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Instead of quoting the man pages, just put simple description about
the program. Submitted by: the port maintainer
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@ -1 +1,3 @@
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XCubes, cube puzzle for X-Window
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XCubes is a puzzle for X Window System.
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Your goal is to exchange the numbered panels to be in order.
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@ -1,96 +1,5 @@
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XDino, dino puzzle game for X-Window.
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Usage:
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xdino [-display <display>] [-geometry <geometry>]
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[-{foreground | fg} <color>] [-{background | bg}
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<color>] [-{border | bd} <color>] [-mono] [-[no]orient]
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[-{mode <int> | both}] [-face{0|1|2|3|4|5} <color>]
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XDino is the puzzle game like as a rubik's cube, not 9 but 4 pieces
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on a surface.
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Description:
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Use "mouse-left" to move ccw.
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Use "mouse-center", "P", or "p" to toggle the practice
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mode (in practice mode the record should be "practice").
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One must double click on "mouse-center" if the puzzle is
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being worked on.
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"mouse-right", "R", or "r", to randomize (this must be
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done first to set a new record). One must double click on
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"mouse-right" if the puzzle is being worked on.
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"O" or "o" keys toggle the orient mode.
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"2", "3", "B", or "b" keys change modes to Period 2,
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Period 3, or Both.
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"S" or "s" keys reserved for the auto-solver (unimple-
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mented).
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"U" or "u" keys to undo move.
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"G" or "g" keys to get a saved puzzle.
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"W" or "w" keys to write or save a puzzle.
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"Q", "q", or "CTRL-C" keys kill program.
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Use the arrows, key pad or, "R" keys to move other than
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CCW.
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Use the control key and the keypad, or arrow keys to move
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the whole cube.
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Options:
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-display host:dpy
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This option specifies the X server to contact.
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-geometry {+|-}X{+|-}Y
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This option sets the initial position of the dino
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window (resource name "geometry").
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-{foreground | fg} color
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This option specifies the foreground of the dino
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window (resource name "foreground").
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-{background | bg} color
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This option specifies the background of the dino
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window (resource name "background").
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-{border | bd} color
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This option specifies the border color of the
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cubelets in the dino window (resource name "bor-
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derColor").
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-mono This option allows you to access the mono mode on
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a color monitor (resource name "mono").
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-[no]orient
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This option allows you to access the orient mode
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(resource name "orient").
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-mode <int>
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This option allows you to set the turning mode
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(resource name "mode").
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-both This option allows you to set the turning mode to
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both period 2 and period 3 (resource name "mode"
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set at 4).
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-face{0|1|2|3|4|5} <color>
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This option allows you to change the color of a
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face (resource name "faceColorN"). In mono-mode,
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color is represented as the first letter of the
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color name. On the 2-D version, the faces are
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ordered top to bottom and left to right on the "t"
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configuration. The "+-" configuration is physi-
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cally consistent with the former, so it is ordered
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"0, 1, 2, 3, 5, 4". If you has two colors that
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begin with the same letter you should have one in
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uppercase and one in lowercase to distinguish them
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in mono-mode. You can change the colors of the
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faces to make a stupid cube (i.e. all White or in
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mono-mode all "W"). Unfortunately, it will not
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normally say its solved when its randomized. This
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would be cheating.
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@ -1,69 +1,4 @@
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Xrubik, X-based rubik's cube(tm)
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Click on the left mouse button to move a piece. Release it on a
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piece in the same row and on the face. The puzzle will then turn
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towards where the mouse button was released.
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Click on the middle mouse button toggle the practice mode. (This is
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good for learning moves). Also 'P' or 'p' do the same thing.
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One must double click on the middle mouse button if the puzzle is
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being worked on.
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Click on the right mouse button if you want to randomize the puzzle.
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Also 'R' or 'r' do the same thing. One must double click on
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the right mouse button if the puzzle is being worked on.
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'I' or 'i' to increase the number of cubes.
