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https://git.FreeBSD.org/ports.git
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- Update to 0.9c
- Fix build with clang - Minor cleanup : - Swap LICENSE and *DEPENDS to make portlint happy - Use ${PORTVERSION} when possible - dos2unix source conversion Feature safe: yes
This commit is contained in:
parent
e170141288
commit
61ac16aa56
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=285832
@ -6,28 +6,30 @@
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#
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PORTNAME= blobby
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PORTVERSION= 0.9b
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PORTREVISION= 1
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PORTVERSION= 0.9c
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/Blobby%20Volley%202%20%28Linux%29/Beta%200.9b
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MASTER_SITES= SF/${PORTNAME}/Blobby%20Volley%202%20%28Linux%29/Beta%20${PORTVERSION}
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DISTNAME= blobby2-linux-${PORTVERSION}
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MAINTAINER= martymac@FreeBSD.org
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COMMENT= Official continuation of the famous Blobby Volley 1.x game
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LICENSE= GPLv2
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LIB_DEPENDS= physfs.1:${PORTSDIR}/devel/physfs \
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drm:${PORTSDIR}/graphics/libdrm
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BUILD_DEPENDS= zip:${PORTSDIR}/archivers/zip \
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${LOCALBASE}/include/boost/crc.hpp:${PORTSDIR}/devel/boost-libs
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LICENSE= GPLv2
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USE_XORG= ice x11 xext xxf86vm xdamage xfixes xau xdmcp xrandr xrender
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USE_SDL= sdl
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USE_GL= glu
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USE_CMAKE= yes
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CMAKE_ARGS+= -DDATADIR:PATH="${DATADIR}"
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WRKSRC= ${WRKDIR}/blobby-beta-0.9b
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WRKSRC= ${WRKDIR}/blobby-beta-${PORTVERSION}
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USE_DOS2UNIX= yes
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DOS2UNIX_REGEX= .*\.(c|h|cpp)
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PORTDOCS= AUTHORS ChangeLog INSTALL NEWS README TODO
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@ -1,2 +1,2 @@
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SHA256 (blobby2-linux-0.9b.tar.gz) = f50bec0fea054d0f8823a4f9d0ed6c2cdb8c4c49e999d906dd128df96ae54f76
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SIZE (blobby2-linux-0.9b.tar.gz) = 2105070
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SHA256 (blobby2-linux-0.9c.tar.gz) = e3ed8f92c70e16d24f109b6f0f4dccc25656a88780eb1a348d1223edcb7fc937
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SIZE (blobby2-linux-0.9c.tar.gz) = 2290384
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12
games/blobby/files/patch-src-RenderManagerGL2D.cpp
Normal file
12
games/blobby/files/patch-src-RenderManagerGL2D.cpp
Normal file
@ -0,0 +1,12 @@
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--- src/RenderManagerGL2D.cpp.orig 2011-11-10 17:25:30.977965807 +0100
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+++ src/RenderManagerGL2D.cpp 2011-11-10 17:25:31.029970322 +0100
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@@ -284,7 +284,8 @@
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SDL_Rect r = {x, 0, fontSurface->w, fontSurface->h};
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SDL_BlitSurface(fontSurface, 0, textbase, &r);
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SDL_BlitSurface(highlight, 0, hltextbase, &r);
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- r = {sx, 0, fontSurface2->w, fontSurface2->h};
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+ r.x = sx; r.y = 0;
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+ r.w = fontSurface2->w; r.h = fontSurface2->h;
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SDL_BlitSurface(fontSurface2, 0, smalltextbase, &r);
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SDL_BlitSurface(highlight2, 0, hlsmalltextbase, &r);
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//GLuint ballImage = loadTexture(sf, false);
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66
games/blobby/files/patch-src-raknet-BinarySearchTree.h
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66
games/blobby/files/patch-src-raknet-BinarySearchTree.h
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@ -0,0 +1,66 @@
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--- src/raknet/BinarySearchTree.h.orig 2011-11-10 19:09:02.760002087 +0100
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+++ src/raknet/BinarySearchTree.h 2011-11-10 19:16:43.285213671 +0100
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@@ -338,12 +338,12 @@
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if ( current->left == 0 )
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left_height = 0;
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else
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- left_height = height( current->left );
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+ left_height = this->height( current->left );
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if ( current->right == 0 )
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right_height = 0;
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else
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- right_height = height( current->right );
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+ right_height = this->height( current->right );
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if ( right_height - left_height == 2 )
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{
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@@ -371,7 +371,7 @@
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if ( current == this->root )
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break;
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- current = find_parent( *( current->item ) );
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+ current = this->find_parent( *( current->item ) );
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}
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}
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@@ -400,7 +400,7 @@
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if ( A == 0 )
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return false;
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- return height( A->right ) > height( A->left );
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+ return this->height( A->right ) > this->height( A->left );
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}
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template <class BinarySearchTreeType>
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@@ -409,7 +409,7 @@
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if ( A == 0 )
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return false;
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- return height( A->left ) > height( A->right );
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+ return this->height( A->left ) > this->height( A->right );
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}
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template <class BinarySearchTreeType>
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@@ -446,8 +446,8 @@
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*/
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- B = find_parent( *( C->item ) );
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- A = find_parent( *( B->item ) );
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+ B = this->find_parent( *( C->item ) );
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+ A = this->find_parent( *( B->item ) );
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D = C->right;
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if ( A )
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@@ -510,8 +510,8 @@
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*/
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- B = find_parent( *( C->item ) );
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- A = find_parent( *( B->item ) );
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+ B = this->find_parent( *( C->item ) );
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+ A = this->find_parent( *( B->item ) );
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D = C->left;
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if ( A )
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@ -7,6 +7,7 @@ bin/blobby-server
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%%DATADIR%%/lang_de.xml
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%%DATADIR%%/lang_en.xml
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%%DATADIR%%/lang_fr.xml
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%%DATADIR%%/rules.lua
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%%DATADIR%%/scripts.zip
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%%DATADIR%%/server.xml
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%%DATADIR%%/sounds.zip
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