USE_GMAKE= yes
MAKE_ENV= SDL_CONFIG="${SDL_CONFIG}"
USE_LIBTOOL= yes
CONFIGURE_ENV= SDL_CONFIG="${SDL_CONFIG}" \
CPPFLAGS="-I${LOCALBASE}/include" \
LDFLAGS="-L${LOCALBASE}/lib"
pre-patch:
@find ${WRKSRC} -name "*.[ch]" | xargs ${PERL} -pi -e 's|<SDL/|<|g'
do-install:
@${INSTALL_PROGRAM} ${WRKSRC}/bi ${PREFIX}/bin
@${INSTALL_PROGRAM} ${WRKSRC}/Nived/nived ${PREFIX}/bin
@${INSTALL_PROGRAM} ${WRKSRC}/Spred/spred ${PREFIX}/bin
@${MKDIR} ${PREFIX}/share/BomberInstinct
@${INSTALL_DATA} ${WRKSRC}/bi.cfg ${PREFIX}/share/BomberInstinct
@cd ${WRKSRC}; tar cf - Decors Sprites Niveaux Bruitages | \
(cd ${PREFIX}/share/BomberInstinct; ${TAR} --unlink -xf - )
.include <bsd.port.mk>

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@ -1 +1 @@
MD5 (BomberInstinct-0.8.21.tar.gz) = 2d738fc73574b497a1e154b4eeeb2d4a
MD5 (BomberInstinct-0.8.7.tar.gz) = 1ea1ad0463669aafb733d3e921c85421

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@ -1,37 +0,0 @@
# This file contains the template for Makeflags
SYSTEM = FreeBSD
FEATURES = -DASYNCHRONOUS_IO -DUSE_POSIX_SIGNALS -DUNSIGNED_AUDIO_DATA -DFORCE_XSHM -DNETPLAY
LOGIC = netlogic
XPMINCLUDE =
XPMLINKDIR =
BINDIR = ${PREFIX}/bin
LIBDIR = ${PREFIX}/share/Maelstrom
DATAFILES = Images/*.icon Images/*.cicn "Maelstrom Fonts" \
"Maelstrom Sounds" "Maelstrom Sprites"
OBJS = main.o framebuf.o v_framebuf.o x11_framebuf.o vga_framebuf.o \
dga_framebuf.o fontserv.o sound.o Mac_Resource.o imagedump.o \
init.o $(LOGIC)/$(LOGIC).o \
controls.o scores.o dialog.o fastrand.o netscore.o checksum.o \
Utils.o shared.o myerror.o
SOUNDOBJS = Maelstrom_sound.o Mac_Resource.o soundres.o mixer.o shared.o myerror.o
X11INCLUDE = -I${X11BASE}/include
INCLUDES = -I$(LOGIC) $(X11INCLUDE) $(XPMINCLUDE)
CFLAGS += $(INCLUDES) $(FEATURES) \
-pedantic -DSYSTEM=\"$(SYSTEM)\" -DLIBDIR=\"$(LIBDIR)\"
EXTRALIBS =
X11LINKDIR = -L${X11BASE}/lib
X11LIBS = -lXpm $(XPMLINKDIR) -lX11 -lXext $(X11LINKDIR)
CSUMLIB =
LIBS = $(EXTRALIBS) $(X11LIBS) $(CSUMLIB)
SOUNDLIBS =
INSTALL = install
all: $(MAELSTROM)