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'D' or 'd' to decrease the number of cubes.
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'O' or 'o' to toggle orient mode. (I prefer the orient mode since
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it is slightly more challenging).
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'S', 's' to auto-solve. It only works on 1x1x1, 2x2x2, 3x3x3 cubes.
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For the 3x3x3 it only solves it in the non-orient mode.
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'U' or 'u' to undo last move.
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'G' or 'g' to get a saved puzzle.
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'W' or 'w' to write or save a puzzle.
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'Q', 'q', or Control-C to kill program.
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Key pad is defined for 2d rubik as:
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/
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8
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^
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4 < 5 > 6
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v
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2
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The key pad along with the use of the mouse will allow you to move the
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cube i.e.,
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KP_DIVIDE=>CCW
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KP_8=>Top
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KP=>Left KP_5=>CW KP_6=>Right
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KP_2=>Bottom
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Key pad for 3d rubik, use your intuition (is this a cop out or what?).
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The key pad is defined differently depending on which side of the cube
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your mouse is pointing at. One thing that stays the same is KP_5=>CW.
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The control key allows you to move the whole cube at once without
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being entered as a move. Hold down the control key while using the
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left mouse button or the keypad.
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One has to orient the faces in orient mode, besides getting all the
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faces to be the same color. To do this one has to get the lines to
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be oriented in the same direction, this only matters with center
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cubes (i.e. those cubes not on a corner or edge). This does add
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complexity so there are 2 sets of records.
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Try resizing the cube. Notice the puzzle resizes to take advantage
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of the "room" available.
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The title is in the following format (non-motif version):
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xrubik{2|3}d: {1|2|3|4|5|6} @ (<Number of moves>/\
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{<Record number of moves>|NEVER|PRACTICE}) - <Comment>
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{2|3}: current dimensional view
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{1|2|3|4|5|6}: number of cubes per edge
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{<Record...}: puzzle is either in practice mode or record mode
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In record mode, if there is no record of the current puzzle, it
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displays "NEVER".
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If you were looking for a auto-solver, sorry. One of the problems in
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auto-solvers the generally don't work for different number of cuts.
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If you know of one let me know. There is a real neat 3x3x3 cube called
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"magiccube" with a better 3-D look, a auto-solver, and Motif. Use
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"archie" to find "magiccube" at the site nearest you.
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Rubik's cube is a puzzle that you put same color pieces to
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the same faces on a cube.
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@ -1,60 +1,3 @@
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XTriangles, triangle puzzle for X-Window
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Usage:
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xtriangles [ options ]
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Description:
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Use "mouse-left" to move a tile.
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"mouse-right", "R", or "r", to randomize. One must double
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click on "mouse-right" if the puzzle is being worked on.
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"I" or "i" keys "increase" or move "up" the number of tri-
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angles.
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"D" or "d" keys "decrease" or move "down" the number of
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triangles.
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"S" or "s" keys reserved for the auto-solver (unimple-
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mented).
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"U" or "u" keys to undo move.
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"G" or "g" keys to get a saved puzzle.
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"W" or "w" keys to write or save a puzzle.
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"Q", "q", or "CTRL-C" keys kill program.
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Use the key pad or "R" keys to move without the mouse.
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Options:
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-display host:dpy
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This option specifies the X server to contact.
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-geometry {+|-}X{+|-}Y
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This option sets the initial position of the tri-
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angles window (resource name "geometry").
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-{foreground | fg} color
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This option specifies the foreground of the trian-
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gles window (resource name "foreground").
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-{background | bg} color
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This option specifies the background of the trian-
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gles window (resource name "background").
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-tile color
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This option specifies the tile color of the trian-
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gles window (resource name "tileColor").
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-{border | bd} color
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This option specifies the border color of the
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tiles in the triangles window (resource name "bor-
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derColor").
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-size <int>
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This option allows you to change the number of
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triangles in a row (resource name "sizeA").
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Your goal is to exchange the triangle panels to be in order.
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