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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-19 19:59:43 +00:00

- Update to 2.4.2

This commit is contained in:
Dmitry Marakasov 2019-11-22 23:36:47 +00:00
parent 857f685df1
commit 5f38767fb1
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=518173
5 changed files with 14 additions and 40 deletions

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@ -2,9 +2,8 @@
# $FreeBSD$
PORTNAME= stratagus
PORTVERSION= 2.4.1
PORTVERSION= 2.4.2
DISTVERSIONPREFIX= v
PORTREVISION= 6
CATEGORIES= games
MAINTAINER= amdmi3@FreeBSD.org
@ -19,14 +18,14 @@ LIB_DEPENDS= libpng.so:graphics/png \
USE_GITHUB= yes
GH_ACCOUNT= Wargus
USES= cmake compiler:c++11-lang gl lua:51 pkgconfig sdl sqlite
USES= cmake compiler:c++11-lang gl lua:51 pkgconfig sdl sqlite python:run
USE_GL= gl glu
USE_SDL= sdl
CMAKE_ARGS= -DGAMEDIR:STRING="bin" \
-DTOLUA++_APP:STRING="tolua++-${LUA_VER}" \
-DTOLUA++_INCLUDE_DIR:STRING="${LUA_INCDIR}" \
-DTOLUA++_LIBRARY:STRING="${LUA_LIBDIR}/libtolua++.so" \
-DENABLE_DEV:BOOL=ON
-DTOLUA++_LIBRARY:STRING="${LUA_LIBDIR}/libtolua++.so"
CMAKE_ON= ENABLE_DEV
CXXFLAGS+= -Wno-c++11-narrowing
@ -57,6 +56,10 @@ X11_CMAKE_BOOL= WITH_X11
FLUIDSYNTH_LIB_DEPENDS= libfluidsynth.so:audio/fluidsynth
FLUIDSYNTH_CMAKE_BOOL= WITH_FLUIDSYNTH
post-patch:
@${REINPLACE_CMD} -e 's|"python"|"${PYTHON_CMD}"|' \
${WRKSRC}/gameheaders/stratagus-tinyfiledialogs.h
post-install:
${INSTALL_DATA} ${WRKSRC}/doc/stratagus.6 ${STAGEDIR}${MAN6PREFIX}/man/man6

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@ -1,3 +1,3 @@
TIMESTAMP = 1491831354
SHA256 (Wargus-stratagus-v2.4.1_GH0.tar.gz) = 4f77d0e3cb09c6322a9d5576b55bc2eb498e041a4d77c79dfc3a9b5612913788
SIZE (Wargus-stratagus-v2.4.1_GH0.tar.gz) = 1087678
TIMESTAMP = 1538587339
SHA256 (Wargus-stratagus-v2.4.2_GH0.tar.gz) = 366be8255c7e7cb694661b5db08b81908885a8ff89007d6e24769bf619235b89
SIZE (Wargus-stratagus-v2.4.2_GH0.tar.gz) = 1114717

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@ -1,11 +0,0 @@
--- src/ai/ai_plan.cpp.orig 2016-11-08 14:38:09 UTC
+++ src/ai/ai_plan.cpp
@@ -343,7 +343,7 @@ int GetTotalBoardCapacity(ITERATOR begin
int AiForce::PlanAttack()
{
CPlayer &player = *AiPlayer->Player;
- DebugPrint("%d: Planning for force #%lu of player #%d\n"_C_ player.Index
+ DebugPrint("%d: Planning for force #%lu of player #%d\n" _C_ player.Index
_C_(long unsigned int)(this - & (AiPlayer->Force[0])) _C_ player.Index);
TerrainTraversal transporterTerrainTraversal;

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@ -1,20 +0,0 @@
--- src/stratagus/script.cpp.orig 2016-11-08 14:38:09 UTC
+++ src/stratagus/script.cpp
@@ -767,7 +767,7 @@ NumberDesc *CclParseNumberDesc(lua_State
lua_pop(l, 1); // table.
} else {
lua_pop(l, 1);
- LuaError(l, "unknow condition '%s'"_C_ key);
+ LuaError(l, "unknow condition '%s'" _C_ key);
}
} else {
LuaError(l, "Parse Error in ParseNumber");
@@ -881,7 +881,7 @@ StringDesc *CclParseStringDesc(lua_State
res->D.PlayerName = CclParseNumberDesc(l);
} else {
lua_pop(l, 1);
- LuaError(l, "unknow condition '%s'"_C_ key);
+ LuaError(l, "unknow condition '%s'" _C_ key);
}
} else {
LuaError(l, "Parse Error in ParseString");

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@ -1,7 +1,9 @@
bin/png2stratagus
bin/metaserver
bin/stratagus
@comment include/stratagus-game-installer.nsi
include/stratagus-game-launcher.h
include/stratagus-gameutils.h
include/stratagus-tinyfiledialogs.h
@comment include/stratagus-maemo-extract.h
man/man6/stratagus.6.gz
sbin/metaserver