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@ -1,26 +0,0 @@
$FreeBSD$
--- Makefile.orig Wed Dec 27 19:04:26 2000
+++ Makefile Sat Mar 10 12:51:44 2001
@@ -24,14 +24,15 @@
ifeq ($(LOCAL),1)
DATADIR = $(HOME)/BomberInstinct
else
- DATADIR = /usr/local/share/BomberInstinct
+ DATADIR = $(PREFIX)/share/BomberInstinct
endif
- BINDIR = /usr/local/bin
- CC = gcc
- CFLAGS := $(shell sdl-config --cflags) -Wall -O3\
+ BINDIR = $(PREFIX)/bin
+ CC? = gcc
+ CFLAGS_ := $(shell $(SDL_CONFIG) --cflags) -Wall \
-D$(CIBLE) -DDIR=\"$(DATADIR)\" -DVERSION=\"$(VERSION)\"
- LIBS := $(shell sdl-config --libs) -lSDL_mixer -lm #-lSDL_image --static
+ CFLAGS += $(CFLAGS_)
+ LIBS := $(shell $(SDL_CONFIG) --libs) -lSDL_mixer -lsmpeg -lm #-lSDL_image --static
endif
OBJS = sprites.o niveaux.o pouvoirs.o evenements.o options.o son.o intro.o gamelogic.o SFont/SFont.o
ifeq ($(DEBUG),1)

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@ -1,14 +0,0 @@
$FreeBSD$
--- bi.cfg 2001/03/10 16:10:10 1.1
+++ bi.cfg 2001/03/10 16:10:29
@@ -8,7 +8,7 @@
POINTDAVANCE=1
CHANGEPERSOS=0
MODEJEU=0
-LANGUE=0
+LANGUE=1
NIVEAU=laby.niv
NIVEAU=manon.niv

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@ -5,4 +5,4 @@ vertically and horizontally, but it's much more strategical because you have to
do with the elements of a maze (arrows, tunnels, teleportations, and many
more...), and with the special powers of each character.
WWW: http://harpe.dptmaths.ens-cachan.fr/U/gesbert/download.html
WWW: http://www.bomberinstinct.org/index_en.html

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@ -1,14 +1,17 @@
bin/bi
bin/nived
bin/spred
share/BomberInstinct/Bruitages/boing.wav
share/BomberInstinct/Bruitages/bonus.wav
share/BomberInstinct/Bruitages/bouton.wav
share/BomberInstinct/Bruitages/choix.s3m
share/BomberInstinct/Bruitages/debut.wav
share/BomberInstinct/Bruitages/ecrantit.wav
share/BomberInstinct/Bruitages/expl.wav
share/BomberInstinct/Bruitages/fin.wav
share/BomberInstinct/Bruitages/fontaine.wav
share/BomberInstinct/Bruitages/grosrire.wav
share/BomberInstinct/Bruitages/intro.s3m
share/BomberInstinct/Bruitages/mort.wav
share/BomberInstinct/Bruitages/pouv.wav
share/BomberInstinct/Bruitages/rire.wav
share/BomberInstinct/Bruitages/teleport.wav
share/BomberInstinct/Decors/Bande.bmp
share/BomberInstinct/Decors/Barbare.bmp
@ -27,6 +30,7 @@ share/BomberInstinct/Decors/mode_0.bmp
share/BomberInstinct/Decors/mode_1.bmp
share/BomberInstinct/Decors/mode_2.bmp
share/BomberInstinct/Niveaux/choix.niv
share/BomberInstinct/Niveaux/cs.niv
share/BomberInstinct/Niveaux/dedale.niv
share/BomberInstinct/Niveaux/electr.g
share/BomberInstinct/Niveaux/enfer.niv
@ -73,13 +77,9 @@ share/BomberInstinct/Sprites/grotte.spr
share/BomberInstinct/Sprites/infos.spr
share/BomberInstinct/Sprites/intro.spr
share/BomberInstinct/Sprites/louis.spr
share/BomberInstinct/Sprites/maagus.spr
share/BomberInstinct/Sprites/magus.spr
share/BomberInstinct/Sprites/menu.spr
share/BomberInstinct/Sprites/miroirs.spr
share/BomberInstinct/Sprites/murlave.spr
share/BomberInstinct/Sprites/murnul.spr
share/BomberInstinct/Sprites/neruis.spr
share/BomberInstinct/Sprites/nived.spr
share/BomberInstinct/Sprites/pschit.spr
share/BomberInstinct/Sprites/puce.spr